blender/intern/cycles/render
Brecht Van Lommel d9a70ceeb1 Fix 31370: light falloff node linear output not working code.
Fix part of thread safety issue, there's still something else wrong.
2012-05-08 19:57:56 +00:00
..
attribute.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
attribute.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
background.cpp Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
background.h Cycles: add render layer use environment option to disable world lighting on 2012-04-13 12:58:12 +00:00
buffers.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
buffers.h Cycles: viewport rendered draw mode now shows background images, also changed the 2012-03-28 09:07:10 +00:00
camera.cpp Fix most of #31307: cycles panorama camera not working correct with speed 2012-05-07 10:53:09 +00:00
camera.h Fisheye Camera for Cycles 2012-05-04 16:20:51 +00:00
CMakeLists.txt Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
film.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
film.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
filter.cpp Fix #29274: problem compiling cycles opencl kernel from directory with spaces. 2011-11-22 16:38:58 +00:00
filter.h Cycles: 2011-08-28 13:55:59 +00:00
graph.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
graph.h Generalized node groups for Cycles. 2011-12-18 15:34:06 +00:00
image.cpp Fix float image loading crash in cycles after multithreading changes. 2012-05-06 22:06:14 +00:00
image.h Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
integrator.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
integrator.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
light.cpp Fix most of #31307: cycles panorama camera not working correct with speed 2012-05-07 10:53:09 +00:00
light.h Sample as Lamp option for world shaders, to enable multiple importance sampling. 2012-01-20 17:49:17 +00:00
mesh_displace.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
mesh.cpp Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
mesh.h Cycles: threading optimizations 2012-05-05 19:44:33 +00:00
nodes.cpp Fix 31370: light falloff node linear output not working code. 2012-05-08 19:57:56 +00:00
nodes.h Cycles: add light falloff node, with quadratic/linear/constant falloff and a 2012-05-07 20:24:38 +00:00
object.cpp Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
object.h Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
osl.cpp Cycles: revert commit that joined surface/volume socket into a single shader socket, 2011-10-12 23:03:12 +00:00
osl.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
scene.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
scene.h Fix #31168: cycles mask layer should only affect objects for camera rays. 2012-05-02 09:33:45 +00:00
session.cpp Cycles: merging features from tomato branch. 2012-04-28 08:53:59 +00:00
session.h Fix #30246: rendering multiple render layers with CUDA still not working, 2012-02-23 19:48:18 +00:00
shader.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
shader.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
sobol.cpp Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
sobol.h Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. 2011-12-08 21:55:35 +00:00
svm.cpp Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
svm.h Cycles: support for motion vector and UV passes. 2012-04-30 12:49:26 +00:00
tile.cpp Cycles: device code refactoring, no functional changes. 2012-01-04 18:06:32 +00:00
tile.h Cycles: some small code refactoring related to buffer parameters. 2011-12-21 13:48:35 +00:00