forked from bartvdbraak/blender
f840bd4a9f
* jump() -- causes the character to jump * onGround -- specifies whether or not the character is on the ground * gravity -- controls the "gravity" that the character physics uses for the character More options could be added (such as jump speed, step height, make fall speed, max slope, etc). |
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.. | ||
CMakeLists.txt | ||
PHY_DynamicTypes.h | ||
PHY_ICharacter.h | ||
PHY_IController.cpp | ||
PHY_IController.h | ||
PHY_IGraphicController.cpp | ||
PHY_IGraphicController.h | ||
PHY_IMotionState.cpp | ||
PHY_IMotionState.h | ||
PHY_IPhysicsController.cpp | ||
PHY_IPhysicsController.h | ||
PHY_IPhysicsEnvironment.cpp | ||
PHY_IPhysicsEnvironment.h | ||
PHY_IVehicle.cpp | ||
PHY_IVehicle.h | ||
PHY_Pro.h | ||
SConscript |