forked from bartvdbraak/blender
d8c2709414
An optional 'internal' argument was added to the bpy.data.texts.load() operator. The changes in revision 57153 were reverted, so that the is_in_memory and is_dirty properties of text datablocks are not editable again. In the C API layer, BKE_text_load_ex() was introduced to allow for optionally making text datablocks internal after loading.
172 lines
6.8 KiB
Python
172 lines
6.8 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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import sys
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import bpy
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from bpy.props import (BoolProperty, EnumProperty, StringProperty)
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class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
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"""Fill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object """
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"""(either a user-specified object or the active camera)"""
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bl_idname = "scene.freestyle_fill_range_by_selection"
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bl_label = "Fill Range by Selection"
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bl_options = {'INTERNAL'}
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type = EnumProperty(name="Type", description="Type of the modifier to work on",
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items=(("COLOR", "Color", "Color modifier type"),
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("ALPHA", "Alpha", "Alpha modifier type"),
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("THICKNESS", "Thickness", "Thickness modifier type")))
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name = StringProperty(name="Name", description="Name of the modifier to work on")
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@classmethod
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def poll(cls, context):
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rl = context.scene.render.layers.active
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return rl and rl.freestyle_settings.linesets.active
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def execute(self, context):
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rl = context.scene.render.layers.active
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lineset = rl.freestyle_settings.linesets.active
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linestyle = lineset.linestyle
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# Find the modifier to work on
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if self.type == 'COLOR':
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m = linestyle.color_modifiers[self.name]
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elif self.type == 'ALPHA':
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m = linestyle.alpha_modifiers[self.name]
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else:
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m = linestyle.thickness_modifiers[self.name]
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# Find the source object
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if m.type == 'DISTANCE_FROM_CAMERA':
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source = context.scene.camera
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elif m.type == 'DISTANCE_FROM_OBJECT':
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if m.target is None:
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self.report({'ERROR'}, "Target object not specified")
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return {'CANCELLED'}
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source = m.target
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else:
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self.report({'ERROR'}, "Unexpected modifier type: " + m.type)
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return {'CANCELLED'}
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# Find selected mesh objects
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selection = [ob for ob in context.scene.objects if ob.select and ob.type == 'MESH' and ob.name != source.name]
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if len(selection) > 0:
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# Compute the min/max distance between selected mesh objects and the source
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min_dist = sys.float_info.max
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max_dist = -min_dist
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for ob in selection:
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for vert in ob.data.vertices:
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dist = (ob.matrix_world * vert.co - source.location).length
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min_dist = min(dist, min_dist)
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max_dist = max(dist, max_dist)
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# Fill the Range Min/Max entries with the computed distances
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m.range_min = min_dist
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m.range_max = max_dist
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return {'FINISHED'}
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class SCENE_OT_freestyle_add_edge_marks_to_keying_set(bpy.types.Operator):
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'''Add the data paths to the Freestyle Edge Mark property of selected edges to the active keying set'''
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bl_idname = "scene.freestyle_add_edge_marks_to_keying_set"
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bl_label = "Add Edge Marks to Keying Set"
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bl_options = {'UNDO'}
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@classmethod
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def poll(cls, context):
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ob = context.active_object
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return (ob and ob.type == 'MESH')
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def execute(self, context):
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# active keying set
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scene = context.scene
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ks = scene.keying_sets.active
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if ks is None:
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ks = scene.keying_sets.new(idname="FreestyleEdgeMarkKeyingSet", name="Freestyle Edge Mark Keying Set")
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ks.bl_description = ""
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# add data paths to the keying set
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ob = context.active_object
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ob_mode = ob.mode
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mesh = ob.data
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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for i, edge in enumerate(mesh.edges):
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if not edge.hide and edge.select:
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path = 'edges[%d].use_freestyle_edge_mark' % i
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ks.paths.add(mesh, path, index=0)
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bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
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return {'FINISHED'}
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class SCENE_OT_freestyle_add_face_marks_to_keying_set(bpy.types.Operator):
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'''Add the data paths to the Freestyle Face Mark property of selected polygons to the active keying set'''
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bl_idname = "scene.freestyle_add_face_marks_to_keying_set"
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bl_label = "Add Face Marks to Keying Set"
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bl_options = {'UNDO'}
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@classmethod
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def poll(cls, context):
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ob = context.active_object
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return (ob and ob.type == 'MESH')
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def execute(self, context):
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# active keying set
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scene = context.scene
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ks = scene.keying_sets.active
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if ks is None:
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ks = scene.keying_sets.new(idname="FreestyleFaceMarkKeyingSet", name="Freestyle Face Mark Keying Set")
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ks.bl_description = ""
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# add data paths to the keying set
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ob = context.active_object
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ob_mode = ob.mode
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mesh = ob.data
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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for i, polygon in enumerate(mesh.polygons):
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if not polygon.hide and polygon.select:
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path = 'polygons[%d].use_freestyle_face_mark' % i
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ks.paths.add(mesh, path, index=0)
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bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
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return {'FINISHED'}
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class SCENE_OT_freestyle_module_open(bpy.types.Operator):
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"""Open a style module file"""
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bl_idname = "scene.freestyle_module_open"
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bl_label = "Open Style Module File"
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bl_options = {'INTERNAL'}
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filepath = StringProperty(subtype='FILE_PATH')
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make_internal = BoolProperty(
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name="Make internal",
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description="Make module file internal after loading",
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default=True)
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@classmethod
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def poll(cls, context):
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rl = context.scene.render.layers.active
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return rl and rl.freestyle_settings.mode == 'SCRIPT'
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def invoke(self, context, event):
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self.freestyle_module = context.freestyle_module
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wm = context.window_manager
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wm.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def execute(self, context):
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text = bpy.data.texts.load(self.filepath, self.make_internal)
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self.freestyle_module.script = text
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return {'FINISHED'}
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