forked from bartvdbraak/blender
1399 lines
32 KiB
C++
1399 lines
32 KiB
C++
/***************************************************************************
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frames.inl - description
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-------------------------
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begin : June 2006
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copyright : (C) 2006 Erwin Aertbelien
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email : firstname.lastname@mech.kuleuven.ac.be
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History (only major changes)( AUTHOR-Description ) :
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***************************************************************************
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2.1 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the Free Software *
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* Foundation, Inc., 51 Franklin Street, *
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* Fifth Floor, Boston, MA 02110-1301, USA. *
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* *
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***************************************************************************/
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IMETHOD Vector::Vector(const Vector & arg)
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{
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data[0] = arg.data[0];
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data[1] = arg.data[1];
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data[2] = arg.data[2];
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}
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IMETHOD Vector::Vector(double x,double y, double z)
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{
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data[0]=x;data[1]=y;data[2]=z;
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}
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IMETHOD Vector::Vector(double* xyz)
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{
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data[0]=xyz[0];data[1]=xyz[1];data[2]=xyz[2];
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}
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IMETHOD Vector::Vector(float* xyz)
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{
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data[0]=xyz[0];data[1]=xyz[1];data[2]=xyz[2];
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}
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IMETHOD void Vector::GetValue(double* xyz) const
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{
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xyz[0]=data[0];xyz[1]=data[1];xyz[2]=data[2];
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}
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IMETHOD Vector& Vector::operator =(const Vector & arg)
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{
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data[0] = arg.data[0];
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data[1] = arg.data[1];
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data[2] = arg.data[2];
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return *this;
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}
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IMETHOD Vector operator +(const Vector & lhs,const Vector& rhs)
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{
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Vector tmp;
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tmp.data[0] = lhs.data[0]+rhs.data[0];
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tmp.data[1] = lhs.data[1]+rhs.data[1];
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tmp.data[2] = lhs.data[2]+rhs.data[2];
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return tmp;
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}
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IMETHOD Vector operator -(const Vector & lhs,const Vector& rhs)
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{
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Vector tmp;
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tmp.data[0] = lhs.data[0]-rhs.data[0];
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tmp.data[1] = lhs.data[1]-rhs.data[1];
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tmp.data[2] = lhs.data[2]-rhs.data[2];
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return tmp;
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}
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IMETHOD double Vector::x() const { return data[0]; }
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IMETHOD double Vector::y() const { return data[1]; }
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IMETHOD double Vector::z() const { return data[2]; }
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IMETHOD void Vector::x( double _x ) { data[0] = _x; }
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IMETHOD void Vector::y( double _y ) { data[1] = _y; }
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IMETHOD void Vector::z( double _z ) { data[2] = _z; }
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Vector operator *(const Vector& lhs,double rhs)
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{
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Vector tmp;
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tmp.data[0] = lhs.data[0]*rhs;
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tmp.data[1] = lhs.data[1]*rhs;
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tmp.data[2] = lhs.data[2]*rhs;
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return tmp;
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}
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Vector operator *(double lhs,const Vector& rhs)
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{
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Vector tmp;
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tmp.data[0] = lhs*rhs.data[0];
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tmp.data[1] = lhs*rhs.data[1];
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tmp.data[2] = lhs*rhs.data[2];
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return tmp;
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}
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Vector operator /(const Vector& lhs,double rhs)
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{
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Vector tmp;
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tmp.data[0] = lhs.data[0]/rhs;
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tmp.data[1] = lhs.data[1]/rhs;
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tmp.data[2] = lhs.data[2]/rhs;
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return tmp;
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}
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Vector operator *(const Vector & lhs,const Vector& rhs)
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// Complexity : 6M+3A
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{
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Vector tmp;
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tmp.data[0] = lhs.data[1]*rhs.data[2]-lhs.data[2]*rhs.data[1];
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tmp.data[1] = lhs.data[2]*rhs.data[0]-lhs.data[0]*rhs.data[2];
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tmp.data[2] = lhs.data[0]*rhs.data[1]-lhs.data[1]*rhs.data[0];
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return tmp;
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}
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Vector& Vector::operator +=(const Vector & arg)
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// Complexity : 3A
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{
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data[0]+=arg.data[0];
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data[1]+=arg.data[1];
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data[2]+=arg.data[2];
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return *this;
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}
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Vector& Vector::operator -=(const Vector & arg)
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// Complexity : 3A
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{
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data[0]-=arg.data[0];
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data[1]-=arg.data[1];
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data[2]-=arg.data[2];
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return *this;
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}
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Vector& Vector::operator *=(double arg)
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{
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data[0] *= arg;
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data[1] *= arg;
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data[2] *= arg;
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return *this;
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}
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Vector Vector::Zero()
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{
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return Vector(0,0,0);
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}
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double Vector::operator()(int index) const {
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FRAMES_CHECKI((0<=index)&&(index<=2));
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return data[index];
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}
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double& Vector::operator () (int index)
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{
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FRAMES_CHECKI((0<=index)&&(index<=2));
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return data[index];
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}
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IMETHOD Vector Normalize(const Vector& a, double eps)
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{
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double l=a.Norm();
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return (l<eps) ? Vector(0.0,0.0,0.0) : a/l;
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}
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Wrench Frame::operator * (const Wrench& arg) const
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// Complexity : 24M+18A
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{
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Wrench tmp;
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tmp.force = M*arg.force;
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tmp.torque = M*arg.torque + p*tmp.force;
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return tmp;
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}
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Wrench Frame::Inverse(const Wrench& arg) const
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{
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Wrench tmp;
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tmp.force = M.Inverse(arg.force);
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tmp.torque = M.Inverse(arg.torque-p*arg.force);
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return tmp;
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}
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Wrench Rotation::Inverse(const Wrench& arg) const
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{
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return Wrench(Inverse(arg.force),Inverse(arg.torque));
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}
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Twist Rotation::Inverse(const Twist& arg) const
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{
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return Twist(Inverse(arg.vel),Inverse(arg.rot));
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}
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Wrench Wrench::Zero()
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{
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return Wrench(Vector::Zero(),Vector::Zero());
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}
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void Wrench::ReverseSign()
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{
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torque.ReverseSign();
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force.ReverseSign();
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}
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Wrench Wrench::RefPoint(const Vector& v_base_AB) const
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// Changes the reference point of the Wrench.
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// The vector v_base_AB is expressed in the same base as the twist
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// The vector v_base_AB is a vector from the old point to
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// the new point.
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{
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return Wrench(this->force,
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this->torque+this->force*v_base_AB
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);
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}
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Wrench& Wrench::operator-=(const Wrench& arg)
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{
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torque-=arg.torque;
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force -=arg.force;
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return *this;
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}
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Wrench& Wrench::operator+=(const Wrench& arg)
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{
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torque+=arg.torque;
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force +=arg.force;
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return *this;
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}
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double& Wrench::operator()(int i)
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{
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// assert((0<=i)&&(i<6)); done by underlying routines
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if (i<3)
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return force(i);
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else
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return torque(i-3);
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}
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double Wrench::operator()(int i) const
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{
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// assert((0<=i)&&(i<6)); done by underlying routines
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if (i<3)
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return force(i);
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else
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return torque(i-3);
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}
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Wrench operator*(const Wrench& lhs,double rhs)
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{
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return Wrench(lhs.force*rhs,lhs.torque*rhs);
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}
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Wrench operator*(double lhs,const Wrench& rhs)
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{
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return Wrench(lhs*rhs.force,lhs*rhs.torque);
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}
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Wrench operator/(const Wrench& lhs,double rhs)
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{
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return Wrench(lhs.force/rhs,lhs.torque/rhs);
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}
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// addition of Wrench's
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Wrench operator+(const Wrench& lhs,const Wrench& rhs)
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{
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return Wrench(lhs.force+rhs.force,lhs.torque+rhs.torque);
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}
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Wrench operator-(const Wrench& lhs,const Wrench& rhs)
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{
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return Wrench(lhs.force-rhs.force,lhs.torque-rhs.torque);
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}
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// unary -
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Wrench operator-(const Wrench& arg)
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{
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return Wrench(-arg.force,-arg.torque);
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}
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Twist Frame::operator * (const Twist& arg) const
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// Complexity : 24M+18A
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{
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Twist tmp;
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tmp.rot = M*arg.rot;
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tmp.vel = M*arg.vel+p*tmp.rot;
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return tmp;
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}
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Twist Frame::Inverse(const Twist& arg) const
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{
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Twist tmp;
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tmp.rot = M.Inverse(arg.rot);
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tmp.vel = M.Inverse(arg.vel-p*arg.rot);
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return tmp;
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}
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Twist Twist::Zero()
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{
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return Twist(Vector::Zero(),Vector::Zero());
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}
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void Twist::ReverseSign()
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{
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vel.ReverseSign();
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rot.ReverseSign();
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}
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Twist Twist::RefPoint(const Vector& v_base_AB) const
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// Changes the reference point of the twist.
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// The vector v_base_AB is expressed in the same base as the twist
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// The vector v_base_AB is a vector from the old point to
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// the new point.
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// Complexity : 6M+6A
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{
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return Twist(this->vel+this->rot*v_base_AB,this->rot);
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}
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Twist& Twist::operator-=(const Twist& arg)
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{
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vel-=arg.vel;
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rot -=arg.rot;
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return *this;
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}
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Twist& Twist::operator+=(const Twist& arg)
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{
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vel+=arg.vel;
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rot +=arg.rot;
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return *this;
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}
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double& Twist::operator()(int i)
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{
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// assert((0<=i)&&(i<6)); done by underlying routines
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if (i<3)
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return vel(i);
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else
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return rot(i-3);
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}
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double Twist::operator()(int i) const
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{
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// assert((0<=i)&&(i<6)); done by underlying routines
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if (i<3)
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return vel(i);
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else
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return rot(i-3);
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}
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Twist operator*(const Twist& lhs,double rhs)
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{
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return Twist(lhs.vel*rhs,lhs.rot*rhs);
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}
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Twist operator*(double lhs,const Twist& rhs)
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{
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return Twist(lhs*rhs.vel,lhs*rhs.rot);
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}
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Twist operator/(const Twist& lhs,double rhs)
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{
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return Twist(lhs.vel/rhs,lhs.rot/rhs);
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}
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// addition of Twist's
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Twist operator+(const Twist& lhs,const Twist& rhs)
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{
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return Twist(lhs.vel+rhs.vel,lhs.rot+rhs.rot);
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}
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Twist operator-(const Twist& lhs,const Twist& rhs)
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{
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return Twist(lhs.vel-rhs.vel,lhs.rot-rhs.rot);
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}
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// unary -
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Twist operator-(const Twist& arg)
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{
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return Twist(-arg.vel,-arg.rot);
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}
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Frame::Frame(const Rotation & R)
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{
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M=R;
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p=Vector::Zero();
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}
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Frame::Frame(const Vector & V)
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{
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M = Rotation::Identity();
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p = V;
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}
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Frame::Frame(const Rotation & R, const Vector & V)
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{
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M = R;
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p = V;
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}
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Frame operator *(const Frame& lhs,const Frame& rhs)
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// Complexity : 36M+36A
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{
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return Frame(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
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}
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Vector Frame::operator *(const Vector & arg) const
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{
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return M*arg+p;
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}
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Vector Frame::Inverse(const Vector& arg) const
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{
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return M.Inverse(arg-p);
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}
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Frame Frame::Inverse() const
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{
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return Frame(M.Inverse(),-M.Inverse(p));
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}
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Frame& Frame::operator =(const Frame & arg)
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{
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M = arg.M;
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p = arg.p;
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return *this;
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}
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Frame::Frame(const Frame & arg) :
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p(arg.p),M(arg.M)
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{}
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void Vector::ReverseSign()
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{
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data[0] = -data[0];
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data[1] = -data[1];
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data[2] = -data[2];
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}
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Vector operator-(const Vector & arg)
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{
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Vector tmp;
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tmp.data[0]=-arg.data[0];
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tmp.data[1]=-arg.data[1];
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tmp.data[2]=-arg.data[2];
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return tmp;
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}
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void Vector::Set2DXY(const Vector2& v)
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// a 3D vector where the 2D vector v is put in the XY plane
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{
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data[0]=v(0);
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data[1]=v(1);
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data[2]=0;
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}
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void Vector::Set2DYZ(const Vector2& v)
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// a 3D vector where the 2D vector v is put in the YZ plane
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{
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data[1]=v(0);
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data[2]=v(1);
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data[0]=0;
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}
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void Vector::Set2DZX(const Vector2& v)
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// a 3D vector where the 2D vector v is put in the ZX plane
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{
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data[2]=v(0);
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data[0]=v(1);
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data[1]=0;
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}
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double& Rotation::operator()(int i,int j) {
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FRAMES_CHECKI((0<=i)&&(i<=2)&&(0<=j)&&(j<=2));
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return data[i*3+j];
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}
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double Rotation::operator()(int i,int j) const {
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FRAMES_CHECKI((0<=i)&&(i<=2)&&(0<=j)&&(j<=2));
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return data[i*3+j];
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}
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Rotation::Rotation( double Xx,double Yx,double Zx,
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double Xy,double Yy,double Zy,
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double Xz,double Yz,double Zz)
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{
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data[0] = Xx;data[1]=Yx;data[2]=Zx;
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data[3] = Xy;data[4]=Yy;data[5]=Zy;
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data[6] = Xz;data[7]=Yz;data[8]=Zz;
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}
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Rotation::Rotation(const Vector& x,const Vector& y,const Vector& z)
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{
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data[0] = x.data[0];data[3] = x.data[1];data[6] = x.data[2];
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data[1] = y.data[0];data[4] = y.data[1];data[7] = y.data[2];
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data[2] = z.data[0];data[5] = z.data[1];data[8] = z.data[2];
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}
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Rotation& Rotation::operator=(const Rotation& arg) {
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int count=9;
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while (count--) data[count] = arg.data[count];
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return *this;
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}
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Vector Rotation::operator*(const Vector& v) const {
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// Complexity : 9M+6A
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return Vector(
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data[0]*v.data[0] + data[1]*v.data[1] + data[2]*v.data[2],
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data[3]*v.data[0] + data[4]*v.data[1] + data[5]*v.data[2],
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data[6]*v.data[0] + data[7]*v.data[1] + data[8]*v.data[2]
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);
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}
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Twist Rotation::operator * (const Twist& arg) const
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// Transformation of the base to which the twist is expressed.
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// look at Frame*Twist for a transformation that also transforms
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// the velocity reference point.
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// Complexity : 18M+12A
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{
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return Twist((*this)*arg.vel,(*this)*arg.rot);
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}
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Wrench Rotation::operator * (const Wrench& arg) const
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// Transformation of the base to which the wrench is expressed.
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// look at Frame*Twist for a transformation that also transforms
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// the force reference point.
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{
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return Wrench((*this)*arg.force,(*this)*arg.torque);
|
|
}
|
|
|
|
Rotation Rotation::Identity() {
|
|
return Rotation(1,0,0,0,1,0,0,0,1);
|
|
}
|
|
// *this = *this * ROT(X,angle)
|
|
void Rotation::DoRotX(double angle)
|
|
{
|
|
double cs = cos(angle);
|
|
double sn = sin(angle);
|
|
double x1,x2,x3;
|
|
x1 = cs* (*this)(0,1) + sn* (*this)(0,2);
|
|
x2 = cs* (*this)(1,1) + sn* (*this)(1,2);
|
|
x3 = cs* (*this)(2,1) + sn* (*this)(2,2);
|
|
(*this)(0,2) = -sn* (*this)(0,1) + cs* (*this)(0,2);
|
|
(*this)(1,2) = -sn* (*this)(1,1) + cs* (*this)(1,2);
|
|
(*this)(2,2) = -sn* (*this)(2,1) + cs* (*this)(2,2);
|
|
(*this)(0,1) = x1;
|
|
(*this)(1,1) = x2;
|
|
(*this)(2,1) = x3;
|
|
}
|
|
|
|
void Rotation::DoRotY(double angle)
|
|
{
|
|
double cs = cos(angle);
|
|
double sn = sin(angle);
|
|
double x1,x2,x3;
|
|
x1 = cs* (*this)(0,0) - sn* (*this)(0,2);
|
|
x2 = cs* (*this)(1,0) - sn* (*this)(1,2);
|
|
x3 = cs* (*this)(2,0) - sn* (*this)(2,2);
|
|
(*this)(0,2) = sn* (*this)(0,0) + cs* (*this)(0,2);
|
|
(*this)(1,2) = sn* (*this)(1,0) + cs* (*this)(1,2);
|
|
(*this)(2,2) = sn* (*this)(2,0) + cs* (*this)(2,2);
|
|
(*this)(0,0) = x1;
|
|
(*this)(1,0) = x2;
|
|
(*this)(2,0) = x3;
|
|
}
|
|
|
|
void Rotation::DoRotZ(double angle)
|
|
{
|
|
double cs = cos(angle);
|
|
double sn = sin(angle);
|
|
double x1,x2,x3;
|
|
x1 = cs* (*this)(0,0) + sn* (*this)(0,1);
|
|
x2 = cs* (*this)(1,0) + sn* (*this)(1,1);
|
|
x3 = cs* (*this)(2,0) + sn* (*this)(2,1);
|
|
(*this)(0,1) = -sn* (*this)(0,0) + cs* (*this)(0,1);
|
|
(*this)(1,1) = -sn* (*this)(1,0) + cs* (*this)(1,1);
|
|
(*this)(2,1) = -sn* (*this)(2,0) + cs* (*this)(2,1);
|
|
(*this)(0,0) = x1;
|
|
(*this)(1,0) = x2;
|
|
(*this)(2,0) = x3;
|
|
}
|
|
|
|
|
|
Rotation Rotation::RotX(double angle) {
|
|
double cs=cos(angle);
|
|
double sn=sin(angle);
|
|
return Rotation(1,0,0,0,cs,-sn,0,sn,cs);
|
|
}
|
|
Rotation Rotation::RotY(double angle) {
|
|
double cs=cos(angle);
|
|
double sn=sin(angle);
|
|
return Rotation(cs,0,sn,0,1,0,-sn,0,cs);
|
|
}
|
|
Rotation Rotation::RotZ(double angle) {
|
|
double cs=cos(angle);
|
|
double sn=sin(angle);
|
|
return Rotation(cs,-sn,0,sn,cs,0,0,0,1);
|
|
}
|
|
|
|
|
|
|
|
|
|
void Frame::Integrate(const Twist& t_this,double samplefrequency)
|
|
{
|
|
double n = t_this.rot.Norm()/samplefrequency;
|
|
if (n<epsilon) {
|
|
p += M*(t_this.vel/samplefrequency);
|
|
} else {
|
|
(*this) = (*this) *
|
|
Frame ( Rotation::Rot( t_this.rot, n ),
|
|
t_this.vel/samplefrequency
|
|
);
|
|
}
|
|
}
|
|
|
|
Rotation Rotation::Inverse() const
|
|
{
|
|
Rotation tmp(*this);
|
|
tmp.SetInverse();
|
|
return tmp;
|
|
}
|
|
|
|
Vector Rotation::Inverse(const Vector& v) const {
|
|
return Vector(
|
|
data[0]*v.data[0] + data[3]*v.data[1] + data[6]*v.data[2],
|
|
data[1]*v.data[0] + data[4]*v.data[1] + data[7]*v.data[2],
|
|
data[2]*v.data[0] + data[5]*v.data[1] + data[8]*v.data[2]
|
|
);
|
|
}
|
|
|
|
void Rotation::setValue(float* oglmat)
|
|
{
|
|
data[0] = *oglmat++; data[3] = *oglmat++; data[6] = *oglmat++; oglmat++;
|
|
data[1] = *oglmat++; data[4] = *oglmat++; data[7] = *oglmat++; oglmat++;
|
|
data[2] = *oglmat++; data[5] = *oglmat++; data[8] = *oglmat;
|
|
Ortho();
|
|
}
|
|
|
|
void Rotation::getValue(float* oglmat) const
|
|
{
|
|
*oglmat++ = (float)data[0]; *oglmat++ = (float)data[3]; *oglmat++ = (float)data[6]; *oglmat++ = 0.f;
|
|
*oglmat++ = (float)data[1]; *oglmat++ = (float)data[4]; *oglmat++ = (float)data[7]; *oglmat++ = 0.f;
|
|
*oglmat++ = (float)data[2]; *oglmat++ = (float)data[5]; *oglmat++ = (float)data[8]; *oglmat++ = 0.f;
|
|
*oglmat++ = 0.f; *oglmat++ = 0.f; *oglmat++ = 0.f; *oglmat = 1.f;
|
|
}
|
|
|
|
void Rotation::SetInverse()
|
|
{
|
|
double tmp;
|
|
tmp = data[1];data[1]=data[3];data[3]=tmp;
|
|
tmp = data[2];data[2]=data[6];data[6]=tmp;
|
|
tmp = data[5];data[5]=data[7];data[7]=tmp;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
double Frame::operator()(int i,int j) {
|
|
FRAMES_CHECKI((0<=i)&&(i<=3)&&(0<=j)&&(j<=3));
|
|
if (i==3) {
|
|
if (j==3)
|
|
return 1.0;
|
|
else
|
|
return 0.0;
|
|
} else {
|
|
if (j==3)
|
|
return p(i);
|
|
else
|
|
return M(i,j);
|
|
|
|
}
|
|
}
|
|
|
|
double Frame::operator()(int i,int j) const {
|
|
FRAMES_CHECKI((0<=i)&&(i<=3)&&(0<=j)&&(j<=3));
|
|
if (i==3) {
|
|
if (j==3)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
} else {
|
|
if (j==3)
|
|
return p(i);
|
|
else
|
|
return M(i,j);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
Frame Frame::Identity() {
|
|
return Frame(Rotation::Identity(),Vector::Zero());
|
|
}
|
|
|
|
|
|
void Frame::setValue(float* oglmat)
|
|
{
|
|
M.setValue(oglmat);
|
|
p.data[0] = oglmat[12];
|
|
p.data[1] = oglmat[13];
|
|
p.data[2] = oglmat[14];
|
|
}
|
|
|
|
void Frame::getValue(float* oglmat) const
|
|
{
|
|
M.getValue(oglmat);
|
|
oglmat[12] = (float)p.data[0];
|
|
oglmat[13] = (float)p.data[1];
|
|
oglmat[14] = (float)p.data[2];
|
|
}
|
|
|
|
void Vector::Set2DPlane(const Frame& F_someframe_XY,const Vector2& v_XY)
|
|
// a 3D vector where the 2D vector v is put in the XY plane of the frame
|
|
// F_someframe_XY.
|
|
{
|
|
Vector tmp_XY;
|
|
tmp_XY.Set2DXY(v_XY);
|
|
tmp_XY = F_someframe_XY*(tmp_XY);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//============ 2 dimensional version of the frames objects =============
|
|
IMETHOD Vector2::Vector2(const Vector2 & arg)
|
|
{
|
|
data[0] = arg.data[0];
|
|
data[1] = arg.data[1];
|
|
}
|
|
|
|
IMETHOD Vector2::Vector2(double x,double y)
|
|
{
|
|
data[0]=x;data[1]=y;
|
|
}
|
|
|
|
IMETHOD Vector2::Vector2(double* xy)
|
|
{
|
|
data[0]=xy[0];data[1]=xy[1];
|
|
}
|
|
|
|
IMETHOD Vector2::Vector2(float* xy)
|
|
{
|
|
data[0]=xy[0];data[1]=xy[1];
|
|
}
|
|
|
|
IMETHOD Vector2& Vector2::operator =(const Vector2 & arg)
|
|
{
|
|
data[0] = arg.data[0];
|
|
data[1] = arg.data[1];
|
|
return *this;
|
|
}
|
|
|
|
IMETHOD void Vector2::GetValue(double* xy) const
|
|
{
|
|
xy[0]=data[0];xy[1]=data[1];
|
|
}
|
|
|
|
IMETHOD Vector2 operator +(const Vector2 & lhs,const Vector2& rhs)
|
|
{
|
|
return Vector2(lhs.data[0]+rhs.data[0],lhs.data[1]+rhs.data[1]);
|
|
}
|
|
|
|
IMETHOD Vector2 operator -(const Vector2 & lhs,const Vector2& rhs)
|
|
{
|
|
return Vector2(lhs.data[0]-rhs.data[0],lhs.data[1]-rhs.data[1]);
|
|
}
|
|
|
|
IMETHOD Vector2 operator *(const Vector2& lhs,double rhs)
|
|
{
|
|
return Vector2(lhs.data[0]*rhs,lhs.data[1]*rhs);
|
|
}
|
|
|
|
IMETHOD Vector2 operator *(double lhs,const Vector2& rhs)
|
|
{
|
|
return Vector2(lhs*rhs.data[0],lhs*rhs.data[1]);
|
|
}
|
|
|
|
IMETHOD Vector2 operator /(const Vector2& lhs,double rhs)
|
|
{
|
|
return Vector2(lhs.data[0]/rhs,lhs.data[1]/rhs);
|
|
}
|
|
|
|
IMETHOD Vector2& Vector2::operator +=(const Vector2 & arg)
|
|
{
|
|
data[0]+=arg.data[0];
|
|
data[1]+=arg.data[1];
|
|
return *this;
|
|
}
|
|
|
|
IMETHOD Vector2& Vector2::operator -=(const Vector2 & arg)
|
|
{
|
|
data[0]-=arg.data[0];
|
|
data[1]-=arg.data[1];
|
|
return *this;
|
|
}
|
|
|
|
IMETHOD Vector2 Vector2::Zero() {
|
|
return Vector2(0,0);
|
|
}
|
|
|
|
IMETHOD double Vector2::operator()(int index) const {
|
|
FRAMES_CHECKI((0<=index)&&(index<=1));
|
|
return data[index];
|
|
}
|
|
|
|
IMETHOD double& Vector2::operator () (int index)
|
|
{
|
|
FRAMES_CHECKI((0<=index)&&(index<=1));
|
|
return data[index];
|
|
}
|
|
IMETHOD void Vector2::ReverseSign()
|
|
{
|
|
data[0] = -data[0];
|
|
data[1] = -data[1];
|
|
}
|
|
|
|
|
|
IMETHOD Vector2 operator-(const Vector2 & arg)
|
|
{
|
|
return Vector2(-arg.data[0],-arg.data[1]);
|
|
}
|
|
|
|
|
|
IMETHOD void Vector2::Set3DXY(const Vector& v)
|
|
// projects v in its XY plane, and sets *this to these values
|
|
{
|
|
data[0]=v(0);
|
|
data[1]=v(1);
|
|
}
|
|
IMETHOD void Vector2::Set3DYZ(const Vector& v)
|
|
// projects v in its XY plane, and sets *this to these values
|
|
{
|
|
data[0]=v(1);
|
|
data[1]=v(2);
|
|
}
|
|
IMETHOD void Vector2::Set3DZX(const Vector& v)
|
|
// projects v in its XY plane, and and sets *this to these values
|
|
{
|
|
data[0]=v(2);
|
|
data[1]=v(0);
|
|
}
|
|
|
|
IMETHOD void Vector2::Set3DPlane(const Frame& F_someframe_XY,const Vector& v_someframe)
|
|
// projects v in the XY plane of F_someframe_XY, and sets *this to these values
|
|
// expressed wrt someframe.
|
|
{
|
|
Vector tmp = F_someframe_XY.Inverse(v_someframe);
|
|
data[0]=tmp(0);
|
|
data[1]=tmp(1);
|
|
}
|
|
|
|
|
|
|
|
IMETHOD Rotation2& Rotation2::operator=(const Rotation2& arg) {
|
|
c=arg.c;s=arg.s;
|
|
return *this;
|
|
}
|
|
|
|
IMETHOD Vector2 Rotation2::operator*(const Vector2& v) const {
|
|
return Vector2(v.data[0]*c-v.data[1]*s,v.data[0]*s+v.data[1]*c);
|
|
}
|
|
|
|
IMETHOD double Rotation2::operator()(int i,int j) const {
|
|
FRAMES_CHECKI((0<=i)&&(i<=1)&&(0<=j)&&(j<=1));
|
|
if (i==j) return c;
|
|
if (i==0)
|
|
return s;
|
|
else
|
|
return -s;
|
|
}
|
|
|
|
|
|
IMETHOD Rotation2 operator *(const Rotation2& lhs,const Rotation2& rhs) {
|
|
return Rotation2(lhs.c*rhs.c-lhs.s*rhs.s,lhs.s*rhs.c+lhs.c*rhs.s);
|
|
}
|
|
|
|
IMETHOD void Rotation2::SetInverse() {
|
|
s=-s;
|
|
}
|
|
|
|
IMETHOD Rotation2 Rotation2::Inverse() const {
|
|
return Rotation2(c,-s);
|
|
}
|
|
|
|
IMETHOD Vector2 Rotation2::Inverse(const Vector2& v) const {
|
|
return Vector2(v.data[0]*c+v.data[1]*s,-v.data[0]*s+v.data[1]*c);
|
|
}
|
|
|
|
IMETHOD Rotation2 Rotation2::Identity() {
|
|
return Rotation2(1,0);
|
|
}
|
|
|
|
IMETHOD void Rotation2::SetIdentity()
|
|
{
|
|
c = 1;
|
|
s = 0;
|
|
}
|
|
|
|
IMETHOD void Rotation2::SetRot(double angle) {
|
|
c=cos(angle);s=sin(angle);
|
|
}
|
|
|
|
IMETHOD Rotation2 Rotation2::Rot(double angle) {
|
|
return Rotation2(cos(angle),sin(angle));
|
|
}
|
|
|
|
IMETHOD double Rotation2::GetRot() const {
|
|
return atan2(s,c);
|
|
}
|
|
|
|
|
|
IMETHOD Frame2::Frame2() {
|
|
}
|
|
|
|
IMETHOD Frame2::Frame2(const Rotation2 & R)
|
|
{
|
|
M=R;
|
|
p=Vector2::Zero();
|
|
}
|
|
|
|
IMETHOD Frame2::Frame2(const Vector2 & V)
|
|
{
|
|
M = Rotation2::Identity();
|
|
p = V;
|
|
}
|
|
|
|
IMETHOD Frame2::Frame2(const Rotation2 & R, const Vector2 & V)
|
|
{
|
|
M = R;
|
|
p = V;
|
|
}
|
|
|
|
IMETHOD Frame2 operator *(const Frame2& lhs,const Frame2& rhs)
|
|
{
|
|
return Frame2(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
|
|
}
|
|
|
|
IMETHOD Vector2 Frame2::operator *(const Vector2 & arg)
|
|
{
|
|
return M*arg+p;
|
|
}
|
|
|
|
IMETHOD Vector2 Frame2::Inverse(const Vector2& arg) const
|
|
{
|
|
return M.Inverse(arg-p);
|
|
}
|
|
|
|
IMETHOD void Frame2::SetIdentity()
|
|
{
|
|
M.SetIdentity();
|
|
p = Vector2::Zero();
|
|
}
|
|
|
|
IMETHOD void Frame2::SetInverse()
|
|
{
|
|
M.SetInverse();
|
|
p = M*p;
|
|
p.ReverseSign();
|
|
}
|
|
|
|
|
|
IMETHOD Frame2 Frame2::Inverse() const
|
|
{
|
|
Frame2 tmp(*this);
|
|
tmp.SetInverse();
|
|
return tmp;
|
|
}
|
|
|
|
IMETHOD Frame2& Frame2::operator =(const Frame2 & arg)
|
|
{
|
|
M = arg.M;
|
|
p = arg.p;
|
|
return *this;
|
|
}
|
|
|
|
IMETHOD Frame2::Frame2(const Frame2 & arg) :
|
|
p(arg.p), M(arg.M)
|
|
{}
|
|
|
|
|
|
IMETHOD double Frame2::operator()(int i,int j) {
|
|
FRAMES_CHECKI((0<=i)&&(i<=2)&&(0<=j)&&(j<=2));
|
|
if (i==2) {
|
|
if (j==2)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
} else {
|
|
if (j==2)
|
|
return p(i);
|
|
else
|
|
return M(i,j);
|
|
|
|
}
|
|
}
|
|
|
|
IMETHOD double Frame2::operator()(int i,int j) const {
|
|
FRAMES_CHECKI((0<=i)&&(i<=2)&&(0<=j)&&(j<=2));
|
|
if (i==2) {
|
|
if (j==2)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
} else {
|
|
if (j==2)
|
|
return p(i);
|
|
else
|
|
return M(i,j);
|
|
|
|
}
|
|
}
|
|
|
|
// Scalar products.
|
|
|
|
IMETHOD double dot(const Vector& lhs,const Vector& rhs) {
|
|
return rhs(0)*lhs(0)+rhs(1)*lhs(1)+rhs(2)*lhs(2);
|
|
}
|
|
|
|
IMETHOD double dot(const Twist& lhs,const Wrench& rhs) {
|
|
return dot(lhs.vel,rhs.force)+dot(lhs.rot,rhs.torque);
|
|
}
|
|
|
|
IMETHOD double dot(const Wrench& rhs,const Twist& lhs) {
|
|
return dot(lhs.vel,rhs.force)+dot(lhs.rot,rhs.torque);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Equality operators
|
|
|
|
|
|
|
|
IMETHOD bool Equal(const Vector& a,const Vector& b,double eps) {
|
|
return (Equal(a.data[0],b.data[0],eps)&&
|
|
Equal(a.data[1],b.data[1],eps)&&
|
|
Equal(a.data[2],b.data[2],eps) );
|
|
}
|
|
|
|
|
|
IMETHOD bool Equal(const Frame& a,const Frame& b,double eps) {
|
|
return (Equal(a.p,b.p,eps)&&
|
|
Equal(a.M,b.M,eps) );
|
|
}
|
|
|
|
IMETHOD bool Equal(const Wrench& a,const Wrench& b,double eps) {
|
|
return (Equal(a.force,b.force,eps)&&
|
|
Equal(a.torque,b.torque,eps) );
|
|
}
|
|
|
|
IMETHOD bool Equal(const Twist& a,const Twist& b,double eps) {
|
|
return (Equal(a.rot,b.rot,eps)&&
|
|
Equal(a.vel,b.vel,eps) );
|
|
}
|
|
|
|
IMETHOD bool Equal(const Vector2& a,const Vector2& b,double eps) {
|
|
return (Equal(a.data[0],b.data[0],eps)&&
|
|
Equal(a.data[1],b.data[1],eps) );
|
|
}
|
|
|
|
IMETHOD bool Equal(const Rotation2& a,const Rotation2& b,double eps) {
|
|
return ( Equal(a.c,b.c,eps) && Equal(a.s,b.s,eps) );
|
|
}
|
|
|
|
IMETHOD bool Equal(const Frame2& a,const Frame2& b,double eps) {
|
|
return (Equal(a.p,b.p,eps)&&
|
|
Equal(a.M,b.M,eps) );
|
|
}
|
|
|
|
IMETHOD void SetToZero(Vector& v) {
|
|
v=Vector::Zero();
|
|
}
|
|
IMETHOD void SetToZero(Twist& v) {
|
|
SetToZero(v.rot);
|
|
SetToZero(v.vel);
|
|
}
|
|
IMETHOD void SetToZero(Wrench& v) {
|
|
SetToZero(v.force);
|
|
SetToZero(v.torque);
|
|
}
|
|
|
|
IMETHOD void SetToZero(Vector2& v) {
|
|
v = Vector2::Zero();
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
// The following defines the operations
|
|
// diff
|
|
// addDelta
|
|
// random
|
|
// posrandom
|
|
// on all the types defined in this library.
|
|
// (mostly for uniform integration, differentiation and testing).
|
|
// Defined as functions because double is not a class and a method
|
|
// would brake uniformity when defined for a double.
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
* axis_a_b is a rotation vector, its norm is a rotation angle
|
|
* axis_a_b rotates the a frame towards the b frame.
|
|
* This routine returns the rotation matrix R_a_b
|
|
*/
|
|
IMETHOD Rotation Rot(const Vector& axis_a_b) {
|
|
// The formula is
|
|
// V.(V.tr) + st*[V x] + ct*(I-V.(V.tr))
|
|
// can be found by multiplying it with an arbitrary vector p
|
|
// and noting that this vector is rotated.
|
|
Vector rotvec = axis_a_b;
|
|
double angle = rotvec.Normalize(1E-10);
|
|
double ct = ::cos(angle);
|
|
double st = ::sin(angle);
|
|
double vt = 1-ct;
|
|
return Rotation(
|
|
ct + vt*rotvec(0)*rotvec(0),
|
|
-rotvec(2)*st + vt*rotvec(0)*rotvec(1),
|
|
rotvec(1)*st + vt*rotvec(0)*rotvec(2),
|
|
rotvec(2)*st + vt*rotvec(1)*rotvec(0),
|
|
ct + vt*rotvec(1)*rotvec(1),
|
|
-rotvec(0)*st + vt*rotvec(1)*rotvec(2),
|
|
-rotvec(1)*st + vt*rotvec(2)*rotvec(0),
|
|
rotvec(0)*st + vt*rotvec(2)*rotvec(1),
|
|
ct + vt*rotvec(2)*rotvec(2)
|
|
);
|
|
}
|
|
|
|
IMETHOD Vector diff(const Vector& a,const Vector& b,double dt) {
|
|
return (b-a)/dt;
|
|
}
|
|
|
|
/**
|
|
* \brief diff operator for displacement rotational velocity.
|
|
*
|
|
* The Vector arguments here represent a displacement rotational velocity. i.e. a rotation
|
|
* around a fixed axis for a certain angle. For this representation you cannot use diff() but
|
|
* have to use diff_displ().
|
|
*
|
|
* \TODO represent a displacement twist and displacement rotational velocity with another
|
|
* class, instead of Vector and Twist.
|
|
* \warning do not confuse displacement rotational velocities and velocities
|
|
* \warning do not confuse displacement twist and twist.
|
|
*
|
|
IMETHOD Vector diff_displ(const Vector& a,const Vector& b,double dt) {
|
|
return diff(Rot(a),Rot(b),dt);
|
|
}*/
|
|
|
|
/**
|
|
* \brief diff operator for displacement twist.
|
|
*
|
|
* The Twist arguments here represent a displacement twist. i.e. a rotation
|
|
* around a fixed axis for a certain angle. For this representation you cannot use diff() but
|
|
* have to use diff_displ().
|
|
*
|
|
* \warning do not confuse displacement rotational velocities and velocities
|
|
* \warning do not confuse displacement twist and twist.
|
|
*
|
|
|
|
IMETHOD Twist diff_displ(const Twist& a,const Twist& b,double dt) {
|
|
return Twist(diff(a.vel,b.vel,dt),diff(Rot(a.rot),Rot(b.rot),dt));
|
|
}
|
|
*/
|
|
|
|
IMETHOD Vector diff(const Rotation& R_a_b1,const Rotation& R_a_b2,double dt) {
|
|
Rotation R_b1_b2(R_a_b1.Inverse()*R_a_b2);
|
|
return R_a_b1 * R_b1_b2.GetRot() / dt;
|
|
}
|
|
IMETHOD Twist diff(const Frame& F_a_b1,const Frame& F_a_b2,double dt) {
|
|
return Twist(
|
|
diff(F_a_b1.p,F_a_b2.p,dt),
|
|
diff(F_a_b1.M,F_a_b2.M,dt)
|
|
);
|
|
}
|
|
IMETHOD Twist diff(const Twist& a,const Twist& b,double dt) {
|
|
return Twist(diff(a.vel,b.vel,dt),diff(a.rot,b.rot,dt));
|
|
}
|
|
|
|
IMETHOD Wrench diff(const Wrench& a,const Wrench& b,double dt) {
|
|
return Wrench(
|
|
diff(a.force,b.force,dt),
|
|
diff(a.torque,b.torque,dt)
|
|
);
|
|
}
|
|
|
|
|
|
IMETHOD Vector addDelta(const Vector& a,const Vector&da,double dt) {
|
|
return a+da*dt;
|
|
}
|
|
|
|
IMETHOD Rotation addDelta(const Rotation& a,const Vector&da,double dt) {
|
|
return a*Rot(a.Inverse(da)*dt);
|
|
}
|
|
IMETHOD Frame addDelta(const Frame& a,const Twist& da,double dt) {
|
|
return Frame(
|
|
addDelta(a.M,da.rot,dt),
|
|
addDelta(a.p,da.vel,dt)
|
|
);
|
|
}
|
|
IMETHOD Twist addDelta(const Twist& a,const Twist&da,double dt) {
|
|
return Twist(addDelta(a.vel,da.vel,dt),addDelta(a.rot,da.rot,dt));
|
|
}
|
|
IMETHOD Wrench addDelta(const Wrench& a,const Wrench&da,double dt) {
|
|
return Wrench(addDelta(a.force,da.force,dt),addDelta(a.torque,da.torque,dt));
|
|
}
|
|
|
|
|
|
/**
|
|
* \brief addDelta operator for displacement rotational velocity.
|
|
*
|
|
* The Vector arguments here represent a displacement rotational velocity. i.e. a rotation
|
|
* around a fixed axis for a certain angle. For this representation you cannot use diff() but
|
|
* have to use diff_displ().
|
|
*
|
|
* \param a : displacement rotational velocity
|
|
* \param da : rotational velocity
|
|
* \return displacement rotational velocity
|
|
*
|
|
* \warning do not confuse displacement rotational velocities and velocities
|
|
* \warning do not confuse displacement twist and twist.
|
|
*
|
|
IMETHOD Vector addDelta_displ(const Vector& a,const Vector&da,double dt) {
|
|
return getRot(addDelta(Rot(a),da,dt));
|
|
}*/
|
|
|
|
/**
|
|
* \brief addDelta operator for displacement twist.
|
|
*
|
|
* The Vector arguments here represent a displacement rotational velocity. i.e. a rotation
|
|
* around a fixed axis for a certain angle. For this representation you cannot use diff() but
|
|
* have to use diff_displ().
|
|
*
|
|
* \param a : displacement twist
|
|
* \param da : twist
|
|
* \return displacement twist
|
|
*
|
|
* \warning do not confuse displacement rotational velocities and velocities
|
|
* \warning do not confuse displacement twist and twist.
|
|
*
|
|
IMETHOD Twist addDelta_displ(const Twist& a,const Twist&da,double dt) {
|
|
return Twist(addDelta(a.vel,da.vel,dt),addDelta_displ(a.rot,da.rot,dt));
|
|
}*/
|
|
|
|
|
|
IMETHOD void random(Vector& a) {
|
|
random(a[0]);
|
|
random(a[1]);
|
|
random(a[2]);
|
|
}
|
|
IMETHOD void random(Twist& a) {
|
|
random(a.rot);
|
|
random(a.vel);
|
|
}
|
|
IMETHOD void random(Wrench& a) {
|
|
random(a.torque);
|
|
random(a.force);
|
|
}
|
|
|
|
IMETHOD void random(Rotation& R) {
|
|
double alfa;
|
|
double beta;
|
|
double gamma;
|
|
random(alfa);
|
|
random(beta);
|
|
random(gamma);
|
|
R = Rotation::EulerZYX(alfa,beta,gamma);
|
|
}
|
|
|
|
IMETHOD void random(Frame& F) {
|
|
random(F.M);
|
|
random(F.p);
|
|
}
|
|
|
|
IMETHOD void posrandom(Vector& a) {
|
|
posrandom(a[0]);
|
|
posrandom(a[1]);
|
|
posrandom(a[2]);
|
|
}
|
|
IMETHOD void posrandom(Twist& a) {
|
|
posrandom(a.rot);
|
|
posrandom(a.vel);
|
|
}
|
|
IMETHOD void posrandom(Wrench& a) {
|
|
posrandom(a.torque);
|
|
posrandom(a.force);
|
|
}
|
|
|
|
IMETHOD void posrandom(Rotation& R) {
|
|
double alfa;
|
|
double beta;
|
|
double gamma;
|
|
posrandom(alfa);
|
|
posrandom(beta);
|
|
posrandom(gamma);
|
|
R = Rotation::EulerZYX(alfa,beta,gamma);
|
|
}
|
|
|
|
IMETHOD void posrandom(Frame& F) {
|
|
random(F.M);
|
|
random(F.p);
|
|
}
|
|
|
|
|
|
|
|
|
|
IMETHOD bool operator==(const Frame& a,const Frame& b ) {
|
|
#ifdef KDL_USE_EQUAL
|
|
return Equal(a,b);
|
|
#else
|
|
return (a.p == b.p &&
|
|
a.M == b.M );
|
|
#endif
|
|
}
|
|
|
|
IMETHOD bool operator!=(const Frame& a,const Frame& b) {
|
|
return !operator==(a,b);
|
|
}
|
|
|
|
IMETHOD bool operator==(const Vector& a,const Vector& b) {
|
|
#ifdef KDL_USE_EQUAL
|
|
return Equal(a,b);
|
|
#else
|
|
return (a.data[0]==b.data[0]&&
|
|
a.data[1]==b.data[1]&&
|
|
a.data[2]==b.data[2] );
|
|
#endif
|
|
}
|
|
|
|
IMETHOD bool operator!=(const Vector& a,const Vector& b) {
|
|
return !operator==(a,b);
|
|
}
|
|
|
|
IMETHOD bool operator==(const Twist& a,const Twist& b) {
|
|
#ifdef KDL_USE_EQUAL
|
|
return Equal(a,b);
|
|
#else
|
|
return (a.rot==b.rot &&
|
|
a.vel==b.vel );
|
|
#endif
|
|
}
|
|
|
|
IMETHOD bool operator!=(const Twist& a,const Twist& b) {
|
|
return !operator==(a,b);
|
|
}
|
|
|
|
IMETHOD bool operator==(const Wrench& a,const Wrench& b ) {
|
|
#ifdef KDL_USE_EQUAL
|
|
return Equal(a,b);
|
|
#else
|
|
return (a.force==b.force &&
|
|
a.torque==b.torque );
|
|
#endif
|
|
}
|
|
|
|
IMETHOD bool operator!=(const Wrench& a,const Wrench& b) {
|
|
return !operator==(a,b);
|
|
}
|
|
IMETHOD bool operator!=(const Rotation& a,const Rotation& b) {
|
|
return !operator==(a,b);
|
|
}
|
|
|