The structured connectivity classes are templated on two tags to
determine what 2 incident topological elements are being accessed. Back
in the day, these were called the "from" elements and "to" elements, as
taken from VTK filter names like `PointDataToCellData`. However, these
names were found to be very confusion, and after much debate they have
been renamed to the visit element type and the incident element type.
Meaning that a worklet is "visiting" elements of a particular type (such
as visiting each cell) and can access "incident" elements of a
particular type (such as the points incident on the cell).
I found a few methods converting flat and logical indices using the old,
confusing from/to convention. This changes them to the new convention.
`RectilinearLocator::LocateCell` and `UniformLocator::LocateCell` assume
that the point in inside the bounds of the cell set, but may return a
cell location that does not exist, i.e., cell location that is outside
of the bounds of the cell set due to errors from floating point
operations.
This fix, given the assumption above, bounds the calculated cell
location to within the cellset by capping the indices to within the
limits.
The newer version of `ArrayHandle` no longer supports different types of
portals for different devices. Thus, the `ReadPortalType` and
`WritePortalType` are sufficient for all types of portals across all
devices.
This significantly simplifies supporting execution objects on devices,
and thus this change also includes many changes to various execution
objects to remove their dependence on the device adapter tag.
There are several places in the ray casting library that require
operating on a field that we know is a scalar field. Previously, these
were all independently cast to an uncertain array of the limited types.
Rather than have independent calls everywere, make a consolidated
function that does the same operation for everyone.
This fixes an issue with using a deprecated version of a method. It also
makes it possible to quickly change types in the future.
`CoordinateSystem` differed from `Field` in that its `GetData`
method returned an `ArrayHandleVirtualCoordinates` instead of
a `VariantArrayHandle`. This is probably confusing since
`CoordianteSystem` inherits `Field` and has a pretty dramatic
difference in this behavior.
In preparation to deprecate `ArrayHandleVirtualCoordinates`, this
changes `CoordiantSystem` to be much more like `Field`. (In the
future, we may change the `CoordinateSystem` to point to a `Field`
rather than be a special `Field`.)
A method named `GetDataAsMultiplexer` has been added to
`CoordinateSystem`. This method allows you to get data from
`CoordinateSystem` as a single array type without worrying
about creating functors to handle different types and without
needing virtual methods.
Marked the old versions of PrepareFor* that do not use tokens as
deprecated and moved all of the code to use the new versions that
require a token. This makes the scope of the execution object more
explicit so that it will be kept while in use and can potentially be
reclaimed afterward.
A new header named TypeList.h and the type lists have been redefined in
this new file. All the types have been renamed from `TypeListTag*` to
`TypeList*`. TypeListTag.h has been gutted to provide deprecated
versions of the old type list names.
There were also some other type lists that were changed from using the
old `ListTagBase` to the new `List`.
The `From` and `To` nomenclature for topology mapping has been confusing for
both users and developers, especially at lower levels where the intention of
mapping attributes from one element to another is easily conflated with the
concept of mapping indices (which maps in the exact opposite direction).
These identifiers have been renamed to `VisitTopology` and `IncidentTopology`
to clarify the direction of the mapping. The order in which these template
parameters are specified for `WorkletMapTopology` have also been reversed,
since eventually there may be more than one `IncidentTopology`, and having
`IncidentTopology` at the end will allow us to replace it with a variadic
template parameter pack in the future.
Other implementation details supporting these worklets, include `Fetch` tags,
`Connectivity` classes, and methods on the various `CellSet` classes (such as
`PrepareForInput` have also reversed their template arguments. These will need
to be cautiously updated.
The convenience implementations of `WorkletMapTopology` have been renamed for
clarity as follows:
```
WorkletMapPointToCell --> WorkletVisitCellsWithPoints
WorkletMapCellToPoint --> WorkletVisitPointsWithCells
```
The `ControlSignature` tags have been renamed as follows:
```
FieldInTo --> FieldInVisit
FieldInFrom --> FieldInMap
FromCount --> IncidentElementCount
FromIndices --> IncidentElementIndices
```
This adds an ExecutionSignature tag named Device that passes the
DeviceAdapterTag as an argument to the worklet's operator(). This allows
worklets to specialize their code based on the device.
The timer class now is asynchronous and device independent. it's using an
similiar API as vtkOpenGLRenderTimer with Start(), Stop(), Reset(), Ready(),
and GetElapsedTime() function. For convenience and backward compability, Each
Start() function call will call Reset() internally and each GetElapsedTime()
function call will call Stop() function if it hasn't been called yet for keeping
backward compatibility purpose.
Bascially it can be used in two modes:
* Create a Timer without any device info. vtkm::cont::Timer time;
* It would enable timers for all enabled devices on the machine. Users can get a
specific elapsed time by passing a device id into the GetElapsedtime function.
If no device is provided, it would pick the maximum of all timer results - the
logic behind this decision is that if cuda is disabled, openmp, serial and tbb
roughly give the same results; if cuda is enabled it's safe to return the
maximum elapsed time since users are more interested in the device execution
time rather than the kernal launch time. The Ready function can be handy here
to query the status of the timer.
* Create a Timer with a device id. vtkm::cont::Timer time((vtkm::cont::DeviceAdapterTagCuda()));
* It works as the old timer that times for a specific device id.
The script fixed up most of the issues. However, there were some
instances that the script was not able to pick up on. There were
also some instances that still needed a means to select types.
Rather than force all dispatchers to be templated on a device adapter,
instead use a TryExecute internally within the invoke to select a device
adapter.
Because this removes the need to declare a device when invoking a
worklet, this commit also removes the need to declare a device in
several other areas of the code.
The new and improved vtkm::cont::ColorTable provides a more feature complete
color table implementation that is modeled after
vtkDiscretizableColorTransferFunction. This class therefore supports different
color spaces ( rgb, lab, hsv, diverging ) and supports execution across all
device adapters.
c6565cde correcting compile error with CanvasGL
c57fad48 Depth no considered with annotations. Fix for volume renderer. Consistent color blending.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !1068
Sandia National Laboratories recently changed management from the
Sandia Corporation to the National Technology & Engineering Solutions
of Sandia, LLC (NTESS). The copyright statements need to be updated
accordingly.