7572699b2 fix compiler warning
f57677081 did I miss more float?
e8d3325d8 use FloatDefault for density
1222ce5f9 override PrepareForExecution
59897dc31 add a missing word
45dd24ad7 reinstitute the counting of particles
d25eb7de7 more doc on the selection of scalar field and DivideByVolume
ff73723f5 fine tune the doc on the filter
...
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Li-Ta Lo <ollie@lanl.gov>
Acked-by: Kenneth Moreland <kmorel@acm.org>
Merge-request: !2441
563e23aac Fix unintended cast in TBB Reduce's return value
a7100c845 Do not assume CUDA reduce operator is unary
f3a6931f6 Fix casting issues in TBB functors
cc5b9a016 Add casts to FunctorsGeneral.h
d9c988b20 Allow for different types in basic type operators
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !2431
The `Reduce` algorithm is sometimes used to convert an input type to a
different output type. For example, you can compute the min and max at
the same time by making the output of the binary functor a pair of the
input type. However, for this to work with the CUDA algorithm, you have
to be able to also convert the input type to the output type. This was
previously done by treating the binary operator as also a unary
operator. That's fine for custom operators, but if you are using
something like `thrust::plus`, it has no unary operation. (Why would
it?)
So, detect whether the operator has a unary operation. If it does, use
it to cast from the input portal to the output type. If it does not,
just use `static_cast`. Thus, the operator only has to have the unary
operation if `static_cast` does not work.
If you are using the classes in `FunctorsGeneral.h`, you specify both
the result type and the type of the operands. Presumably you are already
comfortable with any type conversions. So let them keep.
The basic type operators in `Types.h` (i.e. `vtkm::Add`,
`vtkm::Subtract`, `vtkm::Multiply` and `vtkm::Divide`) required the same
type for both arguments. This caused problems when used with `Reduce`
and the initial value type did not match exactly.
Use some tricks from `BinaryOperators.h` to be flexible about using
different types.
I have run into strange problems with reference types sneaking into
templates. Reference types can cause weird errors when passing things
across hosts and devices, and it's best not to let them sneak into an
object like Varient where they become more difficult to check for.
`std::is_trivial` is part of the C++14 specification. However, we have
encountered multiple compilers that purport to implement C++14 but do
not implement `std::is_trivial` and the like checks correctly.
To avoid such issues, only use `std::is_trivial` on compilers that we
have tested to support it.
662998f19 Remove make_ImplicitFunctionFunctor functions
27cc99acb Add documentation for Multiplexer and General implicit functions
6a445ebcf Do not return a reference from ImplicitFunction::PrepareForExecution
b0fcab5d7 Do not capture references to execution objects
096e7457c Fix CUDA issues
8c6623736 Suppress deprecation warnings in deprecated class
a6725b3ac Remove use of deprecated ImplicitFunctions with virtual methods
180d11e7f Add ImplicitFunctionGeneral
...
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Nickolas Davis <nadavi@sandia.gov>
Merge-request: !2413
They were meant to replace `make_ImplicitFunction*Handle` classes, but
they don't really provide any interesting functionality and are not
backward compatible in any case. So just get rid of one more thing we
don't need to support.
It is possible for a transport to return a reference to an object.
At some point, however, the object has to be potentially copied
to a different memory space to be used in the execution environment.
This was getting fouled up because the reference type was being
captured. Instead, remove any references from the object.
The GCC 7 compiler on summit was failing to compile all of the
code. The problematic parts involved using lambda functions.
I think the problem is that the compiler has a bug where it
has a problem resolving the type of variables captured by
reference. The problem seems similar to this bug reported
to Kokkos:
https://github.com/kokkos/kokkos-kernels/issues/349
Solved the problem by removing the lambdas with either a
named method or just inline code.
I suspect the problem arose (without anyone's knowledge) with
MR !2331, which moved VTK-m to C++14. This GCC error seems to
happen with C++14 but not C++11. (The features of lambdas changed
between these two versions of C++.)
b9326c208 force update the images
b4877cf73 fix conversion warning
cac09110d fix rendering depths and divide by zero
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !2419
Unfortunately, this introduces a backward-incompatible change with the
filters that use ImplicitFunctions. Before, they would get an
ImplicitFunctionHandle. This class is deprecated, and there is no easy
way to get back the actual type of implicit function stored in it.
There is still a test for the deprecated functionality (for now). The
deprecated test only happens if deprecated virtuals are still compiled,
and warnings are suppressed for this part of the code.
The `ImplicitFunction` classes are now trivial classes that can be
passed among host and devices. Because of this, we now need to know the
type of the `ImplicitFunction` in order to use it.
The old functionality still exists (when virtual methods are still being
compiled), but will give deprecation warnings. It is also not possible
to get a pointer from `ImplicitFunctionHandle` and cast it back to the
original data type (because the type changed). This is a weird testing
feature that makes little sense in practice.
Also unsupported in the deprecated classes is the ability to change
the object and have those changes reflected in the handle. This is
unfortunate, but it would have been difficult to implement this
feature that is going away and only appears to be used in some of
the tests.
7a14ea0ef Use Float64 instead of FloatDefault in TreeCompiler
96424c833 Fix bad ordering of args for CountLinkComponentsIn2DSlice in IsNecessary
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !2414
ebb265ce0 Add missing VTKM_EXEC_CONT declarations to functor
10ea36bb9 Pick one approach of using array handle decorator for contour tree
585f0ccb1 Two versions for replacing array transform with array decorator
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !2412
`PointLocator`s have changed from being virtual objects to being trivial
objects. Part of this change means that when a worklet gets the
execution object for a point locator, it gets the actual object (or a
reference to it) instead of a pointer to an object. This means that the
new code uses the `.` operator to access the locator's features instead
of the `->` operator.
To support code still using the deprecated functionality, added a
specific `->` operator to the locator execution object to make it behave
as if it were a pointer. However, this operator is marked deprecated to
warn the user that they should modify their code to use the `.` instead.
04f020ae6 Update Field to use new ArrayRangeCompute features
2a41428fe Add implementation of ArrayRangeCompute for UnknownArrayHandle
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Sujin Philip <sujin.philip@kitware.com>
Merge-request: !2409
This is a fancy array that takes an array of offsets and converts it to
an array of the number of components for each packed entry.
This replaces the use of `ArrayHandleDecorator` in `CellSetExplicit`.
The two implementation should do the same thing, but the new
`ArrayHandleOffsetsToNumComponents` should be less complex for
compilers.
Reduces the amount of code that has to be generated. Also improves the
number of arrays supported and has better support for deprecated
versions of `GetRange`.
CUDA architecture has a limited amount of memory available for
constants. The CUDA compiler uses this space to hold constants for some
optimizations. However, for large kernels, the number of constants
needed might be larger than the constant space available. For these
conditions, you have to disable this form of optimization with the `-
Xptxas --disable-optimizer-constants` flags.
Currently, the only file that seems to have this issue is the test for
the Lagrangian filter. Someone should take a closer look to see if this
filter in particular is making unnecessarily large worklet/kernel. (In
particular, why does the Lagrangian filter have a larger kernel than the
streamline and stream surface filters?)
If this occurance happens more often, we might need to add some ways to
configure it in the build.
There was some compile errors with CUDA and the CellLocatorGeneral.
Apparently it added enough to the CUDA kernel to cause issues with
constant memory.
`CellLocatorChooser` allows you to select a cell locator at compile
time. Unlike `CellLocatorGeneral`, you have to deduce what cell set
types you might have, but you don't have to have a large switch
statement in the middle of your worklet.
There appears to be a bug in GCC where if you mixed C++ attributes like
`[[deprecated]]` with GNU attributes like `__attribute__(())`, you will
get a compile error. This can be a problem when using attributes to both
set the export (i.e. visibility) of an item and deprecating the same
item.
This problem has been encountered before. Commit
34b0bba84207a89e8fddfe62e7a1ff30b1b53a18 fixed the problem by using
`[[gnu::visibility()]]` instead of `__attribute__()` in the export
macros. This works fine for export macros defined by VTK-m headers such
as `VTKM_ALWAYS_EXPORT`. Unfortunately, we have little control over the
export macros that CMake automatically creates. Rather than rewrite the
CMake export code, we go the other way and use `__attribute__()` for all
exports _and_ the depreciated attribute.
Deprecated the `CellLocator` class and made all methods of the
other `CellLocator` classes non-virtual. General locators can
still use the `CellLocatorGeneral` class, but this class now
only works with a predefined set of locators. (The functionality
to provide a function to select a locator has been removed.)
0797359c5 Make ExecutionWholeArray objects not depend on device type
0bee74438 Support DeviceAdapterId in deprecated ArrayHandle
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Nick Thompson <nathompson7@protonmail.com>
Merge-request: !2405
With recent changes to `Arrayhandle`, the type for the associated array
portal is now the same across all devices. This means that almost all
exec objects no longer need to be specialized on the device types. Thus,
clean up the whole array exec objects to no longer need to be templated
on device.
The original `ArrayHandle` design had the `PrepareFor*` methods
templated on the device adapter tag. This is no longer necessary (at
least for any existing `ArrayHandle`), so support calling `PrepareFor*`
with a `DeviceAdapterId` that is resolved at runtime.
With recent changes to `ArrayHandle`, the type for the associated array
portal is now the same across all devices. This means that almost all
exec objects no longer need to be specialized on the device types. Thus,
clean up the locator exec objects to no longer need to be templated on
device.
05fc1747e Make deprecated tags more descriptive
b92566cdd Convert `std::endl` to `'\n'`
b8b958a98 Get rid of CellSetStructured.hxx
f4bc3002b Fix compiler error with `constexpr` method
4d8f05bae Update CellSetExtrude to not specify exec types by device
3962e73b0 Fix issues with class specialization
c55d15f39 Deprecate ArrayHandle::ExecutionTypes
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !2401
e4241aa53 Make matrix unit tests less verbose.
bba3d29c2 Remove UB from Matrix.h, and replace by quiet NaNs.
Acked-by: Kitware Robot <kwrobot@kitware.com>
Acked-by: Kenneth Moreland <kmorel@sandia.gov>
Merge-request: !2402
One of the MSVC builds was giving template resolution problems for one
of the methods declared non-inline for no discernable reason. It sounds
like a compiler bug. Rather than try to work around the issue, just
move the declaration inline.
In fact, all the methods are really small (only 1 or 2 lines). Just
delete the .hxx file and simplify things.
The `GetMaxNumberOfNeighbours` of the `MeshStructure*` classes was
declared `constexpr`. This was causing some compiler errors.
I think the problem is actually a bug with GCC (https://gcc.gnu.org/
bugzilla/show_bug.cgi?id=66297). Whether it is a compiler bug or not,
there does not seem to be a large value to declaring this method
`constexpr`, so I just removed the keyword.
Somewhere during this edit I removed a header file that didn't strictly
need to be there. This caused me to have to add
```cpp
```
in several places in the code.
The newer version of `ArrayHandle` no longer supports different types of
portals for different devices. Thus, the `ReadPortalType` and
`WritePortalType` are sufficient for all types of portals across all
devices.
This significantly simplifies supporting execution objects on devices,
and thus this change also includes many changes to various execution
objects to remove their dependence on the device adapter tag.
Some (but not all) versions of visual studio seem to have a bug that
causes a syntax error when using the deprecated attribute in a templated
constructor.