blender/intern/cycles/render/tile.cpp

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tile.h"
#include "util_algorithm.h"
#include "util_types.h"
CCL_NAMESPACE_BEGIN
namespace {
class TileComparator {
public:
TileComparator(TileOrder order, int2 center)
: order_(order),
center_(center)
{}
bool operator()(Tile &a, Tile &b)
{
switch(order_) {
case TILE_CENTER:
{
float2 dist_a = make_float2(center_.x - (a.x + a.w/2),
center_.y - (a.y + a.h/2));
float2 dist_b = make_float2(center_.x - (b.x + b.w/2),
center_.y - (b.y + b.h/2));
return dot(dist_a, dist_a) < dot(dist_b, dist_b);
}
case TILE_LEFT_TO_RIGHT:
return (a.x == b.x)? (a.y < b.y): (a.x < b.x);
case TILE_RIGHT_TO_LEFT:
return (a.x == b.x)? (a.y < b.y): (a.x > b.x);
case TILE_TOP_TO_BOTTOM:
return (a.y == b.y)? (a.x < b.x): (a.y > b.y);
case TILE_BOTTOM_TO_TOP:
default:
return (a.y == b.y)? (a.x < b.x): (a.y < b.y);
}
}
protected:
TileOrder order_;
int2 center_;
};
inline int2 hilbert_index_to_pos(int n, int d)
{
int2 r, xy = make_int2(0, 0);
for(int s = 1; s < n; s *= 2) {
r.x = (d >> 1) & 1;
r.y = (d ^ r.x) & 1;
if(!r.y) {
if(r.x) {
xy = make_int2(s-1, s-1) - xy;
}
swap(xy.x, xy.y);
}
xy += r*make_int2(s, s);
d >>= 2;
}
return xy;
}
enum SpiralDirection {
DIRECTION_UP,
DIRECTION_LEFT,
DIRECTION_DOWN,
DIRECTION_RIGHT,
};
} /* namespace */
TileManager::TileManager(bool progressive_, int num_samples_, int2 tile_size_, int start_resolution_,
bool preserve_tile_device_, bool background_, TileOrder tile_order_, int num_devices_)
{
progressive = progressive_;
tile_size = tile_size_;
tile_order = tile_order_;
start_resolution = start_resolution_;
num_samples = num_samples_;
num_devices = num_devices_;
preserve_tile_device = preserve_tile_device_;
background = background_;
range_start_sample = 0;
range_num_samples = -1;
BufferParams buffer_params;
reset(buffer_params, 0);
}
TileManager::~TileManager()
{
}
static int get_divider(int w, int h, int start_resolution)
{
int divider = 1;
if(start_resolution != INT_MAX) {
while(w*h > start_resolution*start_resolution) {
w = max(1, w/2);
h = max(1, h/2);
divider <<= 1;
}
}
return divider;
}
void TileManager::reset(BufferParams& params_, int num_samples_)
{
params = params_;
set_samples(num_samples_);
state.buffer = BufferParams();
state.sample = range_start_sample - 1;
state.num_tiles = 0;
state.num_rendered_tiles = 0;
state.num_samples = 0;
state.resolution_divider = get_divider(params.width, params.height, start_resolution);
state.tiles.clear();
}
void TileManager::set_samples(int num_samples_)
{
num_samples = num_samples_;
/* No real progress indication is possible when using unlimited samples. */
if(num_samples == INT_MAX) {
state.total_pixel_samples = 0;
}
else {
uint64_t pixel_samples = 0;
/* While rendering in the viewport, the initial preview resolution is increased to the native resolution
* before the actual rendering begins. Therefore, additional pixel samples will be rendered. */
int divider = get_divider(params.width, params.height, start_resolution) / 2;
while(divider > 1) {
int image_w = max(1, params.width/divider);
int image_h = max(1, params.height/divider);
pixel_samples += image_w * image_h;
divider >>= 1;
}
state.total_pixel_samples = pixel_samples + (uint64_t)get_num_effective_samples() * params.width*params.height;
}
}
/* If sliced is false, splits image into tiles and assigns equal amount of tiles to every render device.
* If sliced is true, slice image into as much pieces as how many devices are rendering this image. */
int TileManager::gen_tiles(bool sliced)
{
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
int2 center = make_int2(image_w/2, image_h/2);
state.tiles.clear();
int num_logical_devices = preserve_tile_device? num_devices: 1;
int num = min(image_h, num_logical_devices);
int slice_num = sliced? num: 1;
int tile_index = 0;
state.tiles.clear();
state.tiles.resize(num);
vector<list<Tile> >::iterator tile_list = state.tiles.begin();
if(tile_order == TILE_HILBERT_SPIRAL) {
assert(!sliced);
/* Size of blocks in tiles, must be a power of 2 */
const int hilbert_size = (max(tile_size.x, tile_size.y) <= 12)? 8: 4;
int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
int tile_h = (tile_size.y >= image_h)? 1: (image_h + tile_size.y - 1)/tile_size.y;
int tiles_per_device = (tile_w * tile_h + num - 1) / num;
int cur_device = 0, cur_tiles = 0;
int2 block_size = tile_size * make_int2(hilbert_size, hilbert_size);
/* Number of blocks to fill the image */
int blocks_x = (block_size.x >= image_w)? 1: (image_w + block_size.x - 1)/block_size.x;
int blocks_y = (block_size.y >= image_h)? 1: (image_h + block_size.y - 1)/block_size.y;
int n = max(blocks_x, blocks_y) | 0x1; /* Side length of the spiral (must be odd) */
/* Offset of spiral (to keep it centered) */
int2 offset = make_int2((image_w - n*block_size.x)/2, (image_h - n*block_size.y)/2);
offset = (offset / tile_size) * tile_size; /* Round to tile border. */
int2 block = make_int2(0, 0); /* Current block */
SpiralDirection prev_dir = DIRECTION_UP, dir = DIRECTION_UP;
for(int i = 0;;) {
/* Generate the tiles in the current block. */
for(int hilbert_index = 0; hilbert_index < hilbert_size*hilbert_size; hilbert_index++) {
int2 tile, hilbert_pos = hilbert_index_to_pos(hilbert_size, hilbert_index);
/* Rotate block according to spiral direction. */
if(prev_dir == DIRECTION_UP && dir == DIRECTION_UP) {
tile = make_int2(hilbert_pos.y, hilbert_pos.x);
}
else if(dir == DIRECTION_LEFT || prev_dir == DIRECTION_LEFT) {
tile = hilbert_pos;
}
else if(dir == DIRECTION_DOWN) {
tile = make_int2(hilbert_size-1-hilbert_pos.y, hilbert_size-1-hilbert_pos.x);
}
else {
tile = make_int2(hilbert_size-1-hilbert_pos.x, hilbert_size-1-hilbert_pos.y);
}
int2 pos = block*block_size + tile*tile_size + offset;
/* Only add tiles which are in the image (tiles outside of the image can be generated since the spiral is always square). */
if(pos.x >= 0 && pos.y >= 0 && pos.x < image_w && pos.y < image_h) {
int w = min(tile_size.x, image_w - pos.x);
int h = min(tile_size.y, image_h - pos.y);
tile_list->push_front(Tile(tile_index, pos.x, pos.y, w, h, cur_device));
cur_tiles++;
tile_index++;
if(cur_tiles == tiles_per_device) {
tile_list++;
cur_tiles = 0;
cur_device++;
}
}
}
/* Stop as soon as the spiral has reached the center block. */
if(block.x == (n-1)/2 && block.y == (n-1)/2)
break;
/* Advance to next block. */
prev_dir = dir;
switch(dir) {
case DIRECTION_UP:
block.y++;
if(block.y == (n-i-1)) {
dir = DIRECTION_LEFT;
}
break;
case DIRECTION_LEFT:
block.x++;
if(block.x == (n-i-1)) {
dir = DIRECTION_DOWN;
}
break;
case DIRECTION_DOWN:
block.y--;
if(block.y == i) {
dir = DIRECTION_RIGHT;
}
break;
case DIRECTION_RIGHT:
block.x--;
if(block.x == i+1) {
dir = DIRECTION_UP;
i++;
}
break;
}
}
return tile_index;
}
for(int slice = 0; slice < slice_num; slice++) {
int slice_y = (image_h/slice_num)*slice;
int slice_h = (slice == slice_num-1)? image_h - slice*(image_h/slice_num): image_h/slice_num;
int tile_w = (tile_size.x >= image_w)? 1: (image_w + tile_size.x - 1)/tile_size.x;
int tile_h = (tile_size.y >= slice_h)? 1: (slice_h + tile_size.y - 1)/tile_size.y;
int tiles_per_device = (tile_w * tile_h + num - 1) / num;
int cur_device = 0, cur_tiles = 0;
for(int tile_y = 0; tile_y < tile_h; tile_y++) {
for(int tile_x = 0; tile_x < tile_w; tile_x++, tile_index++) {
int x = tile_x * tile_size.x;
int y = tile_y * tile_size.y;
int w = (tile_x == tile_w-1)? image_w - x: tile_size.x;
int h = (tile_y == tile_h-1)? slice_h - y: tile_size.y;
tile_list->push_back(Tile(tile_index, x, y + slice_y, w, h, sliced? slice: cur_device));
if(!sliced) {
cur_tiles++;
if(cur_tiles == tiles_per_device) {
/* Tiles are already generated in Bottom-to-Top order, so no sort is necessary in that case. */
if(tile_order != TILE_BOTTOM_TO_TOP) {
tile_list->sort(TileComparator(tile_order, center));
}
tile_list++;
cur_tiles = 0;
cur_device++;
}
}
}
}
if(sliced) {
tile_list++;
}
}
return tile_index;
}
void TileManager::set_tiles()
{
int resolution = state.resolution_divider;
int image_w = max(1, params.width/resolution);
int image_h = max(1, params.height/resolution);
state.num_tiles = gen_tiles(!background);
state.buffer.width = image_w;
state.buffer.height = image_h;
state.buffer.full_x = params.full_x/resolution;
state.buffer.full_y = params.full_y/resolution;
state.buffer.full_width = max(1, params.full_width/resolution);
state.buffer.full_height = max(1, params.full_height/resolution);
}
bool TileManager::next_tile(Tile& tile, int device)
{
int logical_device = preserve_tile_device? device: 0;
if((logical_device >= state.tiles.size()) || state.tiles[logical_device].empty())
return false;
tile = Tile(state.tiles[logical_device].front());
state.tiles[logical_device].pop_front();
state.num_rendered_tiles++;
return true;
}
bool TileManager::done()
{
int end_sample = (range_num_samples == -1)
? num_samples
: range_start_sample + range_num_samples;
return (state.resolution_divider == 1) &&
(state.sample+state.num_samples >= end_sample);
}
bool TileManager::next()
{
if(done())
return false;
if(progressive && state.resolution_divider > 1) {
state.sample = 0;
state.resolution_divider /= 2;
state.num_samples = 1;
set_tiles();
}
else {
state.sample++;
if(progressive)
state.num_samples = 1;
else if(range_num_samples == -1)
state.num_samples = num_samples;
else
state.num_samples = range_num_samples;
state.resolution_divider = 1;
set_tiles();
}
return true;
}
int TileManager::get_num_effective_samples()
{
return (range_num_samples == -1) ? num_samples
: range_num_samples;
}
CCL_NAMESPACE_END