2011-04-27 11:58:34 +00:00
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/*
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2013-08-18 14:16:15 +00:00
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* Copyright 2011-2013 Blender Foundation
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* http://www.apache.org/licenses/LICENSE-2.0
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2011-04-27 11:58:34 +00:00
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*
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2013-08-18 14:16:15 +00:00
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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2014-12-25 01:50:24 +00:00
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* limitations under the License.
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2011-04-27 11:58:34 +00:00
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*/
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#ifndef __BACKGROUND_H__
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#define __BACKGROUND_H__
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2016-05-07 18:30:16 +00:00
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#include "node.h"
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2011-04-27 11:58:34 +00:00
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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2016-05-07 22:18:32 +00:00
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class Shader;
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2011-04-27 11:58:34 +00:00
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2016-05-07 18:30:16 +00:00
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class Background : public Node {
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2011-04-27 11:58:34 +00:00
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public:
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2017-03-06 13:16:45 +00:00
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NODE_DECLARE
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2016-05-07 18:30:16 +00:00
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2012-02-28 16:45:08 +00:00
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float ao_factor;
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float ao_distance;
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2015-11-24 08:21:40 +00:00
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bool use_shader;
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bool use_ao;
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2012-04-13 12:58:12 +00:00
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2013-06-10 20:34:34 +00:00
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uint visibility;
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2016-05-14 12:50:03 +00:00
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Shader *shader;
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2013-06-10 20:34:34 +00:00
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2011-08-28 13:55:59 +00:00
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bool transparent;
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2011-04-27 11:58:34 +00:00
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bool need_update;
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Background();
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~Background();
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void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene);
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2016-05-29 09:20:10 +00:00
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bool modified(const Background& background);
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2011-04-27 11:58:34 +00:00
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void tag_update(Scene *scene);
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};
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CCL_NAMESPACE_END
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#endif /* __BACKGROUND_H__ */
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