blender/SConstruct

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#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
#
# Main entry-point for the SCons building system
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
#
# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
# TODO: directory copy functions are far too complicated, see:
# http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
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import sys
import os
import os.path
import string
import shutil
import re
# store path to tools and modules
toolpath=os.path.join(".", "build_files", "scons", "tools")
modulespath=os.path.join(".", "build_files", "scons", "Modules")
# needed for importing tools and modules
sys.path.append(toolpath)
sys.path.append(modulespath)
import Blender
import btools
EnsureSConsVersion(1,0,0)
# Before we do anything, let's check if we have a sane os.environ
if not btools.check_environ():
Exit()
BlenderEnvironment = Blender.BlenderEnvironment
B = Blender
VERSION = btools.VERSION # This is used in creating the local config directories
VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE
### globals ###
platform = sys.platform
quickie = None
quickdebug = None
##### BEGIN SETUP #####
B.possible_types = ['core', 'player', 'player2', 'intern', 'extern', 'system']
B.binarykind = ['blender' , 'blenderplayer']
##################################
# target and argument validation #
##################################
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
use_color = None
if not use_color=='1':
B.bc.disable()
#on defaut white Os X terminal, some colors are totally unlegible
if platform=='darwin':
B.bc.OKGREEN = '\033[34m'
B.bc.WARNING = '\033[36m'
# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
btools.print_arguments(B.arguments, B.bc)
# targets
print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
btools.print_targets(B.targets, B.bc)
##########################
# setting up environment #
##########################
# handling cmd line arguments & config file
# bitness stuff
tempbitness = int(B.arguments.get('BF_BITNESS', B.bitness)) # default to bitness found as per starting python
if tempbitness in B.allowed_bitnesses.values() :
B.bitness = tempbitness
# first check cmdline for toolset and we create env to work on
quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
if quickdebug:
B.quickdebug=string.split(quickdebug, ',')
else:
B.quickdebug=[]
if quickie:
B.quickie=string.split(quickie,',')
else:
B.quickie=[]
toolset = B.arguments.get('BF_TOOLSET', None)
vcver = B.arguments.get('MSVS_VERSION', '12.0')
if toolset:
print "Using " + toolset
if toolset=='mstoolkit':
env = BlenderEnvironment(ENV = os.environ)
env.Tool('mstoolkit', [toolpath])
else:
env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
if env:
btools.SetupSpawn(env)
else:
if B.bitness==64 and platform=='win32':
env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64', MSVC_VERSION=vcver)
else:
env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86', MSVC_VERSION=vcver)
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if not env:
print "Could not create a build environment"
Exit()
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cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
env['CC'] = cc
if cxx:
env['CXX'] = cxx
if sys.platform=='win32':
if env['CC'] in ['cl', 'cl.exe']:
platform = 'win64-vc' if B.bitness == 64 else 'win32-vc'
elif env['CC'] in ['gcc']:
platform = 'win64-mingw' if B.bitness == 64 else 'win32-mingw'
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if 'mingw' in platform:
print "Setting custom spawn function"
btools.SetupSpawn(env)
env.SConscriptChdir(0)
# Remove major kernel version from linux platform.
# After Linus switched kernel to new version model this major version
# shouldn't take much sense for building rules.
if re.match('linux[0-9]+', platform):
platform = 'linux'
crossbuild = B.arguments.get('BF_CROSS', None)
if crossbuild and platform not in ('win32-vc', 'win64-vc'):
platform = 'linuxcross'
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env['OURPLATFORM'] = platform
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configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
if os.path.exists(configfile):
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
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else:
print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
if crossbuild and env['PLATFORM'] != 'win32':
print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
env.Tool('crossmingw', [toolpath])
# todo: determine proper libs/includes etc.
# Needed for gui programs, console programs should do without it
# Now we don't need this option to have console window
# env.Append(LINKFLAGS=['-mwindows'])
userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
# first read platform config. B.arguments will override
optfiles = [configfile]
if os.path.exists(userconfig):
print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
optfiles += [userconfig]
else:
print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
opts = btools.read_opts(env, optfiles, B.arguments)
opts.Update(env)
if sys.platform=='win32':
if B.bitness==64:
env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
if env['BF_DEBUG']:
env.Append(CPPDEFINES=['_DEBUG', 'DEBUG'])
else:
env.Append(CPPDEFINES=['NDEBUG'])
if not env['BF_FANCY']:
B.bc.disable()
if env['WITH_BF_SDL_DYNLOAD']:
env['BF_SDL_INC'] = '#extern/sdlew/include/SDL2'
# remove install dir so old and new files are not mixed.
# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
# TODO: perhaps we need an option (off by default) to not do this altogether...
if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
if os.path.isdir(scriptsDir):
print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
shutil.rmtree(scriptsDir)
SetOption('num_jobs', int(env['BF_NUMJOBS']))
print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
if 'blenderlite' in B.targets:
target_env_defs = {}
target_env_defs['WITH_BF_GAMEENGINE'] = False
target_env_defs['WITH_BF_CYCLES'] = False
target_env_defs['WITH_BF_OPENAL'] = False
target_env_defs['WITH_BF_OPENEXR'] = False
target_env_defs['WITH_BF_PSD'] = False
target_env_defs['WITH_BF_OPENMP'] = False
target_env_defs['WITH_BF_ICONV'] = False
target_env_defs['WITH_BF_INTERNATIONAL'] = False
target_env_defs['WITH_BF_OPENJPEG'] = False
target_env_defs['WITH_BF_FFMPEG'] = False
target_env_defs['WITH_BF_QUICKTIME'] = False
target_env_defs['WITH_BF_REDCODE'] = False
target_env_defs['WITH_BF_DDS'] = False
target_env_defs['WITH_BF_CINEON'] = False
target_env_defs['WITH_BF_FRAMESERVER'] = False
target_env_defs['WITH_BF_HDR'] = False
target_env_defs['WITH_BF_ZLIB'] = False
target_env_defs['WITH_BF_SDL'] = False
target_env_defs['WITH_BF_JPEG'] = False
target_env_defs['WITH_BF_PNG'] = False
target_env_defs['WITH_BF_BULLET'] = False
target_env_defs['WITH_BF_BINRELOC'] = False
target_env_defs['BF_BUILDINFO'] = False
target_env_defs['WITH_BF_FLUID'] = False
target_env_defs['WITH_BF_OCEANSIM'] = False
target_env_defs['WITH_BF_SMOKE'] = False
target_env_defs['WITH_BF_BOOLEAN'] = False
target_env_defs['WITH_BF_REMESH'] = False
target_env_defs['WITH_BF_PYTHON'] = False
target_env_defs['WITH_BF_IME'] = False
target_env_defs['WITH_BF_3DMOUSE'] = False
target_env_defs['WITH_BF_LIBMV'] = False
target_env_defs['WITH_BF_FREESTYLE'] = False
# Merge blenderlite, let command line to override
for k,v in target_env_defs.iteritems():
if k not in B.arguments:
env[k] = v
if 'cudakernels' in B.targets:
env['WITH_BF_CYCLES'] = True
env['WITH_BF_CYCLES_CUDA_BINARIES'] = True
env['WITH_BF_PYTHON'] = False
env['WITH_BF_LIBMV'] = False
# Configure paths for automated configuration test programs
env['CONFIGUREDIR'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "sconf_temp")))
env['CONFIGURELOG'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "config.log")))
#############################################################################
################### Automatic configuration for OSX ##################
#############################################################################
if env['OURPLATFORM']=='darwin':
import commands
import subprocess
command = ["%s"%env['CC'], "--version"]
line = btools.get_command_output(command)
ver = re.search(r'[0-9]+(\.[0-9]+[svn]+)+', line) or re.search(r'[0-9]+(\.[0-9]+)+', line) # read the "based on LLVM x.xsvn" version here, not the Apple version
if ver:
env['CCVERSION'] = ver.group(0).strip('svn')
frontend = re.search(r'gcc', line) or re.search(r'clang', line) or re.search(r'llvm-gcc', line) or re.search(r'icc', line)
if frontend:
env['C_COMPILER_ID'] = frontend.group(0)
vendor = re.search(r'Apple', line)
if vendor:
C_VENDOR = vendor.group(0)
else:
C_VENDOR = 'Open Source'
print B.bc.OKGREEN + "Using Compiler: " + B.bc.ENDC + env['C_COMPILER_ID'] + '-' + env['CCVERSION'] + ' ( ' + C_VENDOR + ' )'
cmd = 'sw_vers -productVersion'
MAC_CUR_VER=cmd_res=commands.getoutput(cmd)
cmd = 'xcodebuild -version'
cmd_xcode=commands.getoutput(cmd)
env['XCODE_CUR_VER']=cmd_xcode[6:][:3] # truncate output to major.minor version
cmd = 'xcodebuild -showsdks'
cmd_sdk=commands.getoutput(cmd)
MACOSX_SDK_CHECK=cmd_sdk
cmd = 'xcode-select --print-path'
XCODE_SELECT_PATH=commands.getoutput(cmd)
if XCODE_SELECT_PATH.endswith("/Contents/Developer"):
XCODE_BUNDLE=XCODE_SELECT_PATH[:-19]
else:
XCODE_BUNDLE=XCODE_SELECT_PATH
print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
print B.bc.OKGREEN + "Available SDK's: \n" + B.bc.ENDC + MACOSX_SDK_CHECK.replace('\t', '')
if env['MACOSX_SDK'] == '': # no set sdk, choosing best one found
if 'OS X 10.11' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.11.sdk'
elif 'OS X 10.10' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.10.sdk'
elif 'OS X 10.9' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.9.sdk'
elif 'OS X 10.8' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.8.sdk'
elif 'OS X 10.7' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.7.sdk'
elif 'OS X 10.6' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.6.sdk'
elif 'OS X 10.5' in MACOSX_SDK_CHECK:
env['MACOSX_DEPLOYMENT_TARGET'] = '10.5'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.5.sdk'
else:
env['MACOSX_SDK']='/Developer/SDKs/MacOSX' + env['MACOSX_SDK'] + '.sdk'
if env['XCODE_CUR_VER'] >= '4.3': ## since version 4.3, XCode and developer dir are bundled ##
env['MACOSX_SDK'] = XCODE_BUNDLE + '/Contents/Developer/Platforms/MacOSX.platform' + env['MACOSX_SDK']
print B.bc.OKGREEN + "Using OSX SDK :" + B.bc.ENDC + env['MACOSX_SDK']
if not env['WITH_OSX_STATICPYTHON'] == 1:
# python 3.3 uses Python-framework additionally installed in /Library/Frameworks
env['BF_PYTHON'] = '/Library/Frameworks/Python.framework/Versions/'
env['BF_PYTHON_INC'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/include/python' + env['BF_PYTHON_VERSION'] + 'm'
env['BF_PYTHON_BINARY'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/bin/python' + env['BF_PYTHON_VERSION']
env['BF_PYTHON_LIB'] = ''
env['BF_PYTHON_LIBPATH'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/lib/python' + env['BF_PYTHON_VERSION'] + '/config-' + env['BF_PYTHON_VERSION'] +'m'
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env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','Python'] # link to python framework
#Ray trace optimization
if env['WITH_BF_RAYOPTIMIZATION'] == 1:
if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'i386':
env['WITH_BF_RAYOPTIMIZATION'] = 1
else:
env['WITH_BF_RAYOPTIMIZATION'] = 0
if env['MACOSX_ARCHITECTURE'] == 'i386':
env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse']
elif env['MACOSX_ARCHITECTURE'] == 'x86_64':
env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse','-msse2']
if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'ppc64':
ARCH_FLAGS = ['-m64']
else:
ARCH_FLAGS = ['-m32']
env.Append(CPPFLAGS=ARCH_FLAGS)
SDK_FLAGS=['-isysroot', env['MACOSX_SDK'],'-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-arch',env['MACOSX_ARCHITECTURE']] # always used
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env['PLATFORM_LINKFLAGS'] = ['-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-isysroot', env['MACOSX_SDK'],'-arch',env['MACOSX_ARCHITECTURE']]+ARCH_FLAGS+env['PLATFORM_LINKFLAGS']
env['CCFLAGS']=SDK_FLAGS+env['CCFLAGS']
env['CXXFLAGS']=SDK_FLAGS+env['CXXFLAGS']
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#Intel Macs are CoreDuo and Up
if env['MACOSX_ARCHITECTURE'] == 'i386' or env['MACOSX_ARCHITECTURE'] == 'x86_64':
env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-msse','-msse2','-msse3']
if env['C_COMPILER_ID'] != 'clang' or (env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'):
env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-ftree-vectorize'] # clang xcode 4 does not accept flag
else:
env['CCFLAGS'] = env['CCFLAGS']+['-fno-strict-aliasing']
# Intel 64bit Macs are Core2Duo and up
if env['MACOSX_ARCHITECTURE'] == 'x86_64':
env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-mssse3']
if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3':
env['CCFLAGS'].append('-ftemplate-depth=1024') # only valid for clang bundled with xcode 5
# 3DconnexionClient.framework, optionally install
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if env['WITH_BF_3DMOUSE'] == 1:
if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
env['WITH_BF_3DMOUSE'] = 0
print B.bc.OKGREEN + "3DconnexionClient install not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
else:
env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers'
print B.bc.OKGREEN + "Using 3Dconnexion"
# Jackmp.framework, optionally install
if env['WITH_BF_JACK'] == 1:
if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
env['WITH_BF_JACK'] = 0
print B.bc.OKGREEN + "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
else:
env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
print B.bc.OKGREEN + "Using Jack"
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if env['WITH_BF_SDL']:
env.Append(LINKFLAGS=['-lazy_framework','ForceFeedback'])
if env['WITH_BF_QUICKTIME'] == 1:
env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit']
#Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer )
# if your compiler does not have accurate suffix you may have to enable it by hand !
if env['WITH_BF_OPENMP'] == 1:
if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6.1' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4' and C_VENDOR != 'Apple':
env['WITH_BF_OPENMP'] = 1 # multithreading for fluids, cloth, sculpt and smoke
print B.bc.OKGREEN + "Using OpenMP"
if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
OSX_OMP_LIBPATH = Dir(env.subst(env['LCGDIR'])).abspath
env.Append(BF_PROGRAM_LINKFLAGS=['-L'+OSX_OMP_LIBPATH+'/openmp/lib','-liomp5'])
env['CCFLAGS'].append('-I'+OSX_OMP_LIBPATH+'/openmp/include') # include for omp.h
else:
env['WITH_BF_OPENMP'] = 0
print B.bc.OKGREEN + "Disabled OpenMP, not supported by compiler"
if env['WITH_BF_CYCLES_OSL'] == 1:
env['WITH_BF_LLVM'] = 1
OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath
# we need 2 variants of passing the oslexec with the force_load option, string and list type atm
if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.8' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-loslexec','-loslquery'])
else:
env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a'])
else:
env['WITH_BF_LLVM'] = 0
if env['WITH_BF_LLVM'] == 0:
# Due duplicated generic UTF functions, we pull them either from LLVMSupport or COLLADA
env.Append(BF_OPENCOLLADA_LIB=' UTF')
# Trying to get rid of eventually clashes, we export some symbols explicite as local
env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map'])
#for < 10.7.sdk, SystemStubs needs to be linked
if env['MACOSX_SDK'].endswith("10.6.sdk") or env['MACOSX_SDK'].endswith("10.5.sdk"):
env['LLIBS'].append('SystemStubs')
#############################################################################
################### End Automatic configuration for OSX ##################
#############################################################################
if env['OURPLATFORM'] == 'linux' and not env['C_COMPILER_ID']:
command = ["%s"%env['CC'], "--version"]
line = btools.get_command_output(command)
if line.startswith('gcc'):
env['C_COMPILER_ID'] = 'gcc'
elif 'clang' in line[0]:
env['C_COMPILER_ID'] = 'clang'
if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
env['CCFLAGS'].append('/openmp')
else:
if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
env.Append(LINKFLAGS=['-openmp', '-static-intel'])
env['CCFLAGS'].append('-openmp')
else:
env.Append(CCFLAGS=['-fopenmp'])
if env['WITH_BF_CPP11']:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
# Nothing special is needed, C++11 features are available by default.
pass
else:
env['CXXFLAGS'].append('-std=c++11')
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
# Visual Studio has all standards it supports available by default
pass
else:
# Use C99 + GNU extensions, works with GCC, Clang, ICC
env['CFLAGS'].append('-std=gnu99')
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
B.quickdebug += env['BF_DEBUG_LIBS']
printdebug = B.arguments.get('BF_LISTDEBUG', 0)
if len(B.quickdebug) > 0 and printdebug != 0:
print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
for l in B.quickdebug:
print "\t" + l
# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
if env['WITH_BF_STATICCXX']:
if 'stdc++' in env['LLIBS']:
env['LLIBS'].remove('stdc++')
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
# audaspace is needed for the game engine
if not env['WITH_BF_AUDASPACE']:
env['WITH_BF_GAMEENGINE'] = False
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
if not env['WITH_BF_GAMEENGINE']:
env['WITH_BF_PLAYER'] = False
# build without elbeem (fluidsim)?
if env['WITH_BF_FLUID'] == 1:
env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
# build with ocean sim?
if env['WITH_BF_OCEANSIM'] == 1:
env['WITH_BF_FFTW3'] = 1 # ocean needs fftw3 so enable it
env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM')
if btools.ENDIAN == "big":
env['CPPFLAGS'].append('-D__BIG_ENDIAN__')
else:
env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
# TODO, make optional (as with CMake)
env['CPPFLAGS'].append('-DWITH_AVI')
if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
# Audaspace
if env['WITH_BF_AUDASPACE']:
env['BF_AUDASPACE_C_INC'] = '#intern/audaspace/intern'
env['BF_AUDASPACE_PY_INC'] = '#intern/audaspace/intern'
env['BF_AUDASPACE_DEF'] = ['WITH_AUDASPACE']
env['BF_AUDASPACE_DEF'].append('AUD_DEVICE_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_SPECIAL_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_SOUND_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_HANDLE_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_SEQUENCE_H="<AUD_C-API.h>"')
env['BF_AUDASPACE_DEF'].append('AUD_TYPES_H="<AUD_Space.h>"')
# OpenGL
if env['WITH_BF_GL_PROFILE_COMPAT']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_COMPAT')
if env['WITH_BF_GL_PROFILE_CORE']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_CORE')
if env['WITH_BF_GL_PROFILE_ES20']:
env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_ES20')
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('WITH_EGL')
# GLEW
if env['WITH_BF_GLEW_MX']:
env['BF_GL_DEFINITIONS'].append('WITH_GLEW_MX')
if env['WITH_BF_GLEW_ES']:
env['BF_GLEW_INC'] = '#extern/glew-es/include'
env['BF_GL_DEFINITIONS'] += ['GLEW_STATIC', 'WITH_GLEW_ES']
if not env['WITH_BF_GL_PROFILE_ES20']:
# No ES functions are needed
env['BF_GL_DEFINITIONS'].append('GLEW_NO_ES')
elif not (env['WITH_BF_GL_PROFILE_CORE'] or env['WITH_BF_GL_PROFILE_COMPAT']):
# ES is enabled, but the other functions are all disabled
env['BF_GL_DEFINITIONS'].append('GLEW_ES_ONLY')
if env['WITH_BF_GL_PROFILE_ES20']:
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('GLEW_USE_LIB_ES20')
if env['WITH_BF_GL_EGL']:
env['BF_GL_DEFINITIONS'].append('GLEW_INC_EGL')
else:
env['BF_GLEW_INC'] = '#extern/glew/include'
env['BF_GL_DEFINITIONS'].append('GLEW_STATIC')
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
if not B.root_build_dir[-1]==os.sep:
B.root_build_dir += os.sep
if not B.doc_build_dir[-1]==os.sep:
B.doc_build_dir += os.sep
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
do_clean = True
if not quickie and do_clean:
if os.path.exists(B.doc_build_dir):
print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
dirs = os.listdir(B.doc_build_dir)
for entry in dirs:
if os.path.isdir(B.doc_build_dir + entry) == 1:
print "clean dir %s"%(B.doc_build_dir+entry)
shutil.rmtree(B.doc_build_dir+entry)
else: # remove file
print "remove file %s"%(B.doc_build_dir+entry)
os.remove(B.root_build_dir+entry)
if os.path.exists(B.root_build_dir):
print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for entry in dirs:
if os.path.isdir(B.root_build_dir + entry) == 1:
print "clean dir %s"%(B.root_build_dir+entry)
shutil.rmtree(B.root_build_dir+entry)
else: # remove file
print "remove file %s"%(B.root_build_dir+entry)
os.remove(B.root_build_dir+entry)
for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
if os.path.exists(confile):
print "clean file %s"%confile
if os.path.isdir(confile):
for root, dirs, files in os.walk(confile):
for name in files:
os.remove(os.path.join(root, name))
else:
os.remove(confile)
print B.bc.OKGREEN+'...done'+B.bc.ENDC
else:
print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
Exit()
# ensure python header is found since detection can fail, this could happen
# with _any_ library but since we used a fixed python version this tends to
# be most problematic.
if env['WITH_BF_PYTHON']:
found_python_h = found_pyconfig_h = False
for bf_python_inc in env.subst('${BF_PYTHON_INC}').split():
py_h = os.path.join(Dir(bf_python_inc).abspath, "Python.h")
if os.path.exists(py_h):
found_python_h = True
py_h = os.path.join(Dir(bf_python_inc).abspath, "pyconfig.h")
if os.path.exists(py_h):
found_pyconfig_h = True
if not (found_python_h and found_pyconfig_h):
print("""\nMissing: Python.h and/or pyconfig.h in "%s"
Set 'BF_PYTHON_INC' to point to valid include path(s),
containing Python.h and pyconfig.h for Python version "%s".
Example: python scons/scons.py BF_PYTHON_INC=../Python/include
""" % (env.subst('${BF_PYTHON_INC}'), env.subst('${BF_PYTHON_VERSION}')))
Exit()
if not os.path.isdir ( B.root_build_dir):
os.makedirs ( B.root_build_dir )
os.makedirs ( B.root_build_dir + 'source' )
os.makedirs ( B.root_build_dir + 'intern' )
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
# # Docs not working with epy anymore
# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
# os.makedirs ( B.doc_build_dir )
###################################
# Ensure all data files are valid #
###################################
if not os.path.isdir ( B.root_build_dir + 'data_headers'):
os.makedirs ( B.root_build_dir + 'data_headers' )
if not os.path.isdir ( B.root_build_dir + 'data_sources'):
os.makedirs ( B.root_build_dir + 'data_sources' )
# use for includes
env['DATA_HEADERS'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_headers")
env['DATA_SOURCES'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_sources")
def data_to_c(FILE_FROM, FILE_TO, VAR_NAME):
if os.sep == "\\":
FILE_FROM = FILE_FROM.replace("/", "\\")
FILE_TO = FILE_TO.replace("/", "\\")
try:
# first check if we need to bother.
if os.path.exists(FILE_TO):
if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
return
print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
fpin = open(FILE_FROM, "rb")
fpin.seek(0, os.SEEK_END)
size = fpin.tell()
fpin.seek(0)
fpout = open(FILE_TO, "w")
fpout.write("int %s_size = %d;\n" % (VAR_NAME, size))
fpout.write("char %s[] = {\n" % VAR_NAME)
while size > 0:
size -= 1
if size % 32 == 31:
fpout.write("\n")
fpout.write("%3d," % ord(fpin.read(1)))
fpout.write("\n 0};\n\n")
fpin.close()
fpout.close()
except KeyboardInterrupt:
if os.path.exists(FILE_TO):
os.remove(FILE_TO)
raise KeyboardInterrupt
def data_to_c_simple(FILE_FROM):
filename_only = os.path.basename(FILE_FROM)
FILE_TO = os.path.join(env['DATA_SOURCES'], filename_only + ".c")
VAR_NAME = "datatoc_" + filename_only.replace(".", "_")
data_to_c(FILE_FROM, FILE_TO, VAR_NAME)
def data_to_c_simple_icon(PATH_FROM):
# first handle import
import sys
path = "source/blender/datatoc"
if path not in sys.path:
sys.path.append(path)
# convert the pixmaps to a png
import datatoc_icon
filename_only = os.path.basename(PATH_FROM)
FILE_TO_PNG = os.path.join(env['DATA_SOURCES'], filename_only + ".png")
FILE_TO = FILE_TO_PNG + ".c"
argv = [PATH_FROM, FILE_TO_PNG]
try:
datatoc_icon.main_ex(argv)
except KeyboardInterrupt:
if os.path.exists(FILE_TO_PNG):
os.remove(FILE_TO_PNG)
raise KeyboardInterrupt
# then the png to a c file
data_to_c_simple(FILE_TO_PNG)
if B.targets != ['cudakernels']:
data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl",
B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h",
"datatoc_COM_OpenCLKernels_cl")
data_to_c_simple("release/datafiles/startup.blend")
data_to_c_simple("release/datafiles/preview.blend")
data_to_c_simple("release/datafiles/preview_cycles.blend")
# --- glsl ---
OpenSubdiv: Commit of OpenSubdiv integration into Blender This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-20 14:08:06 +00:00
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_geometry.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_program_smoke_color_frag.glsl")
2015-12-06 22:09:17 +00:00
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_basic_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_basic_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex_world.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl")
2015-03-20 18:46:48 +00:00
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_dof_hq_geo.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_lib.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fx_vert.glsl")
data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl")
OpenSubdiv: Commit of OpenSubdiv integration into Blender This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-20 14:08:06 +00:00
data_to_c_simple("intern/opensubdiv/gpu_shader_opensubd_display.glsl")
# --- blender ---
data_to_c_simple("release/datafiles/bfont.pfb")
data_to_c_simple("release/datafiles/bfont.ttf")
data_to_c_simple("release/datafiles/bmonofont.ttf")
data_to_c_simple("release/datafiles/splash.png")
data_to_c_simple("release/datafiles/splash_2x.png")
# data_to_c_simple("release/datafiles/blender_icons16.png")
# data_to_c_simple("release/datafiles/blender_icons32.png")
data_to_c_simple_icon("release/datafiles/blender_icons16")
data_to_c_simple_icon("release/datafiles/blender_icons32")
data_to_c_simple("release/datafiles/prvicons.png")
data_to_c_simple("release/datafiles/brushicons/add.png")
data_to_c_simple("release/datafiles/brushicons/blob.png")
data_to_c_simple("release/datafiles/brushicons/blur.png")
data_to_c_simple("release/datafiles/brushicons/clay.png")
data_to_c_simple("release/datafiles/brushicons/claystrips.png")
data_to_c_simple("release/datafiles/brushicons/clone.png")
data_to_c_simple("release/datafiles/brushicons/crease.png")
data_to_c_simple("release/datafiles/brushicons/darken.png")
data_to_c_simple("release/datafiles/brushicons/draw.png")
data_to_c_simple("release/datafiles/brushicons/fill.png")
data_to_c_simple("release/datafiles/brushicons/flatten.png")
data_to_c_simple("release/datafiles/brushicons/grab.png")
data_to_c_simple("release/datafiles/brushicons/inflate.png")
data_to_c_simple("release/datafiles/brushicons/layer.png")
data_to_c_simple("release/datafiles/brushicons/lighten.png")
data_to_c_simple("release/datafiles/brushicons/mask.png")
data_to_c_simple("release/datafiles/brushicons/mix.png")
data_to_c_simple("release/datafiles/brushicons/multiply.png")
data_to_c_simple("release/datafiles/brushicons/nudge.png")
data_to_c_simple("release/datafiles/brushicons/pinch.png")
data_to_c_simple("release/datafiles/brushicons/scrape.png")
data_to_c_simple("release/datafiles/brushicons/smear.png")
data_to_c_simple("release/datafiles/brushicons/smooth.png")
data_to_c_simple("release/datafiles/brushicons/snake_hook.png")
data_to_c_simple("release/datafiles/brushicons/soften.png")
data_to_c_simple("release/datafiles/brushicons/subtract.png")
data_to_c_simple("release/datafiles/brushicons/texdraw.png")
data_to_c_simple("release/datafiles/brushicons/texfill.png")
data_to_c_simple("release/datafiles/brushicons/texmask.png")
data_to_c_simple("release/datafiles/brushicons/thumb.png")
data_to_c_simple("release/datafiles/brushicons/twist.png")
data_to_c_simple("release/datafiles/brushicons/vertexdraw.png")
data_to_c_simple("release/datafiles/matcaps/mc01.jpg")
data_to_c_simple("release/datafiles/matcaps/mc02.jpg")
data_to_c_simple("release/datafiles/matcaps/mc03.jpg")
data_to_c_simple("release/datafiles/matcaps/mc04.jpg")
data_to_c_simple("release/datafiles/matcaps/mc05.jpg")
data_to_c_simple("release/datafiles/matcaps/mc06.jpg")
data_to_c_simple("release/datafiles/matcaps/mc07.jpg")
data_to_c_simple("release/datafiles/matcaps/mc08.jpg")
data_to_c_simple("release/datafiles/matcaps/mc09.jpg")
data_to_c_simple("release/datafiles/matcaps/mc10.jpg")
data_to_c_simple("release/datafiles/matcaps/mc11.jpg")
data_to_c_simple("release/datafiles/matcaps/mc12.jpg")
data_to_c_simple("release/datafiles/matcaps/mc13.jpg")
data_to_c_simple("release/datafiles/matcaps/mc14.jpg")
data_to_c_simple("release/datafiles/matcaps/mc15.jpg")
data_to_c_simple("release/datafiles/matcaps/mc16.jpg")
data_to_c_simple("release/datafiles/matcaps/mc17.jpg")
data_to_c_simple("release/datafiles/matcaps/mc18.jpg")
data_to_c_simple("release/datafiles/matcaps/mc19.jpg")
data_to_c_simple("release/datafiles/matcaps/mc20.jpg")
data_to_c_simple("release/datafiles/matcaps/mc21.jpg")
data_to_c_simple("release/datafiles/matcaps/mc22.jpg")
data_to_c_simple("release/datafiles/matcaps/mc23.jpg")
data_to_c_simple("release/datafiles/matcaps/mc24.jpg")
##### END DATAFILES ##########
Help(opts.GenerateHelpText(env))
# default is new quieter output, but if you need to see the
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if env['BF_QUIET']:
B.set_quiet_output(env)
else:
if toolset=='msvc':
B.msvc_hack(env)
print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
env.SConsignFile(B.root_build_dir+'scons-signatures')
B.init_lib_dict()
##### END SETUP ##########
## Auto-configuration run-time tests
from FindSharedPtr import FindSharedPtr
from FindUnorderedMap import FindUnorderedMap
conf = Configure(env)
old_linkflags = conf.env['LINKFLAGS']
conf.env.Append(LINKFLAGS=env['PLATFORM_LINKFLAGS'])
# Put all tests here
FindSharedPtr(conf)
FindUnorderedMap(conf)
conf.env['LINKFLAGS'] = old_linkflags
env = conf.Finish()
# End of auto configuration
Export('env')
VariantDir(B.root_build_dir+'/source', 'source', duplicate=0)
SConscript(B.root_build_dir+'/source/SConscript')
VariantDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
SConscript(B.root_build_dir+'/intern/SConscript')
VariantDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
SConscript(B.root_build_dir+'/extern/SConscript')
# now that we have read all SConscripts, we know what
# libraries will be built. Create list of
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
if (not tp == 'player') and (not tp == 'player2') and (not tp == 'system'):
mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
B.propose_priorities()
dobj = B.buildinfo(env, "dynamic") + B.resources
creob = B.creator(env)
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
blender_progname = "blender"
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
blender_progname = "blender-app"
lenv = env.Clone()
lenv.Append(LINKFLAGS = env['PLATFORM_LINKFLAGS'])
targetpath = B.root_build_dir + '/blender'
launcher_obj = [env.Object(B.root_build_dir + 'source/creator/creator/creator_launch_win', ['#source/creator/creator_launch_win.c'])]
env.BlenderProg(B.root_build_dir, 'blender', [launcher_obj] + B.resources, ['bf_utfconv'] + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
env.BlenderProg(B.root_build_dir, blender_progname, creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
playerlist += B.create_blender_liblist(env, 'player2')
playerlist += B.create_blender_liblist(env, 'intern')
playerlist += B.create_blender_liblist(env, 'extern')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
#------------ INSTALL
#-- binaries
blenderinstall = []
if env['OURPLATFORM']=='darwin':
for prg in B.program_list:
bundle = '%s.app' % prg[0]
bundledir = os.path.dirname(bundle)
for dp, dn, df in os.walk(bundle):
if '.svn' in dn:
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
if '.git' in df:
df.remove('.git')
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
else:
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- local path = config files in install dir: installdir\VERSION
#- dont do config and scripts for darwin, it is already in the bundle
dotblendlist = []
datafileslist = []
datafilestargetlist = []
dottargetlist = []
scriptinstall = []
cubininstall = []
if env['OURPLATFORM']!='darwin':
dotblenderinstall = []
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
scriptinstall.append(env.InstallAs(env['BF_INSTALLDIR'] + '/blender-app.exe.manifest',
'source/icons/blender.exe.manifest'))
if env['WITH_BF_PYTHON']:
#-- local/VERSION/scripts
scriptpaths=['release/scripts']
for scriptpath in scriptpaths:
for dp, dn, df in os.walk(scriptpath):
if '.git' in df:
df.remove('.git')
if '__pycache__' in dn: # py3.2 cache dir
dn.remove('__pycache__')
# only for testing builds
if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn:
dn.remove('addons_contrib')
# do not install freestyle if disabled
if not env['WITH_BF_FREESTYLE'] and "freestyle" in dn:
dn.remove("freestyle")
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
# To ensure empty dirs are created too
if len(source)==0 and not os.path.exists(dir):
env.Execute(Mkdir(dir))
scriptinstall.append(env.Install(dir=dir,source=source))
if env['WITH_BF_CYCLES']:
# cycles python code
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
source=os.listdir('intern/cycles/blender/addon')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/blender/addon/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# cycles kernel code
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
source=os.listdir('intern/cycles/kernel')
if '__pycache__' in source: source.remove('__pycache__')
source.remove('CMakeLists.txt')
source.remove('SConscript')
source.remove('svm')
source.remove('closure')
source.remove('geom')
source.remove('shaders')
source.remove('osl')
source.remove('split')
source=['intern/cycles/kernel/'+s for s in source]
source.append('intern/cycles/util/util_atomic.h')
source.append('intern/cycles/util/util_color.h')
source.append('intern/cycles/util/util_half.h')
source.append('intern/cycles/util/util_math.h')
source.append('intern/cycles/util/util_math_fast.h')
source.append('intern/cycles/util/util_transform.h')
source.append('intern/cycles/util/util_types.h')
scriptinstall.append(env.Install(dir=dir,source=source))
# svm
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
source=os.listdir('intern/cycles/kernel/svm')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/svm/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# closure
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure')
source=os.listdir('intern/cycles/kernel/closure')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/closure/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# geom
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'geom')
source=os.listdir('intern/cycles/kernel/geom')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/geom/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# split
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'split')
source=os.listdir('intern/cycles/kernel/split')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/split/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# licenses
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
source=os.listdir('intern/cycles/doc/license')
if '__pycache__' in source: source.remove('__pycache__')
source.remove('CMakeLists.txt')
source=['intern/cycles/doc/license/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
if env['WITH_BF_CYCLES']:
# cuda binaries
if env['WITH_BF_CYCLES_CUDA_BINARIES']:
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
for suffix in ('', '_experimental'):
cubin_file = os.path.join(kernel_build_dir, "kernel%s_%s.cubin" % (suffix, arch))
cubininstall.append(env.Install(dir=dir,source=cubin_file))
# osl shaders
if env['WITH_BF_CYCLES_OSL']:
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
source=['intern/cycles/kernel/shaders/'+s for s in headers]
scriptinstall.append(env.Install(dir=dir,source=source))
for f in os.listdir(osl_source_dir):
if f.endswith('.osl'):
oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
scriptinstall.append(env.Install(dir=dir,source=oso_file))
if env['WITH_BF_OCIO']:
colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
for dp, dn, df in os.walk(colormanagement):
dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles')
dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):]
source = [os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
# To ensure empty dirs are created too
if len(source) == 0:
env.Execute(Mkdir(dir))
scriptinstall.append(env.Install(dir=dir,source=source))
if env['WITH_BF_INTERNATIONAL']:
internationalpaths=['release' + os.sep + 'datafiles']
def check_path(path, member):
return (member in path.split(os.sep))
po_dir = os.path.join("release", "datafiles", "locale", "po")
# font files
for intpath in internationalpaths:
for dp, dn, df in os.walk(intpath):
if '.git' in df:
df.remove('.git')
# we only care about release/datafiles/fonts, release/datafiles/locales
if check_path(dp, "fonts"):
pass
else:
continue
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir += os.sep + os.path.basename(intpath) + dp[len(intpath):]
source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
# To ensure empty dirs are created too
if len(source)==0:
env.Execute(Mkdir(dir))
scriptinstall.append(env.Install(dir=dir,source=source))
# .mo files
for f in os.listdir(po_dir):
if not f.endswith(".po"):
continue
locale_name = os.path.splitext(f)[0]
mo_file = os.path.join(B.root_build_dir, "locale", locale_name + ".mo")
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir = os.path.join(dir, "datafiles", "locale", locale_name, "LC_MESSAGES")
scriptinstall.append(env.InstallAs(os.path.join(dir, "blender.mo"), mo_file))
# languages file
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir = os.path.join(dir, "datafiles", "locale")
languages_file = os.path.join("release", "datafiles", "locale", "languages")
scriptinstall.append(env.InstallAs(os.path.join(dir, "languages"), languages_file))
#-- icons
if env['OURPLATFORM']=='linux':
iconlist = []
icontargetlist = []
for tp, tn, tf in os.walk('release/freedesktop/icons'):
for f in tf:
iconlist.append(os.path.join(tp, f))
icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) )
iconinstall = []
for targetdir,srcfile in zip(icontargetlist, iconlist):
td, tf = os.path.split(targetdir)
iconinstall.append(env.Install(dir=td, source=srcfile))
scriptinstall.append(env.Install(dir=env['BF_INSTALLDIR'], source='release/bin/blender-thumbnailer.py'))
# dlls for linuxcross
# TODO - add more libs, for now this lets blenderlite run
if env['OURPLATFORM']=='linuxcross':
dir=env['BF_INSTALLDIR']
source = []
if env['WITH_BF_OPENMP']:
source += ['../lib/windows/pthreads/lib/pthreadGC2.dll']
scriptinstall.append(env.Install(dir=dir, source=source))
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
tf.remove("readme.html")
for f in tf:
textlist.append(tp+os.sep+f)
def readme_version_patch():
readme_src = "release/text/readme.html"
readme_dst = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "readme.html")))
if not os.path.exists(readme_dst) or (os.path.getmtime(readme_dst) < os.path.getmtime(readme_src)):
f = open(readme_src, "r")
data = f.read()
f.close()
data = data.replace("BLENDER_VERSION", VERSION)
f = open(readme_dst, "w")
f.write(data)
f.close()
textlist.append(readme_dst)
readme_version_patch()
del readme_version_patch
'''Command(
"release/text/readme.html"
)
Command("file.out", "file.in", Copy(env['BF_INSTALLDIR'], "release/text/readme.html"))
'''
# Font licenses
textlist.append('release/datafiles/LICENSE-bfont.ttf.txt')
if env['WITH_BF_INTERNATIONAL']:
textlist += ['release/datafiles/LICENSE-droidsans.ttf.txt', 'release/datafiles/LICENSE-bmonofont-i18n.ttf.txt']
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
if env['OURPLATFORM']=='darwin':
allinstall = [blenderinstall, textinstall]
elif env['OURPLATFORM']=='linux':
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, iconinstall, cubininstall]
else:
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, cubininstall]
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'):
dllsources = []
# Used when linking to libtiff was dynamic
# keep it here until compilation on all platform would be ok
# dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll']
if env['OURPLATFORM'] != 'linuxcross':
# pthreads library is already added
dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll']
if env['WITH_BF_SDL']:
2014-11-13 15:19:57 +00:00
dllsources.append('${BF_SDL_LIBPATH}/SDL2.dll')
if env['WITH_BF_PYTHON']:
if env['BF_DEBUG']:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3_d.dll')
else:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
dllsources.append('${BF_PYTHON_LIBPATH}/sqlite3.dll')
if env['WITH_BF_ICONV']:
if env['OURPLATFORM'] == 'win64-vc':
pass # we link statically to iconv on win64
elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
#gettext for MinGW and cross-compilation is compiled staticly
dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll']
if env['WITH_BF_OPENAL']:
dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
if env['WITH_BF_SNDFILE']:
dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
if env['WITH_BF_FFMPEG']:
dllsources += env['BF_FFMPEG_DLL'].split()
# Since the thumb handler is loaded by Explorer, architecture is
# strict: the x86 build fails on x64 Windows. We need to ship
# both builds in x86 packages.
if B.bitness == 32:
dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll')
dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
if env['WITH_BF_OCIO']:
if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'):
dllsources.append('${LCGDIR}/opencolorio/bin/OpenColorIO.dll')
else:
dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
dllsources.append('#source/icons/blender.exe.manifest')
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
# TODO(sergey): For unti we've got better way to deal with python binary
if env['WITH_BF_PYTHON']:
py_target = os.path.join(env['BF_INSTALLDIR'], VERSION, 'python', 'bin')
if env['BF_DEBUG']:
allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll'])
else:
allinstall += env.Install(dir=py_target, source = ['${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll'])
if env['OURPLATFORM'] == 'win64-mingw':
dllsources = []
if env['WITH_BF_PYTHON']:
if env['BF_DEBUG']:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll')
else:
dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll')
if env['WITH_BF_FFMPEG']:
dllsources += env['BF_FFMPEG_DLL'].split()
if env['WITH_BF_OPENAL']:
dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll')
dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll')
if env['WITH_BF_SNDFILE']:
dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll')
if env['WITH_BF_SDL']:
dllsources.append('${LCGDIR}/sdl/lib/SDL.dll')
if(env['WITH_BF_OPENMP']):
dllsources.append('${LCGDIR}/binaries/libgomp-1.dll')
if env['WITH_BF_OCIO']:
dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll')
dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll')
dllsources.append('${LCGDIR}/binaries/libgcc_s_sjlj-1.dll')
dllsources.append('${LCGDIR}/binaries/libwinpthread-1.dll')
2012-07-06 13:36:54 +00:00
dllsources.append('${LCGDIR}/binaries/libstdc++-6.dll')
dllsources.append('#source/icons/blender.exe.manifest')
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
installtarget = env.Alias('install', allinstall)
bininstalltarget = env.Alias('install-bin', blenderinstall)
nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
nsiscmd = env.Command('nsisinstaller', None, nsisaction)
nsisalias = env.Alias('nsis', nsiscmd)
if 'blender' in B.targets:
blenderexe= env.Alias('blender', B.program_list)
Depends(blenderexe,installtarget)
if env['WITH_BF_PLAYER']:
blenderplayer = env.Alias('blenderplayer', B.program_list)
Depends(blenderplayer,installtarget)
if not env['WITH_BF_GAMEENGINE']:
blendernogame = env.Alias('blendernogame', B.program_list)
Depends(blendernogame,installtarget)
if 'blenderlite' in B.targets:
blenderlite = env.Alias('blenderlite', B.program_list)
Depends(blenderlite,installtarget)
Depends(nsiscmd, allinstall)
buildslave_action = env.Action(btools.buildslave, btools.buildslave_print)
buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action)
buildslave_alias = env.Alias('buildslave', buildslave_cmd)
Depends(buildslave_cmd, allinstall)
cudakernels_action = env.Action(btools.cudakernels, btools.cudakernels_print)
cudakernels_cmd = env.Command('cudakernels_exec', None, cudakernels_action)
cudakernels_alias = env.Alias('cudakernels', cudakernels_cmd)
cudakernel_dir = os.path.join(os.path.abspath(os.path.normpath(B.root_build_dir)), 'intern/cycles/kernel')
cuda_kernels = []
for x in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
cubin = os.path.join(cudakernel_dir, 'kernel_' + x + '.cubin')
cuda_kernels.append(cubin)
Depends(cudakernels_cmd, cuda_kernels)
Depends(cudakernels_cmd, cubininstall)
Default(B.program_list)
if not env['WITHOUT_BF_INSTALL']:
Default(installtarget)