Bulllet bugfix, assignment rather then test

This commit is contained in:
Erwin Coumans 2006-06-17 14:41:00 +00:00
parent 292ef64e3e
commit 06bf1cddec

@ -139,7 +139,7 @@ void CollisionDispatcher::BuildAndProcessIslands(CollisionObjectArray& collision
for (i=0;i<numBodies;i++)
{
CollisionObject* colObj0 = collisionObjects[i];
if (colObj0->m_islandTag1 = islandId)
if (colObj0->m_islandTag1 == islandId)
{
if (colObj0->GetActivationState()== ACTIVE_TAG)
{
@ -177,7 +177,7 @@ void CollisionDispatcher::BuildAndProcessIslands(CollisionObjectArray& collision
for (i=0;i<numBodies;i++)
{
CollisionObject* colObj0 = collisionObjects[i];
if (colObj0->m_islandTag1 = islandId)
if (colObj0->m_islandTag1 == islandId)
{
colObj0->SetActivationState( ISLAND_SLEEPING );
}
@ -191,7 +191,7 @@ void CollisionDispatcher::BuildAndProcessIslands(CollisionObjectArray& collision
for (i=0;i<numBodies;i++)
{
CollisionObject* colObj0 = collisionObjects[i];
if (colObj0->m_islandTag1 = islandId)
if (colObj0->m_islandTag1 == islandId)
{
if ( colObj0->GetActivationState() == ISLAND_SLEEPING)
{