Commit Graph

1210 Commits

Author SHA1 Message Date
William Reynish
29aea786cb Added proper icon for full screen mode. Would be nice to have this button eventually be right-aligned. 2009-11-01 18:05:01 +00:00
Campbell Barton
f9b19d54b5 tabs to spaces, remove trailing white space. (apart of pep8)
didnt do "release/scripts/io" since some exporters cant be auto converted
2009-10-31 19:31:45 +00:00
William Reynish
d80074f18c Updated icons. Changed some icon names that weren't blank. 2009-10-15 13:47:18 +00:00
Matt Ebb
d30be46ad8 * icon set updates, thanks jendryzch 2009-10-10 08:40:44 +00:00
Guillermo S. Romero
0befb9b01d Sync names with real content. 2009-09-15 23:37:20 +00:00
Matt Ebb
10c18d72f4 * Another handful of brilliant new icons by jendryzch 2009-09-07 09:43:04 +00:00
Campbell Barton
f12f238062 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22875:22935
Note, missing r22897, schlaile
source/blender/src/hddaudio.c
2009-09-01 18:49:33 +00:00
Ton Roosendaal
15f81f4b03 Part 1 of the 2.49b commit 2009-08-31 18:16:18 +00:00
Martin Poirier
6422d335ca bugfix of the bugfix 2009-08-30 20:03:47 +00:00
Campbell Barton
fa68f7ff76 made python 2.x and 3.x compatible. 2009-08-30 19:02:48 +00:00
Guillermo S. Romero
fee715f8a9 Make file directly executable. 2009-08-30 17:34:04 +00:00
Joerg Mueller
257ad93e6d Removing old datatoc C source code; use the python version now! 2009-08-30 15:00:42 +00:00
Joerg Mueller
8794951d9f A python port of dataoc. 2009-08-28 09:38:36 +00:00
Matt Ebb
6aed229cc0 * Updated icon sheet, thanks jendryzch! 2009-07-31 02:16:07 +00:00
Matt Ebb
224ec40e45 * Some nicer icons for the render still/ animation buttons 2009-07-30 13:35:32 +00:00
Campbell Barton
1b14243405 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899
missing commits from peter 20942, 21165, 21170, 21174, 21597
these files still need manual merging

source/blender/makesdna/DNA_sequence_types.h
source/blender/src/sequence.c
source/blender/src/seqeffects.c
source/blender/src/editseq.c
source/blender/include/BSE_sequence.h
2009-07-25 20:59:09 +00:00
Brecht Van Lommel
062b1b88ad 2.5: Various
* Buttons header: made tab buttons bigger, remove view menu,
  replaced by RMB menu in main region.
* Timeline header: tweak button placement and alignment, added
  a play reverse icon.
* Window type chooser menu: removed audio and scripts windows,
  change console and logic icons.
* Node space: disable the channel region until it is used.
2009-07-23 20:40:51 +00:00
Matt Ebb
1ef7293585 Colour Management
- 1st stage: Linear Workflow

This implements automatic linear workflow in Blender's renderer. With the 
new Colour Management option on in the Render buttons, all inputs to the 
renderer and compositor are converted to linear colour space before 
rendering, and gamma corrected afterwards. In essence, this makes all 
manual gamma correction with nodes, etc unnecessary, since it's done 
automatically through the pipeline.

It's all explained much better in the notes/doc here, so please have a look:
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management

And an example of the sort of difference it makes:
http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg

This also enables Colour Management in the default B.blend, and changes the 
default lamp falloff to inverse square, which is more correct, and much 
easier to use now it's all gamma corrected properly.

Next step is to look into profiles/soft proofing for the compositor.

Thanks to brecht for reviewing and fixing some oversights!
2009-07-17 02:43:15 +00:00
Brecht Van Lommel
6c139156cf RNA:
* EditBone wrapped, using manual get/set function, and used
  in the UI code. Makes the RNA wrapping code here more
  complicated, but works.
2009-06-19 14:56:49 +00:00
Ton Roosendaal
895f4e62ca Part one of 2.49a release commit 2009-06-18 18:11:51 +00:00
Brecht Van Lommel
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
Ton Roosendaal
2c5d064dbe 2.5
New preview.blend
2009-06-07 11:12:55 +00:00
Ton Roosendaal
3521789e35 Last pre-2.49 commit part 2: the original file (png btw), and txt and
VERSION update.

Image credits go to Clemens Granjon; http://clems.g.free.fr

And now: release!
2009-05-29 17:52:45 +00:00
Matt Ebb
af324690ee * Small graphical/gui tweaks to constraint and modifier templates 2009-05-27 03:42:51 +00:00
Matt Ebb
5b5d213290 * Updated a whole swag of excellent new icons by jendryzch.
This includes a bunch of new object primitive icons 
which would be great to get into the 'add object' menus, 
they're not there yet. The specific lamp data type icons 
are now used in the outliner though, which is very helpful.
2009-05-23 07:19:31 +00:00
Matt Ebb
08df158672 * More icon updates, thanks to Jendryzch. That's all the modifiers now, I think! 2009-05-05 02:24:58 +00:00
Matt Ebb
387df32933 * Icon updates and fixes
* Made the buttons space listen to and update for new active objects
* Cleaned up the Add Object menu
2009-05-04 07:04:48 +00:00
Matt Ebb
a010139085 * Updated icons from Jendryzch. Thanks! 2009-04-29 02:47:28 +00:00
Martin Poirier
141a229a79 Merge ICON_SNAP_PEEL_OBJECT and corresponding icon in blenderbuttons (need new icon though) 2009-04-20 16:31:46 +00:00
Martin Poirier
c5bc4e4fb1 New icon and button for Peel Object option for volume snapping.
Use snap point to get default embedding depth (for overlapping volumes).
2009-03-17 21:26:09 +00:00
Andrea Weikert
b907b9fd9b 2.5 filebrowser
* added filter buttons to header
* changed large icon for movie files to match small icon
* fixed small stack corruption in interface_draw.c (Matt, check if this is ok)
* moved nice display of file size to storage.c, where string is created.
2009-03-14 13:12:11 +00:00
Andrea Weikert
9d766c35ad 2.5 filebrowser WIP commit
- cleaned up warnings (mostly unneeded variables)
- new icons for filebrowser (large refresh and parent icons missing though)
- fixed error in large icon drawing due to texture coordinates calculated outside subpart of texture.
- removed library loading stuff from filelist
2009-03-11 23:22:07 +00:00
Matt Ebb
a04e5795a0 * test commit, some updated icons 2009-03-09 07:51:33 +00:00
Matt Ebb
35f0de00e4 * Some more icon updates and tweaks, thanks jendrzych! 2009-03-07 08:52:30 +00:00
Brecht Van Lommel
6cc89b9d4e 2.5: Text Editor back.
There was very little structure in this code, using many globals
and duplicated code. Now it should be better structured. Most
things should work, the main parts that are not back yet are the
python plugins and markers. Notes:

* Blenfont is used for drawing the text, nicely anti-aliased.
* A monospace truetype font was added, since that is needed for
  the text editor. It's Bitstream Vera Sans Mono. This is the
  default gnome terminal font, but it doesn't fit entirely well
  with the other font I think, can be changed easily of course.

* Clipboard copy/cut/paste now always uses the system clipboard,
  the code for the own cut buffer was removed.
* The interface buttons should support copy/cut/paste again now
  as well.
* WM_clipboard_text_get/WM_clipboard_text_set were added to the
  windowmanager code.

* Find panel is now a kind of second header, instead of a panel.
  This needs especially a way to start editing the text field
  immediately on open still.

* Operators are independent of the actual space when possible,
  was a bit of puzzling but got it solved nice with notifiers,
  and some lazy init for syntax highlight in the drawing code.
* RNA was created for the text editor space and used for buttons.

* Operators:
    * New, Open, Reload, Save, Save As, Make Internal
    * Run Script, Refresh Pyconstraints
    * Copy, Cut, Paste
    * Convert Whitespace, Uncomment, Comment, Indent, Unindent
    * Line Break, Insert
    * Next Marker, Previous Marker, Clear All Markers, Mark All
    * Select Line, Select All
    * Jump, Move, Move Select, Delete, Toggle Overwrite
	* Scroll, Scroll Bar, Set Cursor, Line Number
    * Find and Replace, Find, Replace, Find Set Selected,
	  Replace Set Selected
    * To 3D Object
    * Resolve Conflict
2009-02-28 23:33:35 +00:00
Matt Ebb
ba59754a1d * More icon updates 2009-02-18 04:36:07 +00:00
Matt Ebb
d262cde5f8 * Some more icon file updates (thanks jendrzych), and associated UI tweaks. 2009-02-10 02:39:19 +00:00
Matt Ebb
de52934331 * Added different icon types to the outliner 'datablocks' view
Brecht, please let me know if I haven't done the right thing with the RNA stuff - I thought it was easier to ask for forgiveness than approval in this case :)

* Added a cute 'RNA' icon
2008-12-31 03:05:08 +00:00
Matt Ebb
fb32420330 2.5 - Reworked the icon system a bit
* After several hours of manual dragging and typing the icon file is now 
enlarged and completely reorganised logically, rather than scattered 
throughout. This should provide a lot more room for growth, and is  a 
lot easier to work with (also allowing more space for toggle buttons 
that require two icon slots next to each other). The icon grid has now 
25 x 24 icons - hopefully this might last us for a couple more years :)

Some of the naming of icon defines is a bit ancient and can be cleaned 
up a bit further. Other devs, if when bringing spaces back, it's 
finding the wrong icon, or missing a define, try and look to see if 
it's already existing in the new icon file, or drop me a note and I'll 
fix it up.

Note: after these changes, older custom blender 2.4 icon 
files won't work and will need to be updated to the new layout.

* Enlarged the icons themselves from 15x16 pixels to 16x16 pixels (icon 
designer request). This is a more standard size, and is easier to fit 
stuff in proportionally.

* Added a bunch more of jendrzych's icons that weren't added previously 
since there wasn't space in the icon file (including a few more 
modifier icons)

* Tweaked the outliner somewhat, so that instead of just showing a 
generic 'object' icon for all objects, it shows 'object type' icons, 
per object type. This makes the outliner a lot more useful for browsing 
at a glance - a huge row of identical 'object' icons doesn't really 
give much useful information. See here:

http://mke3.net/blender/devel/2.5/outliner_obtypes.png
2008-12-28 07:39:23 +00:00
Andrea Weikert
03f9b73216 Bringing back icons:
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system
2008-11-25 19:23:54 +00:00
Ton Roosendaal
d4e2c48faa Part one of the release update commit 2008-10-22 11:48:26 +00:00
Campbell Barton
55dafc125b resaved in the gimp, now loads with libpng 1.2.30 2008-10-14 14:10:49 +00:00
Ton Roosendaal
b7e8df1eff Bugfix: for sunsky preview I added another camera, accidentally changed clip
and lens value for other cameras.
2008-09-22 07:52:08 +00:00
Campbell Barton
d0b3ce3c48 Draw icons in the layer button to show used layers as well as layer of active object, this is a feature from apricot but used button color instead which was confusing. 2008-09-07 16:37:55 +00:00
Ian Thompson
aa4e4da8c3 Text Editor (GSOC 2008)
=======================
Merge of branch soc-2008-quorn to trunk:
Merged 14970:16308 to trunk@16307, updated to HEAD.
Merged 16318

Main features from this branch:
 - Python text plugins
 - Suggestions and documentation elements
 - Improved syntax highlighting
 - Word wrap
 - Additional editing tools
 - Various undo and clipboard fixes
 - File header info and modification checks
2008-09-01 14:04:22 +00:00
Ian Thompson
3bab89cc1c Merge from trunk 16122-16307 2008-08-30 14:32:16 +00:00
Daniel Genrich
fd0072e77c Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
Diego Borghetti
ae3a875ad2 Part one of the 2.47 release commit 2008-08-14 06:33:19 +00:00
Martin Poirier
fd1faa5542 Merge from Apricot Revisions 14897, 14913, 14914, 14915, 14929, 15009, 15046
---------------------------------------------------
Snappy stuff

* Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily) (New icon in the header when snap is turned on)

* Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along.

Snaps correctly to derived mesh (sculpt, modifiers, ...) and duplis. In object and edit mode.

NOTE: The snapping code is now based on faces, so even if you're snapping to vertices or edges, it will not work on meshes without faces. This might change if needed.
2008-06-09 18:41:16 +00:00
Ton Roosendaal
66af413a4c Part one of the 2.46 release commit 2008-05-18 18:05:16 +00:00
Campbell Barton
feb440c2cd added sequencer paths to bpath iterator, This needed to use get/set filename callbacks internally because the sequencer stores dir/file separately.
This means when moving large projects with many images/videos/sounds is possible with 'File, External Data, Find Missing Files'.
- needed so we can put peach animatic, glrenders & testrenders on the dvd.
also datatoc.c - brecht's fixes from apricot.
2008-04-25 16:09:16 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Jean-Luc Peurière
126ab7974d NDOF support added to trunk from ndof branch.
The latter is now obsolete and will be soon 
removed.

Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
2008-03-22 01:39:11 +00:00
Jean-Luc Peurière
8787ad14a2 update to trunk r14104
blenderbuttons is good
and it compiles
2008-03-14 09:59:44 +00:00
Jean-Luc Peurière
a68a7f42b0 resolved conflict state with HEAD r14096
blenderbuttons still bad

not let this compile
2008-03-13 23:54:02 +00:00
Jean-Luc Peurière
526d0bec47 final (??) work on NDOF branch
it is now in a state where it can be safely
merged with trunk.

Note: basic icons were provided but I'm not
an icondesigner and working in a 16x15 grid
is way too small for me, so feel free to 
change them.
2008-03-13 15:40:24 +00:00
Matt Ebb
397ece0008 * Updated the material preview so the 'hair' preview option
has UVs. Previously, it would show all noisy and messed up when
 using a UV texture.
2008-03-10 05:22:18 +00:00
Andrea Weikert
b7cf0ecbf6 == ImageBrowser ==
added icon for 'Toggle Bookmark Area'
disabled the bookmarks for databrowse
allow to add path inside .blend file (could be nice to use as material library for example)
2008-02-17 21:34:56 +00:00
Ton Roosendaal
a4b05a18d9 Fix for planar preview, to make Z=0 everywhere 2008-02-15 18:50:13 +00:00
Joshua Leung
5be2e5aa98 == PoseLib - Overhauled Implementation ==
Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better.

Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active. 

Notes:
* Each Armature Object has an Action which acts as a PoseLib.
* Improved UI presented in buttons panel for this
-- added proper buttons for action assigning
-- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found) 

Like in the 3d-view, use the hotkeys:
* Shift-L to add a local marker 
* Ctrl-Shift-L to rename a local marker
* Alt-L to delete selected local markers

Note: transforms, etc. are not currently available with these markers 

== PoseLib Preview ==
Added a few features here:
* Left/Right-Arrow keys now change the poses too (previous and next respectively)
* Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
2007-12-30 12:08:28 +00:00
Brecht Van Lommel
7da56f4a9b Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Campbell Barton
0ed3e0bb4f made sticky UV editing options more accessible by adding them to a popup in the header.
Changed how the sticky setting is stored in DNA - (as a char rather then 2 flags).
replaced the UV/FACE icon with another needed for the sticky menu.
removed 2 unused icons.

commented the UV transform panel since it only had 2 buttons in it.

depgraph update calls needed to be added to Ctrl+V/E/F menu's because some commands were crashing.
2007-09-22 06:58:40 +00:00
Martin Poirier
1f0b07c37b Version bump to 2.45 and splash screen for stable release 2007-09-10 16:29:31 +00:00
Andrea Weikert
356ab94373 == imagebrowser ==
Initial commit of imagebrowser in trunk.
BIG COMMIT!

Main changes:
* completely reworked imasel space
* creation and storage of the preview images for materials, textures, world and lamp
* thumbnails of images and movie files when browsing in the file system
* loading previews from external .blend when linking or appending
* thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/
* for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still.
* filtering of file types (images, movies, .blend, py,...)
* preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete)

More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser

Places that need special review (and probably fixes):
* BLO_blendhandle_get_previews in readblenentry
* readfile.c: do_version and refactorings of do_library_append
* UI integration

TODO and known issues still:
* Accented characters do not display correctly with international fonts
* Crash was reported when browsing in directory with movie files
* Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome!

Credits:
Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images.

Many thanks to everyone who gave feedback and helped so far!
2007-09-02 17:25:03 +00:00
Joilnen Leite
32c5a5cee9 fixing mute ipo icon 2007-08-19 16:24:52 +00:00
Joshua Leung
4e1fcd42cf Icons Bugfix:
Remove a single annoying 1x16 unwanted pixel column from one of the icons I added earlier today.
2007-07-03 11:53:17 +00:00
Joshua Leung
b6ccafc501 == Action/IPO Mute Icons ==
Added new defines for the icons used to show this, on the request of Matt Ebb. For now, the eye icons have simply been duplicated to the new spaces, but 'more descriptive' icons should be made.
2007-07-03 01:23:30 +00:00
Matt Ebb
5dd1a39288 == Interface ==
Added new icons by 'jendrzych' for sculpt mode and transform snapping. I'll be
doing a lot more on this in the next release cycle, but I'm bringing these icons
over now since they're new features and we don't really have any icons for them
at the present.
2007-01-22 22:26:03 +00:00
Brecht Van Lommel
878d9f9c68 Fix for bug #5680:
Vertex color node worked only if VCol Paint/Light was enabled. Fixed
that, and removed the vertex color node making it part of the geometry
node instead.

Also, preview.blend had black vertex colors for the sphere, so set them
to white like the other primitives.
2007-01-14 15:19:27 +00:00
Martin Poirier
eb3d720bd9 === Transform Snapping ===
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt)
When snap is on, a drop down appears for the target method (closest, median, center)

Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted).

Changed a couple of ugliness on how snap settings are stored.
2007-01-07 19:33:00 +00:00
Kent Mein
7356ede09c I commited a dumb little icon for Sculpt mode since we didn't have anything.
If anyone has anything better feel free to blow this one away.
I was going for a chunk of marble and a chisel if anyone is going wtf?

Kent
2007-01-03 21:12:56 +00:00
Ton Roosendaal
00becf015b Preview.blend: made lightgroup "Override" for all lamps, to allow
lightgroups to be ignored in preview render.
2006-12-08 18:38:37 +00:00
Matt Ebb
a317ef6828 * The raw blenderbuttons image (note, I've updated interface_icons.c to now use the extra space on the right side of this image, since we'd run out of room) 2006-11-20 05:14:37 +00:00
Matt Ebb
39b2fda676 * Added the bfont TTF itself, along with the source of my changes for lighter
file size, and license.
2006-10-12 03:10:14 +00:00
Matt Ebb
2e7aa1dbf5 * Proportional edit mode 'random' falloff
This is another proportional edit falloff that slightly randomises the
influence. It's not strictly random, it's blended with linear falloff so that
it's a bit smoother. The nice thing is that it works with all transforms, axis
locking etc, including the special ones like to sphere, shrink/fatten/etc. It
can be used for all sorts of things like roughening surfaces. I most recently
used it to add a bit of randomness to the folds of some cloth. I
made a short demo video here: http://mke3.net/blender/etc/prop_random-h264.mov

Also included nicer icons for the falloff types.
2006-09-25 05:15:19 +00:00
Ton Roosendaal
de0af9d951 Bugfix #4603
UV coordinates for plane preview (buttons) was rotated 90 degrees.
2006-07-04 20:56:55 +00:00
Ton Roosendaal
e491e73db6 Updated preview, with correct camera end clip 2006-06-20 14:33:08 +00:00
Ton Roosendaal
0ac1cf6b44 New preview blend, without OSA and with entirely closed tiled cube. 2006-06-20 09:32:25 +00:00
Ton Roosendaal
6c79000713 Updated previewblend, texture preview had minor line on left hand 2006-06-16 15:33:14 +00:00
Ton Roosendaal
a31829fe20 Added with binary tag 2006-06-15 13:29:01 +00:00
Ton Roosendaal
e0eb78a3bc Removed preview.blend, as added as ascii 2006-06-15 13:28:23 +00:00
Ton Roosendaal
ff46d6a588 Updated icons image and preview blend 2006-06-15 13:08:50 +00:00
Matt Ebb
67dc5585cb * Added an 'eyedropper' tool in the colour picker. With the colour picker open,
you can click on the 'Sample' button, to sample any colour on the Blender
screen. This is really useful in the compositor, and would probably be good for
sampling footage in any eventual chroma key nodes that may be made, too.

LMB to pick the colour, ESC or RMB to cancel.
2006-06-09 16:01:27 +00:00
Matt Ebb
5b756f7b8a * preview.blend fixes
The preview.blend now shows raytracing/transparency, and also turns on and off
the fake shadow based on the 'shadbuf' setting.

Also included an updated preview.blend file to accomodate this.
2006-06-09 15:55:27 +00:00
Matt Ebb
efca4752d8 * Updated the preview render scene .blend
- Improved lighting and background (also turned off shadows, unnecessary and
a potential slowdown in generating the preview)

- UV unwrapped the sphere and monkey models, so you can actually see something
useful when a texture is mapped to UV

- Added a 'hair' preview option (reused sphere icon will be eventually
forthcoming)
2006-06-07 08:23:35 +00:00
Ton Roosendaal
60bc4c42ac And the preview.blend for texture preview fix 2006-04-01 14:09:23 +00:00
Peter Schlaile
3cdd195e58 Adds for additional buttons for the new sequencer code to distinguish
the display of timeline, output, U/V scatter plot and Luma waveform.
2006-02-05 18:59:16 +00:00
Brecht Van Lommel
469557f625 Updated blenderbuttons (non-sticky now shows icon in the uv editor).
Also have datatoc.c add a new line at the end of the file, seems this
was added directly to blenderbuttons.c to fix a warning before.
2006-02-05 14:21:09 +00:00
Ton Roosendaal
e63dbac5d2 The preview.blend file, which is datatoc'ed in blender/src 2006-01-29 13:11:05 +00:00
Andrea Weikert
5668480c99 small fix for icons to correctly use alpha instead of converting grey background to alpha.
Also checking in cleaned up blenderbuttons from Matt.
2006-01-22 23:27:43 +00:00
Ton Roosendaal
d7be29b376 The new icon file, with the key markers for NLA and Action 2005-10-27 16:57:02 +00:00
Ton Roosendaal
3364b71c76 New icons image 2005-09-08 10:59:36 +00:00
Ton Roosendaal
b20fe83751 New buttons image with syntax color icon 2005-05-13 16:18:01 +00:00
Ton Roosendaal
d0cb554650 Icon image with pause. 2005-05-11 20:11:09 +00:00
Ton Roosendaal
dec1c38332 New buttons image, with fix for slightly offset icons in top row. 2005-05-09 12:59:05 +00:00
Ton Roosendaal
2b0f00d4bd Button image changed for new space type. Had to move some icons away... 2005-05-05 17:20:13 +00:00
Ton Roosendaal
f51b6996d1 Latest button image. Note: this is a png 24 bits 2005-05-03 10:55:03 +00:00
Martin Poirier
312c8d146c Removed casting warnings from transform_manipulator.
PET is now checked as a transform flag during transform. Much cleaner that way for NOPET context (extrude, duplicate)
Added Sphere as a new PET falloff mode (icon and all) and reordered them around in a more logical fashion (IMHO).

Also brought back Subsurf toggle with Shift-O (was supposed to be for PET object mode but that was canned).
2005-04-01 18:39:39 +00:00
Ton Roosendaal
6a6d89b7ae Button image file with transform icons 2005-03-27 18:18:08 +00:00
Ton Roosendaal
eab9fc4c0b Upgraded buttons image 2005-03-09 21:04:09 +00:00
Matt Ebb
18a787f78b New outliner icon 2004-11-14 14:38:56 +00:00
Ton Roosendaal
fcf3dd2930 Latest icon buttons image 2004-11-14 13:50:17 +00:00
Ton Roosendaal
b590b8ecba Updated blenderbuttons image 2004-10-31 21:08:18 +00:00
Ton Roosendaal
8ce5904c5f Updated icons file (png). Has selection mode icons, and grey versions for
outliner.
2004-10-07 15:20:50 +00:00
Alexander Ewering
e9f86f281e Forgot these two :)
Please test :)
2004-07-18 15:58:23 +00:00
Johnny Matthews
700d9c5559 This adds two modes to the 'around' drop down in 3d header
3d Cursor, only Ob Centers
Median Point, only Ob Centers

They prevent rotation/scaling from effecting the scale/rotation of the objects and just effects their position.
This is handy for aligning objects if you constrain to an axis and scale, as well as other neato things :)

Intrr came up with the code and I hacked it into the GUI
2004-07-15 17:42:04 +00:00
Ton Roosendaal
512fc1d594 The blenderbuttons file with EFFECT icon 2004-07-14 15:37:49 +00:00
Brecht Van Lommel
bce1190874 New icons for the sticky / face select state in the UV editor / Image Window.
The png file containing the icons, 'blenderbuttons', was updated to contain
these new icons. It now also contains the icons from the 2.30 ui makeover.
The file had not been updated since then.
2004-04-05 12:42:23 +00:00
Chris Want
4fa246c082 Initial commit of 'release'.
These 2 got files missed because the * wildcard didn't match the
'.' at the beginning of the names (%$&#*!)

Chris
2003-01-01 15:11:07 +00:00
Chris Want
96897d5674 Initial commit of the 'release' directory (splash screen/icon
junkies will be happy to find the datatoc.c program in the
datafiles directory).

Some quick notes:

* 'datafiles' has the version 2.21 splash.jpg and blenderbuttons (e.g., so
no NLA icon). Someone should at least get the 2.25 blenderbuttons from
somewhere and commit them.

* 'text' has obsolete content/license

* I did not include the python scripts as they have copyright
Jan Walter and no license specified.

* I changed to unix line terminators everywhere with the exeption of the
'windows' directory.

Chris
2003-01-01 15:06:10 +00:00