Actually, when you press G/R/S in Draw mode, the transformations can be done, but this is annoying in draw mode and must be captured an cancel.
This patch capture the transformation and cancel it.
Reviewed by @brecht
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.
Differential Revision: https://developer.blender.org/D4370
User counting now happens before init() and after free() methods, so that
the ID users are in a valid state when Python might modify them. ID user
counting was moved into node.c and simplified.
Patch by Miguel with further refactoring by Brecht. Ref D4370.
X3D has been (basically) ported in rBAe8da70ab73d2dd5ff46, and 3DS has
been downgraded to 'community' support, so we can get rid of that ugly
'slience warning' hack.
The billboard particles were only used by Blender Internal. So until it is
supported by Cycles of Eevee there is no reason to keep it in the code and
UI.
Fix T61695 Billboard particles not displaying in Eevee viewport, render
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`.
This commit allows the drawing of the mesh select ids to be done on a 32UI format texture.
This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion.
Differential Revision: https://developer.blender.org/D4350
We already have dedicated outliner visibility operators that not only
take precedent over those ones, but also unhide collections as well.
No change for the end user. That said, since I added the outliner
hide/unhide operators I assumed that newly visible objects are to be
selected. That can change in a separate commit, but it should be done
by changing OUTLINER_OT_unhide_all.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4527
The select option in the operator was never working because we were
trying to select an object considered unselectable (since it was hidden).
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4527
This introduces a new iterator, FOREACH_COLLECTION, that unlike the
FOREACH_SCENE_COLLECTION it iterates over all the Blender file
collections, including the scene master collection, as well the database
ones (bmain).
Reviewers: brecht
Similar to T60623 / rB2894e75121d7.
Issue (when parenting with 'Follow Curve') is that the curves
CU_FOLLOW flag is set on the original, but not the
evaluated curve (yet), leading to misbehaviour in 'ob_parcurve()'.
Setting this on both now.
Reviewers: sergey
Maniphest Tasks: T62601
Differential Revision: https://developer.blender.org/D4524