- projects vertices without clipping code (xs at 3200)
- sets flag in editvert ( eve->f & 2) when it is not visible
general note: that flag is only valid after the calc_meshverts_ext_f2
call. it is a free flag. be aware that selection
is stored in bit 1 (eve->f & 1)
it needs tests... just a simple cube with sides texmapped. and then
import to whatever vrml viewer or importer you have around.
the trick lies in adding textureCoordIndex nodes to file.
Added a function call to creator.c that is needed by exppython, but forgot
to add the function also to the old bpython implementation. Thanks, Hos!
- Addition in Draw.Text and Draw.GetStringWidth (Python Draw methods):
Now script writers can select the font size: normal, small or tiny.
the object.
* Added the GetSelected function. (Same as getSelected).
* Added a start for the Object.py API documentation.
* Some minor bug-fixes to the Object module.
* Added the functionality to get the IPO of the Object.
databrowse didnt work in NLA editor, for a SHIFT+A "add action"
note: the databrowse is a bit out-focus here. the NLA editor is not yet
well integrated with blender standards. For example, there is no awareness
of an 'active' strip in the editor, which makes a bit clumsy code. It needs
some more work... options in the window header etc.
* Moved public declarations in camera and lamp to a new file: bpy_types.h.
* Fixed minor bugs in material, rgbTuple and Lamp + other minor changes.
* Made part of the changes to conform to decided naming conventions.
* Moved the function EXPP_tuple_repr from vector.c to gen_utils.[ch]
* Matrix functionality should work now in Object module.
* Fixed compilation warning about implicit declaration of M_World_Init.
Added the declaration to modules.h
Found by Jonathan Thambidurai
* Fixes a scriptlink problem when a script is run using ALT-p.
Found by Yann Vernier (LoneTech)
* Prints unhandled exceptions. Should fix some memory leaks too.
Fixed by Yann Verniet (LoneTech)
in NUM or NUMSLI buttons. It's the last but one argument...
i really have to put the interface.c API doc back!!! :-)
(get probably killed for the fact that i have it)
these calls were done without anything actually happening, for each
mouse move, and caused quite some slowdown at OSX.
Might help the other platforms as well. Check it by just moving your mouse
around, over window edges, buttons, etc. Especially Radiosity buttons
were horrible slow in a large window
Please be aware that the above calls cause a swapbuffer at OSX!