Commit Graph

14580 Commits

Author SHA1 Message Date
Campbell Barton
483136c8e4 Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building.
writefile.c had usless include.
2008-11-11 14:14:22 +00:00
Campbell Barton
5161c2ee3a attempt to make executing an external command work with python 2.4 & 2.5, it seems that only py 2.6 wanted list args for subprocess.Popen 2008-11-11 08:21:09 +00:00
Campbell Barton
db67426dbf fix for [#17959] NURBS Circle: pie-shaped deformation, sticking to object origin 2008-11-11 05:03:03 +00:00
Campbell Barton
13fe65cf46 removed some warnings 2008-11-11 04:42:15 +00:00
Martin Poirier
8b32ad784b Median center didn't use TD_NOCENTER properly, making it work incorrectly with hinge bones (and with chain rotations). 2008-11-11 03:12:31 +00:00
Campbell Barton
a00e63a542 bicubic_interpolation function was re-calculating a variable it didnt need to - (was calling 32 pow()'s per pixel, now only 8 - approx 3-4x speedup on my system). 2008-11-11 01:13:05 +00:00
Benoit Bolsee
773824bbea VideoTexture: support VideoTexture in blenderplayer 2008-11-10 22:17:40 +00:00
Martin Poirier
3c69864540 Chain rotations for objects and pose bones (for teamto)
This commit adds an exception for rotations (standard rotation and tracball) to still work on children of transformed objects and bones in an expected fashion. That is, you can select a chain of finger bones and rotate to flex them all at once.

Notes:
[1] This could be expended to other transformations if needed.
[2] Center of transformation is determined using the same principle as hinge bones (transformed children aren't taken into account)
2008-11-10 21:23:54 +00:00
Benoit Bolsee
61a83d2fba Add MSVC90 project files - part 3. Extern and Intern projects are merged in projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008. 2008-11-10 21:22:22 +00:00
Benoit Bolsee
c27a8da6dd Add MSVC90 project files - part 2. 2008-11-10 16:09:25 +00:00
Benoit Bolsee
8eec6cecc0 Add MSVC90 project files - part 1. 2008-11-10 15:36:58 +00:00
Campbell Barton
d63f1d6ab9 missing comma made scons arg BF_CXX_LIB_STATIC not work 2008-11-10 13:36:44 +00:00
Ton Roosendaal
8fc7d4640c Bugfix #17965
Most Surface (NURBS) tools in buttons didn't add undo pushes.
2008-11-10 10:05:09 +00:00
Matt Ebb
ac224d0b89 Patch #17971 by Nathan Vegdahl:
Makes colorband GUI display proper color interpolation

(for real this time)
2008-11-10 05:42:07 +00:00
Benoit Bolsee
2de476c88f VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video. 2008-11-09 21:42:30 +00:00
Nathan Letwory
0a8e8c8c9e * add Brecht's small patch to make values to BF_QUICK and BF_QUICKDEBUG function as partial search entries.
- this means you can do BF_QUICK=bf_ and it would build all libs that contain bf_ in their name. This makes
    it easier to use, since you don't have to remember the exact names

* Update documentation to mention scons-local.
2008-11-09 21:00:49 +00:00
Nathan Letwory
d5ae032a60 * typo fix 2008-11-08 13:39:37 +00:00
Nathan Letwory
d1248ff6d8 === BPy API ===
* add two optional arguments to control click step and precision of Number buttons.
2008-11-08 13:38:21 +00:00
Nathan Letwory
fecdd60453 * use msvc proposed names when building on win32 2008-11-08 12:01:55 +00:00
Benoit Bolsee
e3ca8765be VideoTexture: forgot to commit MSVC project file, strange that nobody noticed... 2008-11-07 20:13:07 +00:00
Nathan Letwory
0a825b4d72 * fix typo found by brecht 2008-11-07 19:49:55 +00:00
Campbell Barton
37c1fd2303 [#17958] Windows path fix for image_edit.py script.
Modified to work in linux too,  on my system subprocess.Popen(appstring) only works when appstring is a list.

Blenders __import__ didnt support keywords like pythons causing the subprocess module to fail for me.
added keywords to blenders c/api import to match pythons.
2008-11-07 15:16:30 +00:00
Benoit Bolsee
8b2811d9d5 VideoTexture: VideoTexture.materialID() can now take texture image name.
You can specify a image name (starting with 'IM') instead of a material
name in VideoTexture.materialID() and return the material ID matching
this texture.
The advantage of this method is that is works with blender material
and UV texture. In case of UV texture, it grabs the internal material
corresponding to the faces that are assigned to this texture. In case
of blender material, it grabs the material that has an image texture
matching the name as first texture channel.
In both cases, the texture id used in VideoTexture.Texture() should be 0.

Ex:

matID = VideoTexture.materialID(obj,'IMvideo.png')
GameLogic.video = VideoTexture.Texture(obj, matID, 0)
2008-11-07 10:54:32 +00:00
Benoit Bolsee
5567f3dded VideoTexture: comment was misplaced after previous commit. 2008-11-06 23:52:47 +00:00
Diego Borghetti
7b15e8cd64 Bugfix #17524
The problem is that the audio_fill_seq function try to load the hd file
if the sequence don't have it, but it join the two string (directory path +
file path) without the / (Linux... \ Windows), so the result is a wrong path.

 I change the the strncpy and strncat function for a BLI_join_dirfile (like
the reload_sequence_new_file) and all work fine now.

 Also note that the "them go" that Luca report is (or what happen here) the
ctrl+z function, and now both case work fine here.

(interesting.. date from Feb 05.. 2006 ;)
2008-11-06 18:49:53 +00:00
Benoit Bolsee
87538be426 VideoTexture: fix compile error when FFmpeg is disabled. 2008-11-06 16:01:17 +00:00
Nathan Letwory
f3d1be5638 * While making changes to btools.py and Blender.py, I completely forgot about the name changes.
Here they are.

  Platform managers, double check that the compiler flag options still work.
2008-11-06 00:28:26 +00:00
Nathan Letwory
76320b76ad Change remaining Copy() to Clone() 2008-11-05 23:23:04 +00:00
Benoit Bolsee
ce1625ebc0 VideoTexture: new VideoTexture.ImageFFmpeg to load and reload images.
The FFmpeg library allows to load image files. Although it is possible
to load images using the VideoFFmpeg class, it is not very efficient.
The new class VideoTexture.ImageFFmpeg is dedicated to image management.

Constructor:
-----------
VideoTexture.ImageFFmpeg('image_file_name')
  Opens the file but does not load the texture yet.
  The file name can also be a network address. It can also be a video
  file name; in that case only the first image is loaded.

Methods:
-------
refresh(True)
  Loads the image to texture. 
  You just need to call it once, the file is automatically closed after
  that and calling refresh() again will have no effect.

reload('new_file_name')
  Reloads the image (if new_file_name is omitted) or loads a new image.
  The file is opened but the texture is not updated yet, you need
  to call refresh() once to load the texture.

Attributes:
----------
status
  returns the image status:
    2 : file opened, texture not loaded
    3 : file closed, texture loaded

image
  returns the image data as a string of RGBA pixel

size
  returns the image size [x,y]

scale
  get/set the scale flag. 
  If the scale flag is False, the image is rescale to texture format
  using gluScaleImage() function, slow but good quality.
  If the scale flag is True, the image is rescaled using a fast but
  less accurate algorithm.

flip
  get/set Y-flip flag.
  Set to True by default as FFmpeg always provides the image upside down

filter
  get/set filter(s) on the image.

Example:
2008-11-05 21:53:22 +00:00
Benoit Bolsee
0ade815aff VideoTexture: fixing a crash when loading an image as a video file - yes it works, provided that you don't set repeat and also no need to refresh all the time. 2008-11-05 17:38:31 +00:00
Benoit Bolsee
8916f84622 VideoTexture: Add support for GLSL. FIx small printout bug in Exception printout 2008-11-05 13:22:10 +00:00
Remigiusz Fiedler
3b2a07a866 uniform end-of-line format and set svn:eol-style property to "native" for all scripts 2008-11-05 11:42:34 +00:00
Matt Ebb
633e3e1323 * Updated the 'Consolidate into one image' script to support alpha 2008-11-05 04:48:08 +00:00
Nathan Letwory
f59f5e67a5 * doing some warning cleaning
* accidently left priority tests around.
2008-11-04 23:46:01 +00:00
Nathan Letwory
beea73b110 * enable openjpeg building for win32/msvc
* add support for building redcode on win32/msvc, but disabled for now, as there are linking problems
  - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution
    This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-11-04 23:04:15 +00:00
Nathan Letwory
2d80262759 === SCons ===
* BlenderLib now expects lists for all compiler related flags (release, profile, debug, warn).
  I changed the default config files, but do double-check your user-config files, esp. if you did
  a full copy of an old default platform config
2008-11-04 22:46:43 +00:00
Matt Ebb
a19366f34a * Changed the constant colorband interpolation to work left->right,
rather than right -> left. This is how it works now:

http://mke3.net/blender/etc/constant_ss.png
2008-11-04 22:16:57 +00:00
Nathan Letwory
9196723581 * remove redundant comment 2008-11-04 21:14:54 +00:00
Benoit Bolsee
1886b7bf52 VideoTexture: fix RGB/BGR confusion, make code compatible with big endian CPU, add RGBA source filter. 2008-11-04 12:04:59 +00:00
Benoit Bolsee
6eb3bf53dd VideoTexture: Bug report #17946: add (char*) casting to fix compile error with Python get-set method and module object. 2008-11-04 09:21:27 +00:00
Andre Susano Pinto
ca80578e4e Simple warning fixes 2008-11-04 01:05:44 +00:00
Matt Ebb
1f83dffeb4 Added a new interpolation type for colorbands: Constant
This can be useful for toon shading etc.

Example: http://mke3.net/blender/etc/constant_ss.png
2008-11-04 00:15:27 +00:00
Kent Mein
b7fdf2ab50 Add's GSR's INT64_C fix and removes dos line endings...
Kent
2008-11-03 23:35:41 +00:00
Andre Susano Pinto
ec462b8cea Added Lattice vgroup support to shrinkwrap and simple deform modifier. 2008-11-03 23:17:36 +00:00
Martin Poirier
6cc1466c61 Moving silence_log_ffmpeg to imbuf (it fits better there and fixes the link error in blenderplayer) 2008-11-03 13:33:11 +00:00
Ton Roosendaal
858e2ec776 Bugfix #17921
ALT+select face-loop on mesh with hidden faces ignored the hidden part.
Also caused errors on deleting faces that way.
2008-11-03 13:00:39 +00:00
Benoit Bolsee
17296efd62 VideoTexture: fix compile error with GLint in ImageViewport under osx, part 2 2008-11-02 18:41:24 +00:00
Benoit Bolsee
7d63f5a7fe VideoTexture: fix compile error with GLint in ImageViewport under osx. 2008-11-02 18:31:54 +00:00
Ton Roosendaal
db24487449 Makefile fixes for compiling with new videotexture code.
Also: buttons for logic, controllers, didn't line up correct when 
multiple objects were selected (too little space)
2008-11-02 18:12:45 +00:00
Ton Roosendaal
a775719e23 Bugfix #17942
Python dict error: when trying to access a Bone via a key, and the key
was not found, a wrong error message got printed. Fix provided by
reporter Gregor Riepl. Thanks!
2008-11-02 18:05:11 +00:00