Fixes preview images not showing up in asset-view templates or the in
development asset shelf.
The sliding-window optimization to only load previews that are in view
(or close to it) can't really be used by the asset-list API, since
figuring out what's actually in view is a bit tricky. So we have to
ensure all previews are loaded for now.
This pull request addresses bug https://projects.blender.org/blender/blender/issues/107633
Added logic to avoid creating duplicate Blender shader nodes when
converting USD Preview Surface shaders that are connected to more
than one input.
This change adds a `NodePlacementContext::node_cache` map to record
Blender nodes converted for given USD shaders. The node creation
logic has been updated to query this cache to check if a node was
previously created for a given USD shader, before creating a
new node.
Pull Request: https://projects.blender.org/blender/blender/pulls/107945
Using the topology map gives a constant time lookup, since it has a map
of nodes per type. The collada code used the old function, but had been
ifdef'd for four years, so it's removed here.
Functions were moved as part of f7388e3be5bbdfa21691, which was
unnecessarily noisy. Instead of reverting, move the definitions back
to their original place in node.cc. Also move a few more things to
the blender::bke namespace.
Since a generic snap cursor was implemented (which can be used by Tools and by DragDrop), the Placement Settings are no longer a settings of the "VIEW3D_OT_interactive_add" Operator.
With that implementation, those properties started to be defined in a
static struct, filled in at runtime and accessed in the UI through
workarrounds.
As they are properties initialized at runtime, they are not saved in
the file.
The solution is to move the Placement Settings to `ToolSettings`.
Co-authored-by: Germano Cavalcante <germano.costa@ig.com.br>
Pull Request: https://projects.blender.org/blender/blender/pulls/107951
Node group sockets have user-exposed data types, and sometimes
subtypes for some data types (e.g. Percentage or Angle for floats).
The UI to select these types and subtypes use an operator menu with a
text depending on the current type or subtype.
This button needs to be manually translated since its label is
manually defined.
Additionally, some subtypes need to be extracted from the Property
class's RNA_ENUM_PROPERTY_SUBTYPE_NUMBER_ITEMS, so this commit also
removes Property from the extraction blacklist in
bl_extract_messages.py. This has the side effect that it introduces a
few dozens translations, which are probably not used anywhere.
Pull Request: https://projects.blender.org/blender/blender/pulls/107100
- "Out" meaning "one end of a bone". Same as in 9120c86c3f.
- "Canvas" meaning a painting support for Dynamic Paint.
- "Twist" meaning an action verb, as opposed to an amount.
- "Solid" meaning a textureless, single-color material.
- "Blend mode" meaning material opacity blending, as opposed to color
blending.
- "Pixel Size" meaning "a size measured using pixels as the unit".
- "Light" meaning "not dark", as in "Light Theme".
Ref #43295
The previous two commits introduced new regexes to extract node socket
names and descriptions automatically from the i18n Python module,
including socket labels.
This commit removes the extraction macros from all node files since
they are now redundant.
Pull Request: https://projects.blender.org/blender/blender/pulls/107258
Some node sockets get their names from a "label", instead of the
declaration. These labels are not necessarily the same as the
declaration, so they need to be extracted to the translation files.
They are always in a `node_sock_label()` function. It has two args,
the second of which is the string we want to extract.
The node socket declarations use the `N_()` macro to extract the name
and description of the socket.
This is quite redundant because since the syntax is always the same,
the extraction can be done automatically from the Python translation
module using regexes.
Four new regexes are introduced in bl_i18n_utils.settings:
- one extracts contextless messages from `add_input()` and
`add_output()`, the basic socket declarations with the names;
- one does the same, but for those sockets which declare a context
through `.translation_context()`;
- one extracts descriptions and error messages;
- one extracts geometry nodes field inputs.
In addition to making the code simpler and more legible, this change
extracts a few dozen messages which were not tagged with the proper
macro.
Add modulo function `mod_f_positive(f, n)` that returns a positive result,
regardless of the sign of `f`.
For example, `mod_f_positive(-0.1, 1.0)` returns `0.9`, whereas the
standard `fmodf()` function would return `-0.1`.
This is useful for rewrapping values to a specific interval.
The Quick Fur operator creates a curves object with hair modifiers and
a material.
These modifiers' and material's names can be translated if the user
chose to translate data in the preferences.
Only the modifier names are translated, the node groups are not
because they may be reused instead of appended again.
Pull Request: https://projects.blender.org/blender/blender/pulls/107909
Two new messages are extracted:
- "New" in the context of paint curves. Used for the template_ID to
create a new curve;
- "PaintCurve", the default name of a newly-created paint curve.
Pull Request: https://projects.blender.org/blender/blender/pulls/107888
A few new messages were extracted.
- "Catalog", the default name when creating a new catalog.
- Tooltips related to drag and dropping catalogs in the asset browser.
Some use `fmt::format()` as a possible solution to messages
currently extracted with string concatenation as mentioned in
#92758.
Pull Request: https://projects.blender.org/blender/blender/pulls/107710
Include the term "overwrite" so users of this function are aware
this function will delete the destination file (unlike LIBC rename).
- Add BLI_rename_overwrite (previously called BLI_rename).
- BLI_rename is now a wrapper for rename.
Use BLI_rename when renaming in the file selector.
This change was made to prevent renaming files in the file selector from
deleting the file, see: #12255 & [0]. This check is no longer needed as
file selectors now checks the destination doesn't exist before renaming.
Generally, having low level file handling functions behave differently
between platforms is something to avoid with the potential of leading
to unexpected behavior.
Also unify WIN32/UNIX BLI_rename.
[0]: 41ad6f9d0a5923a5f4607417c607d37a10317ee1
When the `from` file didn't exist, BLI_rename returned success,
the in-line doc-string was incorrect - remove in favor of the header's
doc-string. This error existed since the initial revision.
Note that this was fixed [0] for other systems.
[0]: 622019a085c4a1e4290d588307cd8ab095c70231
Minor corrections including:
* Fast packer wasn't treating locked islands correctly.
* Pointer aliasing.
* Fix and some assumptions that might not be always true.
* Improve variable names.
* Improved comments.
In some languages, the A and B sockets need to be disambiguated
because because they can have different letters depending on context.
In Spanish, A is used for B (Blue -> Azul), while the greek letter
alpha is used for A, to disambiguate Azul / alpha.
Pull Request: https://projects.blender.org/blender/blender/pulls/107706
Many messages were no longer needed since Blender 2.80.
Those messages appeared in the operator search menu and described what
category each operator belonged to. After Blender 2.80, this was
replaced by a place in the UI from where the operator can be called.
Pull Request: https://projects.blender.org/blender/blender/pulls/107700
Some language names were confirmed by native speakers to be
incorrectly spelled (Dutch and Hindi).
Two others were simply capitalized (Vietnamese and Kazakh).
Suspicions remain for other language names, see #105461 for details.
Pull Request: https://projects.blender.org/blender/blender/pulls/107707
This pull request adds a 'root_prim_path' USD export string parameter. If this option is set to a well-formed prim path (e.g., '/World'), a transform primitive with the given path will be added to the stage as the parent of all exported primitives. This will allow transforming the scene by this root node in other applications and is also required for loading the exported scene as a reference in other USDs.
As part of this change, the '_materials' node, which contains all exported materials, is also created under the root prim. This is required so that materials are imported correctly when the USD is referenced in another stage.
Finally, added an export_params_valid() function to verify that the 'root_prim_path' is valid before starting the export job. This function can be extended in the future to perform additional validation of other export parameters.
This update combines work in pull request
https://projects.blender.org/blender/blender/pulls/104506
and an implementation in the 'universal-scene-description' branch.
Co-authored-by: Ashley Ruglys <ashley.ruglys@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/107855
When adding a new simulation zone, the input and output would be
accessed by their name, however the name can be translated if the user
has enabled translation of data.
Instead, get the first socket of type 'GEOMETRY' in the simulation
input and output nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/107819
See: https://projects.blender.org/blender/blender/issues/103343
Changes:
1. Added `BKE_node.hh` file. New file includes old one.
2. Functions moved to new file. Redundant `(void)`, `struct` are removed.
3. All cpp includes replaced from `.h` on `.hh`.
4. Everything in `BKE_node.hh` is on `blender::bke` namespace.
5. All implementation functions moved in namespace.
6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`.
7. `eNodeSizePreset` now is a class, with renamed items.
Pull Request: https://projects.blender.org/blender/blender/pulls/107790
The issue was that in case an ID was only related to its liboverride
hierarchy through a 'to' pointer (e.g. the parent pointer of an object),
it would now be tagged as 'isolated' from its hierarchy, since nothing
in said hierarchy actually points to it. It would then be deleted during
resync process.
This is once again the infamous 'inverted dependency logic of object
parenting' case...
Note that this did not have any consequences on typical liboverride
usages (based on using a hierarchy of collections0, since all objects
would then be referenced by one or more collection.
Reported by @dr.sybren while investigating #102662.
Upgrade to the latest SDK, and enable in daily and release builds where it's
available as an option under Preferences > System.
There are some known limitations, see #104110 and release notes.
Pull Request: https://projects.blender.org/blender/blender/pulls/105538
Ensure the file path G.main->filepath is always absolute and normalized.
- It was possible to call WM_OT_open_mainfile with only a filename,
if this resolved from the CWD, Blender's internal filepath
would not be absolute as expected.
- It was possible to open files on UNIX with an additional forward slash
causing the blend file path it's self to contain a '//' prefix,
this is error prone as running BLI_path_abs(..) multiple times would
add the blend file prefix each time.
- Remove requirement for "filepath" to be an absolute path when saving.
Instead, expand the path - making it absolute, as this constraint
wasn't applied open opening files, prefer making save/open behave
consistently.
- Assert when BLI_path_abs/BLI_path_rel receive a basepath that has
a "//" (relative) prefix itself.