This implements basic color grading modifiers in sequencer, supporting
color balance, RGB curves and HUE corrections.
Implementation is close to object modifiers, some details are there:
http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers
Modifiers supports multi-threaded calculation, masks and instant
parameter changes.
Also added cache for pre-processed image buffers for current frame,
so changing sequence properties does not require rendering of original
sequence (like rendering scene, loading file from disk and so)
Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning
Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation
Patch by Fredrik Hansson, thanks!
Reviewed by self and Mike Erwin.
calculate the distance in 3d between R,G and B, the YCC only takes Cb and Cr
into consideration.
This commit makes COM_DistanceMatteOperation inheritable and expose the calculate distance function
to be re-implemented for the YCC node operation.
Thanks Troy Sobotka for the report over email.
Patch incorporates review suggestions by Jeroen Bakker.
Subsurf on wire edges gave smooth results even if set to simple
subdiv. Added a field to the CCG meshIFC to flag simple subdivision,
then when syncing vertices simply skip moving vertices if in
simple-subdiv mode.
This change affects two places, the level-1 build in sync and the
subdivision up to other levels.
Fixes bug [#32268] Simple Subsurf Modifier gives unexpected results on
edges without faces
projects.blender.org/tracker/index.php?func=detail&aid=32268&group_id=9&atid=498
For now, the notifiers on bone group color setting won't trigger the necessary
color syncing, so it will be necessary to select another bone/object before the
view responds properly.
More specifically, selecting bones didn't update the active F-Curve/Groups. This
meant that when editing drivers, it was often easy to accidentally edit the
drivers for the wrong bone.
than one curve is displayed
The range calculation used to use a fixed 0-1 range whenever it couldn't find
any values for a particular F-Curve. However, this was then taken by the
aggregation calculation to be used as just another value, leading to problems if
only vertices of a very high-value curve are selected to be included.
Modified the range calculation to ensure that suitable vertices were found
before trying to take the range values returned.
- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly.
this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing).
- use rgb_uchar_to_float()
- was changing color and changing glDepthMask even when the object type didnt support wire drawing and no wire would draw.
- was setting the color when no wire would draw.