Commit Graph

53669 Commits

Author SHA1 Message Date
Maarten Gribnau
a64f137a37 Had to add a function (BPY_call_importloader) and a variable (bprogname)
to the stubs to get the player linking with Project Builder under OSX.
Maarten
2002-12-12 22:18:25 +00:00
Simon Clitherow
0c1e935175 And the rest! ;) --aphex 2002-12-12 21:16:46 +00:00
Simon Clitherow
12a587bd58 Modified the intern MSVC project files to make them more
Win9x/ME-friendly.

This shouldn't break the NT/2000/XP builds, but let me know if it does!

--aphex
2002-12-12 21:13:47 +00:00
Simon Clitherow
77a7a8074e Updated the debug target defines. --aphex 2002-12-12 18:42:00 +00:00
Stefan Gartner
87e588d4c9 compile and run source/blender/makesdna/intern/makesdna to (re)create
source/blender/makesdna/intern/dna.c

This should fix the segfault at startup for non-x86 systems (tested on
linux/ppc and linux/x86). I would be glad if someone could check
if it works on other systems as well.

sgefant
2002-12-10 23:55:59 +00:00
Kent Mein
662b586185 Commited Simon Clitherow's mods to BL_src.dsp
Kent
--
mein@cs.umn.edu
2002-12-10 04:38:49 +00:00
Stefan Gartner
2494b7c9cc don't crash when adding a UVsphere (Hos, heli)
sgefant
2002-12-07 20:57:50 +00:00
Kent Mein
cd4a60f536 sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
2002-12-06 19:48:37 +00:00
Kent Mein
fd05cdbaad Ok this should have probably been three seperate things but I figured
some people are getting sick of the email and the comments are small.

editmesh.c I added casts in a couple of places to remove a few warnings.

Then I cleaned up configure.ac a bit specifically the checks for
--with-ssl etc... so they work a little nicer.

I also modified source/Makefile.am to add targets for the player
Still needs some work I'm sure but its a start.

Kent
--
mein@cs.umn.edu
2002-12-03 18:31:50 +00:00
Kent Mein
50ec450e64 Had to make the patch for casting a little more complicated.
m_MotionState->getWorldOrientation((float)worldquat[1],
        (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);

Is now:

#ifdef dDOUBLE
      m_MotionState->getWorldOrientation((float)worldquat[1],
        (float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);
#else
      m_MotionState->getWorldOrientation(worldquat[1],
        worldquat[2],worldquat[3],worldquat[0]);
#endif


Kent
--
mein@cs.umn.edu
2002-12-03 15:52:47 +00:00
Kent Mein
671a355e9f Got rid of unused files in intern/iksolver
(removed them from cvs and from the Makefile.am)

Kent
--
mein@cs.umn.edu
2002-12-03 12:11:07 +00:00
Kent Mein
5b88406c3f I moved source/darwin/blenderpublisher.app to source/darwin/blender.app
or at least tried.
You will probably want to rm -rf source/darwin/blenderpublisher.app

Kent
--
mein@cs.umn.edu
2002-12-03 10:02:40 +00:00
Kent Mein
73aef31b52 I got this patch from sgefant Mostly its just casting floats as floats.
(also adding a couple of include pathes)
changes in Ode*.cpp to get it compile with gcc 2.95.4
to make it compile with ./configure --with-gameengine
                        --enable-gameplayer


Kent
--
mein@cs.umn.edu
2002-12-02 16:30:13 +00:00
Kent Mein
644e4d7c1c I added
#include <stdlib.h>
To fix a problem with a machine not being able to find malloc

Kent
2002-12-02 09:48:10 +00:00
Maarten Gribnau
a670f47461 Added img lib to the include path of the MSVC project file.
Maarten
2002-12-01 23:03:08 +00:00
Maarten Gribnau
790c5cc8c1 Updated MSVC project file with the new frozen files.
Maarten
2002-12-01 23:00:21 +00:00
Maarten Gribnau
3ee75a90d2 These freeze changes give working frozen Python code on Windows.
Maarten
2002-12-01 22:58:29 +00:00
Maarten Gribnau
4950e0e74b wrapped S_ISREG and S_ISDIR with a define to suppress compiler
complaints about redefinitions. These occur now that Python 2.2 is included.
2002-12-01 22:41:22 +00:00
Maarten Gribnau
d48f993c55 Removed non-existing Tools from the Blender module.
This allowed me to get Python working in Blender.
Maarten
2002-12-01 21:24:45 +00:00
Frederick Lee
0bc5f2fa3f Changed "www.blender.nl" to "www.blender.org" for that little display
thingy in the upper right corner.

-Fred <phaethon>
2002-12-01 10:52:01 +00:00
Michel Selten
86ac000694 Reverting to version 1.3 - michel 2002-11-30 15:34:57 +00:00
Michel Selten
0f4b24cc3c added -f option to the rm command. (Clean target) - michel 2002-11-30 15:00:47 +00:00
Frederick Lee
61ab941edb Autotools-specific freeze_ac.py and makemakefile_ac.py. Original makemakefile.py reverted for sake of original build system. Makefile.am modified accordingly. 2002-11-30 05:43:14 +00:00
Maarten Gribnau
07049dda83 Somehow the img directory got lost from the list of include paths
Maarten
2002-11-29 20:51:40 +00:00
Kent Mein
651fa32eaa Bunch of small fixes emailed to me from phaethon
Kent
--
mein@cs.umn.edu
2002-11-29 17:07:58 +00:00
Kent Mein
3fe6959360 I know this is a bugfix but hey its simple :)
More info on it can be found here:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=176

Kent
--
mein@cs.umn.edu
2002-11-27 17:09:40 +00:00
Kent Mein
56743efbcd Fixed some stuipid bugs in the Makefile.am's and
added --with-ode=prefix to configure.ac

Getting closer to building...

Kent
--
mein@cs.umn.edu
2002-11-27 16:25:54 +00:00
Kent Mein
209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
Kent Mein
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
Kent Mein
b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
Kent Mein
3f2f1571e5 added the following to configure.ac
+case "$target" in
+  *sparc* )
+        AC_DEFINE(SUN_OGL_NO_VERTEX_MACROS,1,[Fix for Sun's GL])
+  ;;
+esac
+

Also added the include to the above .c files.
I'm going to add it to everything in source just haven't gotten that far yet.

Kent
2002-11-25 10:13:52 +00:00
Kent Mein
0fbadc8eb7 Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00
Kent Mein
d44f2c6dcc Robert Wenzlaff's fix for AVI_JPEGS.
Kent
--
mein@cs.umn.edu
2002-11-22 15:59:38 +00:00
Kent Mein
1f0fff0dc5 Moved the stuff on autoconfig to doc/autoconfig.txt and added quite a bit
more on the basics of it.  (as well as put a link to it in the README)

Kent
--
mein@cs.umn.edu
2002-11-21 14:20:42 +00:00
Kent Mein
8328f6d5a7 removed our licensing info as requested :)
Kent
--
mein@cs.umn.edu
2002-11-20 14:43:09 +00:00
Kent Mein
a8334b353a Ok I added the following options to configure.ac
--with-ssl=PFX        Path to ssl files
  --with-libjpeg=PFX    Path to libjpeg files
  --with-libpng=PFX     Path to libpng files
  --with-libz=PFX       Path to libz files
  --with-mozilla=PFX    Path to mozilla files
(The mozilla one still needs some work but its a start)

I also cleaned up the blender/intern automake files a little as far as
the python stuff goes, it still isn't doing the correct thing in
intern/python/freeze but its a little closer I think.

Anyone that has ideas on this I'm all ears :)

Kent
--
mein@cs.umn.edu
2002-11-19 18:51:52 +00:00
Kent Mein
8efde305eb --- IK_JacobianSolver.cpp 2002/10/13 16:07:40 1.2
+++ IK_JacobianSolver.cpp       2002/11/19 18:47:33
@@ -134,7 +134,7 @@
        m_svd_w = 0;
        m_svd_v = 0;

-       TNT::SVD(m_svd_u,m_svd_w,m_svd_v);
+       TNT::SVD_a(m_svd_u,m_svd_w,m_svd_v);

        // invert the SVD and compute inverse


Fix for why it wasn't building with configure

Kent
--
mein@cs.umn.edu
2002-11-19 18:48:07 +00:00
Kent Mein
98e307346c Fixed a typo. Had a [ added.
Kent
--
mein@cs.umn.edu
2002-11-19 00:09:54 +00:00
Kent Mein
33d21df15d removed the comments about libtool not working :)
Kent
--
mein@cs.umn.edu
2002-11-15 18:41:50 +00:00
Kent Mein
db37b9810d Ok were getting somewhere here ;)
I'm not an expert at this but I think I'm getting the hang of it quite nicely.
I added autoconf stuff for most of the intern dir.  I move readme.txt to
README and added the following section to it:

*********************************************************************
*********************************************************************
We are in the process of moving things over to automake/autoconf
The old makefiles are still in place and will work.  If you want to
get a working blender skip down to the next section and use this readme as
a guide.

If you want to play with the new autoconf environment you need to do the
following, inside this dir:
./bootstrap
mkdir ../newdir
cd ../newdir
../blender/configure

Take a look at INSTALL for options you can give to configure.
About half of the intern directory is done so you won't get very far.
If you want to work on fixing it you need to edit Makefile.am's and
configure.ac
after editing those files you need to run bootstrap again.

TODO to finish up the intern dir
Square away how ghost works.
(i.e. would be nice if under windows you could choose X11 or normal windows
libs, same with macos.. right now its a cludge and it doesn't do one explicitly
probably involves changing the way configure.ac picks stuff)

Get intern/python figured out.

Add the following to configure.ac
        --with-openssl=dir
        --with-mozilla=dir      (get it so nspr is autodetected here)
        --with-nspr=dir         (incase in different dir)
        --with-jpeg=dir
        --with-png=dir
        --with-zlib=dir

figure out why the heck the libtool that gets created is wrong on my
system (mein@cs.umn.edu) :)


Kent
--
mein@cs.umn.edu
2002-11-15 06:57:59 +00:00
Maarten Gribnau
fdb2036beb Some more clean up in the intern MSVC project files.
Renamed the bmfont project files and updated them.
Maarten
2002-11-14 22:43:55 +00:00
Maarten Gribnau
61d996b801 Added more frozen files to the MSVC project.
Maarten
2002-11-14 16:51:01 +00:00
Maarten Gribnau
c57ca3c86a Changed module name utils to util so that freeze will find the quaternions
etc. there.
Maarten
2002-11-14 16:50:24 +00:00
Maarten Gribnau
a46e70f0e6 Fixed problem with the main intern MSVC project.
Maarten
2002-11-14 08:23:57 +00:00
Kent Mein
05dd7ff3fb Committing LarstiQ's patch for NAN_PYTHON_BINARY and NAN_MXTEXTTOOLS
It worked on my system and no one else has said anything.

Kent
--
mein@cs.umn.edu
2002-11-13 16:09:38 +00:00
Maarten Gribnau
b4c622d4ba bug fix in vrml (inventor) import.
Maarten
2002-11-12 20:12:40 +00:00
Kent Mein
b60b8009e7 Added a link for mozilla downloads.
Kent
--
mein@cs.umn.edu
2002-11-12 15:56:33 +00:00
Kent Mein
716caf4d37 - ALenum alc_error = alcGetError(); // openal_2.14+
+               ALenum alc_error = alcGetError(NULL);   // openal_2.14+


Fix to get it to work with latest version of openal.

Kent
--
mein@cs.umn.edu
2002-11-12 15:26:05 +00:00
Maarten Gribnau
278922d090 Modified the MSVC project files to use the static jpeg library as it used to be.
Maarten
2002-11-11 23:58:52 +00:00
Maarten Gribnau
e0d9272376 Made a dependency so that the MSVC intern project file will actually call the
batch file that freezes the Blender Python code.
I had to add a dummy.cpp file to the freeze directory to make MSVC
understand it should call the batch file in a post build step. If someone else
has a better idea, feel free to change it!
Maarten
2002-11-11 22:48:06 +00:00