Commit Graph

457 Commits

Author SHA1 Message Date
Brecht Van Lommel
469557f625 Updated blenderbuttons (non-sticky now shows icon in the uv editor).
Also have datatoc.c add a new line at the end of the file, seems this
was added directly to blenderbuttons.c to fix a warning before.
2006-02-05 14:21:09 +00:00
Campbell Barton
faff1cf46b Fixed bug where a extra vert was duplicated. - (Thanks Brandedo)
Face indicies spanning over 1 line are now supported (had a freak obj that did this)
Small optimization @% overall speedup.
- Last release before move to Mesh over NMesh.
2006-02-04 03:44:21 +00:00
Campbell Barton
4b05af9ca7 - Face import tested to be about overall 16x speedup over 0.93.
- Material importing speedup.
- Tested with more models.
- Support some corrupt models.
(Bug in Mesh causes segfaults on some files still, kens looking into it)
2006-02-03 06:42:07 +00:00
Stephen Swaney
76ba34768e bugfix: Object.Get() throws ValueError rather than AttributeError. 2006-02-01 15:21:05 +00:00
Campbell Barton
88e0f089be 3ds importer distributed with Blender 2.41 is broken in 2 places so bugfixed and updated...
Version 0.93
- Tested with 400 3ds files from turbosquid, model cd's and net samples.
- Tactfully ignore faces that used the same verts twice.
- Rollback to 0.83 sloppy un-reorganized code, new code broke UV coord loading.
- Converted from NMesh to Mesh. First importer to use Mesh.
- Faster and cleaner new names.
- Use external comprehensive image loader.
- Re intergrated 0.92 and 0.9 changes
- Fixes for 2.41 compat.
- Non textured faces do not use a texture flag.
2006-02-01 10:52:54 +00:00
Campbell Barton
c8ff92d965 Added a function for importers to use, comprehensive image loader takes an imagepath and a file path- and imports the image, if it exists it uses the one alredy loaded or does a realy good job of finding the right image case insensitite if the normal path is not found. looks in all the logical places for the image- If teh image isnt found then a new dummy image is returned.
The nice thing about this is you can request an image and  you know youll get an image back- without doing your own error handeling.
2006-02-01 10:31:49 +00:00
Toni Alatalo
e377e5407f returned a revised result output, style "Copied UV from object Cube to object(s) ['Cube.004', 'Cube.003', 'Cube.002', 'Cube.001']." 2006-01-31 21:01:50 +00:00
Toni Alatalo
30313539dd little sanifying: now copies UV coords from the active object to (other) selected object(s), and rises exceptions for the cases where does not work. documentation to be improved .. and perhaps the API shows RuntimeErrors with messages for the users nicely in popups or something in the phuture. 2006-01-31 20:57:05 +00:00
Toni Alatalo
436d682406 an initial version of a simple UV copy script, gotta decide and implement the UI integration still, is .. eh suboptimal here, but is noted with XXX in comments with suggestions :) .. thanks for theeth and others on Elysiun who made this, and for Unnamed on irc for digging up .. seems that NMesh -> Mesh conversion was not necessary, but might be a nice excercise. 2006-01-31 19:47:52 +00:00
Willian Padovani Germano
48fc07716a Scripts:
Small typo (or so it seems) in bevel center, preventing it from working.
2006-01-29 21:04:30 +00:00
Willian Padovani Germano
4b01aa7aa5 Scripts:
The orange -> HEAD merge reverted some scripts to older versions. This only
affected the ones that already existed before the orange branch.
Minor issue, easy to fix.

All in all, kudos to kaito, Hos and others for all the hard work in
bringing (coding, merging) all these changes to the main branch.
2006-01-29 19:17:53 +00:00
Ton Roosendaal
e63dbac5d2 The preview.blend file, which is datatoc'ed in blender/src 2006-01-29 13:11:05 +00:00
no-author
e8afec9f9a This commit was manufactured by cvs2svn to create branch 'orange'. 2006-01-26 22:47:31 +00:00
Campbell Barton
6dbe25dd9d A little utility script I have been using for a long time but was recently able to improve with 2.41's features.
Edits the current image in an external application, esp usefull when dealing with projects that have lots of images.
Basicaly-- a quck way to have the image in the gimp (using gimp-remote) without rooting around in your project tree.
Added registry variable to save the external application... and some OS context for what app to run- could somebody test on macosx+win32.

How about a python slot in the Image Menu?
2006-01-26 22:47:31 +00:00
Campbell Barton
5e19642c55 Speedup by a factor of about 20% 2006-01-26 15:39:38 +00:00
Campbell Barton
4be671ec70 Bugfix- selection only didnt work & Fixed object name creation not using the real data name.
Added features.
- Triangulate
- Export Object is OBJ objects
- Objects as Groups
- Group by Materials

- Updated blender website from www.blender.org to www.blender3d.org and write blender version number too.
2006-01-22 23:32:46 +00:00
Andrea Weikert
5668480c99 small fix for icons to correctly use alpha instead of converting grey background to alpha.
Also checking in cleaned up blenderbuttons from Matt.
2006-01-22 23:27:43 +00:00
Ton Roosendaal
6293e3e5aa And the 2nd commit for release codes.
Still todo: splash!
2006-01-22 22:48:07 +00:00
Campbell Barton
9baa7264ca Increased some of the defaults- very small brush sizes could make verts NAN location. 2006-01-22 21:41:06 +00:00
Tom Musgrove
067c6717c5 ==scripts==
updated svg import - it is better than the last version, and apparently works perfect on linux - but some issues on windows? work done by jms
2006-01-22 21:15:23 +00:00
Chris Want
9b84a17321 Fixing the VRML ImageTexture for the pending release, so that the image
file name gets written instead of the blend file name.
2006-01-22 17:33:26 +00:00
Tom Musgrove
cd1ad7f84e ==python scripts==
DirectX exporter now supports animation again.  Thanks Ben Omari for the update - there is a bug in armatures (not python?) that can leave the bones looking crazy after export - tab tab to make it return to correct
2006-01-22 16:38:46 +00:00
Campbell Barton
5adb010101 Bugfix with adaptive geometry- was over subdividing some edges.
Made sure all data is unselected before endering brush mode.
Also made adaptive geometry off be default.
2006-01-21 12:33:58 +00:00
Campbell Barton
eb553b39d0 Some minor changes & updates to keep in sync with my own version. 2006-01-20 06:05:28 +00:00
Campbell Barton
ce2b967d87 removing file with old name, 2006-01-20 04:41:55 +00:00
Campbell Barton
172e4760c8 was collapsing edges, even when adptive geometry was disabled. 2006-01-20 02:45:02 +00:00
Campbell Barton
d2478eaf7e Updated batch object renamer.
- Now  uses PupBlock where possible
- Uses Mesh for changing mesh names (saves us a full NMesh update)
- Fixed a bug renaming objects from their data - with emprys.
2006-01-20 02:40:05 +00:00
Campbell Barton
78cbd04d12 renaming python script... 2006-01-20 02:37:00 +00:00
Campbell Barton
9ea630196c Fixed up naming new objects/meshes when that name alredy existed - faster and better new names. 2006-01-18 22:57:55 +00:00
Willian Padovani Germano
4100794153 ==python scripts==
Updated bvh to armatures script by Jean-Baptiste Perin (thanks).
2006-01-18 02:20:48 +00:00
Campbell Barton
c4a155cf39 fixed seam tearing with edge collapsing, should be last commit ;) 2006-01-18 00:22:22 +00:00
Campbell Barton
1395d7166c Added Mesh menu access for b-brush sculpter. 2006-01-18 00:14:33 +00:00
Campbell Barton
24b5e21c65 Moved script. Minor updates to subdivision and adaptive meshes. 2006-01-17 23:50:06 +00:00
Campbell Barton
f90b7a6906 moving to bpydata because it cant be accessed from the menus 2006-01-17 23:47:45 +00:00
Campbell Barton
9f47286673 Changed the URL to be the Image filename sans path, not the image name.
Sped up intentation writing a bit..
Many more changes need to be applied here...
2006-01-17 22:13:25 +00:00
Tom Musgrove
3ebf0c9600 ==python scripts==
slight updates and cleanups to vrml97 and x3d exporter,  the ability to do gzip compression has been added.  The redundant vrml exporter has been removed.  Thanks Bart
2006-01-17 21:04:12 +00:00
Tom Musgrove
c34dd4d5f2 ==python api==
tex2uvbaker and hotkeys update by jms
2006-01-17 11:34:33 +00:00
Campbell Barton
5494927714 Speed up for edge list's
Remove doubles on mouseup to minimizie editMode cycling.
2006-01-17 11:05:45 +00:00
Campbell Barton
9b2640aa93 Added edge collapsing when adaptive geometry enabled. 2006-01-17 09:58:24 +00:00
Campbell Barton
0ea84e4a07 Fixed a problem with non mesh objects
Stopped seams from tearing away with xclip enabled.
2006-01-17 06:14:52 +00:00
Tom Musgrove
4734a2db7e ==python scripts==
updated version of bevel center by Loic Berthe
2006-01-16 21:42:53 +00:00
Campbell Barton
2c9a4eb6ef Fix for useing with modifiers, dosent check for subsurf flag when copying vgroups.
Leaves all new objects selected.
Faster and cleaner operation- naming etc.
2006-01-16 21:28:09 +00:00
Campbell Barton
9cbf04ca9a Added user interface to OBJ import.
With options.
	('Material (*.mtl)', IMPORT_MTL, 'Imports material settings and images from the obj\'s .mtl file'),\
	('All *.obj\'s in dir', IMPORT_DIR, 'Import all obj files in this dir (avoid overlapping data with "Create scene")'),\
	('Create scene', IMPORT_NEW_SCENE, 'Imports each obj into its own scene, named from the file'),\
	'Geometry...',\
	('Edges', IMPORT_EDGES, 'Import faces with 2 verts as in edge'),\
	('Smooths all faces', IMPORT_SMOOTH_ALL, 'Smooth all faces even if they are not in a smoothing group'),\
2006-01-16 06:33:55 +00:00
Campbell Barton
cc183db483 Hopefully clear up the last of the obj import bugs.
* 8% speedup by using list comprehension.
* Slightly better smoothing group import.
* Handles bug in python that puts spaces before every line with '\r\n' line endings.
2006-01-16 05:28:34 +00:00
Willian Padovani Germano
bb9cadbb77 BPython:
- minor: added missing theme options (bone_solid, bone_pose, strip,
strip_select) to Blender.Window.Theme and also updated accordingly
(version info) the script that saves themes as scripts and the module's
doc.
2006-01-16 03:51:32 +00:00
Tom Musgrove
9137d364df ==python scripts==
slight bug fix update to ply importer by Bruce Merry
2006-01-15 20:05:28 +00:00
Campbell Barton
afb0f2ff24 In fixing for negative indicies I broke positive indicies. Fixed. not helped by the fact the files I had for testing were 32 and 70 meg..
ALso modified the MTL loader for Object.Get's new ValueError.
- Should be good for release now.
2006-01-15 17:56:40 +00:00
Campbell Barton
c5fd40f0bf Mesh sculpting event handeler script,
see http://www.elysiun.com/forum/viewtopic.php?t=56101 for details,
2006-01-15 14:44:09 +00:00
Campbell Barton
1752c03441 Fixed bug in importing OBJ files with negative indicies (UV and VERTS, normals are ignored)
Have alredy tested 100's of obj files and cant believe this is the first I have found with negative coords.
May fix the UI before 2.41, Importing a whole dir isnt very user friendly. and may want to support sequence import.
- Cam
2006-01-13 15:26:15 +00:00
Tom Musgrove
9b597819d6 ==python scripts==
added xfig exporter by Dino Ghilardi

ply import and export in previous commit were by Bruce Merry
2006-01-13 00:24:23 +00:00
Tom Musgrove
b367da593b ==python scripts==
added ply import and export, extensively tested on files from

http://www.cs.virginia.edu/~gfx/Courses/2001/Advanced.spring.01/plymodels/

they give correct results for both import and export, however they could use some speed optimization for large mesh
2006-01-12 21:33:42 +00:00
Campbell Barton
5dba8e798a Renamed clean_mesh.py to mesh_cleanup.py
Rewrote to use Kens Mesh module, much faster, cleaner and nicer UI. - Another use for PupBlock.
2006-01-12 12:39:14 +00:00
Campbell Barton
007b3b897a Added tri2quad script finds all possible quads to be made from selected triangle pairs, then joins the best first until the error limit is reached.
Just Updated and faster 8.5sec to 0.6sec for 2k triangles in my test.
Also my fav new function PupBlock for the UI input!
2006-01-12 05:28:47 +00:00
Campbell Barton
d498ae5104 Fixed a bug in boxpack that archimap not to clear data between uses, and become progressivly slower.
Updated Archimap to set UV's aslists (dont need to convert to tuples anymore)
2006-01-12 03:34:37 +00:00
Campbell Barton
8c205be66f Fixed a silly bug when copying images. 2006-01-11 10:12:03 +00:00
Campbell Barton
664f6026d5 update to obj export:
Added options.
	pup_block = [\
	('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\
	('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection.'),\
	('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\
	('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),\
	('Materials', EXPORT_MTL, 'Write a seperate MTL file with the OBJ.'),\
	('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'),\
	('Animation', EXPORT_ANIMATION, 'Each frame as a seperate OBJ file.'),\
	('Copy Images', EXPORT_COPY_IMAGES, 'Copy image files to the export directory, never everwrite.'),\
	]

Obj import was updated to import edges (2 vert faces), will update some more later.
2006-01-11 09:47:17 +00:00
Ton Roosendaal
e7285229b8 Tuesday merger of bf-blender into orange branch. 2006-01-10 22:10:14 +00:00
Campbell Barton
185c6bb49c removed slow list handeling
faster vert comparisons
replaced spaces for tabs
removed unneeded getData() calls
general cleanup.
2006-01-10 17:40:50 +00:00
Campbell Barton
41a06c1ab5 Added openflight import/export- Blight v1.2 2006-01-10 13:42:20 +00:00
Campbell Barton
5b218a7651 * Added PupBlock for user options.
* Improved context, unwraps active object if not selected and makes sure it only unwraps a mesh once even if 2+ instances are selected.
* Added Option to stretch to bounds
* Added option to have a margin, thanks to letterrip
* Fixed bug whe nassigning UV's to zero area faces.
2006-01-09 03:43:48 +00:00
Ton Roosendaal
072c32bcea New plus/minus icons 2006-01-08 11:50:52 +00:00
Ton Roosendaal
6e4146f1e6 New icon image 2005-12-28 16:02:52 +00:00
Chris Want
e8f7ff2ffb Copy release/text/*.pdf into release tarball 2005-12-22 05:58:30 +00:00
Ton Roosendaal
a0d71f9534 Part 2 of commits for release, the release target name/version 2005-12-20 14:21:18 +00:00
Ton Roosendaal
c1a2851c0d Sync of blenderbuttons for orange and bf-blender, including Joilnens new
'sort by extension' icon.
2005-12-19 18:41:52 +00:00
Willian Padovani Germano
ad579abf00 Scripts:
Final (?) updates for 2.40 :) :

- Bob Holcomb sent a better version of his 3ds importer
- Added doc info to bvh2arm: links to doc and mocap tute from author
Jean-Baptiste Perin
- Alessandro Pirovano improved the Lightwave importer.
- Mikael Lagre updated the collada scripts (fixed a bug with camera
lens value)
- Adam Saltsman improved the wings importer (ongoing work with
his pal Toastie).
- Anthony D'Agostino GPL'd his scripts (used Blender's BAL
license previously)

Thanks to all script authors for their work, interest and kindness.
Again, Tom (LetterRip) has played an important part in this, thanks and
welcome :).
2005-12-19 17:21:55 +00:00
Campbell Barton
4a027d8124 Updated for new Mathutils (should be faster)
uses Mesh rather then NMesh
uses expernal box packer
uv coords are not stretched anynore.
2005-12-18 21:41:50 +00:00
Campbell Barton
c9de5c5b05 Seperated out archimaps generic 2d boxpacking function.
For anyone who is interested in boxpacking the logic isnt
that complex and lscm could benifit from using it.

Archimap will use this rather then having the boxpacker inline.
2005-12-18 21:35:31 +00:00
Joilnen Leite
41fbd282d9 added new ICON_SORTBYEXT
.
2005-12-18 20:24:19 +00:00
Ton Roosendaal
6f158b6f9b The png image for icons itself. 2005-12-18 13:27:47 +00:00
Willian Padovani Germano
9d55687d30 Scripts:
- A Vanpoucke (xand) updated Axis Orientation Copy.

- Additions:
  - Campbell Barton contributed the Archimap UV Unwrapper.
  - Mikael Lagre contributed Collada importer and exporter (ongoing
work, no support for animation yet).

Thanks to them!
2005-12-18 01:29:15 +00:00
Campbell Barton
f5121b2496 BVH Export updated for 2.4x, also small updates in many areas. 2005-12-15 23:18:48 +00:00
Willian Padovani Germano
d3f964084d Scripts:
- Mirror bone weights contributed by Thomas Oppl.
- Softimage XSI exporter contributed by Elira (with updates by Mal
Duffin).

Again, thanks to the authors mentioned. And to Tom (LetterRip) for
contacting the authors and making suggestions about scripts we should
include.
2005-12-15 20:12:00 +00:00
Willian Padovani Germano
e1ba10d12e Scripts:
- Jean-Baptiste Perin updated his bvh to armatures script to use the new
armature module.
- Johnny Matthews (guitargeek) contributed "Shape Widget Wizard". (Moved
it to the Animation menu in Scripts win)
- Benoit Foucque (dienben) contributed "Blender Lip Synchro".

Thanks to the three authors!
2005-12-15 18:12:49 +00:00
Willian Padovani Germano
b662fcb694 Scripts:
- added import and export scripts for 3ds and md2 (Quake 2) models
contributed by author Bob Holcomb. Thanks!
- updated ac3d importer to be more forgiving and exporter to get rid of
deprecated call.

More additions and possibly fixes to come.

Note: we're forming a group to take care of importers and exporters and
improve the situation as a whole in Blender. Discussions should happen
at the bf-scripts-dev mailing list:
http://projects.blender.org/mailman/listinfo/bf-scripts-dev

Thanks Tom Musgrove (LetterRip) for helping a lot with scripts.
2005-12-15 01:42:45 +00:00
Campbell Barton
e61ebefd90 Added GPL licence header. possibly some other new stuff, not sure how old the CVS console script was. 2005-12-06 04:30:23 +00:00
Campbell Barton
9497b6dfb6 Updated bvh importer. tested on over 100 bvh files.
* Modified to use Mathutils for matrix math,
* Fixed possible joint naming bug,
* Imports BVH's with bad EOF gracefully
* Fixed duplicate joint names, make them unique
* Use \r as well as \n for newlines
* Added suppot for nodes with 0 motion channels
* Rotation IPOs never cross more then 180d
   fixes sub frame tweening and time scaling
* 5x overall speedup.
2005-12-06 03:53:35 +00:00
Kent Mein
34049def4e Modified the logic under linux.
My 64bit box fell through and didn't do anything
because it didn't match a CPU type, so changed the logic so there is a default.

Kent
2005-12-05 21:32:55 +00:00
Stephen Swaney
82956daab9 spellcheck scripts in response to IRC whining.
vertexes => vertices
2005-11-27 16:46:58 +00:00
Martin Poirier
eb8012d1a1 UV_Export rounding error fixed by Macouno (from elysiun).
Also standardized some indenting and export to black lines instead of red.
2005-11-26 15:25:21 +00:00
Willian Padovani Germano
a5aacefbfc Scripts: Jean-Michel updated his rvk1 to rvk2 script (thanks); small fix in BPyRegistry module to remove empty config keys instead of causing an error 2005-11-04 16:30:38 +00:00
Simon Clitherow
4cf3c94958 updated scons win32 installer script - uninstalling gives option to keep or remove
.blender/scripts folder.
2005-11-01 21:11:55 +00:00
Willian Padovani Germano
2cf66f90c5 Jean-Michel Soler's updated tex2uvbaker script (thanks), previous one was broken. 2005-11-01 19:50:45 +00:00
Simon Clitherow
0d734795db A few leftover py2.3 -> py2.4 changes:
- updated python24.zip to include all required module dependancies.
- updated zlib.pyd to py24 zlib.pyd - now it opens the zip file (thanks ianwill!)
- removed whrandom module from basic_modules (deprecated in py24)
2005-10-30 19:19:38 +00:00
Ton Roosendaal
d7be29b376 The new icon file, with the key markers for NLA and Action 2005-10-27 16:57:02 +00:00
Willian Padovani Germano
5c31e9f2b5 Scripts updated:
- Discombobulator by Evan R and DirectX8 Exporter by Ben Omari.

BPython:
- Crashed Blender while testing discombobulator: obj.setMaterials() was not checking if the passed obj had valid obj->data. If the object had been created and not linked yet to a mesh, a crash would happen when trying to sync ob and me material lists. Now an error is returned. Also made obj.setMaterials accept an empty list, since obj.getMaterials can return that.

Thanks to the script authors for the updated versions and special thanks to Tom (LetterRip) for collecting info about updated and new scripts, sending me updates I had missed, etc.
2005-10-11 19:05:56 +00:00
Ton Roosendaal
bcbaffc8c2 Look, in one commit!
- test build alpha splash
- version update to 239 in code
- release names are 2.40-alpha1

Note about release names; this is really an alpha still, not a release
candidate, so cannot call it 2.40-pre either.
Naming conventions is a discussion still... hope this works as a compromise
for now.
2005-10-11 14:04:57 +00:00
Willian Padovani Germano
b970eadedf Scripts:
- updating some bundled scripts, thanks to authors Jean-Michel Soler, Campbell Barton and Anthony D'Agostino.

BPython:
- removing wrong fix from BGL.c's glDrawPixels.

note: applied guitargeek's setName patch to Blender.Key, but saw that he updated it with more functionality and assigned to stivs, so I won't commit this old version.
2005-10-11 02:32:58 +00:00
Ton Roosendaal
3364b71c76 New icons image 2005-09-08 10:59:36 +00:00
Willian Padovani Germano
f6ff9ec608 Scripts updated:
- Jean-Michel Soler: 1) paths import -- ai module; 2) tex2uvbaker;
- Campbell Barton: obj exporter.

BPython:
- Campbell also provided a patch (+docs) to add shader data access to Blender.Material.

Again, thanks guys and sorry for the long delay.
2005-08-01 03:06:24 +00:00
Willian Padovani Germano
399f670ac7 Scripts updated:
- Jean-Michel Soler: paths import -- ai and svg modules;
- Jean-Baptiste PERIN: bvh to armatures (note: should not work until we re-wrap armatures in bpython);
- Campbell Barton: obj importer.

Thanks guys, excuse me the delay.

- tiny doc update.
2005-07-11 02:41:08 +00:00
Kent Mein
12d10f45ea Bug reported by Jean-Baptiste.
(Inexed 0 0 0 instead of 0 1 2

I also removed dos linebreaks.

Kent
2005-06-27 15:57:09 +00:00
Ton Roosendaal
cbc37934a8 Updated version for makefile 'make release' and splash 2005-06-13 20:55:24 +00:00
Willian Padovani Germano
de567cd0cc Scripts:
- Campbell Barton updated his obj exporter and skin (bridge/skin/loft) scripts.  Thanks.
2005-06-13 17:21:30 +00:00
Willian Padovani Germano
e5b527c629 Scripts:
- Jean-Michel Soler updated his paths importer (svg part) -- ongoing work related to this bug report by intrr:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2674&group_id=9

- small doc update in paths import about some imported curves needing "enter edit mode, select all points, toggle cyclic (press 'c')" to show up correctly;

- old vrml 2 exporter's menu name and tooltip updated to clarify that it is the old version, soon to be removed (in favor of the already included vrml 97 update by Bart).  Also prints a msg about it to the console when used.

Thanks all.
2005-06-12 23:40:46 +00:00
Willian Padovani Germano
3d4438dcd7 Scripts:
- Campbell Barton updated his Wavefront obj importer;
- Jean-Michel Soler updated his paths import (eps part).

BPython bug fixes:

- oldie found by Ken Hughes: reference count of two pyobjects not being decremented in slider callback (Draw.c):
http://projects.blender.org/tracker/index.php?func=detail&aid=2727&group_id=9&atid=127

- Gergely Erdelyi found that setText() in Text3d module was not updating str length var, leading to mem corruption and provided a patch:
http://projects.blender.org/tracker/?func=detail&aid=2713&group_id=9&atid=127

- doc updates (suggested by Campbell)

Thanks guys.
2005-06-12 05:54:15 +00:00
Willian Padovani Germano
6cec51b259 BPython bug fixes:
- #2646 reported by Campbell: Python/Fileselector (moving from fileselector called by script to another space caused script to hang around open but not accessible)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2646&group_id=9

- #2676 reported by Wim Van Hoydonck: 2.37 python scripts gui: event 8 ignored (thanks Ton for discussing / pointing what to do, Ken Hughes for also working on a fix)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2676&group_id=9

- gui-less scripts with calls to progress bar inside fileselector callbacks didn't return to the previous space on exit (staying on Scripts win), requiring an event to do so (mouse movement, for example).  Quick fix for now, will rework a little after 2.37a for a better alternative, not needing to move to the Scripts win at all.

- added syntax colors access to Window.Theme module.

Scripts:

- updates by Jean-Michel Soler: svg2obj (svg paths import), tex2uvbaker, fixfromarmature;
- updates by Campbell Barton: obj import / export, console;
- tiny: converted vrml97 export to unix line endings;
- updates in ac3d exporter, help browser, save theme.

Thanks all mentioned above.
2005-06-11 05:30:14 +00:00
Nathan Letwory
ac16f0092c scons wininst includes now plugins\include in the installer 2005-06-10 08:43:59 +00:00
Kent Mein
af890a6270 Bart updated his scripts...
Fixes:
- naming of Transform instead of Shape node
        X3D exporter: line 431 and 432
        VRML exporter: line 430 and 433
- wrong import of modules in the X3D exporter
        line 72
2005-06-06 19:00:02 +00:00
Willian Padovani Germano
4b99e61cf2 No "release ahoy" yet, so it's probably still ok for these last minute updates (excuse me anyway):
Script bug fixes:
- Paths import: SVG update sent by author Jean-Michel Soler;
- Wavefront OBJ import / export updates sent by author Campbell Barton.
2005-05-30 02:26:40 +00:00
Ton Roosendaal
df89dbfbab Version codes for release building + splash.jpg 2005-05-29 19:14:21 +00:00
Willian Padovani Germano
b7be4525bd Scripts: updated Bart's (thanks) vrml97 and x3d exporters, adding also doc link to the script's web page and commenting out two uneeded prints in each script. 2005-05-22 18:50:46 +00:00
Willian Padovani Germano
8f080e024f BPython: bug fixes / patches from trackers
(excuse me for not committing earlier)

Patches by Ken Hughes (thanks for all bug fixes!):

1) Setting a scene's MapOld and MapNew values in python does nothing:
bug #2566 submitted by Dominic Agoro-Ombaka (dmao):
https://projects.blender.org/tracker/?func=detail&aid=2566&group_id=9&atid=125
patch #2571:
https://projects.blender.org/tracker/index.php?func=detail&aid=2571&group_id=9&atid=127

2) Calling the file selector after setting the progress bar crashes Blender:
bug #2418 submitted by Alessandro Garosi (brandano):
https://projects.blender.org/tracker/?func=detail&aid=2418&group_id=9&atid=125
patch #2568:
https://projects.blender.org/tracker/index.php?func=detail&aid=2568&group_id=9&atid=127

3) Menus always generate same event when canceled:
bug #2429 submitted by Campbell Barton:
https://projects.blender.org/tracker/?func=detail&aid=2429&group_id=9&atid=125
patch #2579:
https://projects.blender.org/tracker/?func=detail&aid=2579&group_id=9&atid=127

4) Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender:
bug #2211 reported by German Alonso Tamayo (servivo):
https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125
patch #2580
#https://projects.blender.org/tracker/index.php?func=detail&aid=2580&group_id=9&atid=127

About bug #2033, I'm still looking at it, committing a small fix now.

=====

Patches by Campbell Barton (thanks!):

#2482: BGL pydocs fix broken links
https://projects.blender.org/tracker/index.php?func=detail&aid=2482&group_id=9&atid=127

#2426: Large text in Draw.Text and Draw.GetStreingWidth
https://projects.blender.org/tracker/index.php?func=detail&aid=2462&group_id=9&atid=127

#2521: scene.getActiveObject()
https://projects.blender.org/tracker/index.php?func=detail&aid=2521&group_id=9&atid=127

#2523: NMesh.GetNames()
https://projects.blender.org/tracker/index.php?func=detail&aid=2523&group_id=9&atid=127

- docs also updated
2005-05-20 05:14:03 +00:00
Willian Padovani Germano
7753547b70 No cvs freeze msg yet, so thought I could go with a last minute new script:
Scripts:
- license info for camera changer (thanks Tom for pointing), made it GPL since it's stricter and so can be "downgraded" w/o problems, but emailed the author to confirm and if necessary will fix before release.

- adding Discombobulator by Evan J. Rosky (in Mesh menu):
http://evan.nerdsofparadise.com/programs/discombobulator/index.html

This is a fun script to play with, giving quite interesting results.  It's good for that "high-tech" look in buildings, spaceships and walls.  Thanks Evan for contributing it.  GUI should have further updates in the future, like an added "horizontal" layout.  (Note: ignore mention in its online docs of a problem with edit mode, the script was fixed.)
2005-05-17 19:56:29 +00:00
Willian Padovani Germano
859959b49c BPython:
- fixing bug reported by Paolo Colombo: space handler slinks set for a 3d view were not set when the area got maximized;
- Blender.Object: added object.isSB() method to know if an object is a soft body (has ob->soft != NULL).  Used in fixfromarmature.py.

Scripts:
- updates: batch_name_edit (Campbell), fixfromarmature (JMS);
- additions:
   X3D exporter by Bart;
   Envelope Suite by Jonas Petersen;
   BVH 2 Armature by Jean-Baptiste Perin;
   Camera Changer by Regis Montoya (3R);
   Interactive Console by Campbell (ideasman).
- tiny updates in other scripts.
2005-05-17 07:17:52 +00:00
Ton Roosendaal
b20fe83751 New buttons image with syntax color icon 2005-05-13 16:18:01 +00:00
Ton Roosendaal
d0cb554650 Icon image with pause. 2005-05-11 20:11:09 +00:00
Ton Roosendaal
dec1c38332 New buttons image, with fix for slightly offset icons in top row. 2005-05-09 12:59:05 +00:00
Ton Roosendaal
2b0f00d4bd Button image changed for new space type. Had to move some icons away... 2005-05-05 17:20:13 +00:00
Ton Roosendaal
f51b6996d1 Latest button image. Note: this is a png 24 bits 2005-05-03 10:55:03 +00:00
Willian Padovani Germano
589ce4a005 BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
2005-04-21 19:44:52 +00:00
Willian Padovani Germano
fa5d910f93 Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/
It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong.  Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it.

For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler).  Since it's just python and I have a little more time now, I can help scons managers if they still need.

Thanks Campbell Barton for reporting.
2005-04-16 18:25:42 +00:00
Willian Padovani Germano
e7469acd16 Scripts: missed removing this one (was updated by jms and renamed to unweld.py simply) 2005-04-16 05:42:52 +00:00
Willian Padovani Germano
d65fc84a68 Note: this commit includes new functionality to save and restore scripts configure options. This is ongoing work, scripts still have to be updated to use this feature and more tests are needed, though many have been performed. The new Scripts Config Editor script is the main part of this. If anyone wants to check it, only the AC3D importer and exporter have already been updated to use it: simply open them (you can then cancel with ESC) to have the data created, then try the config editor.
Scripts:
- Thanks Jean-Michel Soler (jms) for updated versions of dispaint, fixfromarmature and unweld (also renamed to remove version part).
- Thanks Bart for the upgraded VRML exporter (great doc webpage!).  It is available as VRML 97 and the original VRML 2 is for now still there, to help users testing the new version.  For the next release the old one should be removed, of course.
- New script: Scripts Config Editor (Scripts win -> Scripts -> System).  Scripts with config options (simple data that is to be set according to user needs or preferences) can use this facility instead of providing a gui and writing config files to disk themselves.
- Added new menu: System, available in the Scripts win.
- Updated sys_info.py, help_browse.py and the AC3D importer and exporter.
- Removed use of the Scrollbar and added arrow keys and mouse wheel support instead in Daniel Dunbar's old doc_browser.py. The scrollbar events handling doesn't exist, Ton suggested removing the scrollbar from the API months ago.  For now its ref doc is gone and no bundled script uses it, until we get time to implement it properly.
- Added module BPyRegistry.py with functions to handle reading / writing config files automatically to the scripts/bpydata/config dir.
- Removing dir release/bpydata and its contents (moved earlier to release/scripts/bpydata/)
- Bug #2379: made small changes to bevel_center's ui to fix a problem reported by Alexander Ewering (intrr):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2379&group_id=9

BPython:
- Thanks Campbell Barton for new functionality: Blender.Get() now can also return all the paths from the user prefs -> file paths win and there is a new function: Blender.sys.expandpath() to transform Blender paths (those starting with '//' and ending with '#') to absolute paths.
- Added function Blender.ShowHelp(), to open the Scripts Help Browser with a given help page -- just a time saver for scripts.
- Improved function Blender.Run() to also work with gui and file select scripts.
- Found a (new?) crash related to NMesh.PutRaw when creating a new object while in edit mode.  Leaving / entering edit mode fixes the problem, so a check for obj created, edit mode and leaving / re-entering it were added to the code for now (gdb didn't help much, no backtrace)
- doc updates, including splitting intro page in two, with bpython related stuff (registering / documenting / configuring scripts and command line mode (thanks Chris Want for "use system variables to pass parameters to scripts" idea).
- Registry: functions have been updated to support writing to / reading from disk, for the config editor -- only simple config data supported, for large amounts coders should write to a file themselves.  This is done with a new parameter: Registry.GetKey(keyname, True) will also search for the key on the config dir, if not already loaded; equiv. for Registry.SetKey(keyname, dict, True).  Data is only written to / read from disk when needed and only scripts already used (assuming they support this functionality) will have config data saved.
2005-04-16 05:25:42 +00:00
Martin Poirier
312c8d146c Removed casting warnings from transform_manipulator.
PET is now checked as a transform flag during transform. Much cleaner that way for NOPET context (extrude, duplicate)
Added Sphere as a new PET falloff mode (icon and all) and reordered them around in a more logical fashion (IMHO).

Also brought back Subsurf toggle with Shift-O (was supposed to be for PET object mode but that was canned).
2005-04-01 18:39:39 +00:00
Ton Roosendaal
6a6d89b7ae Button image file with transform icons 2005-03-27 18:18:08 +00:00
Willian Padovani Germano
62147bba30 Scripts (making some changes to the scripts dir):
- moved bpydata/ to scripts/bpydata/ and added a config/ subdir to it;
- created scripts/bpymodules for py modules (also got rid of those "mod_"'s appended to the files);
- updated scripts accordingly.

This will require you to "reinstall" (just copy the scripts/ dir over your older one) if you have a .blender/scripts/ dir somewhere.  Otherwise some scripts won't work.  You can use the updated "Help->System->System Information" script here to check all is fine.  An installer script yet to be written will help users with these issues, specially to make the user defined dir have the same structure expected from the default scripts dir, so the basic facilities (module search; saved config data; scripts: installer, help browser, config editor) are also available for a user's own collection of written and downloaded scripts.

BPython:
- slikdigit's crash was because he had no <home or blender exe location>/.blender/:
  proper check added and also now if all else fails the <cvsblender>/release/scripts/ dir is also searched for scripts.  All this registration dirs stuff is a little messy (installation!), so please report any troubles (I only tested on linux).
- slight change in error report in BPY_interface.c's BPY_menu_do_python; remembering to set globaldict pointer to NULL there, too.
- moved bpy_gethome() to EXPP_interface.[ch]
- "//" as user defined python dir is ignored while looking for scripts, considering it's only a default some users use, not really meant for a scripts dir.
2005-03-21 05:26:52 +00:00
Willian Padovani Germano
a96ed881dc BPython:
- Scripts:
    fixed error in "Save Current Theme" which prevented it from automatically updating script registration in menus.
    cosmetic changes in a couple of Campbell's sel_same.py script strings + more descriptive name for its new menu place (3d view, face mode -> select menu).
    small updates to help_browser.py script.

 The above changes are related to this:
- Added new script menu entries: Render (for exporters to renderers), Themes, FaceSelect (this already at the proper place).  Updated Scripts win->Scripts menu so it won't show all available entries, only  the ones we mean to see there.
- Updated menu registration so that scripts folders can become trees.  The release/scripts/ dir should be updated soon with subdirs like converters/, modifiers/, generators/ or whatever -- better discuss first (or is it? /me afraid of long irc discussions during meetings :) ).

- Modules:
    Blender: added 'udatadir' option to .Get() function and added var Blender.mode to tell if Blender is in bg or interactive mode.
    NMesh: added Campbell's nmesh.transform(matrix, recalc_normals = False) method (reworked, so my fault if it doesn't work).

- Bugs fixed:
    #2123: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2123&group_id=9
    Reported by Ken Hughes (thanks!), who also found the exact problem later (it was in Text.Load, not with script links -- if only I had checked emails these days ... lost > 1 hour today to find the problem: passed filename to M_Text_Load was later being written over by a function called by add_text).  Also saw that Text.Load wasn't checking existence of passed filename (duh!), now it does.

    #1655: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1655&group_id=9
    Reported by Chris Want (thanks!): command line "blender -P script" not working properly for bg mode ("blender -b blendfile -P script").
    Had to make some small updates to get it working (bg mode for scripts was never explicitely handled, it worked due to collateral effects, let's say), interested readers can check the report after I update it or the API_intro.py doc file.  After more testing we can make further updates.  Updated many places to not call redraws if in bg mode, now it is officially available.  Blender outputs its own info when rendering in bg mode, if that is considered a nuissance we'll have to add a few "if (during_script())" calls outside bpython.

- Removed a few warnings here and there and also updated docs.
2005-03-19 06:24:55 +00:00
Ton Roosendaal
eab9fc4c0b Upgraded buttons image 2005-03-09 21:04:09 +00:00
Martin Poirier
923a9a0b03 Vertex group support in Apply_Def. If subsurf is off on the original mesh, copies groups AND weight. If not, only copies weight. 2005-02-14 01:26:07 +00:00
Willian Padovani Germano
1da3b9f517 BPython:
- Stephane Soppera added long missed support for edge data in Blender.NMesh + related doc;
- Michael Reimpell improved script registration (fixes bug report #2160) and the file and image selectors in Blender.Window (improved with suggestions from Yann Vernier).  They now suppport methods as callbacks;
- World.get/setMode were not registered, so could not be directly called (reported by Ken Hughes).  Still needs some work to improve things, including docs.

Scripts:
- Jean-Michel Soler updated his texture baker based on input from Appolux;
- Campbell and Jean-Michel improved the bvh importer: faster, better float units scaling (by Campbell); supports Poser 3.01 files (by jms).

Thanks guys!
2005-01-22 02:48:03 +00:00
Willian Padovani Germano
3ba66e20b9 BPython:
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered.
- Removed a long deprecated function from the Blender module (release dict).

Matt (broken) mentioned the UpdateMenus function a couple weeks ago.  I also updated the Save Current Theme script to use it.  This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
2005-01-13 19:19:05 +00:00
Kent Mein
8de2e70216 make release
Now copies over gameplayer if it was build durring the make.

Kent
2005-01-11 15:07:06 +00:00
Ton Roosendaal
610cec55c7 Biiig commit! Thanks to 2-3 weeks of cvs freeze...
Render:
- New; support for dual CPU render (SDL thread)
  Currently only works with alternating scanlines, but gives excellent
  performance. For both normal render as unified implemented.
  Note the "mutex" locks on z-transp buffer render and imbuf loads.
- This has been made possible by major cleanups in render code, especially
  getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct
  OSA or using Materials or Texture data to write to.
- Made normal render fully 4x32 floats too, and removed all old optimizes
  with chars or shorts.
- Made normal render and unified render use same code for sky and halo
  render, giving equal (and better) results for halo render. Old render
  now also uses PostProcess options (brightness, mul, gamma)
- Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer
  after render. Using PostProcess menu you will note an immediate re-
  display of image too (32 bits RGBA)
- Added "Hue" and "Saturation" sliders to PostProcess options

- Render module is still not having a "nice" API, but amount of dependencies
  went down a lot. Next todo: remove abusive "previewrender" code.
  The last main global in Render (struct Render) now can be re-used for fully
  controlling a render, to allow multiple "instances" of render to open.

- Renderwindow now displays a smal bar on top with the stats, and keeps the
  stats after render too. Including "spare" page support.
  Not only easier visible that way, but also to remove the awkward code that
  was drawing stats in the Info header (extreme slow on some ATIs too)

- Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping
  defines.

- I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-27 19:28:52 +00:00
Ton Roosendaal
8e3e7a60bb Upped version for makefiles, and new splash (original image) 2004-12-21 16:24:29 +00:00
Ton Roosendaal
f9fe2b8458 - release log 2.36
- added note in copyright.txt to emphasis you can use blender artwork
  freely
- removed old logs, current log contains link to the old ones on the web
2004-12-21 16:19:36 +00:00
Jiri Hnidek
7e4daad9fa - bug fix reported by LetterRip at IRC (just typo: expant isn't expand) 2004-12-12 15:28:38 +00:00
Jiri Hnidek
20f4632340 - bug fix #1874
https://projects.blender.org/tracker/?func=detail&aid=1874&group_id=9&atid=125

  normal vectors of vertexes are exported correctly now
2004-12-12 13:42:49 +00:00
Willian Padovani Germano
f6aaafe868 Scripts:
-- Campbell Barton updated some of his contributions, thanks!
2004-12-01 04:49:04 +00:00
Willian Padovani Germano
6d9c02be4c Scripts:
- Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py;
- Fixes by Campbell Barton: obj_import.py;
- Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9);
- Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py;
- Updates to all his import / export scripts (added doc data) by Anthony D'Agostino;
- Update to off_import: support for uv data, by Arne Schmitz.

BPython:
- Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9
- Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements.
- Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented).

Thanks to all coders mentioned above!
2004-11-30 02:27:46 +00:00
Ton Roosendaal
7532928dbf Upped version for "make release" to 2.35a
Added release log text file
2004-11-18 15:16:02 +00:00
Ton Roosendaal
78df823daa Upped version to 235 2004-11-14 17:15:36 +00:00
Matt Ebb
18a787f78b New outliner icon 2004-11-14 14:38:56 +00:00
Ton Roosendaal
fcf3dd2930 Latest icon buttons image 2004-11-14 13:50:17 +00:00
Willian Padovani Germano
c16e5dad1c BPython:
- Small doc update in a script;
- Fixed bug #1742:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=1742&group_id=9

It was an internal error in bpython.  I was using G.main->script.last to find the currently running (if any) script, but this isn't reliable, we must check each open script to find out if one of them has the SCRIPT_RUNNING bitflag set.

Thanks intrr for reporting and blendix for pointing how to reproduce the bug.  From my tests it should be working fine now.
2004-11-09 14:07:25 +00:00
Martin Poirier
1695173688 Some additions to the docs for my scripts. 2004-11-07 18:03:18 +00:00
Willian Padovani Germano
c702b237d5 Scripts:
-- adding help_browser.py to show help for installed scripts;
-- updated scripts to include basic doc info to be shown with above script:
    script authors can / will / should update with more info, of course;
-- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
2004-11-07 16:31:13 +00:00
Ton Roosendaal
b590b8ecba Updated blenderbuttons image 2004-10-31 21:08:18 +00:00
Ton Roosendaal
8ce5904c5f Updated icons file (png). Has selection mode icons, and grey versions for
outliner.
2004-10-07 15:20:50 +00:00
Jiri Hnidek
4b5203e29e - Cam fixed bug reported by Manuel Bastioni (thanks)
- I fixed one bug too.
2004-09-21 09:09:58 +00:00
Willian Padovani Germano
e7d3039d12 - Blender: added option 'scriptsdir' to Blender.Get();
- small updates to the docs;
- Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal');
- tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing):
http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125
    added the call in drawview.c, in drawview3dspace().  This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too.  Anyway, this is still a test.  The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once.

- Window.Theme: new submodule, to get/set theme options in Blender;
- Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu).

There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
2004-09-21 05:28:17 +00:00
Jiri Hnidek
dab46067bf - Cam (ideasman) improved speed of exporting
- I fixed indentation
2004-09-19 10:41:04 +00:00
Jiri Hnidek
d70197262b - Cam added function getUniqueName, which preserve overwriting of existing mesh.
- I removed fixed identing. It uses only tab for identing so Cam will not be fussed anymore:-).
2004-09-18 21:04:23 +00:00
Jiri Hnidek
163f1e967b - bug fix #1560
https://projects.blender.org/tracker/?func=detail&aid=1560&group_id=9&atid=125

- Cam did some speedup: he replaced eval() with float() and int()

- it fix some other minor bugs too
2004-09-11 13:45:17 +00:00
Willian Padovani Germano
446e1fae7c ** Note: two new files added, projectfiles will need an update.
Scripts:
  Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer.
BPython:
- Finally committed pending contributions:
    Chris Keith wrote the Blender.Sound module -- still some testing to do this week;
    Joseph (joeedh) added the OnLoad scene script event;
    Satish Goda added 6 GLU functions to Blender.BGL.  Great additions, thanks all!
- Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string");
- Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script.
- doc updates.
2004-08-17 04:26:00 +00:00
Nathan Letwory
924cd728e2 This commit prepares for 2.34:
* LarstiQ patched SConstruct to have it name tarballs and zips better for 'scons release'
* bump version numbers to 234
* added splash.jpg and datatoc'ed version
* add release notes

People can now do still some final tests. Can you feel the heat?
2004-08-04 22:00:41 +00:00
Willian Padovani Germano
c8ef5b7d27 Forgot to add the last script, tex2uvbaker.py to the 00.blender.nsi file.
BTW, thanks Simon, Nathan and Martin (am I forgetting anyone?) for your help keeping things in sync : ).
2004-08-04 06:24:21 +00:00
Willian Padovani Germano
452c8cf838 Done.
Scripts:
- Jean-Michel Soler probably lost some hours of sleep since Sunday,
  but he managed to send me the updated path import scripts a few
  hours ago.  My tests with Inkscape .svg and .ps and Gimp worked fine.
  He also tested a lot and sent me info about what is already
  supported.  I'll send Ton a doc about bundled scripts including this
  info.  Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0.

- Jean-Michel also contributed his Texture Baker script.

- Campbell Barton contributed two new scripts: a mesh cleaner and a
  vloop skinning / lofting script.  He also sent updates to his obj
  import / export ones.

- A Vanpoucke (xand) contributed his Axis Orientation Copy script.

And that makes 8 last minute additions.  Thanks a lot to the authors
and special thanks to JMS and Campbell for their hard work : ).

BPython:

- tiny addition (I'm forced to call it a showstopper bug ;) so JMS's
path import scripts (that actually convert to obj and make Blender
load the .obj curves) can use Blender.Load() and not rename G.sce,
the default filename.  Blender.Load(filename, 1) doesn't update G.sce.
Nothing should break because of this, Load(filename) still works fine.

- Made Blender complain again if script is for a newer Blender version than the one running it.
2004-08-04 06:16:46 +00:00
Nathan Letwory
d3a9eae00d * make sure all contents of bpydata are included in installer and archives 2004-08-02 11:02:14 +00:00
Simon Clitherow
2a749931ba - added missing py scripts to the non-sconsered NSIS installer script
- uninstall files now done semi-automatic for 'scons wininst'
2004-08-01 21:13:41 +00:00
Willian Padovani Germano
d362e27fbc Script kloputils:
- translated tooltips from Spanish to English.
2004-08-01 01:07:28 +00:00
Ton Roosendaal
f73d81377a Added a line in 'make release' that moves the .blender directory to the
MacOS directory.
2004-07-30 09:55:47 +00:00
Willian Padovani Germano
7ce069850f First of all thanks Kent Mein for committing the fix to space.c and Peter den Bak for reporting and testing it.
- making Blender not warn about 2.34 scripts, as Ton requested.  Will turn this on again before release;
- small fix to the new helpwebsites and helpsystem additions in BPy_menus.c, should solve problem reported by Jean-Luc Peurière about empty menus on startup;
- updated version info of a few scripts to 2.34, since they use recently added bpython api functions.
2004-07-30 05:18:14 +00:00
Matt Ebb
3b29759bbf And the necessary scripts. 2004-07-29 12:13:35 +00:00
Matt Ebb
28f0f2d048 Help menu!
Thanks to Willian for integrating the webbrowser module.

Some of the URLs (Python reference, Release notes) will
need to be updated upon release. These are contained in
http://www.blender3d.org/Help/index.php
2004-07-29 12:12:20 +00:00
Matt Ebb
82ccbd8531 A few small language/labelling edits to these bundled
scripts
2004-07-29 03:05:39 +00:00
Simon Clitherow
6f30f4aaab - added python23.zip & zlib.pyd (bundled python modules for Win32)
provided by IanWill (thanks!)

- updated build systems to suit
2004-07-28 18:28:17 +00:00
Willian Padovani Germano
6b1eb45dda Scripts:
- Campbell Barton updated his sel_same.py script;
- Added to Mesh scripts a call to Window.EditMode(0) to leave editmode before changing meshes.

BPython:
- small doc fixes / updates;
- added a call to undo_push_mesh inside Window.EditMode(0).

Mesh scripts could change the mesh but not the editmesh -- that would then overwrite the changed mesh.  Made all mesh scripts leave edit mode before changing a mesh.
2004-07-28 17:46:29 +00:00
Simon Clitherow
702b0eed4e - recommitting the installer bmp file (with the -kb option this time) 2004-07-28 16:22:04 +00:00
Simon Clitherow
fe5e1301f6 - update for the win installer scripts ( added new scripts, etc ). 2004-07-28 16:19:50 +00:00
Willian Padovani Germano
7b943f2a6d Scripts:
- Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu).  Thanks all, great scripts;
- small updates in some other scripts.

BPython:
- Finished wrapping radiosity functions for the Radio submodule;
- doc updates.
2004-07-27 03:13:45 +00:00
Willian Padovani Germano
c50e3f374f BPython:
- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it;
- new functions in Window module;
- doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates;
- small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien.

Other files:
- radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts;
- drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode.

Script: updated bevel_center by Loic Berthe.
2004-07-25 16:55:45 +00:00
Alexander Ewering
e9f86f281e Forgot these two :)
Please test :)
2004-07-18 15:58:23 +00:00
Willian Padovani Germano
6dca057ac5 BPython:
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda).
Scripts:
- Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth);
- Updating JMS's disp_paint.py (also changed its name to remove version info);
- minor updates in docs and scripts.
2004-07-18 15:54:17 +00:00
Johnny Matthews
700d9c5559 This adds two modes to the 'around' drop down in 3d header
3d Cursor, only Ob Centers
Median Point, only Ob Centers

They prevent rotation/scaling from effecting the scale/rotation of the objects and just effects their position.
This is handy for aligning objects if you constrain to an axis and scale, as well as other neato things :)

Intrr came up with the code and I hacked it into the GUI
2004-07-15 17:42:04 +00:00
Ton Roosendaal
512fc1d594 The blenderbuttons file with EFFECT icon 2004-07-14 15:37:49 +00:00
Nathan Letwory
a2f9523780 * the installer script so you can do 'scons wininst' (on win32 only, of course)
This installer script is modified from the original one so that the SConstruct
will dynamically add the files that need to go into the installer. This means
that adding a script to release/scripts will automatically put it in the installer.

Also, adding new resource files in bin/.blender/ will make sure that those get
added to the installer.
2004-07-14 14:13:20 +00:00
Willian Padovani Germano
cbe7471905 Interface:
- added submenu "Scripts" in both View3D->Object and Mesh menus.
  Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change.
- added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster.  Maybe all spaces could have this button.

BPython:
- added Window.EditMode(), to check, enter and leave edit mode.  Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course.
- updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh.
- doc updates, minor fixes.

Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too.  So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
2004-07-03 17:28:15 +00:00
Willian Padovani Germano
9282827720 New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)

  Thanks to them for the new contributions!

  (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'.  Opinions?)

BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work.  G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A).  Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".

The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode.  It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender.  Loading after the program is up has no such problems.  When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
Willian Padovani Germano
d5b4fb5736 Scripts:
- Added KlopUtils by Carlos Lopez and Batch Object Name Edit by Campbell Barton (thanks both!)

BPython:
- Fixed things I recently broke in Blender.sys, added Blender.sys.join(dir, file)
- doc and other minor updates
2004-06-24 15:03:08 +00:00
Willian Padovani Germano
61efb63b0c BPython:
- Added function Blender.Save(filename) to save .blend files.
- Added scriptlink-related methods (get, clear, add) to Scene and Materials.  Will still add method remove and add these methods to World, Object, Camera and Lamp.
- Updates and small fixes in docs.
2004-06-24 09:43:13 +00:00
Simon Clitherow
ec6b6314f0 Committing the NSIS installer script changes used for the 2.33a release.
- numerous bug fixes and improvements, that are far too numerous
  to mention here!
- In addition, the new python scripts have been added to the file list,
  bringing it up-to-date (for now!).
2004-06-23 18:43:25 +00:00
Jiri Hnidek
ee07502a04 - Scripts:
small update of ideasman's obj import/export scripts (added support for smooth faces)
2004-06-21 20:32:07 +00:00
Willian Padovani Germano
a41759cb8b - Scripts:
Campbell Barton updated his Wavefront OBJ scripts and Ben Omari updated his DirectX 7 and 8 ones (thanks both).  The other listed scripts had minor updates to accomodate the menu changes.
- Scripts in menus:
  renamed Tools to Object, Generators to Add, and Modifiers to Mesh (Metaball, Curve, Surface can be added later), to integrate better in the interface.
- Fixed a bug in Blender.sys.makename: last letter of file extension was being cut out.
2004-06-21 12:01:23 +00:00
Willian Padovani Germano
ddec3db89d - New Blender.Draw method by Campbell Barton (Cam / ideasman):
PupStrInput, a wrapper for the Blender String popup (thanks!)
- Fixed bug #1374 reported by Gabriel Beloin (gabio, thanks too):
    http://projects.blender.org/tracker/?func=detail&atid=125&aid=1374&group_id=9
    There was a minor mistake in the import menu: vrml called dxf and vice-versa and shortcuts were wrong (removed them).
- Doc updates, minor updates elsewhere.
2004-06-16 01:18:57 +00:00
Jiri Hnidek
3406c81a6b - some bug fix: some vert tVerts and normals are seperated by
1/2/3 OR 1//2//3

- some files for testing could be found at: http://e-learning.vslib.cz/hnidek/misc/objs/
2004-06-15 09:45:29 +00:00
Willian Padovani Germano
467311ad34 - New script:
Wim Van Hoydonck contributed the famous Knife script (put under Modifiers group) developed by Stefano Selleri and himself (thank to both!)
- Added helper function Blender.sys.makename, updated docs and script ac3d_export to use it (shall update other exporters too):
  this function is just a simple helper to format a filename as needed (change extension, strip dirname, it defaults to use G.sce as path).
- Added a test method: Blender.Scene.getScriptlinks(eventName):
  just testing, if this path proves useful other functions will be added and made general, for objects, etc.
2004-06-15 04:16:30 +00:00
Jiri Hnidek
317e067ecb - Campbell Barton's (AKA Ideasman) obj importer script (some split improvements)
- I added support of material and texture import (.mtl files) Textures are assigned to faces and materials too.
2004-06-14 20:51:09 +00:00
Willian Padovani Germano
5d0818494d New script:
Ben Omari contributed a DirectX 8 Exporter (thanks!).  It will probably be updated before 2.34, as some of the other bundled scripts.
2004-06-12 20:46:24 +00:00
Matt Ebb
79c00d658e * Added a spot for scripts to register themselves in the Help menu
* Gave the spiffy new 'System Information' script a new home there
2004-06-11 02:39:22 +00:00
Matt Ebb
d34f89b755 * Edited and consistent-ified the File->Import menu item labels and fileselect button labels, as discussed on the forums.
* Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious.

* Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.
2004-06-11 02:12:37 +00:00
Willian Padovani Germano
a23c6a71da - small updates to scripts and bpython docs, also fixed two warnings;
- added function Blender.sys.exists(path) to check if a given file exists;
- forgot to mention: in my previous commit the blender.html file was also updated slightly.
2004-06-10 15:14:49 +00:00
Willian Padovani Germano
a6d077bae2 Scripts:
- tiny updates for better behavior, unix line endings, cvs Id tags;
- Updated DX7 exporter (thanks to author Ben Omari who's also working on a DX8 one);
- added sysinfo script;

Interface (scripts):

- changed behavior for which win is chosen for script guis:
    Now there's a smarter order, guis will use either:
    - Scripts win
    - Buttons win (if not a script from groups Wizards or Utils)
    - Text win
    - Closest bigger area
- Added a button to the scripts header so that it's faster to return to the buttons win (this can be made general), if that was the previous win used.
2004-06-10 03:27:46 +00:00
Willian Padovani Germano
25a0df8b71 Scripts: Campbell (ideasman) donated two more scripts: bvh motion capture import/export (thanks!). 2004-06-08 05:43:00 +00:00
Willian Padovani Germano
a15b430d71 Scripts: Campbell (ideasman) updated his obj wavefront scripts. 2004-06-08 04:43:40 +00:00
Willian Padovani Germano
b82be27659 Bundled scripts:
-starting updates and new additions for Blender 2.34:
  Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules.  This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules.  It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.

Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.

BPython:
-added two new script menu groups: Tools and Utils.  We still need to find places elsewhere in the gui where the groups can be put.
2004-06-07 01:34:15 +00:00
Matt Ebb
f9fa705cd3 * Added support for python scripts to register themselves
in the UV/Image editor 'UVs' menu

Script authors can use:
Group: 'UV'
 in the headers of their scripts to let them appear in
 this menu.

* Updated the UV Face Layout script to reside in the UVs
 menu, rather than the (incorrect) File->Export menu.
2004-05-25 06:08:49 +00:00
Martin Poirier
f92ff8f25f UV_Export script update. Typo fix and add tga extension automaticly. 2004-05-20 01:18:13 +00:00
Ton Roosendaal
3d3b101541 Added the basic installation notes for each OS.
People might want to check it. :)
2004-05-13 15:02:01 +00:00
Ton Roosendaal
714e8e755d Version 2.33a 2004-05-11 21:49:46 +00:00
Hans Lambermont
b2d1b7cf89 - add 'tar file changed while reading' remark and a commented workaround 2004-05-03 08:12:40 +00:00
Ton Roosendaal
ab4bf7f864 And another error in creating 'release' for MacOS 2004-04-29 19:41:40 +00:00
Ton Roosendaal
dd539a8e63 Changed copying README to copying blender.html instead
Only affects "make release"
2004-04-29 18:25:27 +00:00
Ton Roosendaal
7134022e53 2.33 now, for release building 2004-04-29 17:10:35 +00:00
Ton Roosendaal
7437b23ada Added python license to txt directory for binary releases. 2004-04-29 16:39:39 +00:00
Ton Roosendaal
3102c0dad9 Added (very nice!) new blender.html written by Willian. This will replace
the short README file. The blender.html doc is meant to give new users
quick hints how to survive with Blender.
2004-04-29 10:49:00 +00:00
Daniel Dunbar
e5e4c0fc4f - more binary file patching 2004-04-24 18:38:04 +00:00
Simon Clitherow
255cd235a3 - Returned multi-user support on Win2k/XP.
Now uses 'Application Data/Blender Foundation/Blender' instead of old
  "Not A Number" dir.

- Updated windows installer to make this change transparent for the
  users. It copies /.blender to the new location and displays a short
  message to advise them of the change
  (http://homepages.nildram.co.uk/~aphex/installer_msg.jpg).

- Installer also includes fix for opening blend files from explorer (patch provided by Valentin Ungureanu (vung) - thanks!)

Note to CVS users on Win2k/XP:  Although blender will continue to work
without changes, you should ideally copy the /.blender dir to
<app data>/Blender Foundation/Blender for the sake of correctness :)
2004-04-20 19:12:48 +00:00
Brecht Van Lommel
bce1190874 New icons for the sticky / face select state in the UV editor / Image Window.
The png file containing the icons, 'blenderbuttons', was updated to contain
these new icons. It now also contains the icons from the 2.30 ui makeover.
The file had not been updated since then.
2004-04-05 12:42:23 +00:00
Simon Clitherow
ea82f6e461 - added new translation files pt_br & zh_cn, and the new python scripts
to win installer script.

(Note to self: see if there is a way to automate this with some sed or
awk magic...)
2004-02-01 15:42:14 +00:00
Ton Roosendaal
f5e85cc538 - version upped to 2.32
(warn: still waiting for splash!)
2004-01-31 13:00:31 +00:00
Martin Poirier
675f25000c License update for uv_export 2004-01-30 11:56:32 +00:00
Willian Padovani Germano
8fbed941bc - Last minute script addition (blame / thank Theeth :) -- Theeth's UV Face export script.
- tiny harmless change in module Blender.Material's *doc*.

Aphex: tested your fix for windows (thank you -- and Bill Baxter for reporting):
  It doesn't break anything here (linux).  So probably no need for #ifdef's.
2004-01-30 04:27:28 +00:00
Kent Mein
d8babc260d Added #include <stdio.h>
to get rid of a warning about undefined printf
I know stupid but hey might as well make it do the right thing.

Kent
2004-01-28 19:25:32 +00:00
Willian Padovani Germano
bdc624452b BPython:
-- fixing a last minute bug: scripts w/o guis that called the file selector were
   not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)

Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
   Only tested on linux.
2004-01-28 19:16:50 +00:00
Kent Mein
aad9662e29 Fixed a couple of explicit references to .blender made them $(CONFDIR)
instead.  Also moved the creation of $(CONFDIR) up so that it
gets created before dumping files into it.  There is still one
extra reference to .blender for osX but I wasn't sure what was going on
so I left it.  It really should be "fixed" though.

Kent
2004-01-28 11:51:13 +00:00
Simon Clitherow
9f170d9f75 - updated "make release" for windows to include new python files.
- updated win32 installer script.
2004-01-27 22:13:41 +00:00
Willian Padovani Germano
33dd2f5e0d BPython:
- as proposed by Ton, default dir for menu enabled scripts is:
userhome/.blender/scripts if available or (using bprogname -- argv[0]),
blenderInstallationDir/.blender/scripts/ otherwise.
- moved a piece of code from BPY_interface.c to BPY_menus.c to get rid
of a linkage warning reported by J. Walton
-- added the first scripts to release/scripts:

We need time to get more scripts there, but the situation should improve
consistently from now on.  Adding three export scripts: cal3d, directX, ac3d.
And one import: ac3d.
2004-01-27 03:34:16 +00:00
Chris Want
57be09f6e2 Modified 'make release' as recommended by J. Walton (removed some @'s) 2004-01-25 23:59:22 +00:00
Chris Want
350310f65a Fix for irix 'make release' 2004-01-25 20:59:06 +00:00
Chris Want
82f8155c3c Fixed a typo in the 'make release' stuff 2004-01-25 18:37:56 +00:00
Chris Want
83cfab301b A few 'make release' related modifications:
* the compiled plugins get moved to .blender/plugins in the
  release tarball (the include and C files remain where they
  were). Please test.

* if they exist, the directories release/scripts and release/bpydata
  get copied to .blender/scripts and .blender/bpydata respectively.
2004-01-25 18:31:05 +00:00
Ton Roosendaal
7a916e3c22 - upped version to 2.31a 2003-12-02 14:30:58 +00:00
Ton Roosendaal
97d507064e - upped VERSION file :) 2003-11-26 22:29:33 +00:00
Kent Mein
9bcf2dcd1c Douglas Bischoff's Fix for Plugins on OSX.
Kent
2003-11-25 20:10:06 +00:00
Ton Roosendaal
f838b38a37 - release code upped to 2.30 as well 2003-10-29 21:03:55 +00:00
Ton Roosendaal
d7d412e814 - version number 2.29 for this testing period! 2003-10-04 21:47:25 +00:00
Ton Roosendaal
b0d097cc72 - version upped to 'c' 2003-09-23 21:58:20 +00:00
Ton Roosendaal
6ef8d0a0ee release number is 2.28a 2003-08-12 17:43:50 +00:00
Simon Clitherow
bde4d40f8b - added sdl.dll to the release makefiles for windows 2003-07-23 18:06:10 +00:00
Simon Clitherow
00ef5ad616 Updated win self-installer script. Still uses the 16-color icon images (sorry broken!) :) 2003-07-23 17:59:27 +00:00
Ton Roosendaal
b83fb8c87c - updated release release number. :) 2003-07-22 20:50:14 +00:00
Ton Roosendaal
ed928b5cca OSX app name now is Blender with a capital Bee! 2003-05-28 15:02:09 +00:00
Wouter van Heyst
a97264fffd - Copy the font and .Blanguages into the end result 2003-05-14 20:25:40 +00:00
Simon Clitherow
6d00de3798 updated release makefiles and self installer script for windows 2003-05-14 18:36:48 +00:00
Chris Want
05245ef6f1 Irix doesn't like 'cp -a' for recursive copying 2003-05-14 13:47:36 +00:00
Stefan Gartner
ee8693d6bf don't copy the .blender dir to $DISTDIR on OS X, as it's contents is
already in the application bundle
2003-05-13 11:29:25 +00:00
Wouter van Heyst
b210d7de47 Copy the .blender directory into DESTDIR for bundling up with release. 2003-05-13 10:08:43 +00:00
Ton Roosendaal
8bd26c12d5 - release now is called 2.27 2003-05-10 10:37:43 +00:00
Frank van Beek
2258e14eb5 - new Blender Installer Icon (thanks Matt)
It's a pity nsis only uses the 32x32x16 bit version of this icon ;-(
2003-05-08 19:29:09 +00:00
Chris Want
cb2d8c7225 A fix to the release Makefile so that strip happens *after* copy.
Please test!
2003-05-07 14:47:49 +00:00
Kent Mein
3b14d730d9 Updated the scatter program to fix some warnings.
Modified the Makefile's call to strip so it leaves symbols for
plugins...

Kent
2003-05-02 20:52:58 +00:00
Kent Mein
19320c020c The stuff in release/plugins/include was duplcated in
source/blender/blenpluginapi  So I removed the stuff in the release dir
after merging changes and updated the Makefile.

Kent
2003-05-01 16:34:14 +00:00
Rob Haarsma
7afc3de93f Matt Ebb's new installer icon (hopefully wincvs does it right this time) 2003-05-01 13:02:04 +00:00
Kent Mein
abd2a37f8a Moved the compiling plugins to after the binary is copied over.
(macosX needs the binary to link against for the plugins)

Also updated the plugins/Makefile to use
$(MAKE) -C dir
	instead of
cd dir; make

Kent
2003-04-30 17:18:34 +00:00
Kent Mein
763da870b6 The first two files enables building of plugins under macosx.
The third is for actually loading the plugins in blender.
For some reason its not identifying the plugins correctly,
but it compiles and runs so I'm including it hoping someone else
might see where I've messed things up...

I have a simple example at http://www.cs.umn.edu/~mein/test.tgz that
works, if anyone is interested in playing with it.

Kent
2003-02-21 15:37:55 +00:00
Simon Clitherow
6c5404431c Fixed a typo in my addy (of all places!) ;) 2003-02-19 18:55:31 +00:00
Hans Lambermont
bf2e5762dc - glue top level makefile and release one together
- fix 8 spaces problem in release/Makefile
2003-02-11 12:35:18 +00:00
Frank van Beek
68aae6f032 - add GPL-license to installer
- add options in installer to create desktop icon and register .blend files
2003-02-10 17:43:41 +00:00
Frank van Beek
49da5dc516 - change GPL_license to dos text 2003-02-10 17:41:47 +00:00
Ton Roosendaal
20993d3245 - GPL license text now included in the binary distros as well. 2003-02-10 14:36:25 +00:00
Frank van Beek
a88302de00 - removed debug line from windows/specific.sh
- deinstalling Blender now also removes "%PROGRAMFILES%\Blender Foundation"
  if it's empty
2003-02-10 11:50:07 +00:00
Frank van Beek
f1f2bf85aa - mixed up python version and blender version ;-) 2003-02-10 11:41:49 +00:00
Frank van Beek
e42e6dc888 - display Blender version number in title of installer 2003-02-10 11:30:12 +00:00
Frank van Beek
3ae7008d09 - windows/specific.sh now creates a custom NSIS configuration file for this
release and executes NSIS to build the Blender intaller
2003-02-10 11:07:14 +00:00
Frank van Beek
00aa396c2c - export VERSION so specific.sh can use it
- made remove in the final directory a bit more specific
2003-02-10 10:44:26 +00:00
Frank van Beek
62cb583947 - updated url to http://www.blender3d.org/Support/ 2003-02-10 09:20:27 +00:00
Kent Mein
06e8de765a Modified ld flags on SunOS changed -O2 to -O
because sun's compiler does not support -O2.

Kent
2003-02-10 00:18:29 +00:00
Simon Clitherow
46071c6a8b Added files for using NSIS (http://nsis.sourceforge.net) as an alternative self-install/uninstall system for windows. 2003-02-09 21:59:35 +00:00
Frank van Beek
60098a32fc - changed version to 2.26 instead of 2.26a 2003-02-09 17:17:00 +00:00