This normal data is eventually passed into `BKE_mesh_set_custom_normals`
and through to `mesh_normals_corner_custom_set` which expects normals to
actually be normalized per its documentation.
Not doing so would yield meshes with incorrect "sharp" data for affected
edges.
Pull Request: https://projects.blender.org/blender/blender/pulls/124267
Calling `MEM_freeN` on data allocated with `MEM_new` is bad, since it will not
call a destructor matching the one invoked as part of `MEM_new`.
Would crash with the guarded allocator, which detects such mismatches now.
Exceptions need be caught and forwarded so they show it in Blender's
interface. While most common errors where accounted for, various IO
errors & malformed JSON/TOML could cause internal operations to fail
with unhandled exceptions.
Adds snapping in the VSE preview area.
Source points are the four corners and origins of all selected, visible
image quads. Targets can be preview borders, preview center, or
corners/origins of other strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/122759
See blender/blender-assets@c02a78249c.
The essentials asset library now features the bundled brushes as brush assets.
This is in preparation for the brush assets project merge, see #116337.
There's no real reason to wait with merging these, even if merging the rest of
the assets project may take a few days still. These brush assets will not show
up in the asset browser yet, since brush assets are still considered an
experimental feature in the main branch.
Use UILayout::template_popup_confirm to replace workarounds that didn't
work very well.
- Resolve "Add Repository..." button in the dialog not closing the
popup when pressed.
- Add a "Cancel" button while the remote resository data is
downloading.
- Remove the hack to scale the UILayout to hide the existing
confirm/cancel buttons.
Resolves#124098.
This makes it possible for popups to have their confirm & cancel buttons
defined in the operator's draw callback.
When used with popups created by: `WindowManager::invoke_props_dialog()`
to override the default confirm/cancel buttons.
In the case of `WindowManager::popover(..)` & `bpy.ops.wm.call_panel()`
this can be used to add confirm/cancel buttons.
Details:
- When the confirm or cancel text argument is a blank string the button
isn't shown, making it possible to only show a single button.
- The template is similar to UILayout::operator in that it returns the
operator properties for the confirm action.
- MS-Windows alternate ordering of Confirm/Cancel is followed.
Needed to resolve#124098.
Ref !124139
If you change an area to a File Browser while it is vertically
minimized we get an assert on layout initialization since there
are no visible rows. But this state is valid and it works great
without this assert. This PR removes the assert and adds a comment.
Pull Request: https://projects.blender.org/blender/blender/pulls/124253
It looks like the "user edited flag propagation" node built for the geometry
nodes modifier is unchanged after modifiers are removed. My guess is this
is now a more general problem when modifiers are removed-- I guess the
depsgraph nodes for an object have to be rebuilt when that happens now.
Maybe there is a more general fix, but to fix the crash mentioned in the
report, I tagged the depsgraph for a relations update, which rebuilds the
problematic modifier node.
Pull Request: https://projects.blender.org/blender/blender/pulls/124252
This removes `BKE_attributes_supported`.
Instead, a static method `from_id`
is added to the `AttributeAccessor` class that constructs
the accessor from the given ID. If this fails, `std::nullopt`
is returned.
Pull Request: https://projects.blender.org/blender/blender/pulls/124245
Viewport instances created by the Viewport Render Animation operator
don't get `view_updated` notifications.
Fix update detection by implementing a `last_update` timestamp for
`World`, similar to the ones added in #115196.
Pull Request: https://projects.blender.org/blender/blender/pulls/124114
The issue was that the function `animfilter_action` got a new
code segment at the start which checked `if (action.is_empty())`.
That function didn't check if the `groups` list of the action is empty
though. Regular keyframe animation is usually sorted into
keyframe groups, which means it is not stored under `curves` of the action.
However in the anim filtering code, the function `split_groups_action_temp`
moves the fcurves to their groups under the `groups` listbase.
Pull Request: https://projects.blender.org/blender/blender/pulls/124172
The openvdb API was used incorrectly before. I didn't notice that this is
a static function and requires the type to be passed in.
Note that this does not solve the cache invalidation issue yet. Instead
it handles the case more gracefully when the stored .vdb file changes
when Blender doesn't expect it to change.
Rename "Animation data-block" to "Action" or "Layered Action", where
appropriate. Some uses of the term actually refer to the `AnimData`
struct, in which case they were left as-is.
No real functional changes, just changing some messages & descriptions.
Pull Request: https://projects.blender.org/blender/blender/pulls/124170
Rename 'Binding' to 'Slot'. The old term was causing all kind of
confusion, and 'slot' was considered to be a better term for the
intended functionality.
This commit breaks existing blend files that were using the new layered
Action for their animation. The animation data will be lost due to the
rename, as there is no versioning code or DNA renaming logic. At this
time the new system is still marked as experimental, so shouldn't be
used for anything serious anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/124170
Some users were concerned that the tooltip wasn't clear enough on
indicating that Blender doesn't really inforce an offline mode.
The final text was a collaborative effort together with the UI team and
participants from the user-interface-module chat.
The tooltip talks about internet instead of specifically extensions or
repositories to leave room to be used in the future for other things
(e.g., for Blender to check for new release updates).
Some users were concerned that the tooltip wasn't clear enough on
indicating that Blender doesn't really inforce an offline mode.
The final text was a collaborative effort together with the UI team and
participants from the user-interface-module chat.
The tooltip talks about internet instead of specifically extensions or
repositories to leave room to be used in the future for other things
(e.g., for Blender to check for new release updates).
Caused by 396ad5db83
It is possible that some edge collapsing of non-manifold mesh will
eventually result in extra wire edges, and loose vertices. This was
not properly handled in the boundary checks, assuming that all
modifications preserve mesh manifold.
This fix avoids the crash by adding nullptr check in the boundary
check.
While this is not fully ideal from the result perspective, it is
a safe change for 4.2. Ideally the wire edges and loose vertices
will be removed, but this is a bigger and more risky change. Also,
in Blender 4.0 it was possible to generate loose geometry in
dyntopo as well, so it just a general improvement to happen (and not
a regression).
Pull Request: https://projects.blender.org/blender/blender/pulls/124236