GLEW does not support GLX and EGL at the same time, and the distribution version
is likely to have GLX.
This also refactors the code so all OpenGL related CMake options are together.
Differential Revision: https://developer.blender.org/D12034
Optionally use `sphinx_changelog_gen.py` to dump current version of the
API in a JSON file, and use closest previous one listed in given index
file to create a changelog RST page for Sphinx.
Part of {T97663}.
Main change is to make it use JSON format for its dump files, instead of
some Python code.
It also introduces an index for those API dump files, mapping a blender
version to the relevant file path.
This is then used to automatically the most recent (version-number wise)
previous API dump to compare against current one, when generating the
change log RST file.
Part of {T97663}.
This was a mistake in 17a773cdcee9 - I did not notice existing set
function and assumed, that property set DNA directly.
Both get and set functions are now available and readonly flag is
removed.
Latest OpenSubdiv builds without GLEW by default, which is also what we do
for precompiled libraries. So there is no need for compatibility checking
with system GLEW.
Additionally WITH_SYSTEM_GLEW is turned off by default for Blender, and this
logic was presumably added when it was still on by default a few years ago.
Also remove outdated mention of glew-mx, we use intern/glew-mx and no
external library for this.
Differential Revision: https://developer.blender.org/D15281
* TBB MEX version is now 2021, since this versin introduces 'oneTBB'
which brings a lot of incompatibilities with previous versions.
* Fix several typos and mistakes in OSD, Embree and OIDN build code that
prevented proper usage of a local TBB build.
The mask is expected to be always be displayed smooth, and the
option mainly existed for some legacy drivers. IF smooth drawing
causes issues it should be fixed in the drawing code, not as an
option in the interface.
Differential Revision: https://developer.blender.org/D15266
The camera frame (used for selection) was drawn outside the near
clipping plane in those cases.
This has been an issue before as seen in the following commits:
- rB6e7e6832e87
- rB33d322873e6
- rB4f9451c0442
Remaining issue was that the code which ensure the frame isn't behind
the near clipping plane was not taking into account the camera could be
scaled (in Z).
A caller of `BKE_camera_view_frame_ex` (namely
`OVERLAY_camera_cache_populate`) applies scale (also on the depth) which
does not play well with the way `BKE_camera_view_frame_ex` did it.
Now take Z scale into account.
Ref D15178
Selection of Python Console renders in front of the text.
Since the default theme uses a low opacity selection color,
it isn't obvious, but increasing alpha to 100% shows it clearly.
Ref D13111
Instead, create keyboard two states when the keyboard layout is set
(one with & one without num-lock pressed).
This avoids key-press lookups having to check if num-lock exists and
setting the keyboard state for key press & release events.
No functional changes.
Accessing the symbols for keys with no modifiers & num-lock enabled
has unintended consequences for some keyboard layouts that use this
to switch layers.
Resolve by restricting num-locked lookups to keys typically toggled
with num-lock (key-pad home, page up/down ... etc).
Implement scan-code fallback when the scan-code used for AccentGrave
on US keyboards doesn't map to a key known to GHOST.
Without this, shortcuts that use AccentGrave are inaccessible and the
key does nothing.
This matches functionality from X11, see [0].
[0]: f3427cbc981e5ad530d1a73ab4ecbf6b64751774
Show a custom properties panel in the collections tab,
matching other data-blocks which already support this.
Reviewed by: HooglyBoogly, campbellbarton
Ref D12598
In perspective mode the snap point direction needs to be taken into
account to define which side of the face is being looked at.
If there is no face under the mouse cursor, there is no direction
adjustment and the element normal will be used.
Since 7afcfe111aac `startdisp` and `enddisp` fields are used as runtime
position storage for effect strips exclusively.
Use getter functon to return handle position and make properties read
only.
The `DEG_OB_COMP_TRANSFORM` and `DEG_OB_COMP_GEOMETRY` relations between
the **Domain** object and the **Flow**, **Effector** and **Force Field** objects
are added in the `updateDepsgraph` callback of the Fluid modifier, more
specifically in `DEG_add_collision_relations`.
The node linked to these components is the `POINT_CACHE` whose assigned
function is `BKE_ptcache_object_reset`.
So include the `eModifierType_Fluid` modifier in outdated cache checks.
Reviewed By: sergey, zeddb
Maniphest Tasks: T84369
Differential Revision: https://developer.blender.org/D15210
Use function `sequence_editor.display_stack(meta_strip)` to set
displayed timeline content.
To view top-level timeline, that does not belong to any meta strip, pass
`None` as argument.
Differential Revision: https://developer.blender.org/D12048
Variable frame rate (VFR) files have been difficult to work with.
This is because during sequential decoding, spacing between frames is
not always equal, but it was assumed to be equal. This can result in
movie getting out of sync with sound and difference between preview and
rendered image. A way to resolve these issues was to build and use
timecodes which is quite lengthy and resource intensive process. Such
issues are also difficult to communicate through UI because it is not
possible to predict if timecode usage would be needed.
With this patch, double buffer is used to keep previously decoded frame.
If current frame has PTS greater than what we are looking for, it is not
time to display it yet, and previous frame is displayed instead.
Each `AVFrame` has information about it's duration, so in theory double
buffering would not be needed, but in practice this information is
unreliable.
To ensure double buffer is always used, function
`ffmpeg_decode_video_frame_scan` is used for sequential decoding, even
if no scanning is expected.
This approach is similar to D6392, but this implementation does not
require seeking so it is much faster. Currently `AVFrame` is only
referenced, so no data is copied and therefore no overhead is added.
Note: There is one known issue where seeking fails even with double
buffering: Some files may seek too far in stream and miss requested
PTS. These require preseeking or greater negative subframe offset
Fixes: T86361, T72347
Reviewed By: zeddb, sergey
Differential Revision: https://developer.blender.org/D13583
It didn't make much sense to use the "Widget Label" font style here,
since this is just regular text, not labels for widgets. Checked with
@pablovazquez and we agreed on using the "Widget" font style instead.
Also fixes a mismatch where we used the "Widget Label" font style for
drawing, but the "Widget" font style for string width calculations.
Fixes T99207.
The fix is to ensure the filter for id type is run when displaying
assets from an Asset Library.
In the current implementation the id_type filter does not run if a blend
file is opened that also happens to be in an Asset Library directory. If
we have opened a blend file that is in an Asset Library directory, we
now use the same filtering check as for the "Current File" asset
library.
Differential Revision: https://developer.blender.org/D15284
Reviewed by: Julian Eisel
Changes to scrollbars so that they are always visible, but thin and
dim, and widen and become more visible as your mouse approaches.
See D6505 for details and examples.
Differential Revision: https://developer.blender.org/D6505
Reviewed by Campbell Barton
Clear delta transform value after applying transform.
Include delta location while applying transform.
Use `copy_v3_fl` for resetting object scale
Reviewed By: mano-wii
Maniphest Tasks: T99070
Differential Revision: https://developer.blender.org/D15270
Issue was that the Industry Compatible keymap wouldn't select files on a
mouse press, and since the dragged items are determined by the
selection, nothing would be considered as dragged.
Selecting items on mouse press happens since c606044157a3. I haven't
heard of that issue happening in the Industry Compatible keymap. But if
it did happen, it should be fixed too now.
Add support for Variable/Multiple Master font features. These are fonts
that contain a range of design variations along multiple axes. This
contains no client-facing options.
See D12977 for details and examples
Differential Revision: https://developer.blender.org/D12977
Reviewed by Brecht Van Lommel
This dates back to [0] from before PROP_SKIP_SAVE existed.
While harmless it's confusing why only one option uses this check.
[0]: ff83a98a07c3d55eac03ebd903ad7a0c3e6c33b4
MTLFrameBuffer has been implemented to support creation of RenderCommandEncoders, along with supporting functionality in the Metal Context.
Optimisation stubs for GPU_framebuffer_bind_ext has been added, which enables specific assignment of attachment load-store ops at the bind level, rather than on a framebuffer object as a whole.
Begin and end frame markers are used to encapsulate frame boundaries for explicit workload submission. This is required for explicit APIs where implicit flushing of work does not occur.
Ref T96261
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D15027