Commit Graph

12940 Commits

Author SHA1 Message Date
Bastien Montagne
b852db57ba Add experimental global undo speedup.
The feature is hidden behind an experimental option, you'll have to
enable it in the preferences to try it.

This feature is not yet considered fully stable, crashes may happen, as
well as .blend file corruptions (very unlikely, but still possible).

In a nutshell, the ideas behind this code are to:
* Detect unchanged IDs across an undo step.
* Reuse as much as possible existing IDs memory, even when its content
  did change.
* Re-use existing depsgraphs instead of building new ones from scratch.
* Store accumulated recalc flags, to avoid needless re-compute of things
  that did not change, when the ID itself is detected as modified.

See T60695 and D6580 for more technical details.
2020-03-17 15:02:05 +01:00
Sebastián Barschkis
20d7c04305 Fluid: Re-dded Empty Space option in the UI
This option existed already and was just hidden in the UI. With the new fluids system though, it will only be used for rendering - and not to optimize the cache.
2020-03-17 11:57:04 +01:00
Campbell Barton
47af235ba9 Revert "UI: Add 7 new community themes"
This reverts commit d89e5fcaef5135360716053a43c4676508eaf5ef.

This was meant to be committed to the add-ons repo.
2020-03-17 10:41:40 +11:00
William Reynish
d89e5fcaef UI: Add 7 new community themes
This commit adds 7 themes submitted by the community on Devtalk. These themes both serve specific purposes, provide a greater variety in look & feel, and serve as welcoming homes for users coming on board from other packages. This is the initial commit, but these themes can be continuously updated over time to fix issues and keep them up to date with changes.

Thanks to all contributors, and in particular the makes of the picked themes: Pierre Schiller, Edward Agwi, Vojtěch Lacina, Michail Soluyanov, Jason van Gumster, Mr Wax Police & Jonathan Lampel.

An overview is here: https://developer.blender.org/T74360
2020-03-16 14:25:47 +01:00
Harley Acheson
a210b8297f UI: Larger Alert Icons
Adding a set of larger icons for use in informational dialogs.

Differential Revision: https://developer.blender.org/D6859

Reviewed by Campbell Barton
2020-03-14 11:05:09 -07:00
William Reynish
b7160f2f0a IC keymap: Fixes for GP
- Remove Shift for drawing poly-lines, just as in the default keymap
  - Use consistent hotkeys for size and strength radial controls
  - Fix some bugs/missing items from the GP merge
2020-03-14 14:00:28 +01:00
Antonio Vazquez
94bad2f30d GPencil: Fix missing context wheel color in Tint tool 2020-03-14 11:58:22 +01:00
Antonio Vazquez
b8211a4d7c GPencil: Add Select Vertex Color to menu
This option was missing
2020-03-14 10:45:23 +01:00
Antonio Vazquez
d50d410a70 GPencil: Rename operator color_select to select_material
The old name was related to the old palettes.
2020-03-14 10:30:59 +01:00
Campbell Barton
4b38eac4da CMake: use spaces instead of tabs for icon updating script 2020-03-14 15:39:59 +11:00
William Reynish
acab745078 UI: Toolbar icons
- Add icons for Sculpt Cloth, Clay Thumb and Draw Face Sets, as well as GP Tint, Replace and Transform Fill tools
  - Tweak icons for Sculpt Rotate, Pinch, Multiplane Scrape, Inflate, Blob, Draw Sharp, based on feedback on Devtalk
2020-03-14 01:31:28 +01:00
Antonio Vazquez
be76a37c91 GPencil: Fix UI typo 2020-03-13 15:50:26 +01:00
Antonio Vazquez
48e0af52e6 GPencil: Fix typo error 2020-03-13 13:08:45 +01:00
Antonio Vazquez
de9c7bae7b GPencil: Join Tint and Vertex Color modifier
Both are doing almost the same and can be merged. This reduce complexity for user and less code to maintain.

Reviewed By: mendio, pepeland, fclem

Differential Revision: https://developer.blender.org/D7134
2020-03-13 10:28:59 +01:00
Antonio Vazquez
2050baa139 GPencil: Move Vertex Paint mode to topbar
It's more easy to find in the topbar
2020-03-12 20:29:04 +01:00
Brecht Van Lommel
26bea849cf Cleanup: add device_texture for images, distinct from other global memory
There was too much image texture specific stuff in device_memory, and too
much code duplication between devices.
2020-03-12 17:28:55 +01:00
Clément Foucault
f130c5ddb6 EEVEE: Update Preview file with new lightcache 2020-03-12 17:03:58 +01:00
Dalai Felinto
16ed7aebf2 Bug report preset update (last worked version)
I updated the "Worked" field in the online form but forgot to do it for
the oeprator from within Blender.
2020-03-12 11:14:53 +01:00
Antonio Vazquez
4ba6a00afc GPencil: Change Build modifier UI layout for Influence Filters
The layer filter was not following the standard layout
2020-03-12 10:39:41 +01:00
Jeroen Bakker
456595fd39 Fix T74392: HDRI preview spheres appear in render passes and reflections
Do not render HDRI Previews when a renderpass is active

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D7005
2020-03-12 09:27:28 +01:00
Phil Stopford
6ce709dceb Ocean: add new spectra modes to the ocean modifier
This extends the ocean modifier to add new spectra
(Pierson-Moskowitz, Jonswap, TMA).

These models are very different to the Phillips spectrum.
They are intended for more established,
large area, oceans and/or shallow water situations.
2020-03-12 15:48:20 +11:00
Antonio Vazquez
6a632f11c8 GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded options
Update Dopesheet header to include missing buttons, remove Scene Active only buttton and also removed duplicated search box.

The removed options come from old 2.7x version and they are not required now.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D7107
2020-03-11 16:10:47 +01:00
Antonio Vazquez
e1b70e9f9c Fix T74635: GPencil RMB-menu brush settings not working in Sculpt and Weight Paint modes 2020-03-11 10:14:42 +01:00
a52f6d7a31 Fix T66269: Menu for Extrapolation Mode is disabled in Graph Editor
The Extrapolation Mode menu in the graph editor channel list was
incorrectly using the operator for the Action/Dopesheet editor. The
operator was even missing in the generic dopesheet hotkeys, so
{key Shift E} was listed as hotkey but didn't work. This is now all
fixed.
2020-03-10 14:18:19 +01:00
a801487ef5 Fix T65076: Missing EasingType implementation on the Dopesheet
EasingType was implemented rBdaccaa713b6e for the GraphEditor (but never
made it to the Dopesheet). If you can select Easing Mode in the
DopeSheet, then you should also be able to select the associated Easing
Type.

Thanks @lichtwerk for the initial implementation.

Maniphest Tasks: T65076

Differential Revision: https://developer.blender.org/D6094
2020-03-10 14:02:40 +01:00
Lucas Veber
915998111b Modifiers: Corrective Smooth modifier, new Scale parameter
When scaling the root bone of a rig to apply a global scale, the
corrective smooth modifier results in wrong deformation due to incorrect
scaling. The delta calculations are not taking into account any scale
value.

To fix it, a scale property is added to the modifier, allowing to set
manually the scale value for the deltas by simply multiplying the
vectors by this value. There is a similar implementation in Maya's Delta
Mush deformer. This property can be for example driven by the scale of
the root bone of the rig, to dynamically update when the animator scale
this bone.

Reviewed By: brecht, sybren

Differential Revision: https://developer.blender.org/D6622
2020-03-10 12:49:08 +01:00
William Reynish
fbe81db29a Fix IC keymap after recent GP merge
Just a simple fix here for now to keep the keymap working. Will revisit these areas to make them fit in properly with the keymap.
2020-03-09 23:23:06 +01:00
Pablo Dobarro
84b94f9e7b Sculpt: Edge Automasking
This automasking option protects the open boundary edges of the mesh from the brush deformation. This is needed to sculpt cloths and it works nicely with the cloth brush.
It has a Propagation Steps property that controls the falloff of the mask from the edge.

Limitations:
- The automask is recalculated at the beginning of each stroke, creating a little bit of lag in high poly meshes, but it is not necessary. This can be fixed in the future by caching the edge distances, increasing a little bit the complexity of the code.
- The boundary vertex detection in meshes is not ideal and it fails with triangulated geometry, but it is the same as in the smooth brush. After fixing this, we should refactor the smooth brush to use the API and let the automasking option manually control the affected vertices.
- It does not work in Multires (it needs to be implemented in the API). The smooth brush in Multires is also not making boundary vertices.
- The falloff has a visible line artifact on grid patterns. We can smooth the final automasking factors several iterations, but it will make the initialization much slower. This can also be added in the future if we decided to cache the distances.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6705
2020-03-09 21:16:02 +01:00
Yevgeny Makarov
04e9ba7169 UI: add menus for preferences editor
This only applies to the case where preferences are opened as an editor in
a workspace, not with Edit > Preferences in a new window.

Differential Revision: https://developer.blender.org/D7001
2020-03-09 20:18:11 +01:00
Adrian Newton
2d8d30e17b UI: make workbench viewport samples label consistent with Cycles and Eevee
Differential Revision: https://developer.blender.org/D7082
2020-03-09 20:18:11 +01:00
Yevgeny Makarov
bada2dcafd UI: improve layout of keymap preferences, more consistent with other areas
Differential Revision: https://developer.blender.org/D6592
2020-03-09 17:11:24 +01:00
Yevgeny Makarov
da101eddef UI: input preferences layout tweaks for keymap search and zoom settings
Differential Revision: https://developer.blender.org/D6979
2020-03-09 17:11:24 +01:00
Adrian Newton
58e6306b15 UI: reorder viewport/render toggle in particles for consistency with modifiers
Differential Revision: https://developer.blender.org/D7069
2020-03-09 17:11:24 +01:00
Adrian Newton
5543572cd2 Cleanup: remove unnecessary space at end of label
Differential Revision: https://developer.blender.org/D7070
2020-03-09 17:11:24 +01:00
Antonio Vazquez
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
Campbell Barton
52dc1ddaa0 Revert "Outliner: Allow deleting entire selection"
This reverts commit 62f238a65e334ccecae85134da0b05ba58382ae9.

This prevents undo steps from being stored.
2020-03-08 13:48:21 +11:00
Nathan Craddock
62f238a65e Outliner: Allow deleting entire selection
This allows deleting both collections and objects in the outliner
selection at the same time. This only works using the keyboard shortcuts
(X or Delete).

While this works, a more robust solution should be implemented later to
allow deleting the whole selection from the context menu as well.
2020-03-07 14:46:22 -07:00
Campbell Barton
8fb1ea857f Include file system encoding in 'System Info' operator
Help troubleshooting file system encoding issues.
2020-03-07 11:53:14 +11:00
Harley Acheson
13595c912c UI: Remove Windows 3D Object Folder Reference
Remove Windows special folder FOLDERID_Objects3D. Requires newer SDK.

Differential Revision: https://developer.blender.org/D7014

Reviewed by Brecht Van Lommel
2020-03-06 09:33:13 -08:00
Philipp Oeser
a9ac87be36 Fix T73842: UI: add cloth collision settings to Hair Dynamics panel
Since hair collisions were integrated with the cloth solver
(rBd42a7bbd6ea5), there are a couple of relevant settings which were not
exposed to the User:
- Collision Quality
- Minimum Distance (this was reported in T73842, default of 0.015m was
still limiting in certain scenarios - this can now be made smaller)
- Impulse clamping
- Collision collection

This will add a 'Collisions' panel to Hair Dynamics with those settings

Note: in contrast to 'real' cloth, self-collisions are not supported for
hair

Maniphest Tasks: T73842

Differential Revision: https://developer.blender.org/D7032
2020-03-06 14:59:02 +01:00
Pablo Dobarro
8bb0ac27dc Fix using wrong property name for preserve face sets when remeshing
Spotted by Roel Koster in the initial face set commit.
2020-03-06 14:17:30 +01:00
Sebastián Barschkis
e65f5c07b0 Fluid: Added missing UI options for effector objects
UI was missing some of the new functionality introduced in a5c4a44df67e.
2020-03-06 12:26:47 +01:00
Campbell Barton
2e7cfb86fe Keymap: ignore repeat events for transform actions
Resolves T54297
2020-03-06 21:02:11 +11:00
Campbell Barton
5be0e3430d GHOST/Keymap: support for detecting repeat events
- Keymap items now have 'repeat' boolean which can be set
  to make keymap items respond to key repeat events or not.
- Support for X11 & WIN32 (not macOS currently).

This allows for the possibility to perform actions while a key is held
and finish the action upon release.

Thanks to @Severin for review and WIN32 support.
2020-03-06 17:31:28 +11:00
Pablo Dobarro
38d6533f21 Sculpt Face Sets
Face Sets are the new system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces.

This initial commit includes:
- Sculpt Face Sets data structures and PBVH rendering.
- Face Set overlay and opacity controls.
- Sculpt Undo support.
- Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing.
- Automasking and Mesh filter support.
- Mask expand operator mode to expand Face Sets (Shift + W) and flood fill areas by connectivity (press Ctrl while expanding).
- Sculpt Mode Face Sets and Visibility API.
- Sculpt Face Sets creation and visibility management operators.
- Operator to randomize the Face Sets colors.
- Draw Face Sets brush tool to create and edit the Face Sets. Drawing on the mesh creates a new Face Set. Pressing Ctrl before drawing modifies the Face Set under the brush at the beginning of the stroke.
- Updated keymap and menu to work with Face Sets from Sculpt Mode (H to toggle visibility, Alt + H to show all, Shit + H to hide).
- Pie menu on the W key with Face common Sets operations.

Know limitations:
- Multires support. The Face Sets and Visibility API needs to be implemented for Multires.

Reviewed By: jbakker, #user_interface, Severin

Differential Revision: https://developer.blender.org/D6070
2020-03-05 21:07:20 +01:00
Harley Acheson
e56471bcd3 UI: File Browser Favorites
Adding more Windows special folder locations, used when browsing or bookmarking.

Differential Revision: https://developer.blender.org/D7014

Reviewed by Brecht Van Lommel
2020-03-05 11:49:56 -08:00
Sebastián Barschkis
cd0a6ff5c4 Fluid: Diffusion settings now optional
For optimization purposes these settings need to be enabled explicitly from now on.
2020-03-05 12:36:00 +01:00
Aaron Carlisle
a0ea0153c2 Addons: Allow a user manual url prefix in doc_url
This was raised in T74017, the issue being that we point to `/dev` 
version of the manual for the addons when we want to point to a specific 
version instead.

Instead of manually updating the URL every release we can do this.

The `bl_info` for addons will need to be updated in the format of 
`'doc_url': 
{BLENDER_MANUAL_URL}/addons/import_export/scene_gltf2.html",`

Differential Revision: https://developer.blender.org/D6995
2020-03-04 23:24:13 -05:00
Aaron Carlisle
ae223ff52b Addons: deprecate 'wiki_url'
When running with debug enabled ('-d' argument),
warnings are printed for add-ons which are not yet updated.

Reminder to name things based on what they do,
not the technologies they use :)
2020-03-05 11:45:22 +11:00
Aaron Carlisle
3da2dc8213 Fix RNA runtime warning from recent commit 2020-03-04 17:43:17 -05:00