Commit Graph

10237 Commits

Author SHA1 Message Date
Robert Holcomb
c313f6db86 After chatting with Broken about grs comments on the default behavior
of the nodes, I realized I had strayed from the path of enlightened blending 
by causing the math node to create an output the size of the larger of the 
two inputs.  

It has been corrected create the output the size of the 
first image, and in its abscense the second image.  In the event of 
nether input containing image data the node does not function.  I also 
added some early out checks at the beginning of the function to speed it 
up a tad in these cases and commented the code a bit more.
2007-07-11 03:00:39 +00:00
Robert Holcomb
5e8ed4f088 Updated Contributor line in GPL header to reflect original source. This
closes patch #6215-Normalize.
2007-07-11 01:03:39 +00:00
Kent Mein
9f3670ce9f Removed comments with non ascii chars...
I left the link that points to documentation on the web so not really needed 
anyway.

Kent
2007-07-10 19:34:41 +00:00
Kent Mein
9298357670 This is patch [#6929] Interpolation Methods
http://projects.blender.org/tracker/index.php?func=detail&aid=6929&group_id=9&atid=127
Its a subset of patch [#6766] Transform Sequencer effect

It adds 3 image functions for different types of interpolation.
For people that like pictures:
http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms

Patch provided by David Millán Escrivá (damiles)

Kent
2007-07-10 19:13:03 +00:00
Diego Borghetti
209407a7e1 Fix regression reported by Early Ehlinger on ML.
Original bug:
	https://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=3760

Code remove in revision 6654:
	http://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/blender/source/blender/src/renderwin.c?root=bf-blender&r1=6491&r2=6654

and return in revision 6839 (without the point checking):
	http://projects.blender.org/plugins/scmsvn/viewcvs.php/trunk/blender/source/blender/src/renderwin.c?root=bf-blender&r1=6835&r2=6839
2007-07-10 15:24:48 +00:00
Kent Mein
8198ea61be Update to the translation code. Patch provided by dripstone.
Basically move stuff out of filesel.c and into language.c and changes
when exactly it does the conversion.  It was doing it when not needed for
some machines.  It probably still needs work but its slowly getting better.

I also removed some commented out code.

Kent
2007-07-10 15:10:32 +00:00
Robert Holcomb
9a07d9cd98 Fixed typo. Ooops. 2007-07-10 02:33:00 +00:00
Robert Holcomb
b89ba8636c Added normalize compositing node. 2007-07-10 02:27:37 +00:00
Robert Holcomb
1d66563d95 Committed patch fixing bug #6900. Math node now has reflective
behavior.
2007-07-10 02:06:10 +00:00
Joseph Eagar
4f01085709 =ID Property update=
ID Properties weren't being duplicated (by shift-D or any of the other
duplication functions).  So now ID properties are duplicated in the 
main copy_libblock function, which (as far as I can check) covers all
ID-contained ID properties.

I also updated the constraint system to copy pyconstraint ID properties
on shift-D.

This would probably be a good thing to add to the stable branch, btw.
2007-07-09 20:42:14 +00:00
Campbell Barton
dfa6e0b8d6 bugfix's for 6917 and 6913 - Both were because I forgot to check all other selected meshes for faceUV's
Also made image_auto_layout.py use blenders internal boxpacking rather then the slower python one.
2007-07-09 17:33:38 +00:00
Kent Mein
052a15d4b4 Was a missing -DWITH_FFMPEG here so I added it.
Kent
2007-07-09 16:17:33 +00:00
Ken Hughes
1d1faacdff Bug #6924: Add WITH_FFMPEG compilation switch when WITH_BF_FFMPEG is true for
scons.  

Can someone verify that other build systems are also including this?
2007-07-09 16:03:26 +00:00
Ken Hughes
db2cc09913 Correct comments in example for Python Ipo module doc.
Remove redundant description of yafrayGIMethod in Python Render module doc.
2007-07-07 17:33:46 +00:00
Erwin Coumans
71550bd3c6 removed "btHingeConstraint::" prefix, in btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA); 2007-07-06 20:29:26 +00:00
Kent Mein
a47f3f2f82 I cleaned up make release a little bit, now
its not hard coded if it trys to do a static build or not.  It
uses the same vars that decide if your building a static blender to
determine if it should make a static package.

I also found a typo on OSX for make release and thats fixed now

Kent
2007-07-06 18:20:48 +00:00
Joshua Leung
9116a62336 == Action Editor Bugfixes ==
Resolved Issues:
* My drawing cleanup commit the other day broke shapekey keyframe selection - was using wrong filter for Action Editor data
* Removed the old hack to limit vertical scrolling so that shapekeys were visible. It wasn't really needed anymore, and was causing problems with HomeKey.

Unresolved Issues:
* Vertical placement of sliders is slightly off
* In a test file I obtained, shapekey sliders don't work immediately after the file is loaded.
2007-07-06 09:59:18 +00:00
Erwin Coumans
fb622c7c3c //someone reversed axle direction conventions inside Bullet (axle winding), so need to compensate to keep game blender vehicles working the same. 2007-07-06 04:45:57 +00:00
Erwin Coumans
f256efdb34 fixed issue with kinematic objects 2007-07-06 04:30:25 +00:00
Erwin Coumans
376be529bb synchronized to latest version of Bullet. added btConeTwistConstraint (useful for ragdolls etc) 2007-07-06 03:12:31 +00:00
Campbell Barton
cff039bc58 Ipo doc correction thanks to kempoller 2007-07-05 11:28:11 +00:00
Andrea Weikert
fced2b2471 == MSVC 7.1 project files ==
- removed unused project keymaker
2007-07-04 19:29:59 +00:00
Joshua Leung
d846d9db9f Bugfix: 'Random' crashes after duplicating bones
This commit should fix some seemingly random crashes broken and I have been experiencing while editing armatures.

A backtrace revealed that autosave was choking on the PoseChannels that didn't have a Bone assigned to them. This was caused by the bone duplication code making a new PoseChannel for a duplicated bone, but that new bone not getting assigned to the PoseChannel yet, as the user was still in EditMode.
2007-07-04 07:07:12 +00:00
Campbell Barton
727216f9e1 was missing a decref and leaking ram when building the static particle list 2007-07-03 16:04:41 +00:00
Juho Vepsalainen
3904e29a6f Fix for bug #6907:
Compile was broken due to two variable names being inappropriate. I renamed
them fixing the issue.
2007-07-03 14:49:41 +00:00
Joshua Leung
4e1fcd42cf Icons Bugfix:
Remove a single annoying 1x16 unwanted pixel column from one of the icons I added earlier today.
2007-07-03 11:53:17 +00:00
Juho Vepsalainen
b5db6b0820 "Render to image editor" to render to Buttons Window as the last alternative:
"Render to image editor" renders to Buttons Window only if no other suitable
windows are available. Other window types are prioritized before Buttons
Window.
2007-07-03 11:39:36 +00:00
Matt Ebb
b21e895d03 * Added a bit more 'padding' around the node sockets, so there's a
larger area to drop the noodle connection on. This helps a lot when 
working with lots of nodes and the view zoomed out to maximum.
2007-07-03 07:39:17 +00:00
Matt Ebb
f12ed164b7 * Added a hotkey (T) for the sculpt mode flatten brush
(part of this commmit snuck in the last one)
2007-07-03 07:30:42 +00:00
Matt Ebb
427d6fc21d * Removed the 'Beautify Fill' confirmation. None of the other fill
tools have them any more, it was an annoying historical artifact
from before undo.
2007-07-03 07:24:55 +00:00
Matt Ebb
cb82b297ad * Added the invisible 'Bone envelopes to vertex groups' command to
the 3D View Weight Paint -> Paint menu.
2007-07-03 07:22:28 +00:00
Joshua Leung
b6ccafc501 == Action/IPO Mute Icons ==
Added new defines for the icons used to show this, on the request of Matt Ebb. For now, the eye icons have simply been duplicated to the new spaces, but 'more descriptive' icons should be made.
2007-07-03 01:23:30 +00:00
Joshua Leung
2929e8f65a == Constraints/Arithb Code ==
* Formatting 'fixes' for more consistency with rest of code
* Moved Mat4BlendMat4 from constraint.c to arithb.c/h
2007-07-03 00:58:38 +00:00
Joshua Leung
d65816c49a == Action Editor ==
Some cleanups of the Action Editor drawing methods. These now make use of the filtering stuff I added for the backend cleanup.

Unfortuantely I still cannot get Blender's ui widgets to really work properly, so that toggle icons can have tooltips. There were some severe scaling issues.
2007-07-02 12:04:22 +00:00
Nathan Letwory
8ab62dc6c2 * make sure stdc++ is linked against. 2007-07-01 08:55:50 +00:00
Campbell Barton
5610ac067b edits from zanqdo as well as randomize on single axis was broken.
and some other minor tweaks from me
2007-07-01 08:08:16 +00:00
Campbell Barton
39e4dc6202 replace PyInt_CheckExact with PyInt_Check, same for floats and strings so subclass and C/subtypes work.
was reported as a bug a while ago.
2007-07-01 05:41:23 +00:00
Ken Hughes
676043c314 Tools:
------
Bugfix #6847: Previous fix for "spikes" when using booleans caused creation
of faces with only two unique vertices ("eekadoodles").  This patch cleans up
the test for triangles with near-colinear vertices so PHANTOM faces can be
used again, and also adds a hack for now which removes any eekadoodle faces.

I haven't figured out yet exactly how the faces are being created; if I can
do so and fix it the hack will be removed.
2007-06-30 21:32:24 +00:00
Joshua Leung
129290fbe1 readfile.c - fixed a indentention on a few lines 2007-06-30 03:26:18 +00:00
Campbell Barton
f6090e814a reversing unintentional changes. 2007-06-30 00:18:10 +00:00
Campbell Barton
7b05c1023d mixed decloration, own Lattice typo's 2007-06-30 00:00:04 +00:00
Campbell Barton
d31999767b same as 2.44 stable - missing NULL checks. 2007-06-29 13:46:15 +00:00
Campbell Barton
e192e7e024 remove unneeded checks from the python API 2007-06-29 08:59:26 +00:00
Campbell Barton
684869fd74 patch from harkyman to make it possible to extend images to span more frames in the sequencer.
Link includes example script
https://projects.blender.org/tracker/?func=detail&aid=6893&group_id=9&atid=127
2007-06-29 05:33:43 +00:00
Kent Mein
cdb07720ed Code cleanup's done by bedraw
This is patch #6886
https://projects.blender.org/tracker/index.php?func=detail&aid=6886&group_id=9&atid=127

removes some unused define's and some code that is no longer used and fixes some
formatting issues.

Kent
2007-06-28 15:57:54 +00:00
Campbell Barton
85bbc4c3e2 Mesh.c - added missing error checking for vert ranges and that verts are valid.
Mesh.c - removed unneeded checks for creating ints.
Text3d.c - own error - setting the 3d text didnt work, 1 liner fix.
2007-06-28 13:46:42 +00:00
Kent Mein
dcc8022095 Just cleaning up dirs no longer in use.
Kent
2007-06-28 12:24:00 +00:00
Nathan Letwory
83c65e71e8 * adds EmptyMesh to the menu 2007-06-28 08:33:04 +00:00
Kent Mein
470dda4a21 This is a fix for game engine bug #6667
http://projects.blender.org/tracker/index.php?func=detail&aid=6667&group_id=9&atid=306

I moved some of the X11 initation code down a little bit so that
if you run gameplayer with no args or gameplayer -h 
it will not crash even if you do not have X11 present.
(All it does is print usage)

Kent
2007-06-27 15:08:31 +00:00
Kent Mein
fbabee6ccc Not all systems it seems has socklen_t defined. If its missing
typedef it as an int.

Kent
2007-06-26 18:40:41 +00:00