c82efd3276
Fix T52514: don't clear filename when dropping directory path in file browser.
2017-10-06 00:18:57 +02:00
64f8cc3e7d
Fix T52998: disabled menu entries responding to key shortcuts.
2017-10-05 19:12:05 +02:00
Bastien Montagne
63482a5f2e
Fix T53002: Batch-Generate Previews generate empty or none image for large objects.
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Camera clipping was left to default values, which won't work well for
very large (or small) objects. Now recompute valid clipping start/end
based on boundingbox of rendered data, and final location of camera.
2017-10-05 18:13:30 +02:00
4537e85584
Fix T53001: more workarounds for crash in AMD compiler with recent drivers.
2017-10-05 17:57:58 +02:00
fb99ea79f8
Code refactor: split displace/background into separate kernels, remove luma.
2017-10-05 17:57:58 +02:00
Campbell Barton
d8509b349d
Sculpt Mode: 2D falloff option
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This makes brush influence into a tube instead of a sphere.
It can be used along the outline of a mesh to adjust it's silhouette.
Note that all this takes advantage of changes from vertex paint,
from testing this seems useful so exposing from the brush options.
2017-10-06 01:20:31 +11:00
Campbell Barton
56a07ba706
Vertex Paint: apply when cursor isn't over faces
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This behavior makes more sense for sculpt, less so for painting.
Restores non PBVH behavior, adding `BKE_pbvh_find_nearest_to_ray` -
similar to ray-cast except it finds the closest point on the surface.
2017-10-05 21:21:01 +11:00
Campbell Barton
0badb6c804
Cleanup: rename dist -> depth
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Prepare to add code that stores distance to the ray, avoid confusion.
2017-10-05 21:09:12 +11:00
Campbell Barton
21d91de8e7
Cleanup: remove unused struct member
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Merged with soc-2016-pbvh-painting, no longer needed.
2017-10-05 17:52:05 +11:00
Campbell Barton
82d6a30015
Disable cursor drawing while navigating
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Was performing ray-casts in sculpt mode on every update.
2017-10-05 17:35:46 +11:00
Campbell Barton
775c773cf4
Fix sculpt secondary color missing some brushes
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D2841 by @uvwxyz w/ edits
2017-10-05 12:59:22 +11:00
Campbell Barton
3c67efbbc5
Cleanup: use bool for brush checks
2017-10-05 12:59:18 +11:00
Campbell Barton
974053f7e9
Fix brush reset (missing notifier)
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D2843 by @uvwxyz
2017-10-05 12:32:24 +11:00
Campbell Barton
57a93b4678
CMake: use restrict w/ gcc, not clang
2017-10-05 12:10:34 +11:00
Campbell Barton
96477be3b6
PyAPI: fast keyword parsing for bpy modules
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No functional changes.
2017-10-05 10:52:18 +11:00
Campbell Barton
7cc952ac5d
CMake: add -Wrestrict for GCC
2017-10-05 10:50:51 +11:00
Campbell Barton
d27ca066e7
Fix passing the same argument twice to BLI_strncpy
2017-10-05 10:50:51 +11:00
Campbell Barton
ffb190244c
Fix setting the operator name in Py operator API
2017-10-05 10:50:51 +11:00
49199963bf
Fix incorrect CUDA remaining time estimate after previous commit.
2017-10-04 23:25:51 +02:00
6da6f8d33f
Cycles: CUDA faster rendering of small tiles, using multiple samples like OpenCL.
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The work size is still very conservative, and this doesn't help for progressive
refine. For that we will need to render multiple tiles at the same time. But this
should already help for denoising renders that require too much memory with big
tiles, and just generally soften the performance dropoff with small tiles.
Differential Revision: https://developer.blender.org/D2856
2017-10-04 21:58:47 +02:00
77f300e2a9
Fix use of uninitialized memory in Cycles normal baking.
2017-10-04 21:11:14 +02:00
5bb677e592
Code refactor: zero render buffers outside of kernel.
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This was originally done with the first sample in the kernel for better
performance, but it doesn't work anymore with atomics. Any benefit was
very minor anyway, too small to measure it seems.
2017-10-04 21:11:14 +02:00
12f4538205
Code refactor: use split variance calculation for mega kernels too.
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There is no significant difference in denoised benchmark scenes and
denoising ctests, so might as well make it all consistent.
2017-10-04 21:11:14 +02:00
e3e16cecc4
Code refactor: remove rng_state buffer and compute hash on the fly.
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A little faster on some benchmark scenes, a little slower on others, seems
about performance neutral on average and saves a little memory.
2017-10-04 21:11:14 +02:00
5b7d6ea54b
Code refactor: add WorkTile struct for passing work to kernel.
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This makes sharing some code between mega/split in following commits a bit
easier, and also paves the way for rendering multiple tiles later.
2017-10-04 21:11:14 +02:00
660e8e59e7
Fix T52645, T52645: AMD OpenCL compiler crash with recent drivers.
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Work around the bug by reshuffling code.
2017-10-04 21:00:46 +02:00
Bastien Montagne
754f5d39c5
installdeps: Fix building numpy with newer py system...
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Many thanks to Jens Verwiebe for investigating and finding this fix.
2017-10-04 20:16:39 +02:00
Ray Molenkamp
57d7e5b6ee
Fix T42489 and T52936: Loading blend with minimized window results in crash or empty screen on windows.
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Reviewed By: @brecht , @sergey
Differential Revision: http://developer.blender.org/D2866
2017-10-04 11:44:22 -06:00
Campbell Barton
296757804c
Fix error copying smoke modifier uv layer
2017-10-05 02:44:02 +11:00
Bastien Montagne
9609828000
Tssst, we use USA english, not Oxford one... :P
2017-10-04 12:42:33 +02:00
Bastien Montagne
a22af1a84b
Fix i18n messages extraction script, and a few more UI messages...
2017-10-04 12:39:06 +02:00
Sergey Sharybin
b22b2c783d
Fix T52982: Join operator with context override crashes Blender 2.79
2017-10-04 15:00:05 +05:00
Campbell Barton
d1dfed206b
Fix T52923: Circle diameter is in fact radius
2017-10-04 18:01:53 +11:00
Campbell Barton
08f728a3e9
Cleanup: redundant casts
2017-10-04 16:52:55 +11:00
Campbell Barton
d3f0fa1277
Docs: remove outdated PyAPI guide
2017-10-04 15:57:43 +11:00
Campbell Barton
92272f56e6
PyAPI: fast keyword parsing for __import__
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No functional changes.
2017-10-04 15:54:41 +11:00
Campbell Barton
728cffa9ce
PyAPI: fast keyword parsing for bpy.props
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No functional changes.
2017-10-04 15:13:52 +11:00
Bastien Montagne
ad22d29dac
Some UI/messages fixes.
2017-10-03 21:32:46 +02:00
Campbell Barton
239b38cd64
CMake: avoid naming collision
2017-10-04 01:35:24 +11:00
Campbell Barton
cbe07d980c
Python: bump minimum version to 3.6
2017-10-03 23:50:34 +11:00
Campbell Barton
7ae02c2ddb
Cleanup: remove unused vpaint projection handle
2017-10-03 23:43:30 +11:00
Campbell Barton
a4721c0504
Weight Paint: blend smear tool
2017-10-03 23:35:30 +11:00
Campbell Barton
6a7dc3348a
Vertex Paint: fix feedback loop w/ smear tool
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Was reading and writing from same array,
this also makes smear thread-safe.
2017-10-03 23:07:13 +11:00
Bastien Montagne
314d93838e
Fix bplayer (c)
2017-10-03 12:31:51 +02:00
Sergey Sharybin
61d5c5a64f
Fix T52981: 2D Curve shapes do not render untill extruded
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Regression since 9298c53.
2017-10-03 15:29:39 +05:00
Alexander Gavrilov
7c2d5eaacb
Change weigth paint accumulate mechanics to fix problems with mirroring.
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Restoring weights is problematic when the stroke overlaps its mirror.
It's better to simply compute the new weight based on the saved data
rather than restoring things, and check that the change is monotonic.
This way is also closer to how things worked before the merge.
2017-10-03 12:41:37 +03:00
Campbell Barton
975ed05edb
Vertex Paint: smear got wrong last-location
2017-10-03 20:19:59 +11:00
Campbell Barton
7640d5e92a
Error in last commit, weight must be set for non-accumulate
2017-10-03 19:24:02 +11:00
Campbell Barton
f4b1f9b925
Vertex Paint: remove accumulate (soc-2017-vertex_paint)
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This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.
Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.
Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
2017-10-03 19:09:28 +11:00
Campbell Barton
515e69999e
Weight Paint: don't set weight w/ average brush
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Also use 'const' for brush.
2017-10-03 18:43:18 +11:00