Works much the same as intersect operator,
expose as a new operator since for users its quite different.
Access from face menu.
Internally, this adds boolean args to BM_mesh_intersect function.
Place non-editor related keymaps together, place animation editor keymaps together, move 'Header' keymap (which had exactly 1 entry) into 'Screen' keymap, move SCREEN_OT_header (for showing/hiding header) into 'Header' keymap.
Again, this shouldn't break any key configs, but key configs that contain SCREEN_OT_header will add an entry for this under 'Screen' again. Just a very minor glitch.
This makes it possible to use scenes as a kind of
multi-user meta-strip (with their own time).
Currently this supports rendering & drawing nested strips,
but no convenient way to tab-enter into a scene strip.
GPUBuffer rendering is now done using vertex buffers.
Vertex arrays are completely removed from GL 3.2 core profile, so we'll
have to do this change at some point anyway.
This commit, though big, is not modifying blender in any way. Use should
be exactly as if the vetex buffer option is constantly on.
(if they're on different properties).
This patch basically gets rid of (ui-related) hack where we was adding specific
'fake' enums for datatypes needing additional options.
That was done because of broken UI code - to summarize, 'align' code did not support
correctly layout mixing vertical and horizontal sub-layouts, in particular if
it was 'column-major'.
A complete rewrite of this align code has been done, so now we can use a more
sane UI code.
'Distance from Object' color/alpha/thickness modifiers without a target
object were raising a run-time exception although it is not considered an
error condition.
'thumbnail_size' is now used in all cases, it controlls column width in other viewmodes
of filebrowser. We cannot (easily) rename that DNA member, but I also renamed RNA
property, and fixed its tooltip...
Actually we only have a Python API that allows to change the max jumps value.
The patch also allows non programmers to change the maximum numbers of jumps.
Reviewers: panzergame, sybren, campbellbarton, lordloki, moguri, agoose77
Reviewed By: lordloki, moguri
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1302
The icon16 and icon32_mesh_capsule.dat files are committed with 0 Kb, because I used the patch from the differential from the Phabricator which I done with a regular .diff file.
This patch adds icons to the physic collision shapes.
Adding a new capsule shape 'mesh_capsule' icon which represent the shape better then the metaballs icon.
And replace the metaballs icon for the Blender collision shape.
{F206628}
Reviewers: moguri, sybren, agoose77, lordloki, mont29, panzergame, campbellbarton
Reviewed By: lordloki, panzergame, campbellbarton
Projects: #game_engine, #game_ui, #user_interface
Differential Revision: https://developer.blender.org/D1403
Expose our `BKE_image_load_exists` feature through an optional parameter to `Image.load()`.
Extend `image_utils.load_image()` with two optional parameters, to return existing image datablock
if possible, and in that case, to force reloading said image.
Needed by incomming 'import images as planes' addon enhancement.