Commit Graph

65794 Commits

Author SHA1 Message Date
Julian Eisel
dbb8222baa Fix missing properties editor update when changing 3D View camera
Actually two errors here:
* Properties editor wasn't refreshing on (NC_SCENE | ND_RENDER_OPTIONS) notifiers
* Was using notifier info bits wrongly, needs to send two separate notifiers

Decided to remove ND_RENDER_OPTIONS rather than adding properties editor scene context refresh for it, this is more than a render option change.
2016-09-28 00:53:59 +02:00
Alexander Gavrilov
13a4147c17 Dynamic Paint: Don't store duplicate adjacency links.
Duplicates can happen at UV seams in case of resolution mismatch
or other complications. It's better not to store them in case it
confuses some math later on.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D2261
2016-09-27 21:54:54 +03:00
Alexander Gavrilov
9a66d0ad1b Dynamic Paint: Fix adjacency computations at UV seams.
1. When adding one pixel border to UV islands prefer grid directions.
   This is more logical as it means neighbor pixels will commonly
   share a border, opposed to just corners.
2. Don't subtract 0.5 when converting float UVs to int in computing
   adjacency across a UV seam. Pixels cover a square with corners
   at int positions and adding/subtracting 0.5 is only for dealing
   with the center point of a pixel.
3. Use the neighbour_pixel field from the correct pixel, and check
   it's not back to the origin point.
4. In the connected UV case, ensure that the returned index actually
   refers to a valid active pixel.

This fixes paint spread not traversing some UV seams, while at the
same time spreading to random unrelated points on other seams.
The first problem is primarily fixed by 2, while the second one
is addressed by item 4.

Differential Revision: https://developer.blender.org/D2261
2016-09-27 21:54:54 +03:00
lazydodo
bde5eb8b63 [Windows/MSVC] Blosc doesn't require debug libraries. 2016-09-27 10:24:09 -06:00
Bastien Montagne
dd0de53d29 Fix T49466: Stupid typo in logicbricks new copy code from rB776a8548f03a
Moved that code forth and back a few times while creating rB776a8548f03a fix,
ended up forgetting to update it correctly for function where it layed down in the end.

Last-minute fixes are never a good thing... Now we already have real reason for 2.78 'a' release :(
2016-09-27 17:55:12 +02:00
Bastien Montagne
b63e9a96df Fix T49423: Data Preview of group containing only group instances is empty.
Code was not getting correct boundbox in some cases (group only instancing other groups e.g.), now
compute our own bbox in those cases.

Based on patch by @lichtwerk, but extended the fix to include linked datablocks in some cases
(linked objects in local groups, linked objects in local scene, etc.), this was also broken in existing code.

Reviewers: mont29

Subscribers: duarteframos

Differential Revision: https://developer.blender.org/D2257
2016-09-27 17:03:03 +02:00
Mike Erwin
5d0de39238 fix Mac build for Xcode < 8
We need a long-term fix, but this will get 2.78 out the door.
2016-09-27 16:16:47 +02:00
Mike Erwin
2ebb367b0f cleanup: spacing & alignment 2016-09-27 14:56:58 +02:00
Bastien Montagne
54ed22c843 Fix T49461: Dynamic paint wetmap flickers.
Regression from rBa4a968f, we would adjust current point's wetness without actually protecting it
in new multi-threaded context, leading to concurrent access mess.

Now delay applying wetness reduction to current point to end of function, allows us to avoid having
to lock current point twice together with neighbor one (and reducing spinlock awainting too).

To be backported to 2.78a.
2016-09-27 13:58:01 +02:00
Bastien Montagne
e6dda514ba Fix T49464: Data Transfer modifier slows down redraw of window.
Never call function that might recompute a DM in an RNA itemf callback (or any UI-related func in general)!
There was an XXX comment asking if this was OK - well, no, it was not. :P

Could be ported back to some 2.78 flavour should we need it.
2016-09-27 12:03:18 +02:00
Sergey Sharybin
7f76f6f249 Fix export image generated by export UV layout
Was only happening with new dependency graph.

The issue here is that scene's depsgraph layers will be 0 unless
it was ever visible. Worked around by checking for 0 layer in the
update_tagged of new depsgraph. This currently kind of following
logic of visible_layers, but is weak.

Committing so studio is unlocked here, will re-evaluate this layer.
2016-09-26 16:46:08 +02:00
Bastien Montagne
b23ffded08 Fix Scene datablocks being created with a real user while never having any real datablock user.
Now using new system dedicated to that kind of cases, id_ensure_real_user(), instead.
That way, usercount of Scenes is handled correctly at deletion time.

Reported by @sergey over IRC, thanks.
2016-09-26 16:37:17 +02:00
Dalai Felinto
eab3e0af1c Cleanup: stereo windowmanager code
This will make the changes in blender2.8 branch simpler
2016-09-26 13:56:45 +00:00
Bastien Montagne
7c53260109 Fix crash in own recent rB776a8548f03a049.
New ID may be null, have to check this too!

Reported by @panzergame over IRC, thanks.

To be ported to 2.78 as well.
2016-09-26 09:49:34 +02:00
Lukas Stockner
07de832e22 Cycles: Use correct light sampling PDF for MIS calculation with Branched Path Tracing
The light sampling functions calculate light sampling PDF for the case that the light has been randomly selected out of all lights.
However, since BPT handles lamps and meshlights separately, this isn't the case. So, to avoid a wrong result, the code just included the 0.5 factor in the throughput.

In theory, however, the correction should be made to the sampling probability, which needs to be doubled. Now, for the regular calculation, that's no real difference since the throughput is divided by the pdf.
However, it does matter for the MIS calculation - it's unbiased both ways, but including the factor in the PDF instead of the throughput should give slightly better results.

Reviewers: sergey, brecht, dingto, juicyfruit

Differential Revision: https://developer.blender.org/D2258
2016-09-25 23:16:05 +02:00
Kévin Dietrich
18b0738303 Cleanup: remove unused function. 2016-09-25 22:11:38 +02:00
Kévin Dietrich
04230e80d1 Alembic: only interpolate vertices when their number don't differ
between samples.

This could cause some crashes.
2016-09-25 22:11:37 +02:00
Lukas Stockner
0b89b31a18 Cycles: Fix T49411: Multiscatter GGX with zero roughness when Filter Glossy is enabled 2016-09-25 22:09:38 +02:00
Kévin Dietrich
448ee227be Volume slice settings: tweak/fix UI enabling conditions.
It was still possible to have some properties enabled when it does not
make sense to have them so.
2016-09-25 21:55:29 +02:00
Kévin Dietrich
584288a97c Smoke debug draw: take adaptive domain position into account.
Eventually the various functions that deals with adaptive domain
bounding box shall de-duplicated.
2016-09-25 21:45:09 +02:00
Kévin Dietrich
ae69986b70 Viewport smoke: fix a couple of issues in the new display settings.
- WITH_SMOKE macro was not defined so some code was not compiled, though
it was still accessible from the UI
- some UI elements were disappearing due to bad indentation, also rework
the UI code to not hide but rather disable/grey out button in the UI
- Display thickness was not used due to bad manual merge of the code
from the patch.
2016-09-25 17:02:46 +02:00
335ee5ce5a Fix T49310: incorrect Cycles standalone normals with negative scale. 2016-09-25 05:23:52 +02:00
Campbell Barton
6dd87f2abb Curve Fitting: re-fitting heap pre-allocated too much 2016-09-25 12:19:43 +10:00
Campbell Barton
6b5ad4a4d7 Curve Fitting: 'offset' method used sign when it shouldn't 2016-09-25 12:19:42 +10:00
Campbell Barton
05dbd65098 Curve Fitting: inline dot-product (avoid temp vector) 2016-09-25 12:19:42 +10:00
Campbell Barton
d9b242f5fb Curve Fitting: de-duplicate cubic evaluation 2016-09-25 12:19:42 +10:00
Campbell Barton
5bdff9ea80 Quiet shadow warning
No need to declare new iterator for second loop.
2016-09-25 12:19:38 +10:00
Kévin Dietrich
d35bf3f421 Fix compile error when building without smoke support.
Also fixes possible NULL pointer dereference.

Fixes T49445.
2016-09-25 00:26:21 +02:00
Kévin Dietrich
14e825aa1f Viewport smoke: add options to draw velocity vectors.
This basically exposes to the UI a function that was only available
through a debug macro ; the purpose is obviously to help debugging
simulations. It adds ways to draw the vectors either as colored needles
or as arrows showing the direction of the vectors. The colors are based
on the magnitude of the underlying vectors.

Reviewers: plasmasolutions, gottfried

Differential Revision: https://developer.blender.org/D1733
2016-09-24 22:36:54 +02:00
Kévin Dietrich
4446acbf17 Viewport smoke: add support for axis aligned slicing.
Current approach uses view aligned slicing to generate polygons for GL
texturing such that the generated polygons are always facing the view
plane. Now it is also possible to use object aligned slicing, which
creates polygons by slicing the object perpendicular to whichever axis
is facing the most the view plane. It is also possible to create a
single slice for inspecting the volume, or for 2D rendering effects.

Settings for this, along with a density multiplier setting, are to be
found in a newly added "Smoke Display Settings" panel in the smoke
domain properties tab.

Reviewers: plasmasolutions, gottfried

Differential Revision: https://developer.blender.org/D1733
2016-09-24 22:21:02 +02:00
Peter Lu
a070a5befa Mesh: added default UVs for Monkey, improved UVs for UV Sphere and Icosphere.
Fixes T47488 and T47478.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2224
2016-09-24 16:39:23 +02:00
Joshua Leung
bf2c2d43ef Fix T49441: Grease Pencil - pie menu - brush name field crashes blender
Using context.active_gpencil_brush to access the active Grease Pencil brush
would result in a crash if trying to rename the brush, because the "ID" pointer
was not set.

To be backported to 2.78
2016-09-24 12:50:37 +12:00
Gaia Clary
36d0ea3123 Collada: Trying to get rid of some warning messages on linux 2016-09-24 01:47:55 +02:00
Gaia Clary
7a259d8422 Collada: Trying to get rif of some warning messages on linux 2016-09-24 01:27:37 +02:00
Gaia Clary
4b891b40c2 Fix: Collada Importer did not import the Blender Profile information correctly when multiple objects are bound to same armature. This caused Bone tails to be placed wrong. 2016-09-24 01:06:32 +02:00
Kévin Dietrich
25b61662f5 Quiet warning. 2016-09-23 19:45:33 +02:00
Kévin Dietrich
c3b754f9bd Alembic: only export face sets when required by the user.
Also remove deprecated face set code.
2016-09-23 19:45:33 +02:00
Sergey Sharybin
4e3578f470 Cycles: Prevent crash in special cases when object has less slots than mesh
This is something what was guaranteed in give_current_material(), just
copied some range checking logic from there.

Not sure what would be a proper fix here tho.
2016-09-23 15:57:39 +02:00
Sergey Sharybin
06b51c64ad Particles: Prevent crash when copying to an object with subsurf modifier
Probably something will be remapped wrongly, but better than crash.
2016-09-23 15:39:33 +02:00
Sergey Sharybin
1925b9b2fa Particle: Add option to duplicate settings together with particle system itself
This way it's possible to copy combed hair, use it as a basis for another
particle system to do some awesome artistic stuff.
2016-09-23 15:33:07 +02:00
Sergey Sharybin
c61cb0e076 Particle: Prevent crash duplicating hair on objects with modifiers 2016-09-23 14:51:42 +02:00
Sergey Sharybin
1e89a261b2 Outliner: Fix assert failure with palette ID 2016-09-23 14:49:55 +02:00
Sergey Sharybin
1d03bc73ce Particles: Add operator to quicly duplicate active particle system to the same object 2016-09-23 14:32:36 +02:00
Bastien Montagne
776a8548f0 Fix T49430: append scene with gamelogic broken.
In fact, it was the whole remapping process that was broken in logic bricks area,
due to terrible design of links between those bricks...

Object copying was also broken in that case, fixed as well.

To be backported to 2.78.

Note that issue was actually probably there since ages, hidden behind dirty hacks
used in previous append code (though likely visible in some corner cases).

Listen kids: do not, never, ever, do what has been done for links between logic bricks. Never. Ever.
Even as pure runtime data it would have been bad, but as stored data...
2016-09-23 14:25:15 +02:00
Sergey Sharybin
2372e67dd6 Cycles: Don't sum up memory usage of all devices together for the stats 2016-09-23 12:43:23 +02:00
Mai Lavelle
1b2b7cfa20 Cycles: Fix overflow caused by wrong size calculation in Mesh::add_undisplaced 2016-09-22 17:44:22 -04:00
Julian Eisel
56498757ce Clip Editor: Enable Continuous Grab for view panning 2016-09-22 22:50:59 +02:00
Sergey Sharybin
d84c55f0fa Fix T49417: Cycles crash - can't use 5 Gigabyte Tile EXR texture file
Was an integer overflow issue when calculating offsets.
2016-09-22 17:30:31 +02:00
Bastien Montagne
4e031073df Fix T49427: Drivers of Shapekeys break when Append a group.
Optimization attempt with BKE_library_idtype_can_use_idtype() was not taking into account
the fact that drivers may link virtually against any datablock...

Has to be rethinked, but for after 2.78 release, this commit is safe to backport.
2016-09-22 16:12:43 +02:00
Sergey Sharybin
9937f28877 Buildinfo: Improve behavior with detached HEAD
Try real hard to detect which branch we've detached from.
2016-09-22 15:01:01 +02:00