Commit Graph

228 Commits

Author SHA1 Message Date
Benoit Bolsee
b38a727da3 Bullet: rework softbody raytest patch after approval by Erwin. 2010-01-06 08:46:04 +00:00
Benoit Bolsee
7e498afe33 Bullet: synchronize soft body helpers with current SVN. 2009-12-22 19:52:14 +00:00
Benoit Bolsee
0b6873a776 BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
Joshua Leung
3f37f32e17 scons + gcc linking fix for bullet softbodies:
Upped the priority for the softbody module so that gcc linkers (mingw, linux-gcc) would be able to resolve the dependencies. MSVC still worked though.
2009-11-30 02:28:50 +00:00
Benoit Bolsee
1c4150f211 BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually). 2009-11-28 17:30:34 +00:00
Brecht Van Lommel
17c323b5a4 Fix for bug #19817: cloth simulation with collision slow on Mac.
The cause of this is in the bullet library, seems like some kind
of poor handling of many repeated allocations by Mac OS X, but the
allocation is unnecessary, so removed it.

Patch submitted to bullet:
http://code.google.com/p/bullet/issues/detail?id=303
2009-11-05 19:06:29 +00:00
Campbell Barton
0f07bea06b remove unused defines, cant check every case but from grepping the souece it should go ok. 2009-10-05 07:08:59 +00:00
Campbell Barton
0a3694cd6e white space commit. (2 spaces -> tab).
Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
2009-09-06 01:51:23 +00:00
Nathan Letwory
9216efcba2 == SCons ==
* bring back 'player' libtype, after investigation with ideasman.
  scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
2009-09-05 01:58:02 +00:00
Nathan Letwory
2e854ec7cf SCons
* ensure all SConscripts are ready for win64-vc (where necessary).
* ensure we have proper _DEBUG flag for Python when we're doing a debug build.
* some cleaning up of linking etc.
* ensure /EHsc is there for game engine modules.
2009-07-16 19:41:28 +00:00
Brecht Van Lommel
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
Brecht Van Lommel
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
Andrea Weikert
e625d9875e 2.5 MSVC projectfiles
- added missing files
- cleanup of some project settings
- RNA building has dependency issue: had to add interface_api.c to the makesrna project and makesrna and rna projects now include editors.
- added debug libraries for OpenExr, please update lib/windows/openexr to get them
2009-04-12 20:34:46 +00:00
Benoit Bolsee
51b4145841 BGE Scenegraph and View frustrum culling improvement.
This commit contains a number of performance improvements for the
BGE in the Scenegraph (parent relation between objects in the
scene) and view frustrum culling.

The scenegraph improvement consists in avoiding position update
if the object has not moved since last update and the removal
of redundant updates and synchronization with the physics engine.

The view frustrum culling improvement consists in using the DBVT
broadphase facility of Bullet to build a tree of graphical objects
in the scene. The elements of the tree are Aabb boxes (Aligned 
Axis Bounding Boxes) enclosing the objects. This provides good
precision in closed and opened scenes. This new culling system
is enabled by default but just in case, it can be disabled with
a button in the World settings. There is no do_version in this
commit but it will be added before the 2.49 release. For now you
must manually enable the DBVT culling option in World settings
when you open an old file.

The above improvements speed up scenegraph and culling up to 5x.
However, this performance improvement is only visible when
you have hundreds or thousands of objects.

The main interest of the DBVT tree is to allow easy occlusion
culling and automatic LOD system. This will be the object of further
improvements.
2009-04-07 22:14:06 +00:00
Campbell Barton
c31f806c99 fix for [#18484] Bullet Crash (possibly because of overlapping rigid body balls)
simple missing negative index check.
2009-04-04 04:56:05 +00:00
Campbell Barton
da39179afd [#17963] NearSensor segmentation fault
bugfix in bullet
Caused by using the index from closestAxis4 before checking its -1
2009-04-02 08:33:45 +00:00
Benoit Bolsee
bd13f30224 MSVC project files updated for ffmpeg 0.5 and armature. You must also update lib/windows. 2009-03-22 23:39:36 +00:00
Chris Want
77e0199dc3 Makefile updates for Blender 2.5 (from GSR) 2009-03-19 01:50:45 +00:00
Brecht Van Lommel
d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00
Erwin Coumans
abb338ddf9 upgrade to latest Bullet trunk, fix related to vehicle anti-roll, added constraint visualization.
This commit doesn't add new functionality, but more updates are planned before Blender 2.49 release.
2009-03-09 04:21:28 +00:00
Benoit Bolsee
7b197fcfdd MSVC9 project file update for Bullet upgrade. 2009-03-05 09:50:16 +00:00
Erwin Coumans
151317e990 Fix build: don't use Character stuff, it wasn't meant to be included in Blender/extern/bullet2 distro. 2009-03-03 14:31:10 +00:00
Erwin Coumans
982a5cc60d Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be fixed before Blender 2.49.
In particular, the Bullet vehicle seems broken, and some soft-body demos don't work.
No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release.

Please update the build systems, and add those 3 files:
extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp

I'll watch the Blender mailing list, in case this commit causes some issues.
2009-03-03 03:41:24 +00:00
Nathan Letwory
64dd45ef43 2.5 / Scons | Building on 64bit Windows
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed.
  NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble.
  NOTE2: many of the libs are being linked in statically
  NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx).
  NOTE4: comes after NOTE3
2009-02-20 22:08:02 +00:00
Nathan Letwory
c3d74547be SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
2009-02-15 23:26:00 +00:00
Brecht Van Lommel
8762737400 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17853:HEAD 2009-01-26 08:34:40 +00:00
Benoit Bolsee
7f5073729f Bullet bug fix: bad pointer in btCompoundShape::addChildShape() - patch submited to Bullet forum. This bug fix is needed in preparation of the setparent coumpound shape patch. 2009-01-13 22:21:04 +00:00
Nathan Letwory
eb186d18dc 2.5 / SCons
Blender builds and links on Linux. For now without BGE and its player, 
but that will come. Priorities are still a mess, so expect more commits 
soon.
2008-12-23 20:13:31 +00:00
Nathan Letwory
93d9e7749d 2.5 / SCons
I did a very drastic cleanup for the different libgroups, there's now only a few left. It compiled with scons/msvc, will be testing in a bit on linux, too.
If you get any problems, please reply to this commit message on the taskforce ML.
2008-12-23 16:07:24 +00:00
Benoit Bolsee
61a83d2fba Add MSVC90 project files - part 3. Extern and Intern projects are merged in projectfiles_vc9\blender\blender.sln solution, you just need to open that solution to compile everything with VS2008. 2008-11-10 21:22:22 +00:00
Benoit Bolsee
c27a8da6dd Add MSVC90 project files - part 2. 2008-11-10 16:09:25 +00:00
Benoit Bolsee
a71cb63ce6 BGE bug #17858 fixed: [SHOWSTOPPER] BGE Memory leak. The memory leak has been identified and fixed in bullet. 2008-10-18 18:37:58 +00:00
Erwin Coumans
c515395067 bugfix: copy/paste bug merged from Bullet main repo into Blender, hope it still can make 2.48 2008-10-14 06:14:25 +00:00
Erwin Coumans
3cac11a3a2 Last (hopefully) soft body fixes:
Enable soft body collision clusters by default.
Add option to 'disable collision' button between soft body and rigid body connected by constraint (option was already available between two rigid bodies)
2008-10-11 20:19:04 +00:00
Erwin Coumans
64a0bcd10a remove constraints from world, if not done yet 2008-10-11 19:32:53 +00:00
Erwin Coumans
17c391b429 bugfix: add Ghost support for soft bodies, so that they don't collide with ghosts, and can be ghost themselves. 2008-10-03 21:42:19 +00:00
Erwin Coumans
56b560bb6c Move the Solaris workaround in btScalar behind the sun define, to only make sun and apple ppc slower:
#if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__))
Also includes a fix to uninitialized variable (can cause failing collisions).

If possible, report all changes to extern/bullet2 to http://code.google.com/p/bullet/issues/list
2008-10-03 20:51:56 +00:00
Kent Mein
0eaccf881b Solaris was having problems with sqrtf and friends again.
I changed sqrtf to sqrt in elbeem
in bullet2 I added defines found in floatpatch.h eventually
we should make a "floatpatch.h" that all of blender can use.

Kent
2008-10-03 13:16:10 +00:00
Kent Mein
0110133cf7 Maybe not needed, I was running into some problems though
and noticed dos line endings in a bunch of files so ran
dos2unix on everything in bullet2.

Erwin,  I noticed there are a few files that do not have
license info in them, couple of quick examples are: btDefaultMotionState.h
btHashMap.h btQuickprof.cpp
could you take a look at add where needed?   If you want I can give a list
of files I think should get it added  and or just add the standard one
say the one in src/btBulletCollisionCommon.h 

Kent
2008-10-02 16:52:39 +00:00
Benoit Bolsee
f4c1fcefe8 Update MSVC project file for Bullet soft body. Strange, I though I already fixed them. 2008-10-01 07:04:10 +00:00
Erwin Coumans
808d6197cf add support for Bullet soft body constraints against a Bullet rigid body, as well as 'fixing' it. Just use the existing rigid body joint to use it. For now, it searches the closest node/vertex to the pivot. So you can use multiple constraints/joint to attach a cloth, soft body etc. 2008-09-30 23:34:25 +00:00
Erwin Coumans
09f79a8e9f add setUnscaledRadius for btSphereShape 2008-09-30 22:05:12 +00:00
Erwin Coumans
0b622fc07f added anisotropic friction support for Bullet. Both for static and dynamic objects 2008-09-29 03:09:03 +00:00
Erwin Coumans
b6405b970c force collision bound type to be convex hull or concave triangle mesh for soft bodies
set collision margin between soft and mesh back to .3, smaller is not useable (yet)
2008-09-27 00:36:18 +00:00
Erwin Coumans
1e0cfcfd3a fixed some outstanding issues with Bullet soft bodies:
1) re-allocate a pool allocator, if one of the soft body collision algorithms is larger than max pool element size
2) manage child shapes properly, and call RemoveReferences on the m_sparsesdf
2008-09-26 23:20:31 +00:00
Erwin Coumans
17d9f2eda9 fixed soft body collision against concave triangle meshes. 2008-09-26 21:49:26 +00:00
Erwin Coumans
73119b840a avoid adding degenerate faces to a Bullet soft body 2008-09-26 21:27:33 +00:00
Benoit Bolsee
8b46e655fa Update MSVC project files 2008-09-26 17:46:55 +00:00
Brecht Van Lommel
dff3d418d4 Bullet build system fixes: add gimpact to the makefiles, and fix
blenderplayer linking for scons.
2008-09-26 16:43:50 +00:00
Joshua Leung
06a5e9b58a scons/mingw linking fixes with bullet - adjusting priorities to find libs 2008-09-26 08:40:35 +00:00
Nathan Letwory
a349a3201e * split collision lib into its subparts
-This is to remedy long command-line troubles for scons/mingw users. Hopefully this goes ok on other platforms too :)
2008-09-26 08:05:18 +00:00
Erwin Coumans
9d3c77ec62 support concave soft bodies, preliminary. could be used for cloth too. need vertex pinning/constraint attach to other objects. 2008-09-26 06:25:35 +00:00
Erwin Coumans
a1bef84ea8 Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/*
This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
2008-09-26 02:27:59 +00:00
Erwin Coumans
3b09c0b0d5 Created a KX_SoftBodyDeformer for real-time soft bodies.
Added SetDeformer/GetDeformer() to KX_GameObject.
Store mapping between graphics/soft body vertices (work-in-progress)
Real-time soft body integration is still very premature, but
for a quick preview, see this testfile:
http://bulletphysics.com/ftp/pub/test/index.php?dir=blender/&file=soft_test.blend
2008-09-24 03:12:10 +00:00
Erwin Coumans
d2d56e3058 bugfix for [#7006] Sleeping Objects losing Ghost Constraint
Bullet logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).
2008-09-23 05:00:00 +00:00
Erwin Coumans
1c29d02305 BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
Note: feature is still disabled.
2008-09-21 15:17:50 +00:00
Erwin Coumans
deba5ab9a7 encountered some issue with the btDbvtBroadphase, switch of a deferred collision feature. 2008-09-21 01:13:54 +00:00
Erwin Coumans
2941f755f7 attempt to support negative local scaling for convex hull, box,sphere, cylinder, cone and btScaledBvhTriangleMeshShape in Bullet. 2008-09-20 23:45:45 +00:00
Erwin Coumans
877d70b14a fixed sphere-sphere collision: contact points were not properly removed/refreshed. 2008-09-20 22:34:54 +00:00
Campbell Barton
7e6c1e1091 needed these changes to get bullet building with cmake and linking with scons 2008-09-18 00:10:12 +00:00
Benoit Bolsee
0c1ec934c6 Update MSVC project file to include BulletSoftBody 2008-09-17 21:14:48 +00:00
Erwin Coumans
80f22a9e60 added another missing file, btHashMap 2008-09-17 20:02:20 +00:00
Erwin Coumans
8b73f35141 added src/LinearMath/btConvexHull.cpp 2008-09-17 19:58:16 +00:00
Erwin Coumans
015a42079c Please add extern/bullet2/src/LinearMath/btConvexHull.cpp to your build system!
Reverted back to original Bullet version.
2008-09-17 19:47:26 +00:00
Ton Roosendaal
2b6aea2009 Added BulletSoftBody as target for Makefile installing of .h files 2008-09-17 11:31:03 +00:00
Campbell Barton
bbdcd3a082 rev 16569 broke building.
Looks like bullets Extras/ConvexDecomposition is missing from blenders source.
comment functions so it builds for now.
2008-09-17 11:23:28 +00:00
Erwin Coumans
651c0e4861 Applied some fixes from Bullet: issues with btDbvtBroadphase, and btSoftBody, and better fix for 64-bit issue in btCompoundCollisionAlgorithm. 2008-09-17 02:30:19 +00:00
Erwin Coumans
ae418491dc Preparation for real-time soft bodies for the game engine, step 1 out of 3. This should be harmless/non-intrusive.
Please make sure each build system include extern/bullet2/src/BulletSoftBody/* and extern/bullet2/src/LinearMath/btConvexHull.*
2008-09-17 01:49:47 +00:00
Nathan Letwory
73c8d76ba4 * make BulletSoftBody own small lib to make sure bullet libs don't grow too large for our beloved scons/mingw users. 2008-09-16 21:23:56 +00:00
Erwin Coumans
0c77a178da add BulletSoftBody to SConscript and Makefile 2008-09-16 21:09:24 +00:00
Erwin Coumans
5941411839 add src/BulletSoftBody/* to cmake (other build systems also will need to do this soon) 2008-09-16 20:52:38 +00:00
Campbell Barton
ce41cfa40a bullet wasnt building on 64bit linux 2008-09-13 12:07:36 +00:00
Benoit Bolsee
a9a8f74b80 Update MSVC project files for latest bullet revision 2008-09-13 11:41:52 +00:00
Benoit Bolsee
17478eeb23 Update MSVC project file for latest Bullet revision. Remove compound patch as it is now included in Bullet trunk. 2008-09-13 08:05:16 +00:00
Erwin Coumans
7f293488d1 Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. (except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER')
In case someone reads those SVN logs: you can enable some extra broadphase SSE optimizations by replacing WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER by WIN32 in extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h

Thanks to Benoit Bolsee for the upstream patch/contribution.
Removed some obsolete files, they were just intended for comparison/testing.
2008-09-13 07:06:43 +00:00
Benoit Bolsee
13b0cf94d5 Bullet patch for compound ray cast. The patch is filed in Bullet patch tracker for inclusion in later revision. If it is not included, apply manually extern/bullet2/bullet_compound_raycast.patch 2008-09-11 20:09:07 +00:00
Benoit Bolsee
d682dc5bd5 svn merge -c 16350 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-09-04 23:05:00 +00:00
Daniel Genrich
85deff9c30 svn merge -r 16334:16347 https://svn.blender.org/svnroot/bf-blender/trunk/blender + also added missing files from bullet-2.71alpha0 archiv + fixed compile errors 2008-09-03 10:55:46 +00:00
Erwin Coumans
1926e84650 Finally upgraded to latest Bullet subversion, about to release 2.71. Some recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet.
HELP BUILD SYSTEM MAINTAINERS: Please help with updating all build systems: the newly added files need to be added. Note that the src/SoftBody has been added for future extension of real-time soft bodies.
2008-09-03 02:27:16 +00:00
Benoit Bolsee
f6bdba8351 Bullet patch: option to return true face normal, complete triangle information and broad phase filter. This patch is needed to support enhanced ray cast function in the BGE. I have proposed it to the Bullet forum for inclusion in the next Bullet version. 2008-08-27 19:16:21 +00:00
Benoit Bolsee
4b9f5b2710 BGE Bullet fix: physics debug representation of cone shape does not take Up axis into account. Use Bullet 2.69 code to fix that bug. 2008-08-21 14:07:24 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Ken Hughes
05152b7db0 Missed reverting one extra assignment. 2008-02-03 02:09:06 +00:00
Ken Hughes
0a27a31970 Clean-up for various gcc warnings under linux. 2008-02-03 01:33:35 +00:00
Andrea Weikert
c773988003 == MSVC 7.1 projectfiles ==
- added missing files from cloth sim
2008-01-30 20:19:40 +00:00
Daniel Genrich
fd877543d1 New: Collision Modifier and Cloth can be at any position on the modifier stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3 2008-01-30 14:01:05 +00:00
Daniel Genrich
77685023ca Initial commit of cloth modifier from branch rev 13453 2008-01-29 21:01:12 +00:00
Erwin Coumans
f0de3124ce reverted to old hinge constraint, it breaks several tests/demos 2007-08-05 17:44:32 +00:00
Jiri Hnidek
ee593409e3 updated scons build system, neccesary after erwin's commit 2007-07-16 09:09:01 +00:00
Andrea Weikert
f3c14b1306 == MSVC 7.1 project files ==
- updated bullet files with btConeTwistConstraint.h and btConeTwistConstraint.cpp
2007-07-15 16:28:25 +00:00
Erwin Coumans
71550bd3c6 removed "btHingeConstraint::" prefix, in btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA); 2007-07-06 20:29:26 +00:00
Erwin Coumans
f256efdb34 fixed issue with kinematic objects 2007-07-06 04:30:25 +00:00
Erwin Coumans
376be529bb synchronized to latest version of Bullet. added btConeTwistConstraint (useful for ragdolls etc) 2007-07-06 03:12:31 +00:00
Andrea Weikert
ddc68225c2 ==== MSVC 7.1 projectfiles ====
- bullet update to version 2.53 cleanup
- added file sculptmode-stroke.c
2007-06-25 17:51:37 +00:00
Erwin Coumans
ca26aeb7b2 upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms 2007-06-23 05:28:07 +00:00
Erwin Coumans
d814e2b9c6 two minor changes, hopefully before release:
- reset randseed, which should make simulations more predictable
- re-activate substeps (for more accurate simulations)
2007-05-07 17:10:44 +00:00
Stephen Swaney
981d24daa1 fix gcc warnings about no newline at end of file 2007-03-14 16:09:12 +00:00
Andrea Weikert
d1b17f8c30 ==== MSVC 7.1 project files ====
- fix for 3DPlugin compile
- cleanup of bullet path
- removed PHY_ODE project from 3D plugin too, not used anymore

Now all configurations should build again, let me know of any problems!

Not been able to test if the 3DPlugin is actually working,is job for another day ;)
Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-03-03 11:28:15 +00:00
Ed Halley
cf04786a8b Removed -mpowerpc -mtune=G4 from several SCons files, so it will work on
either PPC or Intel architectures under OSX.  These options should be
inherited properly from the rest of the OSX SCons build system.
2007-01-28 14:55:57 +00:00
Erwin Coumans
3ded473e44 fixed remaining sqrtf into btSqrt 2006-12-28 19:02:31 +00:00
Erwin Coumans
11cd11d4c9 minor fix in Bullet internals 2006-12-25 19:54:17 +00:00
Erwin Coumans
e820cdf6a0 fixing some issues: force needs to wake up objects, property sensor issue, island activation issue 2006-12-25 02:02:13 +00:00
Andrea Weikert
9dd36f08ee ==== MSVC 7 project files ====
- small bullet maintenance for added btAlignedAllocator
2006-12-20 20:52:39 +00:00
Erwin Coumans
9a169f2633 added some new Bullet files, and upgraded to latest Bullet 2.x
Please make sure to have extern/bullet/src/LinearMath/btAlignedAllocator.cpp in your build, if you add the files by name, instead of wildcard *.cpp
2006-12-12 03:08:15 +00:00
Chris Want
cdc996714e Some pretty hard core bullet2 cleaning (kills the bullet2 lib and headers
in the lib dir).
2006-12-06 22:44:47 +00:00
Erwin Coumans
1cef024780 update to latest Bullet 2.x sources. prepare to make near sensors much faster 2006-12-04 15:48:32 +00:00
Erwin Coumans
f22ee3f86f added some 'angularFactor' for character control (to avoid rotation) 2006-12-04 04:31:34 +00:00
Andrea Weikert
f60da54058 ==== MSVC Projectfiles ====
- finally update to bullet2
2006-12-03 18:56:43 +00:00
Kent Mein
b3f47034b7 fixed it so make clean works for bullet2 lib.
Kent
2006-11-30 19:05:03 +00:00
Ton Roosendaal
a2bcb21ec7 Makefile for Bullet had error, didn't copy the .a file to the right dir. 2006-11-30 18:25:44 +00:00
Nathan Letwory
9711d54fb7 * add btHeightfieldTerrainShape.cpp 2006-11-30 12:39:42 +00:00
Erwin Coumans
e720f86a83 updated to latest Bullet 2.x 2006-11-29 05:24:52 +00:00
Erwin Coumans
3e85830cb2 work around some issue with GCC 3.x (probably compiler bug) 2006-11-23 05:48:04 +00:00
Erwin Coumans
52ccf71309 fixed in Bullet 2.x, should make msvc 6 compile, and reverted to 'old' style solver by default. 2006-11-23 02:42:53 +00:00
Erwin Coumans
083c310d1f fixed some code that causes problems with msvc 6 (need to verify) 2006-11-23 00:23:07 +00:00
Chris Want
341f50c4f7 Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
Nathan Letwory
84a85f2b7e * tweak priority of bullet libs for blenderplayer 2006-11-21 13:19:39 +00:00
Erwin Coumans
318b98fc9a some fixes, related to object activation in game blender 2006-11-21 11:56:02 +00:00
Nathan Letwory
057a6e3360 * small priority fix. Hopefully helps on more platforms 2006-11-21 10:58:07 +00:00
Erwin Coumans
dba9042bb5 added ConeZ/ConeX 2006-11-21 08:22:01 +00:00
Erwin Coumans
98525b0210 added CMake file for new Bullet 2.x 2006-11-21 06:36:09 +00:00
Nathan Letwory
eb73025c63 ==SCons==
Enable Bullet2 for Scons. This should work for all platforms, but please, test, test,
 test, test, test (ad infinitum)
2006-11-21 06:11:41 +00:00
Erwin Coumans
3026843f23 angular-only hinge updated 2006-11-21 01:09:37 +00:00
Erwin Coumans
eec5ae7d50 angular-only hinge updated 2006-11-21 01:06:23 +00:00
Erwin Coumans
d58670ddd2 catch up with latest Bullet 2.x (not in use yet) 2006-11-21 00:03:56 +00:00
Erwin Coumans
3a1b7ece40 updating Bullet 2.x with latest changes. The integration + C-API will follow at some stage. 2006-11-12 21:05:10 +00:00
Erwin Coumans
92fd043346 update Bullet 2.x with latest changes, notice that the integration is not finished yet, and GameBlender is still using extern/bullet. 2006-10-31 18:19:57 +00:00
Erwin Coumans
44d16f0562 Added refactored Bullet 2.x library. Important: these files are not part of the Blender build yet. First, the integration will be updated to make use of the new Bullet version. Then all build systems needs to be updated.
The refactoring didn't leave a single file the same, all filenames and classes have bt prefix, methodnames start with lowercase, a single headerfile can be included, and also a single include path.
Plan is to make use of this Bullet 2.x version in extern/bullet2 within the coming weeks, then extern/bullet can be discarded/ignored/content removed.
2006-10-23 02:54:30 +00:00