blender/source/gameengine/Rasterizer
2008-07-29 21:56:50 +00:00
..
RAS_OpenGLFilters Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_OpenGLRasterizer Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
CMakeLists.txt improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
Makefile Updated so things compile. (Missing includes needed) 2008-07-15 18:12:08 +00:00
RAS_2DFilterManager.cpp BGE 2dFilters some extra fixes 2008-07-20 23:34:17 +00:00
RAS_2DFilterManager.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
RAS_BucketManager.cpp Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
RAS_BucketManager.h Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
RAS_CameraData.h Am teaching a GE course this week, and am finding some small issues that I'm hoping to patch. 2008-07-29 20:28:11 +00:00
RAS_Deformer.h BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
RAS_FramingManager.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_FramingManager.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_ICanvas.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
RAS_IPolygonMaterial.h Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
RAS_IRasterizer.h Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
RAS_IRenderTools.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_IRenderTools.h improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
RAS_LightObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_MaterialBucket.cpp Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
RAS_MaterialBucket.h Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
RAS_MeshObject.cpp * making sure BGE compiles after brecht's big commit (r15867). Needed <algorithm> to compile with msvc. 2008-07-29 21:56:50 +00:00
RAS_MeshObject.h Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
RAS_ObjectColor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
RAS_Polygon.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Rect.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
RAS_TexVert.h Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
SConscript improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00