727 lines
16 KiB
C++
727 lines
16 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "RAS_MeshObject.h"
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#include "RAS_IRasterizer.h"
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#include "MT_MinMax.h"
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#include "MT_Point3.h"
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#include <algorithm>
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STR_String RAS_MeshObject::s_emptyname = "";
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KX_ArrayOptimizer::~KX_ArrayOptimizer()
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{
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for (vector<KX_VertexArray*>::iterator itv = m_VertexArrayCache1.begin();
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!(itv == m_VertexArrayCache1.end());++itv)
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{
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delete (*itv);
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}
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for (vector<KX_IndexArray*>::iterator iti = m_IndexArrayCache1.begin();
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!(iti == m_IndexArrayCache1.end());++iti)
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{
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delete (*iti);
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}
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m_TriangleArrayCount.clear();
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m_VertexArrayCache1.clear();
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m_IndexArrayCache1.clear();
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}
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RAS_MeshObject::RAS_MeshObject(Mesh* mesh, int lightlayer)
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: m_bModified(true),
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m_lightlayer(lightlayer),
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m_zsort(false),
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m_MeshMod(true),
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m_mesh(mesh),
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m_class(0)
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{
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}
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bool RAS_MeshObject::MeshModified()
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{
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return m_MeshMod;
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}
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RAS_MeshObject::~RAS_MeshObject()
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{
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for (vector<RAS_Polygon*>::iterator it=m_Polygons.begin();!(it==m_Polygons.end());it++)
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{
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delete (*it);
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}
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ClearArrayData();
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}
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unsigned int RAS_MeshObject::GetLightLayer()
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{
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return m_lightlayer;
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}
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int RAS_MeshObject::NumMaterials()
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{
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return m_materials.size();
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}
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const STR_String& RAS_MeshObject::GetMaterialName(unsigned int matid)
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{
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RAS_MaterialBucket* bucket = GetMaterialBucket(matid);
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return bucket?bucket->GetPolyMaterial()->GetMaterialName():s_emptyname;
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}
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RAS_MaterialBucket* RAS_MeshObject::GetMaterialBucket(unsigned int matid)
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{
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if (m_materials.size() > 0 && (matid < m_materials.size()))
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{
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RAS_MaterialBucket::Set::const_iterator it = m_materials.begin();
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while (matid--) ++it;
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return *it;
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}
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return NULL;
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}
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int RAS_MeshObject::NumPolygons()
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{
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return m_Polygons.size();
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}
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RAS_Polygon* RAS_MeshObject::GetPolygon(int num)
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{
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return m_Polygons[num];
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}
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RAS_MaterialBucket::Set::iterator RAS_MeshObject::GetFirstMaterial()
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{
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return m_materials.begin();
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}
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RAS_MaterialBucket::Set::iterator RAS_MeshObject::GetLastMaterial()
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{
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return m_materials.end();
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}
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void RAS_MeshObject::SetName(STR_String name)
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{
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m_name = name;
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}
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const STR_String& RAS_MeshObject::GetName()
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{
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return m_name;
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}
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const STR_String& RAS_MeshObject::GetTextureName(unsigned int matid)
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{
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RAS_MaterialBucket* bucket = GetMaterialBucket(matid);
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return bucket?bucket->GetPolyMaterial()->GetTextureName():s_emptyname;
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}
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void RAS_MeshObject::AddPolygon(RAS_Polygon* poly)
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{
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m_Polygons.push_back(poly);
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}
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void RAS_MeshObject::DebugColor(unsigned int abgr)
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{
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/*
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int numpolys = NumPolygons();
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for (int i=0;i<numpolys;i++)
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{
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RAS_Polygon* poly = m_polygons[i];
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for (int v=0;v<poly->VertexCount();v++)
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{
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RAS_TexVert* vtx = poly->GetVertex(v);
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vtx->setDebugRGBA(abgr);
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}
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}
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*/
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m_debugcolor = abgr;
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}
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void RAS_MeshObject::SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba)
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{
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const vecVertexArray & vertexvec = GetVertexCache(mat);
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for (vector<KX_VertexArray*>::const_iterator it = vertexvec.begin(); it != vertexvec.end(); ++it)
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{
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KX_VertexArray::iterator vit;
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for (vit=(*it)->begin(); vit != (*it)->end(); vit++)
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{
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vit->SetRGBA(rgba);
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}
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}
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}
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void RAS_MeshObject::SchedulePoly(const KX_VertexIndex& idx,
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int numverts,
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RAS_IPolyMaterial* mat)
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{
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KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
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ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[0]);
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ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[1]);
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ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[2]);
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if (!mat->UsesTriangles())
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ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[3]);
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}
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void RAS_MeshObject::ScheduleWireframePoly(const KX_VertexIndex& idx,
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int numverts,
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int edgecode,
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RAS_IPolyMaterial* mat)
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{
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//int indexpos = m_IndexArrayCount[idx.m_vtxarray];
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int edgetrace = 1<<(numverts-1);
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bool drawedge = (edgecode & edgetrace)!=0;
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edgetrace = 1;
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int prevvert = idx.m_indexarray[numverts-1];
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KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
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for (int v = 0; v < numverts; v++)
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{
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unsigned int curvert = idx.m_indexarray[v];
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if (drawedge)
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{
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ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(prevvert);
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ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(curvert);
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}
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prevvert = curvert;
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drawedge = (edgecode & edgetrace)!=0;
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edgetrace*=2;
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}
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//m_IndexArrayCount[idx.m_vtxarray] = indexpos;
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}
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int RAS_MeshObject::FindOrAddVertex(int vtxarray,
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const MT_Point3& xyz,
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const MT_Point2& uv,
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const MT_Point2& uv2,
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const MT_Vector4& tangent,
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const unsigned int rgbacolor,
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const MT_Vector3& normal,
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bool flat,
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RAS_IPolyMaterial* mat,
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int origindex)
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{
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KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
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int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
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RAS_TexVert newvert(xyz,uv,uv2,tangent,rgbacolor,normal, flat? TV_CALCFACENORMAL: 0,origindex);
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#define KX_FIND_SHARED_VERTICES
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#ifdef KX_FIND_SHARED_VERTICES
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if(!flat) {
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for (std::vector<RAS_MatArrayIndex>::iterator it = m_xyz_index_to_vertex_index_mapping[origindex].begin();
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it != m_xyz_index_to_vertex_index_mapping[origindex].end();
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it++)
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{
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if ((*it).m_arrayindex1 == ao->m_index1 &&
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(*it).m_array == vtxarray &&
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*(*it).m_matid == *mat &&
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(*ao->m_VertexArrayCache1[vtxarray])[(*it).m_index].closeTo(&newvert)
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)
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{
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return (*it).m_index;
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}
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}
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}
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#endif // KX_FIND_SHARED_VERTICES
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// no vertex found, add one
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ao->m_VertexArrayCache1[vtxarray]->push_back(newvert);
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// printf("(%f,%f,%f) ",xyz[0],xyz[1],xyz[2]);
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RAS_MatArrayIndex idx;
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idx.m_arrayindex1 = ao->m_index1;
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idx.m_array = vtxarray;
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idx.m_index = numverts;
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idx.m_matid = mat;
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m_xyz_index_to_vertex_index_mapping[origindex].push_back(idx);
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return numverts;
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}
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vecVertexArray& RAS_MeshObject::GetVertexCache (RAS_IPolyMaterial* mat)
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{
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KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
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return ao->m_VertexArrayCache1;
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}
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int RAS_MeshObject::GetVertexArrayLength(RAS_IPolyMaterial* mat)
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{
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int len = 0;
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const vecVertexArray & vertexvec = GetVertexCache(mat);
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vector<KX_VertexArray*>::const_iterator it = vertexvec.begin();
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for (; it != vertexvec.end(); ++it)
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{
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len += (*it)->size();
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}
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return len;
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}
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RAS_TexVert* RAS_MeshObject::GetVertex(unsigned int matid,
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unsigned int index)
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{
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RAS_TexVert* vertex = NULL;
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RAS_MaterialBucket* bucket = GetMaterialBucket(matid);
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if (bucket)
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{
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RAS_IPolyMaterial* mat = bucket->GetPolyMaterial();
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if (mat)
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{
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const vecVertexArray & vertexvec = GetVertexCache(mat);
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vector<KX_VertexArray*>::const_iterator it = vertexvec.begin();
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for (unsigned int len = 0; it != vertexvec.end(); ++it)
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{
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if (index < len + (*it)->size())
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{
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vertex = &(*(*it))[index-len];
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break;
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}
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else
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{
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len += (*it)->size();
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}
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}
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}
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}
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return vertex;
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}
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const vecIndexArrays& RAS_MeshObject::GetIndexCache (RAS_IPolyMaterial* mat)
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{
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KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
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return ao->m_IndexArrayCache1;
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}
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KX_ArrayOptimizer* RAS_MeshObject::GetArrayOptimizer(RAS_IPolyMaterial* polymat)
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{
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KX_ArrayOptimizer** aop = m_matVertexArrayS[polymat];
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if(aop)
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return *aop;
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// didn't find array, but an array might already exist
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// for a material equal to this one
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for(int i=0;i<m_matVertexArrayS.size();i++) {
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RAS_IPolyMaterial *mat = (RAS_IPolyMaterial*)(m_matVertexArrayS.getKey(i)->getValue());
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if(*mat == *polymat) {
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m_matVertexArrayS.insert(polymat, *m_matVertexArrayS.at(i));
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return *m_matVertexArrayS.at(i);
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}
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}
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// create new array
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int numelements = m_matVertexArrayS.size();
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m_sortedMaterials.push_back(polymat);
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KX_ArrayOptimizer* ao = new KX_ArrayOptimizer(numelements);
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m_matVertexArrayS.insert(polymat, ao);
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return ao;
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}
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void RAS_MeshObject::Bucketize(double* oglmatrix,
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void* clientobj,
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bool useObjectColor,
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const MT_Vector4& rgbavec)
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{
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KX_MeshSlot ms;
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ms.m_clientObj = clientobj;
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ms.m_mesh = this;
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ms.m_OpenGLMatrix = oglmatrix;
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ms.m_bObjectColor = useObjectColor;
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ms.m_RGBAcolor = rgbavec;
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for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
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{
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RAS_MaterialBucket* bucket = *it;
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// KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial());
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bucket->SetMeshSlot(ms);
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}
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}
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void RAS_MeshObject::MarkVisible(double* oglmatrix,
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void* clientobj,
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bool visible,
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bool useObjectColor,
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const MT_Vector4& rgbavec)
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{
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KX_MeshSlot ms;
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ms.m_clientObj = clientobj;
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ms.m_mesh = this;
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ms.m_OpenGLMatrix = oglmatrix;
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ms.m_RGBAcolor = rgbavec;
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ms.m_bObjectColor= useObjectColor;
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for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
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{
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RAS_MaterialBucket* bucket = *it;
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// KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial());
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bucket->MarkVisibleMeshSlot(ms,visible,useObjectColor,rgbavec);
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}
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}
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void RAS_MeshObject::RemoveFromBuckets(double* oglmatrix,
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void* clientobj)
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{
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KX_MeshSlot ms;
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ms.m_clientObj = clientobj;
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ms.m_mesh = this;
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ms.m_OpenGLMatrix = oglmatrix;
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for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
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{
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RAS_MaterialBucket* bucket = *it;
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// RAS_IPolyMaterial* polymat = bucket->GetPolyMaterial();
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//KX_ArrayOptimizer* oa = GetArrayOptimizer(polymat);
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bucket->RemoveMeshSlot(ms);
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}
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}
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/*
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* RAS_MeshObject::GetVertex returns the vertex located somewhere in the vertexpool
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* it is the clients responsibility to make sure the array and index are valid
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*/
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RAS_TexVert* RAS_MeshObject::GetVertex(short array,
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unsigned int index,
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RAS_IPolyMaterial* polymat)
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{
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KX_ArrayOptimizer* ao = GetArrayOptimizer(polymat);
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return &((*(ao->m_VertexArrayCache1)[array])[index]);
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}
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void RAS_MeshObject::ClearArrayData()
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{
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for (int i=0;i<m_matVertexArrayS.size();i++) {
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KX_ArrayOptimizer** ao = m_matVertexArrayS.at(i);
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// we have duplicate entries, only free once
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for(int j=i+1;j<m_matVertexArrayS.size();j++) {
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if(ao == m_matVertexArrayS.at(j)) {
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ao = NULL;
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break;
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}
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}
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if (ao)
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delete *ao;
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}
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}
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/**
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* RAS_MeshObject::CreateNewVertices creates vertices within sorted pools of vertices that share same material
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*/
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int RAS_MeshObject::FindVertexArray(int numverts,
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RAS_IPolyMaterial* polymat)
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{
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// bool found=false;
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int array=-1;
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KX_ArrayOptimizer* ao = GetArrayOptimizer(polymat);
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for (unsigned int i=0;i<ao->m_VertexArrayCache1.size();i++)
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{
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if ( (ao->m_TriangleArrayCount[i] + (numverts-2)) < BUCKET_MAX_TRIANGLES)
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{
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if((ao->m_VertexArrayCache1[i]->size()+numverts < BUCKET_MAX_INDICES))
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{
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array = i;
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ao->m_TriangleArrayCount[array]+=numverts-2;
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break;
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}
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}
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}
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if (array == -1)
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{
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array = ao->m_VertexArrayCache1.size();
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vector<RAS_TexVert>* va = new vector<RAS_TexVert>;
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ao->m_VertexArrayCache1.push_back(va);
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KX_IndexArray *ia = new KX_IndexArray();
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ao->m_IndexArrayCache1.push_back(ia);
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ao->m_TriangleArrayCount.push_back(numverts-2);
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}
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return array;
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}
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//void RAS_MeshObject::Transform(const MT_Transform& trans)
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//{
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//m_trans.translate(MT_Vector3(0,0,1));//.operator *=(trans);
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// for (int i=0;i<m_Polygons.size();i++)
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// {
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// m_Polygons[i]->Transform(trans);
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// }
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//}
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/*
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void RAS_MeshObject::RelativeTransform(const MT_Vector3& vec)
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{
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for (int i=0;i<m_Polygons.size();i++)
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{
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m_Polygons[i]->RelativeTransform(vec);
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}
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}
|
|
*/
|
|
|
|
|
|
|
|
void RAS_MeshObject::UpdateMaterialList()
|
|
{
|
|
m_materials.clear();
|
|
unsigned int numpolys = m_Polygons.size();
|
|
// for all polygons, find out which material they use, and add it to the set of materials
|
|
for (unsigned int i=0;i<numpolys;i++)
|
|
{
|
|
m_materials.insert(m_Polygons[i]->GetMaterial());
|
|
}
|
|
}
|
|
|
|
struct RAS_MeshObject::polygonSlot
|
|
{
|
|
float m_z;
|
|
int m_index[4];
|
|
|
|
polygonSlot() {}
|
|
|
|
/* pnorm is the normal from the plane equation that the distance from is
|
|
* used to sort again. */
|
|
void get(const KX_VertexArray& vertexarray, const KX_IndexArray& indexarray,
|
|
int offset, int nvert, const MT_Vector3& pnorm)
|
|
{
|
|
MT_Vector3 center(0, 0, 0);
|
|
int i;
|
|
|
|
for(i=0; i<nvert; i++) {
|
|
m_index[i] = indexarray[offset+i];
|
|
center += vertexarray[m_index[i]].getLocalXYZ();
|
|
}
|
|
|
|
/* note we don't divide center by the number of vertices, since all
|
|
* polygons have the same number of vertices, and that we leave out
|
|
* the 4-th component of the plane equation since it is constant. */
|
|
m_z = MT_dot(pnorm, center);
|
|
}
|
|
|
|
void set(KX_IndexArray& indexarray, int offset, int nvert)
|
|
{
|
|
int i;
|
|
|
|
for(i=0; i<nvert; i++)
|
|
indexarray[offset+i] = m_index[i];
|
|
}
|
|
};
|
|
|
|
struct RAS_MeshObject::backtofront
|
|
{
|
|
bool operator()(const polygonSlot &a, const polygonSlot &b) const
|
|
{
|
|
return a.m_z < b.m_z;
|
|
}
|
|
};
|
|
|
|
struct RAS_MeshObject::fronttoback
|
|
{
|
|
bool operator()(const polygonSlot &a, const polygonSlot &b) const
|
|
{
|
|
return a.m_z > b.m_z;
|
|
}
|
|
};
|
|
|
|
void RAS_MeshObject::SortPolygons(const MT_Transform &transform)
|
|
{
|
|
// Limitations: sorting is quite simple, and handles many
|
|
// cases wrong, partially due to polygons being sorted per
|
|
// bucket.
|
|
//
|
|
// a) mixed triangles/quads are sorted wrong
|
|
// b) mixed materials are sorted wrong
|
|
// c) more than 65k faces are sorted wrong
|
|
// d) intersecting objects are sorted wrong
|
|
// e) intersecting polygons are sorted wrong
|
|
//
|
|
// a) can be solved by making all faces either triangles or quads
|
|
// if they need to be z-sorted. c) could be solved by allowing
|
|
// larger buckets, b) and d) cannot be solved easily if we want
|
|
// to avoid excessive state changes while drawing. e) would
|
|
// require splitting polygons.
|
|
|
|
if (!m_zsort)
|
|
return;
|
|
|
|
// Extract camera Z plane...
|
|
const MT_Vector3 pnorm(transform.getBasis()[2]);
|
|
// unneeded: const MT_Scalar pval = transform.getOrigin()[2];
|
|
|
|
for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
|
|
{
|
|
if(!(*it)->IsZSort())
|
|
continue;
|
|
|
|
RAS_IPolyMaterial *mat = (*it)->GetPolyMaterial();
|
|
KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
|
|
|
|
vecIndexArrays& indexarrays = ao->m_IndexArrayCache1;
|
|
vecVertexArray& vertexarrays = ao->m_VertexArrayCache1;
|
|
unsigned int i, j, nvert = (mat->UsesTriangles())? 3: 4;
|
|
|
|
for(i=0; i<indexarrays.size(); i++) {
|
|
KX_IndexArray& indexarray = *indexarrays[i];
|
|
KX_VertexArray& vertexarray = *vertexarrays[i];
|
|
|
|
unsigned int totpoly = indexarray.size()/nvert;
|
|
vector<polygonSlot> slots(totpoly);
|
|
|
|
/* get indices and z into temporary array */
|
|
for(j=0; j<totpoly; j++)
|
|
slots[j].get(vertexarray, indexarray, j*nvert, nvert, pnorm);
|
|
|
|
/* sort (stable_sort might be better, if flickering happens?) */
|
|
sort(slots.begin(), slots.end(), backtofront());
|
|
|
|
/* get indices from temporary array again */
|
|
for(j=0; j<totpoly; j++)
|
|
slots[j].set(indexarray, j*nvert, nvert);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void RAS_MeshObject::SchedulePolygons(int drawingmode)
|
|
{
|
|
if (m_bModified)
|
|
{
|
|
int i, numpolys = m_Polygons.size();
|
|
|
|
for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
|
|
if ((*it)->IsZSort())
|
|
m_zsort = true;
|
|
|
|
if (drawingmode == RAS_IRasterizer::KX_WIREFRAME)
|
|
{
|
|
for (i=0;i<numpolys;i++)
|
|
{
|
|
RAS_Polygon* poly = m_Polygons[i];
|
|
if (poly->IsVisible())
|
|
ScheduleWireframePoly(poly->GetVertexIndexBase(),poly->VertexCount(),poly->GetEdgeCode(),
|
|
poly->GetMaterial()->GetPolyMaterial());
|
|
|
|
}
|
|
m_zsort = false;
|
|
}
|
|
else
|
|
{
|
|
for (i=0;i<numpolys;i++)
|
|
{
|
|
RAS_Polygon* poly = m_Polygons[i];
|
|
if (poly->IsVisible())
|
|
SchedulePoly(poly->GetVertexIndexBase(),poly->VertexCount(),
|
|
poly->GetMaterial()->GetPolyMaterial());
|
|
}
|
|
}
|
|
|
|
m_bModified = false;
|
|
m_MeshMod = true;
|
|
}
|
|
}
|
|
|