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We make sure that good values are passed to GetPolygon() and we check that the visual mesh doesn't have a wrong displacement when it passes over a object which has a mesh triangle as compound bound. Reviewers: dfelinto, sergof, agoose77, moguri Reviewed By: moguri Subscribers: agoose77 Differential Revision: https://developer.blender.org/D979 |
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CMakeLists.txt | ||
RAS_GLExtensionManager.cpp | ||
RAS_GLExtensionManager.h | ||
RAS_IStorage.h | ||
RAS_ListRasterizer.cpp | ||
RAS_ListRasterizer.h | ||
RAS_OpenGLLight.cpp | ||
RAS_OpenGLLight.h | ||
RAS_OpenGLRasterizer.cpp | ||
RAS_OpenGLRasterizer.h | ||
RAS_StorageIM.cpp | ||
RAS_StorageIM.h | ||
RAS_StorageVA.cpp | ||
RAS_StorageVA.h | ||
RAS_StorageVBO.cpp | ||
RAS_StorageVBO.h | ||
SConscript |