..
RAS_OpenGLFilters
code cleanup: bge warnings
2013-04-04 23:16:23 +00:00
RAS_OpenGLRasterizer
BGE: Fix for T42285 & T38935 crashes. They are Rayhit related.
2015-02-13 00:12:21 +01:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
RAS_2DFilterManager.cpp
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
RAS_2DFilterManager.h
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_BucketManager.cpp
Fix T38379: Mesh vertices only update when in cone of last created spotlight
2014-05-12 23:13:27 -07:00
RAS_BucketManager.h
Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer.
2014-05-14 19:11:08 -07:00
RAS_CameraData.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Deformer.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
RAS_FramingManager.cpp
BGE: Extend Framing Mode + Camera sensor
2013-04-18 23:34:32 +00:00
RAS_FramingManager.h
style cleanup
2012-09-16 04:58:18 +00:00
RAS_ICanvas.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
RAS_ILightObject.h
Code cleanup: doxy comments
2014-05-14 15:00:47 +10:00
RAS_IPolygonMaterial.cpp
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
RAS_IPolygonMaterial.h
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
RAS_IRasterizer.h
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
2014-03-27 22:32:06 -07:00
RAS_MaterialBucket.cpp
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
RAS_MaterialBucket.h
Revert "Fix T37920: BGE LibLoad failed for meshes with no materials"
2014-01-23 00:50:01 +11:00
RAS_MeshObject.cpp
Code cleanup: white space and cmake was broken on all platforms
2014-02-03 13:56:34 +11:00
RAS_MeshObject.h
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_ObjectColor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_Polygon.cpp
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
RAS_Polygon.h
* More fixes to make scons / Windows happy. :)
2013-11-04 22:33:02 +00:00
RAS_Rect.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_texmatrix.cpp
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
2012-12-18 20:56:25 +00:00
RAS_TexMatrix.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
RAS_TexVert.cpp
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
RAS_TexVert.h
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
SConscript
Ghost Context Refactor
2014-10-07 15:47:32 -05:00