..
KXNetwork
BGE Python api
2009-04-03 04:12:20 +00:00
BL_BlenderShader.cpp
Fix for bug #18423 : BGE lights in overlay scene also affected
2009-03-24 15:45:08 +00:00
BL_BlenderShader.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Material.cpp
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_Material.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Shader.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
BL_Shader.h
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
BL_Texture.cpp
BGE Python API
2009-02-19 13:42:07 +00:00
BL_Texture.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderMaterial.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_BlenderMaterial.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_BulletPhysicsController.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_BulletPhysicsController.h
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
KX_Camera.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_Camera.h
BGE Python api
2009-04-03 04:12:20 +00:00
KX_CameraActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_CameraActuator.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_CameraIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_CDActuator.h
BGE API cleanup: CDActuator, ParentActuator, VisibilityActuator done. Thanks to Andre.
2009-03-29 15:17:55 +00:00
KX_ClientObjectInfo.h
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00
KX_ConstraintActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_ConstraintActuator.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_ConstraintWrapper.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_ConstraintWrapper.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_ConvertPhysicsObject.h
Add support to lock individual axis during rigid body simulation, for translation and rotation. This makes it easier to do 1D or 2D physics (tetris, blockout)
2009-03-09 07:12:16 +00:00
KX_ConvertPhysicsObjects.cpp
Applied patch #18446 , to do versions on damping
2009-03-29 19:54:05 +00:00
KX_EmptyObject.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_EmptyObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_GameActuator.h
BGE API Cleanup: GameActuator (patch from Andre)
2009-03-27 22:11:30 +00:00
KX_GameObject.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_GameObject.h
BGE Python
2009-04-03 02:16:56 +00:00
KX_IInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_IPhysicsController.h
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
KX_IPO_SGController.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IPO_SGController.h
BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
2008-09-23 20:07:15 +00:00
KX_IpoActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_IpoActuator.h
Added attributes for Ipo Actuator settings (replacing all methods)
2009-03-26 01:42:01 +00:00
KX_IPOTransform.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ISystem.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp
Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera)
2009-03-09 05:01:16 +00:00
KX_KetsjiEngine.h
BGE update: helper functions for VideoTexture render to texture feature.
2008-11-26 17:38:54 +00:00
KX_Light.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_Light.h
BGE Python api
2009-04-03 04:12:20 +00:00
KX_LightIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_MeshProxy.h
BGE API cleanup: ReplaceMeshActuator mesh attributes now returns a KX_MeshProxy. Fix a bug in KX_MeshProxy where the Python type was not set right.
2009-04-01 08:59:36 +00:00
KX_MotionState.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MotionState.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MouseFocusSensor.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_MouseFocusSensor.h
Minor speedups for the BGE
2009-02-25 06:43:03 +00:00
KX_NearSensor.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_NearSensor.h
BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
2009-02-28 21:00:27 +00:00
KX_ObColorIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_ObjectActuator.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_OdePhysicsController.cpp
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_OdePhysicsController.h
BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
2009-01-13 22:59:18 +00:00
KX_OrientationInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_ParentActuator.h
Clean up for the imminent migration from SVN to GIT.
2009-03-31 22:34:34 +00:00
KX_PhysicsEngineEnums.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_PhysicsObjectWrapper.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_PhysicsPropertiesobsolete.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_PolygonMaterial.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_PolyProxy.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_PolyProxy.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_PositionInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp
Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
2008-10-10 05:12:57 +00:00
KX_PyConstraintBinding.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.cpp
BGE Python API
2009-02-23 06:41:10 +00:00
KX_PyMath.h
BGE Python API
2009-02-23 06:41:10 +00:00
KX_PythonInit.cpp
BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator.
2009-03-31 21:03:15 +00:00
KX_PythonInit.h
Preparation to VideoTexture: everything but the VideoTexture module itself.
2008-10-31 21:06:48 +00:00
KX_RadarSensor.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_RadarSensor.h
BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
2009-02-28 21:00:27 +00:00
KX_RayCast.cpp
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayCast.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RayEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_RaySensor.h
BGE API cleanup, patch from Moguri: RaySensor, NetworkMessageActuator, NetworkMessageSensor.
2009-03-31 19:02:01 +00:00
KX_SCA_AddObjectActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_SCA_AddObjectActuator.h
BGE API cleanup: AddObject, DeleteObject and Scene actuator added.
2009-03-27 21:54:16 +00:00
KX_SCA_DynamicActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_SCA_DynamicActuator.h
BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator.
2009-03-31 21:03:15 +00:00
KX_SCA_EndObjectActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_SCA_EndObjectActuator.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_SCA_ReplaceMeshActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_SCA_ReplaceMeshActuator.h
BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator.
2009-03-31 21:03:15 +00:00
KX_ScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Scene.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_Scene.h
BGE Python
2009-04-03 02:16:56 +00:00
KX_SceneActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_SceneActuator.h
BGE API cleanup: AddObject, DeleteObject and Scene actuator added.
2009-03-27 21:54:16 +00:00
KX_SG_BoneParentNodeRelationship.cpp
Minor speedups for the BGE
2009-02-25 06:43:03 +00:00
KX_SG_BoneParentNodeRelationship.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.cpp
Minor speedups for the BGE
2009-02-25 06:43:03 +00:00
KX_SG_NodeRelationships.h
Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
2008-06-14 17:12:49 +00:00
KX_SoundActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_SoundActuator.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_StateActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_StateActuator.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_SumoPhysicsController.cpp
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
KX_SumoPhysicsController.h
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
2009-01-14 22:33:39 +00:00
KX_TimeCategoryLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp
BGE fix bug #17430 : BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_TouchSensor.h
BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
2009-02-28 21:00:27 +00:00
KX_TrackToActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_TrackToActuator.h
BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator.
2009-03-31 21:03:15 +00:00
KX_VehicleWrapper.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_VehicleWrapper.h
BGE Python API
2009-02-19 13:42:07 +00:00
KX_VertexProxy.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_VertexProxy.h
BGE Python API
2009-02-23 06:41:10 +00:00
KX_VisibilityActuator.cpp
BGE Python api
2009-04-03 04:12:20 +00:00
KX_VisibilityActuator.h
BGE API cleanup: CDActuator, ParentActuator, VisibilityActuator done. Thanks to Andre.
2009-03-29 15:17:55 +00:00
KX_WorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00