..
KXNetwork
mathutils: refactor instantiation
2015-01-04 17:43:57 +11:00
BL_Action.cpp
BGE: Fix T27322: World F-Curve
2015-03-23 21:43:42 +01:00
BL_Action.h
Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents.
2014-05-04 15:39:15 -07:00
BL_ActionManager.cpp
BGE: Dynamically-allocated action layers
2014-05-07 20:32:50 -07:00
BL_ActionManager.h
Cleanup: style
2015-01-21 11:57:11 +11:00
BL_BlenderShader.cpp
Adjust GLSL drawing of window coordinates from camera view (use camera
2015-02-02 14:26:05 +01:00
BL_BlenderShader.h
Fix a few compiler warnings reported by clang.
2013-08-18 14:15:51 +00:00
BL_Material.cpp
Fix T33762 - texture fonts were not using the material color (gameengine)
2015-02-21 12:16:20 +00:00
BL_Material.h
BGE: Adding support for the Cast Only material option.
2014-03-19 23:57:49 -07:00
BL_Shader.cpp
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
BL_Shader.h
code cleanup: comment/remove unused defines
2013-05-28 01:15:59 +00:00
BL_Texture.cpp
Get rid og gluBuild2DMipmaps on game engine.
2015-03-16 16:18:37 +01:00
BL_Texture.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
KX_ArmatureSensor.cpp
style cleanup
2013-03-18 11:44:56 +00:00
KX_ArmatureSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_BlenderMaterial.cpp
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
KX_BlenderMaterial.h
BGE Rasterizer Cleanup: Removing the need to reference KX_BlenderMaterial or KX_PolygonMaterial in RAS_OpenGLRasterizer.
2013-11-04 19:21:32 +00:00
KX_Camera.cpp
BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results
2015-04-10 20:20:52 +02:00
KX_Camera.h
BGE : Fix T43800: getScreenVect()/getScreenPosition()/modelview_matrix returns incorrect results
2015-04-10 20:20:52 +02:00
KX_CameraActuator.cpp
BGE: getting rid of a few maybe-uninitialized warnings.
2013-03-23 03:04:02 +00:00
KX_CameraActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_CameraIpoSGController.cpp
KX_CameraIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_CharacterWrapper.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_CharacterWrapper.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_ClientObjectInfo.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConstraintActuator.cpp
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
KX_ConstraintActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ConstraintWrapper.cpp
BGE: Add missing documentation and attribute constraint_type for ConstraintWrapper
2014-07-17 22:52:23 -07:00
KX_ConstraintWrapper.h
BGE: Add missing documentation and attribute constraint_type for ConstraintWrapper
2014-07-17 22:52:23 -07:00
KX_Dome.cpp
Revert "Fix T40257: Frustum culling not working properly"
2015-01-07 20:38:05 -08:00
KX_Dome.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
KX_EmptyObject.cpp
KX_EmptyObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_FontObject.cpp
BGE : Fix for T43724 and T41599 addObject() with KX_FontObject and
2015-03-15 10:50:59 +01:00
KX_FontObject.h
fix D1130 renamed the enum OBJ_FONT to OBJ_TEXT to avoid naming conflicts in Windows
2015-03-16 18:46:40 +01:00
KX_GameActuator.cpp
KX_GameActuator.h
KX_GameObject.cpp
BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() method
2015-05-04 12:04:09 +08:00
KX_GameObject.h
BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() method
2015-05-04 12:04:09 +08:00
KX_IInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_IPO_SGController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_IPO_SGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_IpoActuator.cpp
style cleanup
2012-10-22 08:15:51 +00:00
KX_IpoActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_IpoConvert.cpp
BGE: Fix T27322: World F-Curve
2015-03-23 21:43:42 +01:00
KX_IpoConvert.h
BGE: Fix T27322: World F-Curve
2015-03-23 21:43:42 +01:00
KX_IPOTransform.h
style cleanup
2012-10-29 02:11:40 +00:00
KX_IScalarInterpolator.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_ISceneConverter.h
gameengine: removing addInitFromFrame hack
2015-02-21 12:16:20 +00:00
KX_ISystem.h
KX_KetsjiEngine.cpp
BGE: scene.pre_draw_setup[] callback
2015-04-21 17:41:23 -03:00
KX_KetsjiEngine.h
BGE: Code clean up for world (mist, background, ambient)
2015-03-23 22:49:38 +01:00
KX_Light.cpp
BGE : addObject in python without reference object.
2015-04-26 16:29:58 +02:00
KX_Light.h
BGE : addObject in python without reference object.
2015-04-26 16:29:58 +02:00
KX_LightIpoSGController.cpp
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
2014-03-27 22:32:06 -07:00
KX_LightIpoSGController.h
Code cleanup: RAS_ILightObject is class, not a struct.
2014-04-12 20:12:07 +02:00
KX_MaterialIpoController.cpp
add missing gpl headers
2013-07-02 09:47:22 +00:00
KX_MaterialIpoController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_MeshProxy.cpp
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
2014-04-23 19:39:57 -07:00
KX_MeshProxy.h
style cleanup
2013-03-29 06:21:28 +00:00
KX_MotionState.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_MotionState.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_MouseActuator.cpp
BGE: Fix for T43980 MouseLook (actuator) triggers MouseMovement (sensor)
2015-03-13 00:50:25 +01:00
KX_MouseActuator.h
BGE: New Mouse Actuator
2014-06-25 15:47:37 -07:00
KX_MouseFocusSensor.cpp
Cleanup: typo
2014-11-21 14:16:35 +01:00
KX_MouseFocusSensor.h
Cleanup
2014-07-21 10:53:07 +10:00
KX_NavMeshObject.cpp
BGE: fix a bug causing frequent crash on scene restart with navmesh.
2014-08-10 00:40:15 +02:00
KX_NavMeshObject.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_NearSensor.cpp
Fix T38539: Can't set near sensor distance above 100 via python
2014-02-22 13:57:12 +11:00
KX_NearSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ObColorIpoSGController.cpp
BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC.
2013-02-23 01:17:01 +00:00
KX_ObColorIpoSGController.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ObjectActuator.cpp
BGE: Fix T36703: Character motion actuator local movement not working correct.
2015-04-05 10:13:04 +02:00
KX_ObjectActuator.h
BGE: Some various changes to make moving the character physics type easier:
2013-01-30 05:55:17 +00:00
KX_ObstacleSimulation.cpp
fix memory leak in KX_ObstacleSimulation
2013-08-04 17:20:03 +00:00
KX_ObstacleSimulation.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_OrientationInterpolator.cpp
KX_OrientationInterpolator.h
KX_ParentActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_ParentActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PhysicsEngineEnums.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PolyProxy.cpp
BGE Rasterizer Cleanup: Cleaning up some includes.
2013-11-04 19:22:10 +00:00
KX_PolyProxy.h
code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check.
2013-08-03 23:58:17 +00:00
KX_PositionInterpolator.cpp
KX_PositionInterpolator.h
KX_PyConstraintBinding.cpp
Cleanup: warnings, ws
2015-04-16 01:12:22 +10:00
KX_PyConstraintBinding.h
BGE: python API cleanup - bge submodules definitions
2015-02-03 15:32:54 +00:00
KX_PyMath.cpp
mathutils: refactor instantiation
2015-01-04 17:43:57 +11:00
KX_PyMath.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_PythonInit.cpp
BGE: use tuple for returning display size
2015-04-08 06:28:05 +10:00
KX_PythonInit.h
BGE: python API cleanup - initialization for bge with submodules, closes D615
2015-02-03 15:32:55 +00:00
KX_PythonInitTypes.cpp
BGE: Add new world API KX_WorldInfo (KX_Scene)
2015-03-24 00:23:40 +01:00
KX_PythonInitTypes.h
Recreating bge python modules instead of using existing
2015-02-09 20:56:38 +00:00
KX_PythonMain.cpp
code cleanup: remove $Id's that crept back in, also osl style edits
2012-10-23 11:47:23 +00:00
KX_PythonMain.h
Fix T37488: Crash with --debug reading userpref.blend
2013-11-18 18:13:23 +06:00
KX_PythonSeq.cpp
python api internals: no need to set the stop-iter exception string.
2013-11-17 15:09:57 +11:00
KX_PythonSeq.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RadarSensor.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_RadarSensor.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RayCast.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_RayCast.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_RayEventManager.cpp
KX_RayEventManager.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_RaySensor.cpp
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
KX_RaySensor.h
Fix T40620: BGE Python - Ray sensor has wrong axis constants
2014-06-17 22:13:44 +10:00
KX_SCA_AddObjectActuator.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_SCA_AddObjectActuator.h
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
2012-10-21 05:46:41 +00:00
KX_SCA_DynamicActuator.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_SCA_DynamicActuator.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
KX_SCA_EndObjectActuator.cpp
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
2012-11-10 05:42:50 +00:00
KX_SCA_EndObjectActuator.h
style cleanup: also correct some doxy comments
2012-08-18 13:07:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SCA_ReplaceMeshActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_ScalarInterpolator.cpp
KX_ScalarInterpolator.h
KX_ScalingInterpolator.cpp
KX_ScalingInterpolator.h
KX_Scene.cpp
BGE : addObject in python without reference object.
2015-04-26 16:29:58 +02:00
KX_Scene.h
BGE: scene.pre_draw_setup[] callback
2015-04-21 17:41:23 -03:00
KX_SceneActuator.cpp
style cleanup:
2013-03-26 07:29:01 +00:00
KX_SceneActuator.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
KX_SG_BoneParentNodeRelationship.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_BoneParentNodeRelationship.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.cpp
style cleanup
2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.h
style cleanup
2012-09-16 04:58:18 +00:00
KX_SoundActuator.cpp
Code Cleanup: whitespace / formatting
2013-11-24 15:23:38 +11:00
KX_SoundActuator.h
Audaspace:
2012-11-05 14:24:35 +00:00
KX_StateActuator.cpp
KX_StateActuator.h
KX_SteeringActuator.cpp
Revert part of D1074 related to acceleration taked into account.
2015-03-21 17:54:49 +01:00
KX_SteeringActuator.h
BGE: Fix T41502 Path following jumping
2015-02-18 23:24:02 +01:00
KX_TimeCategoryLogger.cpp
KX_TimeCategoryLogger.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
KX_TimeLogger.cpp
KX_TimeLogger.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
KX_TouchEventManager.cpp
BGE physics: When colliding, report first contact point to Python
2015-02-08 15:52:13 +01:00
KX_TouchEventManager.h
BGE physics: When colliding, report first contact point to Python
2015-02-08 15:52:13 +01:00
KX_TouchSensor.cpp
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
2014-04-30 18:53:32 -07:00
KX_TouchSensor.h
game engine: implement hitMaterial for collision and ray sensors
2014-01-24 02:10:45 -02:00
KX_TrackToActuator.cpp
BGE: TrackTo actuator: increasing up & track axis options
2014-07-14 18:30:27 -07:00
KX_TrackToActuator.h
BGE: TrackTo actuator: increasing up & track axis options
2014-07-14 18:30:27 -07:00
KX_VehicleWrapper.cpp
BGE: Fix: VehicleWrapper compiler warning.
2015-03-30 22:47:46 +02:00
KX_VehicleWrapper.h
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
2013-02-21 18:30:11 +00:00
KX_VertexProxy.cpp
BGE : KX_VertexProxy support for more than 2 UV channel.
2015-05-06 22:55:46 +02:00
KX_VertexProxy.h
BGE : KX_VertexProxy support for more than 2 UV channel.
2015-05-06 22:55:46 +02:00
KX_VisibilityActuator.cpp
KX_VisibilityActuator.h
KX_WorldInfo.cpp
BGE: Remove old world bge.render API
2015-03-24 00:27:45 +01:00
KX_WorldInfo.h
BGE: Remove old world bge.render API
2015-03-24 00:27:45 +01:00
KX_WorldIpoController.cpp
BGE: Fix T27322: World F-Curve
2015-03-23 21:43:42 +01:00
KX_WorldIpoController.h
BGE: Fix T27322: World F-Curve
2015-03-23 21:43:42 +01:00
SConscript
Ghost Context Refactor
2014-10-07 15:47:32 -05:00