blender/source/gameengine/PyDoc/bge_api_validate_py.txt

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#~ This program is free software; you can redistribute it and/or modify
#~ it under the terms of the GNU General Public License as published by
#~ the Free Software Foundation; version 2 of the License.
#~ This program is distributed in the hope that it will be useful,
#~ but WITHOUT ANY WARRANTY; without even the implied warranty of
#~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#~ GNU General Public License for more details.
# This script must run from a logic brick so it has access to the game engine api
# it assumes the root blender source directory is the current working directory
#
# Currently it only prints missing modules and methods (not attributes)
import sys, os
BGE_API_DOC_PATH = 'source/gameengine/PyDoc'
mods = ['GameLogic', 'Rasterizer', 'GameKeys']
mods_dict = {}
for m in mods:
mods_dict[m] = sys.modules[m]
import GameTypes
type_members = {}
for type_name in dir(GameTypes):
if type_name.startswith('__'):
continue
type_object = getattr(GameTypes, type_name)
members = []
type_members[type_object.__name__] = members
for member in type_object.__dict__.keys():
if member.startswith('__'):
continue
# print type_object.__name__ + '.' + k
members.append(member)
doc_dir= os.path.join(os.getcwd(), BGE_API_DOC_PATH)
if doc_dir not in sys.path:
sys.path.append(doc_dir)
def check_attribute(class_ob, member):
Name attributes added since 2.48a more consistently. BL_ActionActuator::blendin -> blendIn BL_ActionActuator::end -> frameEnd BL_ActionActuator::property -> propName BL_ActionActuator::start -> frameStart BL_ActionActuator::type -> mode BL_ShapeActionActuator::blendin -> blendIn BL_ShapeActionActuator::end -> frameEnd BL_ShapeActionActuator::frameProperty -> framePropName BL_ShapeActionActuator::property -> propName BL_ShapeActionActuator::start -> frameStart BL_ShapeActionActuator::type -> mode KX_CameraActuator::xy -> useXY KX_ConstraintActuator::property -> propName KX_GameActuator::file -> fileName KX_GameObject::localScaling -> localScaling KX_GameObject::worldScaling -> worldScaling KX_IpoActuator::endFrame -> frameEnd KX_IpoActuator::startFrame -> frameStart KX_IpoActuator::type -> mode KX_RaySensor::property -> propName KX_SCA_DynamicActuator::operation -> mode KX_Scene::objects_inactive -> objectsInactive KX_SoundActuator::filename -> fileName KX_SoundActuator::type -> mode KX_TouchSensor::objectHit -> hitObject KX_TouchSensor::objectHitList -> hitObjectList KX_TouchSensor::property -> propName KX_TouchSensor::pulseCollisions -> usePulseCollision KX_VisibilityActuator::occlusion -> useOcclusion KX_VisibilityActuator::recursion -> useRecursion SCA_2DFilterActuator::passNb -> passNumber SCA_PropertyActuator::property -> propName SCA_PropertyActuator::type -> mode SCA_PropertySensor::property -> propName SCA_PropertySensor::type -> mode SCA_RandomActuator::property -> propName
2009-05-15 03:26:53 +00:00
doc = class_ob.__doc__
if not doc:
return False
for l in doc.split('\n'):
l = l.strip()
'''
@ivar foo: blah blah
to
foo
'''
if l.startswith('@ivar') or l.startswith('@var'):
var = l.split()[1].split(':')[0]
if var == member:
return True
return False
print '\n\n\nChecking Docs'
PRINT_OK = False
pymod = sys.modules['GameTypes']
del sys.modules['GameTypes'] # temp remove
mod = __import__('GameTypes') # get the python module
reload(mod) # incase were editing it
sys.modules['GameTypes'] = pymod
for type_name in sorted(type_members.keys()):
members = type_members[type_name]
try:
type_class = getattr(mod, type_name)
except:
print "missing class: %s.%s - %s" % (type_name, type_name, str(sorted(members)))
continue
for member in sorted(members):
try:
getattr(type_class, member)
if PRINT_OK:
print "\tfound: %s.%s" % (type_name, member)
except:
if check_attribute(type_class, member):
if PRINT_OK:
print "\tfound attr: %s.%s" % (type_name, member)
else:
print "\tmissing: %s.%s" % (type_name, member)
# Now check the modules
for mod_name, pymod in mods_dict.iteritems():
print pymod
del sys.modules[mod_name]
# Now well get the python version
pydoc = __import__(mod_name)
pydoc = reload(pydoc) # avoid using the out dated pyc file only
print pydoc.__file__
for member in sorted(dir(pymod)):
if hasattr(pydoc, member) or check_attribute(pydoc, member):
if PRINT_OK:
print "\tfound module attr: %s.%s" % (mod_name, member)
else:
print "\tmissing module attr: %s.%s" % (mod_name, member)
# Restore real module
sys.modules[mod_name] = pymod
sys.path.pop() # remove the pydoc dir from our import paths