blender/source/gameengine/GamePlayer/common/GPC_RawImage.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
/** \file GPC_RawImage.h
* \ingroup player
*/
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#ifndef __GPC_RAWIMAGE_H__
#define __GPC_RAWIMAGE_H__
/**
* This memory resource reads images from the application resources.
* Images are expected to be stored as raw RGBA bytes.
* You can generate these images by exporting images with an alpha
* channel from Photoshop in RAW format with interleaved channels.
*/
class GPC_RawImage
{
public:
GPC_RawImage();
typedef enum {
alignTopLeft,
alignBottomRight
} TImageAlignment;
/**
* Loads the image form the resource into memory.
* Converts size of the image and places it with given alignment.
* \param hInstApp The application's instance (location of the resources).
* \param lpName Name of the resource.
* \param lpType Type of the resource.
* \param srcWidth The width of the resource image.
* \param srcHeight The height of the resource image.
* \param width The width of the image created.
* \param height The height of the image created.
* \param alignment How the resource image is located in the image created.
* \param offsetX Amount of horizontal offset applied to the resource image.
* \param offsetY Amount of vertical offset applied to the resource image.
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*/
virtual bool Load(const char *srcName,
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int destWidth, int destHeight,
TImageAlignment alignment = alignTopLeft,
int offsetX = 0, int offsetY = 0);
/**
* Returns the width of the image.
* \return The width of the image.
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*/
virtual int Width() const
{
return m_width;
}
/**
* Returns the height of the image.
* \return The height of the image.
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*/
virtual int Height() const
{
return m_height;
}
/**
* Returns a pointer to the data loaded from the resource.
* \return A pointer to the data loaded from the resource.
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*/
virtual unsigned char *Data() const
{
return m_data;
}
/**
* Returns the size of the data loaded from the resource.
* \return The size of the loaded from the resource.
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*/
virtual int DataSize() const
{
return m_dataSize;
}
protected:
/**
* Disposes the data stored at the m_data member.
*/
// virtual void disposeData(void);
protected:
unsigned char *m_data;
int m_dataSize;
int m_width;
int m_height;
};
#endif /* __GPC_RAWIMAGE_H__ */