blender/source/gameengine/GameLogic/SConscript

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sca_gamelogic_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
sca_gamelogic_env.Append (CCFLAGS = cflags)
sca_gamelogic_env.Append (CXXFLAGS = cxxflags)
sca_gamelogic_env.Append (CPPDEFINES = defines)
source_files = ['SCA_ANDController.cpp',
'SCA_AlwaysEventManager.cpp',
'SCA_AlwaysSensor.cpp',
'SCA_EventManager.cpp',
'SCA_ExpressionController.cpp',
'SCA_IActuator.cpp',
'SCA_IController.cpp',
'SCA_IInputDevice.cpp',
'SCA_ILogicBrick.cpp',
'SCA_IObject.cpp',
'SCA_IScene.cpp',
'SCA_ISensor.cpp',
'SCA_KeyboardManager.cpp',
'SCA_KeyboardSensor.cpp',
'SCA_LogicManager.cpp',
'SCA_MouseManager.cpp',
'SCA_MouseSensor.cpp',
'SCA_ORController.cpp',
'SCA_PropertyActuator.cpp',
'SCA_PropertyEventManager.cpp',
'SCA_PropertySensor.cpp',
'SCA_PythonController.cpp',
'SCA_RandomActuator.cpp',
'SCA_RandomEventManager.cpp',
'SCA_RandomNumberGenerator.cpp',
'SCA_RandomSensor.cpp',
'SCA_TimeEventManager.cpp']
sca_gamelogic_env.Append (CPPPATH=['.',
'#/source/kernel/gen_system',
'#/intern/string',
'#/source/gameengine/Expressions',
'#/intern/moto/include',
python_include,
])
sca_gamelogic_env.Library (target='#/lib/SCA_GameLogic', source=source_files)