blender/source/gameengine
Michel Selten 2883110a54 SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
2004-01-20 20:28:39 +00:00
..
BlenderRoutines SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
Converter SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
Expressions SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
GameLogic SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
GamePlayer - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
Ketsji SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
Network SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
Physics SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
Rasterizer SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
SceneGraph SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript SCons updates: (All done by jesterKing) 2004-01-20 20:28:39 +00:00