blender/source/gameengine/SConscript
Michel Selten 2883110a54 SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
  I tried building the game engine on Linux, but I get weird errors when
  building with ode. There's a dirty #include path in
  Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
  like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
  use_sumo, use_ode, solid_include and ode_include
2004-01-20 20:28:39 +00:00

23 lines
702 B
Python

Import ('use_ode')
Import ('use_sumo')
SConscript(['Ketsji/SConscript',
'Ketsji/KXNetwork/SConscript',
'Expressions/SConscript',
'BlenderRoutines/SConscript',
'Converter/SConscript',
'Network/SConscript',
'Network/LoopBackNetwork/SConscript',
'GameLogic/SConscript',
'Physics/common/SConscript',
'Physics/Dummy/SConscript',
'Rasterizer/SConscript',
'Rasterizer/RAS_OpenGLRasterizer/SConscript',
'SceneGraph/SConscript'])
if use_sumo == 'true':
SConscript(['Physics/Sumo/SConscript'])
if use_ode == 'true':
SConscript(['Physics/BlOde/SConscript'])