forked from bartvdbraak/blender
2883110a54
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
23 lines
702 B
Python
23 lines
702 B
Python
Import ('use_ode')
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Import ('use_sumo')
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SConscript(['Ketsji/SConscript',
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'Ketsji/KXNetwork/SConscript',
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'Expressions/SConscript',
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'BlenderRoutines/SConscript',
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'Converter/SConscript',
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'Network/SConscript',
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'Network/LoopBackNetwork/SConscript',
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'GameLogic/SConscript',
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'Physics/common/SConscript',
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'Physics/Dummy/SConscript',
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'Rasterizer/SConscript',
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'Rasterizer/RAS_OpenGLRasterizer/SConscript',
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'SceneGraph/SConscript'])
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if use_sumo == 'true':
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SConscript(['Physics/Sumo/SConscript'])
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if use_ode == 'true':
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SConscript(['Physics/BlOde/SConscript'])
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