blender/source/gameengine/Network/LoopBackNetwork/SConscript

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#!/usr/bin/python
Import ('env')
sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
incs = '. #intern/string #intern/container #source/gameengine/Network'
env.BlenderLib ( 'ge_logic_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )