2009-11-01 15:21:20 +00:00
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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2009-11-03 07:23:02 +00:00
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#
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2009-11-01 15:21:20 +00:00
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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2010-02-12 13:34:04 +00:00
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2009-11-01 15:21:20 +00:00
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#
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# ##### END GPL LICENSE BLOCK #####
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2009-10-31 20:16:59 +00:00
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2009-10-31 23:35:56 +00:00
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# <pep8 compliant>
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2009-08-06 14:23:48 +00:00
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import bpy
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2009-10-31 23:35:56 +00:00
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2009-10-31 19:57:59 +00:00
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from properties_physics_common import point_cache_ui
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from properties_physics_common import effector_weights_ui
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2009-08-29 15:20:36 +00:00
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2009-10-31 23:35:56 +00:00
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2010-08-02 02:55:12 +00:00
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class PhysicButtonsPanel():
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2009-10-31 19:31:45 +00:00
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2009-10-31 19:31:45 +00:00
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ob = context.object
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2010-02-23 12:48:35 +00:00
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rd = context.scene.render
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2009-10-31 19:31:45 +00:00
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return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
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2009-10-31 23:35:56 +00:00
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2010-08-02 02:55:12 +00:00
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class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
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2009-10-31 19:31:45 +00:00
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bl_label = "Smoke"
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def draw(self, context):
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layout = self.layout
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md = context.smoke
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ob = context.object
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split = layout.split()
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if md:
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# remove modifier + settings
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split.set_context_pointer("modifier", md)
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2009-11-23 00:27:30 +00:00
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split.operator("object.modifier_remove", text="Remove")
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2009-10-31 19:31:45 +00:00
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row = split.row(align=True)
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2010-08-19 12:51:31 +00:00
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row.prop(md, "show_render", text="")
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2010-08-17 17:03:52 +00:00
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row.prop(md, "show_viewport", text="")
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2009-10-31 19:31:45 +00:00
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else:
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# add modifier
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2009-11-23 11:43:38 +00:00
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split.operator("object.modifier_add", text="Add").type = 'SMOKE'
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2010-08-06 15:17:44 +00:00
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split.label()
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2009-10-31 19:31:45 +00:00
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if md:
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2010-08-06 15:17:44 +00:00
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layout.prop(md, "smoke_type", expand=True)
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2009-10-31 19:31:45 +00:00
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2010-06-07 15:28:17 +00:00
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if md.smoke_type == 'DOMAIN':
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2009-10-31 19:31:45 +00:00
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domain = md.domain_settings
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split = layout.split()
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col = split.column()
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2009-11-23 00:27:30 +00:00
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col.label(text="Resolution:")
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2010-08-20 06:09:58 +00:00
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col.prop(domain, "resolution_max", text="Divisions")
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Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
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col.label(text="Time:")
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col.prop(domain, "time_scale", text="Scale")
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col.label(text="Border Collisions:")
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2010-08-20 06:09:58 +00:00
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col.prop(domain, "collision_extents", text="")
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2009-10-31 19:31:45 +00:00
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2010-08-06 15:17:44 +00:00
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col = split.column()
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2009-11-23 00:27:30 +00:00
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col.label(text="Behavior:")
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col.prop(domain, "alpha")
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col.prop(domain, "beta")
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Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
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col.prop(domain, "vorticity")
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2010-08-20 06:09:58 +00:00
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col.prop(domain, "use_dissolve_smoke", text="Dissolve")
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2009-10-31 19:31:45 +00:00
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sub = col.column()
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2010-08-20 06:09:58 +00:00
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sub.active = domain.use_dissolve_smoke
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2009-11-23 00:27:30 +00:00
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sub.prop(domain, "dissolve_speed", text="Time")
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2010-08-20 06:09:58 +00:00
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sub.prop(domain, "use_dissolve_smoke_log", text="Slow")
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2009-10-31 19:31:45 +00:00
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2010-06-07 15:28:17 +00:00
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elif md.smoke_type == 'FLOW':
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Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
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2009-10-31 19:31:45 +00:00
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flow = md.flow_settings
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split = layout.split()
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col = split.column()
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2010-08-20 02:08:43 +00:00
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col.prop(flow, "use_outflow")
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2010-07-27 15:04:50 +00:00
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col.label(text="Particle System:")
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2010-08-26 09:30:52 +00:00
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col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
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2009-10-31 19:31:45 +00:00
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Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
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sub = col.column()
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2010-08-26 09:30:52 +00:00
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sub.active = not md.flow_settings.use_outflow
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Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
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sub.prop(flow, "initial_velocity", text="Initial Velocity")
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sub = sub.column()
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sub.active = flow.initial_velocity
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2010-08-19 12:51:31 +00:00
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sub.prop(flow, "velocity_factor", text="Multiplier")
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Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
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2010-08-06 15:17:44 +00:00
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sub = split.column()
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2010-08-26 09:30:52 +00:00
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sub.active = not md.flow_settings.use_outflow
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Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
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sub.label(text="Behavior:")
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sub.prop(flow, "temperature")
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sub.prop(flow, "density")
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2010-08-18 07:14:10 +00:00
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sub.prop(flow, "use_absolute")
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2009-10-31 19:31:45 +00:00
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2010-06-07 15:28:17 +00:00
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#elif md.smoke_type == 'COLLISION':
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2009-11-23 00:27:30 +00:00
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# layout.separator()
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2009-09-09 18:39:40 +00:00
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2009-10-31 23:35:56 +00:00
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2010-08-02 02:55:12 +00:00
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class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
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2009-10-31 19:31:45 +00:00
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bl_label = "Smoke Groups"
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2010-08-26 01:05:37 +00:00
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bl_options = {'DEFAULT_CLOSED'}
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2009-10-31 19:31:45 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2009-10-31 19:31:45 +00:00
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md = context.smoke
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2010-06-07 15:28:17 +00:00
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return md and (md.smoke_type == 'DOMAIN')
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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group = context.smoke.domain_settings
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split = layout.split()
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col = split.column()
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2009-11-23 00:27:30 +00:00
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col.label(text="Flow Group:")
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col.prop(group, "fluid_group", text="")
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2009-10-31 19:31:45 +00:00
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2009-11-23 00:27:30 +00:00
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#col.label(text="Effector Group:")
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2010-08-21 06:40:46 +00:00
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#col.prop(group, "effector_group", text="")
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2009-10-31 19:31:45 +00:00
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2010-08-06 15:17:44 +00:00
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col = split.column()
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2009-11-23 00:27:30 +00:00
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col.label(text="Collision Group:")
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2010-08-18 08:26:18 +00:00
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col.prop(group, "collision_group", text="")
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2009-09-09 18:39:40 +00:00
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2009-10-31 23:35:56 +00:00
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2010-08-02 02:55:12 +00:00
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class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
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2009-10-31 19:31:45 +00:00
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bl_label = "Smoke Cache"
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2010-08-26 01:05:37 +00:00
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bl_options = {'DEFAULT_CLOSED'}
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2009-10-31 19:31:45 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2009-10-31 19:31:45 +00:00
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md = context.smoke
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2010-06-07 15:28:17 +00:00
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return md and (md.smoke_type == 'DOMAIN')
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2009-08-20 00:33:59 +00:00
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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2010-01-25 15:24:48 +00:00
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layout = self.layout
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2010-01-25 15:10:14 +00:00
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2009-10-31 19:31:45 +00:00
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md = context.smoke.domain_settings
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cache = md.point_cache_low
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2010-06-07 15:28:17 +00:00
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layout.label(text="Compression:")
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2010-08-20 06:09:58 +00:00
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layout.prop(md, "point_cache_compress_type", expand=True)
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2010-06-07 15:28:17 +00:00
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2010-08-18 08:26:18 +00:00
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point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
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2009-10-31 23:35:56 +00:00
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2009-08-20 00:33:59 +00:00
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2010-08-02 02:55:12 +00:00
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class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
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2009-10-31 19:31:45 +00:00
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bl_label = "Smoke High Resolution"
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2010-08-26 01:05:37 +00:00
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bl_options = {'DEFAULT_CLOSED'}
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2009-10-31 19:31:45 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2009-10-31 19:31:45 +00:00
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md = context.smoke
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2010-06-07 15:28:17 +00:00
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return md and (md.smoke_type == 'DOMAIN')
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2009-10-31 19:31:45 +00:00
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def draw_header(self, context):
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2010-06-07 15:28:17 +00:00
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md = context.smoke.domain_settings
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2009-10-31 19:31:45 +00:00
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2010-08-20 06:09:58 +00:00
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self.layout.prop(md, "use_high_resolution", text="")
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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layout = self.layout
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md = context.smoke.domain_settings
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2010-06-09 19:12:03 +00:00
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2010-08-20 06:09:58 +00:00
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layout.active = md.use_high_resolution
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2009-10-31 19:31:45 +00:00
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split = layout.split()
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col = split.column()
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2009-11-23 00:27:30 +00:00
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col.label(text="Resolution:")
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col.prop(md, "amplify", text="Divisions")
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2010-08-20 06:09:58 +00:00
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col.prop(md, "smooth_emitter")
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2010-08-17 17:03:52 +00:00
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col.prop(md, "show_high_resolution")
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2009-10-31 19:31:45 +00:00
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2010-08-06 15:17:44 +00:00
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col = split.column()
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2009-11-23 00:27:30 +00:00
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col.label(text="Noise Method:")
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col.row().prop(md, "noise_type", text="")
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col.prop(md, "strength")
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2009-10-31 19:31:45 +00:00
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2009-10-31 23:35:56 +00:00
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2010-08-02 02:55:12 +00:00
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class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel, bpy.types.Panel):
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2009-10-31 19:31:45 +00:00
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bl_label = "Smoke High Resolution Cache"
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2010-08-26 01:05:37 +00:00
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bl_options = {'DEFAULT_CLOSED'}
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2009-08-20 00:33:59 +00:00
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2010-08-09 01:37:09 +00:00
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@classmethod
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def poll(cls, context):
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2009-10-31 19:31:45 +00:00
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md = context.smoke
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2010-08-20 06:09:58 +00:00
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return md and (md.smoke_type == 'DOMAIN') and md.domain_settings.use_high_resolution
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2009-08-20 00:33:59 +00:00
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2009-10-31 19:31:45 +00:00
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def draw(self, context):
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2010-01-25 15:24:48 +00:00
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layout = self.layout
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2010-01-25 15:10:14 +00:00
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2009-10-31 19:31:45 +00:00
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md = context.smoke.domain_settings
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cache = md.point_cache_high
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2010-06-07 15:28:17 +00:00
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layout.label(text="Compression:")
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2010-08-20 06:09:58 +00:00
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layout.prop(md, "point_cache_compress_high_type", expand=True)
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2010-06-07 15:28:17 +00:00
|
|
|
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2010-08-18 08:26:18 +00:00
|
|
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point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
|
2009-10-31 23:35:56 +00:00
|
|
|
|
2009-08-20 00:33:59 +00:00
|
|
|
|
2010-08-02 02:55:12 +00:00
|
|
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class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel):
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2009-10-31 19:31:45 +00:00
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bl_label = "Smoke Field Weights"
|
2010-08-26 01:05:37 +00:00
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|
|
bl_options = {'DEFAULT_CLOSED'}
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2009-10-31 19:31:45 +00:00
|
|
|
|
2010-08-09 01:37:09 +00:00
|
|
|
@classmethod
|
|
|
|
def poll(cls, context):
|
2009-10-31 19:31:45 +00:00
|
|
|
smoke = context.smoke
|
2010-06-07 15:28:17 +00:00
|
|
|
return (smoke and smoke.smoke_type == 'DOMAIN')
|
2009-10-31 19:31:45 +00:00
|
|
|
|
|
|
|
def draw(self, context):
|
|
|
|
domain = context.smoke.domain_settings
|
2009-11-18 21:57:13 +00:00
|
|
|
effector_weights_ui(self, context, domain.effector_weights)
|
2009-10-31 19:31:45 +00:00
|
|
|
|
2010-02-14 11:21:21 +00:00
|
|
|
|
|
|
|
def register():
|
2010-08-02 02:55:12 +00:00
|
|
|
pass
|
2010-02-14 11:21:21 +00:00
|
|
|
|
2010-02-22 23:32:58 +00:00
|
|
|
|
2010-02-14 11:21:21 +00:00
|
|
|
def unregister():
|
2010-08-02 02:55:12 +00:00
|
|
|
pass
|
2010-02-16 09:55:07 +00:00
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
|
|
register()
|