Commit Graph

41 Commits

Author SHA1 Message Date
Campbell Barton
df04f94b50 bugfix [#23520] Smoke broken - UI doesn't allow particle system selection 2010-08-26 09:30:52 +00:00
Campbell Barton
e7c4a0d53b rna api - replace panel properties bl_default_closed and bl_show_header with bl_options which has 2 flags: 'DEFAULT_CLOSED' and 'HIDE_HEADER'.
this matches operators which also uses bl_options like this
2010-08-26 01:05:37 +00:00
Campbell Barton
b844792bd5 rename UI function
layout.prop_object() --> prop_search().

The internal name is uiItemPointerR, in python this can translate into into an Object, however this is misleading.
It can be confused with a blender Object and uiItemPointerR can also be used for strings.
2010-08-23 05:47:45 +00:00
Campbell Barton
5c3d2b13b8 rna name which wasnt set to change but should have been: eff_group -> effector_group 2010-08-21 06:40:46 +00:00
Campbell Barton
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
Campbell Barton
097a6ca926 rna remaining that negates values 2010-08-20 02:08:43 +00:00
Campbell Barton
486b3cd2f5 more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
Campbell Barton
55ed0f0507 more rna renaming. 2010-08-18 08:26:18 +00:00
Campbell Barton
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
Campbell Barton
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
Campbell Barton
a6f13f9d7b poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases.
now rna functions that dont have a 'self' are automatically assumed '@classmethods'.

de-duplicated poll functions and made some minor tweaks too.
2010-08-09 01:37:09 +00:00
Campbell Barton
acca04bf33 remove narrow ui feature
- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
2010-08-06 15:17:44 +00:00
Campbell Barton
163f6055d2 bugfix [#23182] Using self.report() inside poll() gives crash
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.


    def poll(self, context): ...

is now...

    @staticmethod
    def poll(context): ...

Pythons way of doing static methods is a bit odd but cant be helped :|

This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-05 16:05:30 +00:00
Martin Poirier
5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00
Daniel Genrich
614192cce3 Fluid: Fix empty named fluid particle system; Smoke: Fix typo 2010-07-27 15:04:50 +00:00
Daniel Genrich
967d25ac1c Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations. 2010-07-27 14:53:20 +00:00
Campbell Barton
1028284301 pep8, whitespace edits 2010-06-09 19:12:03 +00:00
Thomas Dinges
c13c3d0081 Smoke UI:
* Greying out for Smoke High Resolution Panel.
* Code cleaning, removed some unnecessary declarations.
2010-06-07 15:28:17 +00:00
Thomas Dinges
e1bf9d30bc Properties Window:
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout. 

ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future. 

* Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
2010-05-16 10:21:00 +00:00
Joseph Eagar
aaa7c493e4 merge of last commit to trunk 2010-05-11 20:06:20 +00:00
Matt Ebb
d4e1bcb7f2 Fix [#22120] Physics modifiers can't be removed 2010-04-23 01:06:28 +00:00
Campbell Barton
78bb45931c scene.render_data -> scene.render
bpy.types.SceneRenderData -> bpy.types.RenderSettings

better do these changes before there are too many scripts out.
2010-02-23 12:48:35 +00:00
Campbell Barton
97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
Campbell Barton
23efeff6a9 [#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
Campbell Barton
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Daniel Genrich
673b7030ee Smoke:
* UI updates for my last commit by nudelZ
2010-01-25 15:24:48 +00:00
Daniel Genrich
83dfade37a Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)
* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
2010-01-25 15:10:14 +00:00
Campbell Barton
e0fc6d0c33 more ui api changes.
- remove functions such as operator_int(), operator_enum(), operator_string
  this mixed with keyword arguments in a way that made them hard to read.
  Instead, have operator() always return properties rather then needing an argument.

- rename prop_pointer() --> prop_object(), pointer is more a C thing.

- missed item_enumR(), rename to prop_enum()
2009-11-23 11:43:38 +00:00
Campbell Barton
caab05ec8c rna UI api rename...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long.

itemR() --> prop()
items_enumR() --> props_enum()
item_menu_enumR() --> prop_menu_enum()
item_pointerR() --> prop_pointer()
itemO() --> operator()
item_enumO() --> operator_enum()
items_enumO() --> operator_enums()
item_menu_enumO() --> operator_menu_enum()
item_booleanO() --> operator_boolean()
item_intO() --> operator_int()
item_floatO() --> operator_float()
item_stringO() --> operator_string()
itemL() --> label()
itemM() --> menu()
itemS() --> separator()

batch script used http://www.pasteall.org/9345
2009-11-23 00:27:30 +00:00
Campbell Barton
bdb8004165 use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
Campbell Barton
e52c5a338f pep8 compliance, also removed use of exec() for netrender module importing 2009-11-19 23:59:37 +00:00
Thomas Dinges
2577bfddfd Renamed "col2" to "wide_ui" which is more meaningful. 2009-11-19 13:26:51 +00:00
Thomas Dinges
d3600a92dc Single Column layout for Fields, Smoke, Cloth and Fluids.
Patch by nudelZ.
2009-11-19 12:58:19 +00:00
Thomas Dinges
5ed3081e5c 2.5 Single Column Layout:
* Added code to enable single column layout for general physic panels. 
Note: Force Field Falloff panel has some issues with single layout.
2009-11-18 21:57:13 +00:00
Campbell Barton
d33291fcc4 used py error checking tools to fix some bugs & make pep8 corrections 2009-11-14 13:35:44 +00:00
Campbell Barton
cbc5a78576 whitespace commit, (was some tabs mixed with spaces too) 2009-11-03 07:23:02 +00:00
Martin Poirier
9ea292290b Correct GPL license header for all python scripts 2009-11-01 15:21:20 +00:00
Campbell Barton
d964808846 made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00
Campbell Barton
41c0236aaa GPL2 header from firebird (without disclaimer), notice theres no copyright attributed and only the GPLv2 (without the v2 or later clause).
Contributors list isnt used much in our C code so probably its easier if people just use svn blame for this.

Can change if this isnt acceptable but I guessed people didnt care so much since most scripts had no header.
2009-10-31 20:16:59 +00:00
Campbell Barton
944a8d33fe renamed buttons ui files to properties to match UI name change, needed to update some imports too 2009-10-31 19:57:59 +00:00