blender/release/scripts/bpymodules/svg2obj.py

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# -*- coding: latin-1 -*-
"""
SVG 2 OBJ translater, 0.5.9b
Copyright (c) jm soler juillet/novembre 2004-mars 2007,
# ---------------------------------------------------------------
released under GNU Licence
for the Blender 2.42 Python Scripts Bundle.
Ce programme est libre, vous pouvez le redistribuer et/ou
le modifier selon les termes de la Licence Publique G<EFBFBD>n<EFBFBD>rale GNU
publi<EFBFBD>e par la Free Software Foundation (version 2 ou bien toute
autre version ult<EFBFBD>rieure choisie par vous).
Ce programme est distribu<EFBFBD> car potentiellement utile, mais SANS
AUCUNE GARANTIE, ni explicite ni implicite, y compris les garanties
de commercialisation ou d'adaptation dans un but sp<73>cifique.
Reportez-vous <EFBFBD> la Licence Publique G<EFBFBD>n<EFBFBD>rale GNU pour plus de d<EFBFBD>tails.
Vous devez avoir re<EFBFBD>u une copie de la Licence Publique G<EFBFBD>n<EFBFBD>rale GNU
en m<EFBFBD>me temps que ce programme ; si ce n'est pas le cas, <20>crivez <20> la
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
MA 02111-1307, <EFBFBD>tats-Unis.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
# ---------------------------------------------------------------
#---------------------------------------------------------------------------
# Page officielle :
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_svg.htm
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_svg_en.htm
# Communiquer les problemes et erreurs sur:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#---------------------------------------------------------------------------
--Old Concept : translate SVG file in GEO .obj file and try to load it.
was removed for the Blender 2.4x release.
.-- Curiousity : the original matrix must be :
|
| 0.0 0.0 1.0 0.0
| 0.0 1.0 0.0 0.0
| 0.0 0.0 1.0 0.0
| 0.0 0.0 0.0 1.0
|
| and not:
| 1.0 0.0 0.0 0.0
| 0.0 1.0 0.0 0.0
| 0.0 0.0 1.0 0.0
| 0.0 0.0 0.0 1.0
|
'-- Possible bug : sometime, the new curves object's RotY value
jumps to -90.0 degrees without any reason.
--Options :
SHARP_IMPORT = 0
choise between "As is", "Devide by height" and "Devide by width"
SHARP_IMPORT = 1
no choise
All commands are managed:
M : absolute move to
Z : close path
L : absolute line to
C : absolute curve to
S : absolute curve to with only one handle
H : absolute horizontal line to
V : absolute vertical line to
l : relative line to 2004/08/03
c : relative curve to 2004/08/03
s : relative curve to with only one handle
h : relative horizontal line to
v : relative vertical line to
A : curve_to_a,
V : draw_line_v,
H : draw_line_h,
Z : close_z,
Q : curve_to_q,
T : curve_to_t,
a : curve_to_a,
v : draw_line_v,
h : draw_line_h,
z : close_z,
q : curve_to_q,
transfrom for <g> tag
transform for <path> tag
The circle, rectangle closed or open polygons lines are managed too.
Changelog:
0.1.1 : - control file without extension
0.2.0 : - improved reading of several data of the same type
following the same command (for gimp import)
0.2.1 : - better choice for viewboxing ( takes the viewbox if found,
instead of x,y,width and height
0.2.2 : - read compact path data from Illustrator 10
0.2.3 : - read a few new relative displacements
0.2.4 : - better hash for command followed by a lone data
(h,v) or uncommun number (a)
0.2.5 : - correction for gimp import
0.2.6 : - correction for illustrator 10 SVG
0.2.7 : - correction for inskape 0.40 cvs SVG
0.2.8 : - correction for inskape plain SVG
0.3 : - reading of the transform properties added :
translate
0.3.1 : - compatibility restored with gimp
0.3.2 : - transform properties added (june, 15-16):
scale,
rotate,
matrix,
skew
- added a test on __name__ to load the script
outside from the blender menu
0.3.3 : - matrix transform content control
0.3.4 : - paths data reading rewritten (19/06/05)
0.3.5 : - test on empty curve (22/06/05)
- removed overlayed points
0.3.6 : - rewriting of the bezier point contruction to correct
a problem in the connection between L type point and
C or S type point
0.3.7 : - code correction for bezier knot in Curveto command when
the command close a path
0.3.8 : - code was aded to manage quadratic bezier,
Q,q command and T,t commands, as a normal blender's bezier point
- The last modications does not work with gimp 2.0 svg export .
corrected too .
0.3.9 : - Path's A,a command for ellipse's arc .
0.4.0 : - To speed up the function filter_DATA was removed and text
variables are changed into numeric variables
0.4.1 : - svg, groups and shapes hierarchy added
- now transform properties are computed using a stack with all
parented groups
- removed or replaced useless functions :
- skewY, skewX transforms
- radians in rotate transform
0.4.2 : - Added functon to translate others shapes in path
rect, line, polyline, polygon
0.4.3 : - various corrections
text font (id property exported by Adobe Illustrator are between coma)
function to code s tag has been rewritten
0.4.4 : - various corrections
to oblige the script to understand a line feed just after
a tag . Rarely encountered problem, but it exits in a svg file
format exported by a outliner script for mesh .
0.4.5 : - update for CVS only, at least blender 2.38 and upper
no BezTriple module in older version
added a createCURVES function to avoid to use
the OBJ format export/import .
Perhaps problems with cyclic curves . If a closed curve
does not appear closed in blender, enter edit mode select
all knot with Akey, do a Hkey to set handle type (without
this the knot are recalculated) , and finally use the Ckey
to close the curve .
Should work ... not guaranted .
0.4.6 : - cyclic flag ...
0.4.7 : - Management of the svgz files . the complete python or the
gzip.py file is needed .
Little improvement of the curve drawing using the createCURVES
function
0.4.8 : - short modif for a fantasy font case in the OOo svg format
('viewbox' is written 'viewBox', for instance) .
Note that (at this time, 2006/05/01, 1OOo exports in svg
but does not read its own export
0.4.9 : - skipped version : private test
0.5.0 : - the script worked perfectly with Blender 2.41 but in Blender
2.42, use the original svg name file + 'OOO.obj' to
write a videoscape file made blender crash under window XP when
the script loaded it . Curiously, use a more simple
name with a sole 'O' solved this problem .
- script returned errors on open path : corrected
- in b2.42, several successive imports seem to be added to
the same original curve . So now the script automaticaly
renames the last group of imported curve with the original
name file .
0.5.1 : - without join option in the internal curve creation function
0.5.2 : - the createCURVES() function has been cleanded . Now it works
fine but all bezier curves are joined in the same curve object .
0.5.3 : - removed two things :
1/ the ajustement function to increase speed . 35 % faster :
5690 curves and 30254 points in 11 seconds . User should do
a ctrl-a on the object .
2/ the import method menu . No reason to choose between the
old extern curve creat and the new intern curve creation
this last one is largely faster .
0.5.4 : - translation of the functions' name + improvment in the dict lookup .
Quite 15% faster . 9.75 seconds instead of 11 to load the file test .
A test was also added to find the fill style so now the script closes
these curves even if they are not defined as closed in the strict path
commands .
The old non used functions have been completely removed .
0.5.5 : - Modifs for architect users .
0.5.6 : - Exec was removed from the collect_ATTRIBUTS function .
Other uses was evaluated.
0.5.7 : - Wash down of some handle problems.
0.5.8 : - 2007/3/9
Wash down of the last exec and correction of a
problem with the curve's first beztriple handle
which was not recorded at first time .
- Added some units managements
- Correction of the rotate matrix
- Correction of the skew matrix
- change in the wash_DATA function suggested by cambo
- added __slot__ in class Bez, ITEM and CURVE suggested by cambo
- remove unused properties in class ITEM and CURVE
0.5.9 : - 2007/3/28
- many improvements for faster and clearer code suggested by cambo and martin.
replacement of "%s" statement by str function.
- correction of an error in the scale transform management
- correction in the management of the stack transformation that rise an error
under python 2.5 but curiously not with python 2.4
0.5.9a : - 2007/3/29
- Again a lot of minors corrections
- Backward to 0.5.8 of the function that manages float numbers exported
by the Adobe Illustrator's SVG. After a lot of tests it seems that this oldest
version is also faster too .
- correction (bad) on handle management with V and H commands.
0.5.9b : - 2007/3/31
- one or two minor corrections :
now the new object curve is added in the current layer.
short modif in the scale menu...
==================================================================================
=================================================================================="""
SHARP_IMPORT=0
SCALE=1
scale_=1
DEBUG = 0#print
DEVELOPPEMENT=0
import sys
from math import cos,sin,tan, atan2, pi, ceil
PI=pi
import Blender
from Blender import Mathutils
try:
import nt
os=nt
os.sep='\\'
except:
import posix
os=posix
os.sep='/'
def isdir(path):
try:
st = os.stat(path)
return 1
except:
return 0
def split(pathname):
if os.sep in pathname:
k0=pathname.split(os.sep)
else:
if os.sep=='/':
k0=pathname.split('\\')
else:
k0=pathname.split('/')
directory=pathname.replace(k0[len(k0)-1],'')
Name=k0[len(k0)-1]
return directory, Name
def join(l0,l1):
return l0+os.sep+l1
os.isdir=isdir
os.split=split
os.join=join
def filterFILE(nom):
"""
Function filterFILE
in : string nom , filename
out : string t , if correct filecontaint
read the file's content and try to see if the format
is correct .
Lit le contenu du fichier et en fait une pre-analyse
pour savoir s'il merite d'etre traite .
"""
# ----------
# 0.4.7
# ----------
if nom.upper().endswith('.SVGZ'):
try :
import gzip
tz=gzip.GzipFile(nom)
t=tz.read()
except:
name = "ERROR: fail to import gzip module or gzip error ... "
result = Blender.Draw.PupMenu(name)
return "false"
else:
f=open(nom,'rU')
t=f.read()
f.close()
# ----------
# 0.4.7 : end
# ----------
# -----------------
# pre-format ...
# -----------------
# --------------------
# 0.4.4 '\r','' --> '\r',' '
# '\n','' --> '\n',' '
#--------------------
t=t.replace('\r',' ')
t=t.replace('\n',' ')
t=t.replace('svg:','')
#--------------------
# may be needed in some import case when the
# file is saved from a mozilla display
#--------------------
t=t.replace(chr(0),'')
if not '<SVG' in t.upper():
name = "ERROR: invalid or empty file ... " # if no %xN int is set, indices start from 1
result = Blender.Draw.PupMenu(name)
return "false"
else:
return t
#===============================
# Data
#===============================
#===============================
# Blender Curve Data
#===============================
objBEZIER=0
objSURFACE=5
typBEZIER3D=1 #3D
typBEZIER2D=9 #2D
class Bez(object):
__slots__ = 'co', 'ha', 'tag' # suggested by cambo, should save memory
def __init__(self):
self.co=[]
self.ha=['C','C']
self.tag=''
class ITEM(object):
__slots__ = 'type', 'pntsUV', 'flagUV', 'beziers_knot','fill'
def __init__(self):
self.type = typBEZIER3D
self.pntsUV = [0,0]
self.flagUV = [0,0]
self.beziers_knot = []
self.fill=0
#self.color=[0.0,0.0,0.0]
class CURVE(object):
__slots__ = 'type','number_of_items','ITEM'
def __init__(self):
self.type = objBEZIER
self.number_of_items = 0
self.ITEM = {}
curves=CURVE()
PATTERN={}
BOUNDINGBOX={'rec':[],'coef':1.0}
npat=0
#=====================================================================
#======== name of the curve in the curves dictionnary ===============
#=====================================================================
n0=0
#=====================================================================
#====================== current Point ================================
#=====================================================================
CP=[0.0,0.0] #currentPoint
#=====================================================================
#===== to compare last position to the original move to displacement =
#===== needed for cyclic definition in AI, EPS forma ================
#=====================================================================
def test_samelocations(f1,f2):
EPSILON=0.0001
if abs(f1[4])- abs(f2[4])< EPSILON and abs(f1[4])- abs(f2[4])>= 0.0\
and abs(f1[5])-abs(f2[5])< EPSILON and abs(f1[5])-abs(f2[5])>= 0.0 :
return 1
else:
return 0
#--------------------
# 0.4.5 : for blender cvs 2.38 ....
#--------------------
def createCURVES(curves, name):
"""
internal curves creation
"""
global SCALE, B, BOUNDINGBOX,scale_
from Blender import Curve, Object, Scene, BezTriple
HANDLE={'C':BezTriple.HandleTypes.FREE,'L':BezTriple.HandleTypes.VECT}
r=BOUNDINGBOX['rec']
if scale_==3:
SCALE=1.0
elif scale_==1:
SCALE=r[2]-r[0]
elif scale_==2:
SCALE=r[3]-r[1]
scene = Scene.GetCurrent()
scene.objects.selected = [] #059b
c = Curve.New() #059b
c.setResolu(24)
for I,val in curves.ITEM.iteritems():
bzn=0
if val.beziers_knot[-1].tag in ['L','l','V','v','H','h'] and\
test_samelocations(val.beziers_knot[-1].co,val.beziers_knot[0].co):
del val.beziers_knot[-1]
#print 'remove last point', rmp
#rmp+=1
for k2 in xrange(0,len(val.beziers_knot)):
bz= [co for co in val.beziers_knot[k2].co]
if bzn==0:
cp1 = bz[4],bz[5],0.0 , bz[0],bz[1],0.0, bz[2],bz[3],0.0,
beztriple1 = BezTriple.New(cp1)
bez = c.appendNurb(beztriple1)
bez[0].handleTypes=(HANDLE[val.beziers_knot[k2].ha[0]],HANDLE[val.beziers_knot[k2].ha[1]])
bzn = 1
else:
cp2 = bz[4],bz[5],0.0 , bz[0],bz[1],0.0, bz[2],bz[3],0.0
beztriple2 = BezTriple.New(cp2)
beztriple2.handleTypes= (HANDLE[val.beziers_knot[k2].ha[0]],HANDLE[val.beziers_knot[k2].ha[1]])
bez.append(beztriple2)
if val.flagUV[0]==1 or val.fill==1:
#--------------------
# 0.4.6 : cyclic flag ...
#--------------------
bez.flagU += 1
ob = scene.objects.new(c,name) #059b
scene.objects.active = ob #059b
ob.setSize(1.0/SCALE,1.0/-SCALE,1.0)
c.update()
#=====================================================================
#===== SVG format : DEBUT =========================
#=====================================================================
#--------------------
# 0.5.8, needed with the new
# tranform evaluation
#--------------------
pxUNIT={'pt':1.25,
'pc':15.0,
'mm':3.543307,
'cm':35.43307,
'in':90.0,
'em':1.0, # should be taken from font size
# but not currently managed
'ex':1.0, # should be taken from font size
# but not currently managed
'%':1.0,
}
#--------------------
# 0.4.2
# 0.5.8, to remove exec
#--------------------
def rect(prp):
"""
build rectangle paths
"""
D=[]
if 'x' not in prp: x=0.0
else : x=float(prp['x'])
if 'y' not in prp: y=0.0
else : y=float(prp['y'])
#--------------------
# 0.5.8
#--------------------
try:
height=float(prp['height'])
except:
pxUNIT['%']=(BOUNDINGBOX['rec'][3]-BOUNDINGBOX['rec'][1])/100.0
for key in pxUNIT:#.keys():
if key in prp['height']:
height=float(prp['height'].replace(key,''))*pxUNIT[key]
try:
width=float(prp['width'])
except:
pxUNIT['%']=(BOUNDINGBOX['rec'][2]-BOUNDINGBOX['rec'][0])/100.0
for key in pxUNIT:#.keys():
if key in prp['width']:
width=float(prp['width'].replace(key,''))*pxUNIT[key]
#--------------------
# 0.5.8, end
#--------------------
"""
normal rect
x,y
h1
*----------*
| |
| |
| |
*----------* v1
h2
"""
if 'rx' not in prp or 'rx' not in prp:
D=['M',str(x),str(y),'h',str(width),'v',str(height),'h',str(-width),'z']
else :
rx=float(prp['rx'])
if 'ry' not in prp :
ry=float(prp['rx'])
else : ry=float(prp['ry'])
if 'rx' in prp and prp['rx']<0.0: rx*=-1
if 'ry' in prp and prp['ry']<0.0: ry*=-1
"""
rounded corner
x,y M h1
---*----------*
/ \
/ \
v2 * * c1
| |
| |
| |
c3 * * v2
\ /
\ /
*----------*
h2 c2
"""
D=['M',str(x+rx),str(y),
'h',str(width-2*rx),
'c',str(rx),'0.0',str(rx),str(ry),str(rx),str(ry),
'v',str(height-ry),
'c','0.0',str(ry),str(-rx),str(ry),str(-rx),str(ry),
'h',str(-width+2*rx),
'c',str(-rx),'0.0',str(-rx),str(-ry),str(-rx),str(-ry),
'v',str(-height+ry),
'c','0.0','0.0','0.0',str(-ry),str(rx),str(-ry),
'z']
return D
#--------------------
# 0.4.2
# 0.5.8, to remove exec
#--------------------
def circle(prp):
if 'cx' not in prp: cx=0.0
else : cx =float(prp['cx'])
if 'cy' not in prp: cy=0.0
else : cy =float(prp['cy'])
#print prp.keys()
r = float(prp['r'])
D=['M',str(cx),str(cy+r),
'C',str(cx-r), str(cy+r*0.552),str(cx-0.552*r),str(cy+r), str(cx),str(cy+r),
'C',str(cx+r*0.552), str(cy+r), str(cx+r), str(cy+r*0.552), str(cx+r),str(cy),
'C',str(cx+r), str(cy-r*0.552),str(cx+r*0.552),str(cy-r),str(cx), str(cy-r),
'C',str(cx-r*0.552), str(cy-r), str(cx-r), str(cy-r*0.552),str(cx-r),str(cy),
'Z']
return D
#--------------------
# 0.4.2
# 0.5.8, to remove exec
#--------------------
def ellipse(prp):
if 'cx' not in prp: cx=0.0
else : cx =float(prp['cx'])
if 'cy' not in prp: cy=0.0
else : cy =float(prp['cy'])
ry = float(prp['rx'])
rx = float(prp['ry'])
D=['M',str(cx),str(cy+rx),
'C',str(cx-ry),str(cy+rx*0.552),str(cx-0.552*ry),str(cy+rx),str(cx),str(cy+rx),
'C',str(cx+ry*0.552),str(cy+rx),str(cx+ry),str(cy+rx*0.552),str(cx+ry),str(cy),
'C',str(cx+ry),str(cy-rx*0.552),str(cx+ry*0.552),str(cy-rx),str(cx),str(cy-rx),
'C',str(cx-ry*0.552),str(cy-rx),str(cx-ry),str(cy-rx*0.552),str(cx-ry),str(cy),
'z']
return D
#--------------------
# 0.4.2
# 0.5.8, to remove exec
#--------------------
def line(prp):
D=['M',str(prp['x1']),str(prp['y1']),
'L',str(prp['x2']),str(prp['y2'])]
return D
#--------------------
# 0.4.2
# 0.5.8, to remove exec
#--------------------
def polyline(prp):
if 'points' in prp:
points=prp['points'].split(' ')
np=0
for p in points:
if p!='':
p=p.split(',')
if np==0:
D=['M',str(p[0]),str(p[1])]
np+=1
else:
D.append('L');D.append(str(p[0]));D.append(str(p[1]))
return D
else:
return []
#--------------------
# 0.4.2
# 0.5.8, to remove exec
#--------------------
def polygon(prp):
D=polyline(prp)
if D!=[]:
D.append('Z')
return D
#--------------------
# 0.5.8, to remove exec
#--------------------
OTHERSSHAPES={ 'rect' : rect,
'line' : line,
'polyline': polyline,
'polygon' : polygon,
'circle' : circle,
'ellipse' : ellipse}
#--------------------
# 0.3.9
#--------------------
def calc_arc (cpx,cpy, rx, ry, ang, fa , fs , x, y) :
"""
Calc arc paths
"""
rx=abs(rx)
ry=abs(ry)
px=abs((cos(ang)*(cpx-x)+sin(ang)*(cpy-y))*0.5)**2.0
py=abs((cos(ang)*(cpy-y)-sin(ang)*(cpx-x))*0.5)**2.0
pl=px/(rx**2.0)+py/(ry**2.0 )
if pl>1.0:
pl=pl**0.5;rx*=pl;ry*=pl
x0=(cos(ang)/rx)*cpx+(sin(ang)/rx)*cpy
y0=(-sin(ang)/ry)*cpx+(cos(ang)/ry)*cpy
x1=(cos(ang)/rx)*x+(sin(ang)/rx)*y
y1=(-sin(ang)/ry)*x+(cos(ang)/ ry)*y
d=(x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)
if abs(d)>0.0 :sq=1.0/d-0.25
else: sq=-0.25
if sq<0.0 :sq=0.0
sf=sq**0.5
if fs==fa :sf=-sf
xc=0.5*(x0+x1)-sf*(y1-y0)
yc=0.5*(y0+y1)+sf*(x1-x0)
ang_0=atan2(y0-yc,x0-xc)
ang_1=atan2(y1-yc,x1-xc)
ang_arc=ang_1-ang_0;
if (ang_arc < 0.0 and fs==1) :
ang_arc += 2.0 * PI
elif (ang_arc>0.0 and fs==0) :
ang_arc-=2.0*PI
n_segs=int(ceil(abs(ang_arc*2.0/(PI*0.5+0.001))))
P=[]
for i in xrange(n_segs):
ang0=ang_0+i*ang_arc/n_segs
ang1=ang_0+(i+1)*ang_arc/n_segs
ang_demi=0.25*(ang1-ang0)
t=2.66666*sin(ang_demi)*sin(ang_demi)/sin(ang_demi*2.0)
x1=xc+cos(ang0)-t*sin(ang0)
y1=yc+sin(ang0)+t*cos(ang0)
x2=xc+cos(ang1)
y2=yc+sin(ang1)
x3=x2+t*sin(ang1)
y3=y2-t*cos(ang1)
P.append([[(cos(ang)*rx)*x1+(-sin(ang)*ry)*y1,
(sin(ang)*rx)*x1+(cos(ang)*ry)*y1],
[(cos(ang)*rx)*x3+(-sin(ang)*ry)*y3,
(sin(ang)*rx)*x3+(cos(ang)*ry)*y3],
[(cos(ang)*rx)*x2+(-sin(ang)*ry)*y2,
(sin(ang)*rx)*x2+(cos(ang)*ry)*y2]])
return P
#--------------------
# 0.3.9
#--------------------
def curve_to_a(c,D,n0,CP): #A,a
global SCALE
l=[float(D[c[1]+1]),float(D[c[1]+2]),float(D[c[1]+3]),
int(D[c[1]+4]),int(D[c[1]+5]),float(D[c[1]+6]),float(D[c[1]+7])]
if c[0]=='a':
l[5]=l[5] + CP[0]
l[6]=l[6] + CP[1]
B=Bez()
B.co=[ CP[0], CP[1], CP[0], CP[1], CP[0], CP[1] ]
B.ha=['C','C']
B.tag=c[0]
POINTS= calc_arc (CP[0],CP[1],
l[0], l[1], l[2]*(PI / 180.0),
l[3], l[4],
l[5], l[6] )
if DEBUG == 1 : print POINTS
for p in POINTS :
B=Bez()
B.co=[ p[2][0],p[2][1], p[0][0],p[0][1], p[1][0],p[1][1]]
B.ha=['C','C']
B.tag='C'
BP=curves.ITEM[n0].beziers_knot[-1]
BP.co[2]=B.co[2]
BP.co[3]=B.co[3]
curves.ITEM[n0].beziers_knot.append(B)
BP=curves.ITEM[n0].beziers_knot[-1]
BP.co[2]=BP.co[0]
BP.co[3]=BP.co[1]
CP=[l[5], l[6]]
return curves,n0,CP
def move_to(c, D, n0,CP, proprietes):
global DEBUG,TAGcourbe
l=[float(D[c[1]+1]),float(D[c[1]+2])]
if c[0]=='m':
l=[l[0]+CP[0],
l[1] + CP[1]]
if n0 in curves.ITEM:
n0+=1
CP=[l[0],l[1]]
curves.ITEM[n0]=ITEM()
proprietes['n'].append(n0)
B=Bez()
B.co=[CP[0],CP[1],CP[0],CP[1],CP[0],CP[1]]
B.ha=['L','C']
B.tag=c[0]
curves.ITEM[n0].beziers_knot.append(B)
if DEBUG==1: print curves.ITEM[n0], CP
return curves,n0,CP
def close_z(c,D,n0,CP): #Z,z
curves.ITEM[n0].flagUV[0]=1
if len(curves.ITEM[n0].beziers_knot)>1:
#print len(curves.ITEM[n0].beziers_knot)
BP=curves.ITEM[n0].beziers_knot[-1]
BP0=curves.ITEM[n0].beziers_knot[0]
if BP.tag in ['c','C','s','S',]:
BP.co[2]=BP0.co[2] #4-5 point prec
BP.co[3]=BP0.co[3]
del curves.ITEM[n0].beziers_knot[0]
else:
del curves.ITEM[n0]
n0-=1
return curves,n0,CP
def curve_to_q(c,D,n0,CP): #Q,q
l=[float(D[c[1]+1]),float(D[c[1]+2]),float(D[c[1]+3]),float(D[c[1]+4])]
if c[0]=='q':
l=[l[0]+CP[0], l[1]+CP[1], l[2]+CP[0], l[3]+CP[1]]
B=Bez()
B.co=[l[2], l[3], l[2], l[3], l[0], l[1]] #plus toucher au 2-3
B.ha=['C','C']
B.tag=c[0]
BP=curves.ITEM[n0].beziers_knot[-1]
BP.co[2]=BP.co[0]
BP.co[3]=BP.co[1]
curves.ITEM[n0].beziers_knot.append(B)
if DEBUG==1: print B.co,BP.co
CP=[l[2],l[3]]
if DEBUG==1:
pass
if len(D)>c[1]+5 and D[c[1]+5] not in TAGcourbe :
c[1]+=4
curve_to_q(c, D, n0,CP)
return curves,n0,CP
def curve_to_t(c,D,n0,CP): #T,t
l=[float(D[c[1]+1]),float(D[c[1]+2])]
if c[0]=='t':
l=[l[0]+CP[0], l[1]+CP[1]]
B=Bez()
B.co=[l[0], l[1], l[0], l[1], l[0], l[1]] #plus toucher au 2-3
B.ha=['C','C']
B.tag=c[0]
BP=curves.ITEM[n0].beziers_knot[-1]
l0=build_SYMETRIC([BP.co[0],BP.co[1],BP.co[4],BP.co[5]])
if BP.tag in ['q','Q','t','T','m','M']:
BP.co[2]=l0[2]
BP.co[3]=l0[3]
curves.ITEM[n0].beziers_knot.append(B)
if DEBUG==1: print B.co,BP.co
CP=[l[0],l[1]]
if len(D)>c[1]+3 and D[c[1]+3] not in TAGcourbe :
c[1]+=4
curve_to_t(c, D, n0,CP)
return curves,n0,CP
#--------------------
# 0.4.3 : rewritten
#--------------------
def build_SYMETRIC(l):
X=l[2]-(l[0]-l[2])
Y=l[3]-(l[1]-l[3])
return X,Y
def curve_to_s(c,D,n0,CP): #S,s
l=[float(D[c[1]+1]),
float(D[c[1]+2]),
float(D[c[1]+3]),
float(D[c[1]+4])]
if c[0]=='s':
l=[l[0]+CP[0], l[1]+CP[1],
l[2]+CP[0], l[3]+CP[1]]
B=Bez()
B.co=[l[2],l[3],l[2],l[3],l[0],l[1]] #plus toucher au 2-3
B.ha=['C','C']
B.tag=c[0]
BP=curves.ITEM[n0].beziers_knot[-1]
#--------------------
# 0.4.3
#--------------------
BP.co[2],BP.co[3]=build_SYMETRIC([BP.co[4],BP.co[5],BP.co[0],BP.co[1]])
curves.ITEM[n0].beziers_knot.append(B)
if DEBUG==1: print B.co,BP.co
#--------------------
# 0.4.3
#--------------------
CP=[l[2],l[3]]
if len(D)>c[1]+5 and D[c[1]+5] not in TAGcourbe :
c[1]+=4
curve_to_c(c, D, n0,CP)
return curves,n0,CP
def curve_to_c(c, D, n0,CP): #c,C
l=[float(D[c[1]+1]),float(D[c[1]+2]),float(D[c[1]+3]),
float(D[c[1]+4]),float(D[c[1]+5]),float(D[c[1]+6])]
if c[0]=='c':
l=[l[0]+CP[0],
l[1]+CP[1],
l[2]+CP[0],
l[3]+CP[1],
l[4]+CP[0],
l[5]+CP[1]]
B=Bez()
B.co=[l[4],
l[5],
l[4],
l[5],
l[2],
l[3]] #plus toucher au 2-3
B.ha=['C','C']
B.tag=c[0]
BP=curves.ITEM[n0].beziers_knot[-1]
BP.co[2]=l[0]
BP.co[3]=l[1]
BP.ha[1]='C'
curves.ITEM[n0].beziers_knot.append(B)
if DEBUG==1: print B.co,BP.co
CP=[l[4],l[5]]
if len(D)>c[1]+7 and D[c[1]+7] not in TAGcourbe :
c[1]+=6
curve_to_c(c, D, n0,CP)
return curves,n0,CP
def draw_line_l(c, D, n0,CP): #L,l
l=[float(D[c[1]+1]),float(D[c[1]+2])]
if c[0]=='l':
l=[l[0]+CP[0],
l[1]+CP[1]]
B=Bez()
B.co=[l[0],l[1],l[0],l[1],l[0],l[1]]
B.ha=['L','L']
B.tag=c[0]
BP=curves.ITEM[n0].beziers_knot[-1]
BP.ha[1]='L'
curves.ITEM[n0].beziers_knot.append(B)
CP=[B.co[0],B.co[1]]
if len(D)>c[1]+3 and D[c[1]+3] not in TAGcourbe :
c[1]+=2
draw_line_l(c, D, n0,CP) #L
return curves,n0,CP
def draw_line_h(c,D,n0,CP): #H,h
if c[0]=='h':
l=[float(D[c[1]+1])+float(CP[0]),CP[1]]
else:
l=[float(D[c[1]+1]),CP[1]]
B=Bez()
B.co=[l[0],l[1],l[0],l[1],l[0],l[1]]
B.ha=['L','L']
B.tag=c[0]
#BP=curves.ITEM[n0].beziers_knot[-1]
#BP.ha[0]='L'
curves.ITEM[n0].beziers_knot.append(B)
CP=[l[0],l[1]]
return curves,n0,CP
def draw_line_v(c,D,n0,CP): #V, v
if c[0]=='v':
l=[CP[0], float(D[c[1]+1])+CP[1]]
else:
l=[CP[0], float(D[c[1]+1])]
B=Bez()
B.co=[l[0],l[1],l[0],l[1],l[0],l[1]]
B.ha=['L','L']
B.tag=c[0]
#BP=curves.ITEM[n0].beziers_knot[-1]
#BP.ha[0]='L'
curves.ITEM[n0].beziers_knot.append(B)
CP=[l[0],l[1]]
return curves,n0,CP
Actions= { "C" : curve_to_c,
"A" : curve_to_a,
"S" : curve_to_s,
"M" : move_to,
"V" : draw_line_v,
"L" : draw_line_l,
"H" : draw_line_h,
"Z" : close_z,
"Q" : curve_to_q,
"T" : curve_to_t,
"c" : curve_to_c,
"a" : curve_to_a,
"s" : curve_to_s,
"m" : move_to,
"v" : draw_line_v,
"l" : draw_line_l,
"h" : draw_line_h,
"z" : close_z,
"q" : curve_to_q,
"T" : curve_to_t
}
TAGcourbe=Actions.keys()
TAGtransform=['M','L','C','S','H','V','T','Q']
tagTRANSFORM=0
def wash_DATA(ndata):
if ndata:
if DEBUG==1: print ndata
ndata = ndata.strip()
if ndata[0]==',':ndata=ndata[1:]
if ndata[-1]==',':ndata=ndata[:-1]
#--------------------
# 0.4.0 : 'e'
#--------------------
i = ndata.find('-')
if i != -1 and ndata[i-1] not in ' ,e':
ndata=ndata.replace('-',',-')
ndata=ndata.replace(',,',',')
ndata=ndata.replace(' ',',')
ndata=ndata.split(',')
ndata=[i for i in ndata if i] #059a
return ndata
#--------------------
# 0.3.4 : - read data rewrittten
#--------------------
def list_DATA(DATA):
"""
This function translate a text in a list of
correct commandswith the right number of waited
values for each of them . For example :
d="'M0,14.0 z" becomes ['M','0.0','14.0','z']
"""
# ----------------------------------------
# borner les differents segments qui devront etre
# traites
# pour cela construire une liste avec chaque
# la position de chaqe emplacement tag de type
# commande path...
# ----------------------------------------
tagplace=[]
for d in Actions:
b1=0
while True:
i = DATA.find(d,b1)
if i==-1: break
tagplace.append(i)
b1=i+1
#------------------------------------------
# cette liste doit etre traites dans l'ordre
# d'apparition des tags
#------------------------------------------
tagplace.sort()
tpn=range(len(tagplace))
#--------------------
# 0.3.5 :: short data, only one tag
#--------------------
if len(tagplace)-1>0:
DATA2=[]
for t in tpn[:-1]:
DATA2.append(DATA[tagplace[t]:tagplace[t]+1])
ndata=DATA[tagplace[t]+1:tagplace[t+1]]
if DATA2[-1] not in ['z','Z'] :
ndata=wash_DATA(ndata)
DATA2.extend(ndata)
DATA2.append(DATA[tagplace[t+1]:tagplace[t+1]+1])
if DATA2[-1] not in ['z','Z'] and len(DATA)-1>=tagplace[t+1]+1:
ndata=DATA[tagplace[t+1]+1:]
ndata=wash_DATA(ndata)
DATA2.extend(ndata) #059a
else:
#--------------------
# 0.3.5 : short data,only one tag
#--------------------
DATA2=[]
DATA2.append(DATA[tagplace[0]:tagplace[0]+1])
ndata=DATA[tagplace[0]+1:]
ndata=wash_DATA(ndata)
DATA2.extend(ndata)
return DATA2
#----------------------------------------------
# 0.3
# 0.5.8, to remove exec
#----------------------------------------------
def translate(t):
tx=t[0]
ty=t[1]
return [1, 0, tx], [0, 1, ty],[0,0,1]
#----------------------------------------------
# 0.3.2
# 0.5.8, to remove exec
#----------------------------------------------
def scale(s):
sx=s[0]
if len(s)>1: sy=s[1]
else: sy=sx
return [sx, 0, 0], [0, sy, 0],[0,0,1]
#----------------------------------------------
# 0.4.1 : transslate a in radians
# 0.5.8, to remove exec
#----------------------------------------------
def rotate(t):
a=t[0]
return [cos(a*3.1416/180.0), -sin(a*3.1416/180.0), 0], [sin(a*3.1416/180.0), cos(a*3.1416/180.0),0],[0,0,1]
#----------------------------------------------
# 0.3.2
# 0.5.8, to remove exec
#----------------------------------------------
def skewx(t):
a=t[0]
return [1, tan(a*3.1416/180.0), 0], [0, 1, 0],[0,0,1]
#----------------------------------------------
# 0.4.1
# 0.5.8, to remove exec
#----------------------------------------------
def skewy(t):
a=t[0]
return [1, 0, 0], [tan(a*3.1416/180.0), 1 , 0],[0,0,1]
#----------------------------------------------
# 0.3.2
# 0.5.8, to remove exec
#----------------------------------------------
def matrix(t):
a,b,c,d,e,f=t
return [a,c,e],[b,d,f],[0,0,1]
#--------------------
# 0.5.8, to remove exec
#--------------------
matrixTRANSFORM={ 'translate':translate,
'scale':scale,
'rotate':rotate,
'skewx':skewx,
'skewy':skewy,
'matrix':matrix
}
#----------------------------------------------
# 0.4.2 : rewritten
# 0.5.8 : to remove exec uses.
#----------------------------------------------
def control_CONTAINT(txt):
"""
the transforms' descriptions can be sole or several
and separators might be forgotten
"""
t0=0
tlist=[]
while txt.count(')',t0)>0:
t1=txt.find(')',t0)
nt0=txt[t0:t1+1]
t2=nt0[nt0.find('(')+1:-1]
val=nt0[:nt0.find('(')]
while t2.find(' ')!=-1:
t2=t2.replace(' ',' ')
t2=t2.replace(' ',',')
"""
t2=t2.split(',')
for index, t in enumerate(t2):
t2[index]=float(t)
"""
t2=[float(t) for t in t2.split(',')]
if val=='rotate' :
t3=t2
if len(t3)==3:
tlist.append(['translate',[t3[1],t3[2]]])
tlist.append(['rotate',[t3[0]/180.0*3.1416]])
tlist.append(['translate',[-t3[1],-t3[2]]])
else:
tlist.append(['rotate',[t3[0]]])
else:
tlist.append([val,t2])
t0=t1+1
return tlist
def curve_FILL(Courbe,proprietes):
for n in proprietes['n']:
if n in Courbe and 'fill:#' in proprietes['style']:
Courbe[n].fill=1
#----------------------------------------------
# 0.4.1 : apply transform stack
#----------------------------------------------
def curve_TRANSFORM(Courbe,proprietes):
# 1/ unpack the STACK
# create a matrix for each transform
ST=[]
for st in proprietes['stack'] :
if st and type(st)==list:
for t in st:
code = control_CONTAINT(t)
a,b,c=matrixTRANSFORM[code[0][0]](code[0][1][:])
T=Mathutils.Matrix(a,b,c)
ST.append(T)
elif st :
code = control_CONTAINT(st)
a,b,c=matrixTRANSFORM[code[0][0]](code[0][1][:])
T=Mathutils.Matrix(a,b,c)
ST.append(T)
if 'transform' in proprietes:
for trans in control_CONTAINT(proprietes['transform']):
#--------------------
# 0.5.8, to remove exec
#--------------------
a,b,c=matrixTRANSFORM[trans[0].strip()](trans[1][:]) #059
T=Mathutils.Matrix(a,b,c)
ST.append(T)
ST.reverse()
for n in proprietes['n']:
if n in Courbe:
for bez0 in Courbe[n].beziers_knot:
bez=bez0.co
for b in [0,2,4]:
for t in ST:
v=t * Mathutils.Vector([bez[b],bez[b+1],1.0]) #059a
bez[b]=v[0]
bez[b+1]=v[1]
def filter(d):
for nn in d:
if nn not in '0123456789.': #059a
d=d.replace(nn,"")
return d
def get_BOUNDBOX(BOUNDINGBOX,SVG):
if 'viewbox' not in SVG:
h=float(filter(SVG['height']))
if DEBUG==1 : print 'h : ',h
w=float(filter(SVG['width']))
if DEBUG==1 : print 'w :',w
BOUNDINGBOX['rec']=[0.0,0.0,w,h]
r=BOUNDINGBOX['rec']
BOUNDINGBOX['coef']=w/h
else:
viewbox=SVG['viewbox'].split()
BOUNDINGBOX['rec']=[float(viewbox[0]),float(viewbox[1]),float(viewbox[2]),float(viewbox[3])]
r=BOUNDINGBOX['rec']
BOUNDINGBOX['coef']=(r[2]-r[0])/(r[3]-r[1])
return BOUNDINGBOX
#----------------------------------------------
# 0.4.1 : attributs ex : 'id=', 'transform=', 'd=' ...
#----------------------------------------------
def collect_ATTRIBUTS(data):
#----------------------------------------------
# 0.4.8 : short modif for a fantasy font case
# in the OOo svg format ('viewbox' is
# written 'viewBox', for instance)
#----------------------------------------------
data=data.replace(' ',' ').lower()
ELEM={'TYPE':data[1:data.find(' ')]}
t1=len(data)
t2=0
ct=data.count('="')
while ct>0:
t0=data.find('="',t2)
t2=data.find(' ',t2)+1
id=data[t2:t0]
t2=data.find('"',t0+2)
if id!='d':
ELEM[id]=data[t0+2:t2].replace('\\','/')
else:
ELEM[id]=[]
ELEM[id].append(t0+2)
ELEM[id].append(t2)
ct=data.count('="',t2)
return ELEM
# --------------------------------------------
# 0.4.1 : to avoid to use sax and ths xml
# tools of the complete python
# --------------------------------------------
def build_HIERARCHY(t):
global CP, curves, SCALE, DEBUG, BOUNDINGBOX, scale_, tagTRANSFORM
TRANSFORM=0
t=t.replace('\t',' ')
while t.find(' ')!=-1: t=t.replace(' ',' ')
n0=0
t0=t1=0
baliste=[]
balisetype=['?','?','/','/','!','!']
BALISES=['D', #DECL_TEXTE',
'D', #DECL_TEXTE',
'F', #FERMANTE',
'E', #ELEM_VIDE',
'd', #DOC',
'R', #REMARQUES',
'C', #CONTENU',
'O' #OUVRANTE'
]
STACK=[]
while t1<len(t) and t0>-1:
t0=t.find('<',t0)
t1=t.find('>',t0)
ouvrante=0
#--------------------
# 0.4.4 , add 'else:' and 'break' to the 'if' statement
#--------------------
if t0>-1 and t1>-1:
if t[t0+1] in balisetype:
b=balisetype.index(t[t0+1])
if t[t0+2]=='-':
b=balisetype.index(t[t0+1])+1
#print t[t0:t1]
balise=BALISES[b]
if b==2:
parent=STACK.pop(-1)
if parent!=None and TRANSFORM>0:
TRANSFORM-=1
elif t[t1-1] in balisetype:
balise=BALISES[balisetype.index(t[t1-1])+1]
else:
t2=t.find(' ',t0)
if t2>t1: t2=t1
ouvrante=1
NOM=t[t0+1:t2]
if '</'+NOM in t: #.find('</'+NOM)>-1:
balise=BALISES[-1]
else:
balise=BALISES[-2]
if balise=='E' or balise=='O':
proprietes=collect_ATTRIBUTS(t[t0:t1+ouvrante])
if balise=='O' and 'transform' in proprietes:
STACK.append(proprietes['transform'])
TRANSFORM+=1
elif balise=='O' :
STACK.append(None)
proprietes['stack']=STACK[:]
D=[]
if proprietes['TYPE'] in ['path'] and (proprietes['d'][1]-proprietes['d'][0]>1):
D=list_DATA(t[proprietes['d'][0]+t0:proprietes['d'][1]+t0])
elif proprietes['TYPE'] in OTHERSSHAPES:
#--------------------
# 0.5.8, to remove exec
#--------------------
D=OTHERSSHAPES[proprietes['TYPE']](proprietes)
if len(D)>0:
cursor=0
proprietes['n']=[]
for cell in D:
if DEBUG==2 : print 'cell : ',cell ,' --'
if len(cell)>=1 and cell[0] in TAGcourbe:
#--------------------
# 0.5.8, to remove exec
#--------------------
if cell[0] in ['m','M']:
curves,n0,CP=Actions[cell]([cell,cursor], D, n0,CP,proprietes)
else:
curves,n0,CP=Actions[cell]([cell,cursor], D, n0,CP)
cursor+=1
if TRANSFORM>0 or 'transform' in proprietes :
curve_TRANSFORM(curves.ITEM,proprietes)
if 'style' in proprietes :
curve_FILL(curves.ITEM,proprietes)
elif proprietes['TYPE'] in ['svg'] :
#print 'proprietes.keys()',proprietes.keys()
BOUNDINGBOX = get_BOUNDBOX(BOUNDINGBOX,proprietes)
else:
#--------------------
# 0.4.4
#--------------------
break
t1+=1
t0=t1
def scan_FILE(nom):
global CP, curves, SCALE, DEBUG, BOUNDINGBOX, scale_, tagTRANSFORM
dir,name=split(nom)
name=name.split('.')
result=0
#Choise=1
t1=Blender.sys.time()
t=filterFILE(nom)
if t!='false':
Blender.Window.EditMode(0)
if not SHARP_IMPORT:
warning = "Select Size : %t| Scale on Width %x1| Scale on Height %x2| As is (caution may be large) %x3"
scale_ = Blender.Draw.PupMenu(warning)
t1=Blender.sys.time()
# 0.4.1 : to avoid to use sax and the xml
# tools of the complete python
build_HIERARCHY(t)
r=BOUNDINGBOX['rec']
"""
if scale_==3:
SCALE=1.0
elif scale==1:
SCALE=r[2]-r[0]
elif scale_==2:
SCALE=r[3]-r[1]
"""
curves.number_of_items=len(curves.ITEM)
for k, val in curves.ITEM.iteritems():
val.pntsUV[0] =len(val.beziers_knot)
if curves.number_of_items>0 : #and Choise==1 :
#--------------------
# 0.4.5 and 0.4.9
#--------------------
createCURVES(curves, name[0])
else:
pass
print ' elapsed time : ',Blender.sys.time()-t1
Blender.Redraw()
#=====================================================================
#====================== SVG format mouvements ========================
#=====================================================================
def functionSELECT(nom):
scan_FILE(nom)
if __name__=='__main__':
Blender.Window.FileSelector (functionSELECT, 'SELECT an .SVG FILE', '*.svg')