forked from bartvdbraak/blender
49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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CCL_NAMESPACE_BEGIN
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__device float svm_noise_texture_value(float3 p)
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{
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return cellnoise(p*1e8f);
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}
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__device float3 svm_noise_texture_color(float3 p)
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{
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return cellnoise_color(p*1e8f);
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}
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__device void svm_node_tex_noise_f(ShaderData *sd, float *stack, uint co_offset, uint out_offset)
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{
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float3 co = stack_load_float3(stack, co_offset);
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float f = svm_noise_texture_value(co);
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stack_store_float(stack, out_offset, f);
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}
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__device void svm_node_tex_noise_v(ShaderData *sd, float *stack, uint co_offset, uint out_offset)
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{
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float3 co = stack_load_float3(stack, co_offset);
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float3 f = svm_noise_texture_color(co);
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stack_store_float3(stack, out_offset, f);
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}
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CCL_NAMESPACE_END
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