This is patch #6825 (The patch missed a couple of them but

this should get it all.

recurse was spelled resurse in a couple of places.

Kent
This commit is contained in:
Kent Mein 2007-06-25 20:15:36 +00:00
parent 613646b33e
commit 22ef0daefd
3 changed files with 5 additions and 5 deletions

@ -416,7 +416,7 @@ public:
void
UpdateIPO(
float curframetime,
bool resurse,
bool recurse,
bool ipo_as_force,
bool force_ipo_local
);

@ -66,7 +66,7 @@ STR_String KX_IpoActuator::S_KX_ACT_IPO_FROM_PROP_STRING = "FromProp";
class CIpoAction : public CAction
{
float m_curtime;
bool m_resurse;
bool m_recurse;
KX_GameObject* m_gameobj;
bool m_ipo_as_force;
bool m_force_ipo_local;
@ -78,7 +78,7 @@ public:
bool ipo_as_force,
bool force_ipo_local) :
m_curtime(curtime) ,
m_resurse(recurse),
m_recurse(recurse),
m_gameobj(gameobj),
m_ipo_as_force(ipo_as_force),
m_force_ipo_local(force_ipo_local)
@ -90,7 +90,7 @@ public:
{
m_gameobj->UpdateIPO(
m_curtime,
m_resurse,
m_recurse,
m_ipo_as_force,
m_force_ipo_local);
};

@ -173,7 +173,7 @@ public:
void
SetSimulatedTime(
double time,
bool resurse
bool recurse
);
/**