stule cleanup: pep8

This commit is contained in:
Campbell Barton 2012-05-01 13:32:55 +00:00
parent 7a87b89a60
commit 2691483e35
4 changed files with 21 additions and 20 deletions

@ -653,13 +653,14 @@ class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):
layout.prop(gs, "level_height") layout.prop(gs, "level_height")
layout.prop(gs, "show_obstacle_simulation") layout.prop(gs, "show_obstacle_simulation")
class DataButtonsPanel(): class DataButtonsPanel():
bl_space_type = 'PROPERTIES' bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW' bl_region_type = 'WINDOW'
bl_context = "data" bl_context = "data"
class DATA_PT_shadow_game(DataButtonsPanel, bpy.types.Panel): class DATA_PT_shadow_game(DataButtonsPanel, Panel):
bl_label = "Shadow" bl_label = "Shadow"
COMPAT_ENGINES = {'BLENDER_GAME'} COMPAT_ENGINES = {'BLENDER_GAME'}

@ -110,7 +110,6 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
col.prop(coll, "collision_type") col.prop(coll, "collision_type")
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel): class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
bl_label = "Smoke Groups" bl_label = "Smoke Groups"
bl_options = {'DEFAULT_CLOSED'} bl_options = {'DEFAULT_CLOSED'}

@ -349,7 +349,8 @@ class INFO_MT_render(Menu):
layout.operator("render.view_show") layout.operator("render.view_show")
layout.operator("render.play_rendered_anim") layout.operator("render.play_rendered_anim")
class INFO_MT_window(bpy.types.Menu):
class INFO_MT_window(Menu):
bl_label = "Window" bl_label = "Window"
def draw(self, context): def draw(self, context):