forked from bartvdbraak/blender
Bugfix #23677
Very old bug: Material/Render: the "filter" option for transparent absorption also works for alpha==0, but in that case another part of render code just didn't add the faces in render list.
This commit is contained in:
parent
c658141fad
commit
fe2df7849e
@ -3308,7 +3308,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
|
||||
|
||||
/* test for 100% transparant */
|
||||
ok= 1;
|
||||
if(ma->alpha==0.0 && ma->spectra==0.0) {
|
||||
if(ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f) {
|
||||
ok= 0;
|
||||
/* texture on transparency? */
|
||||
for(a=0; a<MAX_MTEX; a++) {
|
||||
|
Loading…
Reference in New Issue
Block a user