Commit Graph

32473 Commits

Author SHA1 Message Date
Lukas Toenne
0d7bd0f9b6 Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function.  All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).

Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
2011-10-19 17:08:35 +00:00
Campbell Barton
408a2c62b9 fix for armatures in wire draw mode not displaying in solid mode.
note, this isn't a showstopper bugfix.
2011-10-19 00:41:48 +00:00
Jens Verwiebe
dc907ef876 Allow symlinks in user_scripts, this fixes raised exeption in copy_prefs for version_updates 2011-10-17 16:36:03 +00:00
Thomas Dinges
d795b55b73 BLENDER_VERSION_CYCLE:
rc > release
2011-10-17 15:09:23 +00:00
Ton Roosendaal
b8da571036 Blender 2.60 release commit!
New splash: thanks to Kent Trammell!
And thanks to judges committee: Beorn Leonard, Pratik Solanki
and Brandon Phoenix.

Next: tag & build!
2011-10-17 15:07:08 +00:00
Campbell Barton
ea31490247 update man before ahoy 2011-10-17 14:44:21 +00:00
Campbell Barton
cc1ed7cbc5 fix/update for credits script and bad formatting in sphinx docs. 2011-10-17 13:54:47 +00:00
Campbell Barton
2dc6ca49b3 py docs:
added python doc section on script performance and a note on relative file paths in the gotcha's page.
also added script for spell checking py comments.
2011-10-17 10:43:55 +00:00
Jens Verwiebe
3335cf41f6 OSX: omp script rework part2 2011-10-17 10:43:32 +00:00
Jens Verwiebe
70abd2a304 OSX: omp script rework part1 2011-10-17 10:41:47 +00:00
Jens Verwiebe
9a5921883e OSX: Start with OMP_NUM_THREADS default unchanged, to let the user decide about optimized value, default == all cores used 2011-10-17 10:30:08 +00:00
Campbell Barton
fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
Campbell Barton
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
Campbell Barton
67c15da97d docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
Janne Karhu
8fae0c6d7e Particle dupliobject rotation changes:
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60.

Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis".

In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility.

Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel.

In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-16 16:14:36 +00:00
Campbell Barton
6d5891e7ea fix bad URL in bgl doc 2011-10-16 15:01:13 +00:00
Campbell Barton
a575abf37e allow passing BUILD_DIR to convenience makefile as an argument incase you dont want to build in the default path. 2011-10-16 13:10:14 +00:00
Campbell Barton
b6d0daa9cb utf8 editing for UI text input, this means backspace, delete, arrow keys properly move the cursor with multi-byte chars.
Note that this is only for the interface, text editor and python console still miss this feature.
2011-10-16 12:25:42 +00:00
Campbell Barton
92bc72dca1 convenience targets for make doc_py, doc_dna, doc_man 2011-10-16 11:09:15 +00:00
Daniel Salazar
3fd8a914b8 ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set this limit and it's working fine here in my comps 2011-10-16 09:51:23 +00:00
Dalai Felinto
2bba8ad861 Set the correct char for Persian name (using \ufbfd instead of the arabic yeh one) 2011-10-15 23:50:05 +00:00
Jens Verwiebe
1c8a91d4df OSX: add editable applescript to not have the script a blackbox 2011-10-15 14:21:03 +00:00
Campbell Barton
7f4bb1f71b spelling corrections in comments and quiet warning 2011-10-15 14:14:22 +00:00
Jens Verwiebe
8dce8e0c17 OSX: make sure the set_simulation_threads script is always renewed 2011-10-15 14:13:49 +00:00
Jens Verwiebe
08f8fbbd30 OSX:recommit applescript, added errorhandling 2011-10-15 14:04:33 +00:00
Jens Verwiebe
843193e4d1 Delete applescript for recommit 2011-10-15 14:03:23 +00:00
Campbell Barton
58eb0d7967 keep particle system names unique 2011-10-15 11:55:09 +00:00
Campbell Barton
f5f8292461 ensure BoneGroup names are kept unique. 2011-10-15 11:07:18 +00:00
Thomas Dinges
d0d16b5ed2 Last minute UI fix:
* Vert/Edge/Face select buttons looked crappy when in EditMode and Wireframe shading. Fixed it.
This commit makes the View3D Template a bit narrower in general, but it's very minor, should be no problem. 
This also fixes some weird increase/decrease of the 3D Mode selector menu when toggling between Textured/Solid and Wireframe/Boundbox shading.
2011-10-15 10:03:21 +00:00
Campbell Barton
9613de6248 make sure render layer names are unique when setting through rna. 2011-10-15 09:59:31 +00:00
Campbell Barton
f8317ed450 fix UI jump in normal buttons for buttons which didnt start out normalized. 2011-10-15 09:43:42 +00:00
Campbell Barton
febcb91b82 - add template for defining custom driver functions.
- comment unused assignments.
2011-10-15 07:19:34 +00:00
Campbell Barton
5da894b1fe misc edits
- cmake/windows was installing locale & font when internationalization was disabled, twice when enabled.
- file selector was using the string size-1, where this isn't needed since string buttons expected this value to be the sizeof(), accounting for '\0'.
- use const char for extension checking funcs.
- minor pep8 edits
2011-10-15 05:01:47 +00:00
Campbell Barton
317b649bb2 fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
Add max dir and file length args.
2011-10-15 03:56:05 +00:00
Janne Karhu
f9c41eaaf8 Fix for [#28823] Boids use uninitialized memory.
* Boids need the random velocity vector always.
2011-10-15 01:42:26 +00:00
Campbell Barton
cae655f81f fix for weight paint vertex select, it broke vertex paint when left on. 2011-10-15 01:32:49 +00:00
Jens Verwiebe
e7b0ccbb0b OSX:recommit applescript, fixed an issue 2011-10-14 20:12:34 +00:00
Jens Verwiebe
c963edeb9e Delete applescript for recommit 2011-10-14 20:11:19 +00:00
Jens Verwiebe
e7095450e7 OSX: commit the omp_set_simulation_threads applescript and copy-routines 2011-10-14 17:54:37 +00:00
Jens Verwiebe
afcf581fb0 OSX: commit the needed steps for compiling with gcc 4.6.1 and OMP_NUM_THREADS env variable setting 2011-10-14 17:27:55 +00:00
Joerg Mueller
9f6d67484c Fix for [#28916] 2.6 RC2 - Bake Sound to FCurve Crash 2011-10-14 16:58:21 +00:00
Campbell Barton
9252d425d2 cmake: use cached results for RPM build & dont print annoying rpmbuild missing on every re-run of cmake. 2011-10-14 14:01:39 +00:00
Sergey Sharybin
f66cbcb1ad Remove final e from Francaise 2011-10-14 13:13:13 +00:00
Sergey Sharybin
fdc0edefce Split language menu into two columns:
- Nearly done for languages with >80% strings translated
- In progress for languages which aren't translated enough still.
2011-10-14 13:10:11 +00:00
Brecht Van Lommel
22e4f9e3bb Fix #28914: crash loading file saved with cycles builds in trunk.
The cause is an unknown node socket type in node groups. Ideally the node system
should handle this better and remove the unknown sockets from groups, but this
is a bit of a risky fix to do now, so instead the shader socket type has been
added, since this is a simple change and the code has been tested well.
2011-10-14 12:20:58 +00:00
Campbell Barton
43de42824f cmake's find glew wasnt working right - if glew wasnt found installing the package would not help since the not-found result was cached. 2011-10-14 12:17:35 +00:00
Sergey Sharybin
e5e201ccd8 Fix for first part of #28911: driver not working properly since 2.594
Missed id type set for driver target when setting target id.

Patch by me and Campbell.
2011-10-14 11:24:20 +00:00
Andrew Wiggin
309721c2e4 Other part of the MSVC build fix (need definition for "finite" macro from BLI_math.h) 2011-10-14 08:06:59 +00:00
Joerg Mueller
8868f9455c Hopefully fixing windows build problems with this hack now. :-) 2011-10-14 07:56:33 +00:00
Andrew Wiggin
eaff9a1c1b Reverting my windows build fix because it breaks the bug fix committed in r40995 2011-10-14 07:41:45 +00:00