Bastien Montagne
1c0ff6109d
Now append/link will start at current blend file directory, if available (lastest used lib keeps priority).
2011-10-10 08:25:28 +00:00
Campbell Barton
317d11214e
add in empty modifier slot so dynamic paint files don't break.
2011-10-10 07:50:39 +00:00
Sergey Sharybin
849c64dc50
Fix #28863 : Inconsistent UI inside of the UV/ImageEditor window
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Make panels which are on left be toggled by T, and which are on right by N.
2011-10-10 07:40:44 +00:00
Campbell Barton
2de1bd7dc5
updates to navmesh
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- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10 07:21:42 +00:00
Campbell Barton
70cd4b77bb
edit error macro formatting (confuses some editors)
2011-10-10 07:10:53 +00:00
Campbell Barton
aa3b531839
fix for using uninitialized stack memory in mesh_foreachScreenFace__mapFunc(), used for face selection.
2011-10-10 06:56:28 +00:00
Campbell Barton
1fd55c3130
update to cmake doc, still needs more work but update references to CVS and MSVC2005 and Python3.1
2011-10-10 04:16:16 +00:00
Campbell Barton
f0cd9f987d
- for some reason navmesh wasnt drawing when VBO was enabled.
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- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
Campbell Barton
bdd7c2d3f4
fix documentation error - [ #28862 ] Method 'difference' doesn't exist in Quaternion object.
2011-10-10 01:14:49 +00:00
Campbell Barton
f6cd962df7
bug #28848 also mentions Ctrl+Backspace isnt working.
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added support for ctrl+backspace/delete.
2011-10-10 01:11:40 +00:00
Campbell Barton
a0469c7030
fix [ #28860 ] CRASH loading scene
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Sequence strips with missing scenes were missing a NULL check.
2011-10-10 00:38:32 +00:00
Campbell Barton
5699014440
add 3 PLY and STL export tests.
2011-10-10 00:29:23 +00:00
Campbell Barton
7b3ea6cc2c
mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?).
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- fixed this error in 4 places.
2011-10-10 00:01:44 +00:00
Campbell Barton
39c4e3ae3c
fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES).
2011-10-09 23:04:31 +00:00
Campbell Barton
17b66b46ad
fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
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also minor cleanup.
2011-10-09 21:43:13 +00:00
Campbell Barton
7306eb84f0
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09 21:11:51 +00:00
Bastien Montagne
9d70e050a2
Fix for update_msg.py, wasn’t filtering out prop names identical to prop identifiers (e.g. "float_array"...). Also updated french po & mo.
2011-10-09 12:41:42 +00:00
Campbell Barton
f19022f8e0
increase the hit radius for vertex selection in weight paint mode - increased to 50 (same as editmode), was 3.
2011-10-09 08:39:38 +00:00
Campbell Barton
8714fb7019
replace sprintf with strcpy where no formatting is done and return value isn't used.
2011-10-09 06:03:38 +00:00
Campbell Barton
6778f7ae05
clear some warnings.
2011-10-09 04:11:18 +00:00
Campbell Barton
e60a7fbc57
correction to RNA class api references (only used for docs)
2011-10-09 02:24:51 +00:00
Campbell Barton
ee8078fb12
fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties
2011-10-09 02:11:43 +00:00
Campbell Barton
a378668ac2
text edit: selecting zoomed in text with the mouse had an incorrect offset.
2011-10-09 01:11:07 +00:00
Campbell Barton
e50a485836
text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left).
2011-10-09 00:54:41 +00:00
Campbell Barton
db4b3742a1
button text editing: home/end were not moving the cursor position, only the selecton.
2011-10-09 00:45:26 +00:00
Campbell Barton
a016fdd499
fix [ #28848 ] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows.
2011-10-09 00:35:31 +00:00
Campbell Barton
35fedac565
fix [ #28821 ] Whole Character keying set ignores non animatable propertyflag
2011-10-08 12:27:52 +00:00
Campbell Barton
21eb8b92a0
use newly added ID_BLEND_PATH() in more places.
2011-10-08 11:11:54 +00:00
Campbell Barton
011a3645bf
fix [ #28846 ] Relative paths on linked scene fails
2011-10-08 11:02:58 +00:00
Campbell Barton
9a51266f35
fix for align objects with non mesh objects.
2011-10-07 20:53:54 +00:00
Thomas Dinges
8c229c060d
Patch [ #28660 ] x64 thumbnail handler not being installed in CMake builds by Tom Edwards.
2011-10-07 18:25:54 +00:00
Bastien Montagne
cc43a5bbde
Added Macro and KeyingSetInfo to blacklisted msg classes. Also updated french po & mo.
2011-10-07 08:57:08 +00:00
Dalai Felinto
aac598303b
Scene.GameData DNA alignment nitpicking
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* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.
(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
2011-10-07 05:19:21 +00:00
Campbell Barton
47253d0a2c
fix for own bad mistake, broke vector curve handles.
2011-10-07 00:26:04 +00:00
Campbell Barton
cfb154ca58
fix [ #28800 ] Scene NULL in frame change callback, crashes on property update.
2011-10-07 00:08:40 +00:00
Campbell Barton
16ee427576
rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == '\0')
2011-10-06 23:16:12 +00:00
Campbell Barton
c27926896f
spaces -> tabs (whitespace only changes)
2011-10-06 22:04:01 +00:00
Campbell Barton
f9ea19ac12
spaces -> tabs (only whitespace changes)
2011-10-06 22:02:50 +00:00
Campbell Barton
1f90b42999
fix [ #27071 ] Random crashes when altering a mesh vertex vector in BGE
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thanks to Chris Holland (topher77) for supplying the fix.
2011-10-06 16:07:05 +00:00
Sergey Sharybin
b871618116
Fix #28819 : Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
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Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06 14:55:30 +00:00
Sergey Sharybin
839cc86872
Fix #28805 : Add mesh, align to view, un check align to view. not updating.
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Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
2011-10-06 12:51:33 +00:00
Campbell Barton
38221fa8e6
set mikktspace functions as static which are not used externally.
2011-10-06 11:40:49 +00:00
Campbell Barton
8cfc183f84
hide 3d view header use_pivot_point_align
button in editmode since its not used there, also remove unneeded copy() funcs from quick effects.
2011-10-06 10:06:53 +00:00
Dalai Felinto
be143cc037
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
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report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00
Campbell Barton
0d2b936d62
fix [ #28113 ] ZTransp flag is not imported correctly from 2.49 files
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infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06 06:16:20 +00:00
Campbell Barton
226d3a87d2
Object Menu Edits:
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- add quick effects to object menu, these are too useful to hide in search menu.
- set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item.
- move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big.
2011-10-06 05:45:06 +00:00
Campbell Barton
1352803506
fix for error in own edits to recently applied select link sequencer patch.
2011-10-06 05:10:09 +00:00
Campbell Barton
06e3cadd8f
fix for weight paint with face mask enabled drawing with lights.
2011-10-06 05:01:24 +00:00
Campbell Barton
2bfaf18d39
remove unused struct member & minor edits, no functional change.
2011-10-06 04:33:00 +00:00
Campbell Barton
cb3456e92a
fix for fix
2011-10-06 04:09:48 +00:00