Campbell Barton
6984924b96
fix implicit declaration
2011-03-23 01:50:14 +00:00
Campbell Barton
95173a4ae8
minor changes to master unpack script.
2011-03-23 01:08:10 +00:00
Nathan Letwory
4470783264
Fix [ #26474 ] double_sided wrong in COLLADA Export
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reported by Juan Linietsky
The export was not really wrong, but Maya expects their profile to be present inside <geometry>. Added this for mesh with ME_TWOSIDED flag set.
Ideally this will change in the future to be controllable through options to the exporter (like current Google Earth and 3DS Max extensions for <double_sided>).
2011-03-23 00:19:38 +00:00
Nathan Letwory
ee99cf5aa5
Wrong extension tag: show_double_sided -> double_sided
2011-03-23 00:03:52 +00:00
Nathan Letwory
de89e78589
Fix [ #26475 ] <instance_material> wrong in COLLADA export.
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reported by Juan Linietsky
fix by Imran Syed (freakabcd)
Use material index suffixed to material name to create symbolic name.
2011-03-22 22:51:02 +00:00
Nathan Letwory
60b94886c8
Small tweak to material export: only export as <lambert> when spec intensity is 0.0 and diffuse shader is set to Lambert. Other cases will be handled in due time, until then phong.
2011-03-22 22:00:26 +00:00
Dalai Felinto
a4e2ece786
Logic rna: actuator --> renaming Motion Actuator to 'MOTION' and tooltip fix
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internally it's still called Object Actuator, but for the user at least it's better motion.
2011-03-22 19:39:53 +00:00
Erwin Coumans
c7f37b84d8
remove constructors, they cause compile errors under Fedora
2011-03-22 16:30:46 +00:00
Nathan Letwory
f78e11dc38
[ #26476 ] <specular> and <shininess> missing from Colada
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reported by Juan Linietsky
Export <specular> for <phong> and <blinn> shaders, <shininess> was already being written for these.
<lambert> shader doesn't have <shininess>.
Right now we write <phong> when blender spec is phong, <blinn> when blender spec is blinn. When spec is
any other shader, and diffuse shader set to lambert, we export as <lambert>. Any other combination defaults
right now to <phong>. This will change when Blender specific profiles have been created for the shader
combinations in Blender.
2011-03-22 15:28:56 +00:00
Brecht Van Lommel
e5eed21a6b
Buildbot master tweaks: use generic builder for scons win32, unpack fixes.
2011-03-22 15:25:18 +00:00
Ton Roosendaal
636ceed094
Bugfix #26562
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Keymap fix for UV/Image editor: the modal zoom/pan functions were checking
for hardcoded events to end. Now it uses the key from keymap.
2011-03-22 15:20:25 +00:00
Campbell Barton
287a185e90
found text editor X/Y selections coords were booleans and corrections to operator calling script from last commit.
2011-03-22 14:37:45 +00:00
Campbell Barton
f40d33f24b
Added CTest to run most operators in background mode under various conditions to see if any crash.
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used this to find quite a many errors already.
2011-03-22 14:09:07 +00:00
Campbell Barton
fc7c3c663e
- weight paint poll would crash if no area was found.
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- don't print a line for each operator run when in background mode.
- extrude was using an invalid type for RNA access.
2011-03-22 14:04:47 +00:00
Janne Karhu
a69524358b
Bug fix: Fluidsim crashed after clicking "bake" multiple times
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* Fluid baking didn't check if there was already an ongoing job before starting a new job.
2011-03-22 13:30:50 +00:00
Campbell Barton
ddb9893ca9
some more corrections to incorrect rna get/set types.
2011-03-22 13:30:20 +00:00
Brecht Van Lommel
04a63cb393
Buildbot updates: working windows scons build, and run slave_*.py scripts
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to compile/test/package directly from svn, easier to make changes this way.
2011-03-22 13:05:05 +00:00
Campbell Barton
5528781f79
add BLI_assert() type checks for RNA property get/set functions, since there ended up being quite a lot of these in blenders source.
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These wont be compiled into release builds, and will only print errors by default (unless WITH_ASSERT_ABORT is enabled at compile time).
2011-03-22 12:56:57 +00:00
Nathan Letwory
e8dc841199
Version and platform name were in wrong order.
2011-03-22 12:54:13 +00:00
Campbell Barton
a79820d284
properties were being used with wrong type functions, this resulted in bad memory access when getting int from an enum.
2011-03-22 12:53:36 +00:00
Janne Karhu
4c3899ca09
Fixing the particle emitter interpolation ( #25385 & #26493 ) further
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* The interpolation should only be done if the dynamics were calculated, since otherwise animation keys can't be set after parenting.
2011-03-22 12:53:18 +00:00
Campbell Barton
a2acecc9d2
allow system info operator in background mode.
2011-03-22 11:44:46 +00:00
Campbell Barton
82d13ad999
add missing mem-free on vertex group sorting & dont crash when calling fullscreen in bg mode.
2011-03-22 11:19:02 +00:00
Nathan Letwory
d2a721cfd5
Add buildslave target for builder.blender.org integration
2011-03-22 10:26:53 +00:00
Campbell Barton
d485a54b59
crash fix for Normalize All VGroups on a lattice without vgroups (probably other tools too - bug was in ED_vgroup_give_parray).
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Also fix for crashes running operators in bg mode by using setting poll functions: WM_OT_search_menu, MESH_OT_extrude_repeat, SCREEN_OT_new
2011-03-22 10:13:42 +00:00
Campbell Barton
cfc904f3f1
- support transform operators running in backgruond mode (was crashing)
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- fix for crash getting the extrude mode enum value when a non-mesh edit object was active.
2011-03-22 09:14:27 +00:00
Nathan Letwory
a1567aa7c0
Printing error message would fail on exception.
2011-03-22 08:58:49 +00:00
Mitchell Stokes
481b4842cf
Blenderplayer: Fixing import issues. Using PyImport_ExtendInittab() for the Blender modules allows them to be imported in the Blenderplayer.
2011-03-22 08:35:56 +00:00
Campbell Barton
91e4a1bdf8
fix for crashes moving armature layers and applying loc/scale/rot in armature editmode.
2011-03-22 08:30:07 +00:00
Campbell Barton
a5867232b1
poll functions were for keymap operators were still raising errors in some cases.
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remove unused script dirs.
2011-03-22 08:21:16 +00:00
Campbell Barton
1b80538fea
fix [ #25688 ] undocumted functions in pyapi
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expose collection function docs.
2011-03-22 04:28:51 +00:00
Mitchell Stokes
3384679aec
BGE Dynamic Loading:
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* Adding keyword arguments to LibLoad
- load_actions (Default: False) Ensures that all actions are loaded. Otherwise, just actions used by objects in the scene are loaded.
- verbose (Default: False) Turns on extra prints (eg SceneName: MyScene).
* Also making error reporting better for when an invalid group/idcode is given.
2011-03-22 02:39:08 +00:00
Campbell Barton
2299d674f4
operators called from python were not getting their reports back into python errors.
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eg:
- console calls operator
- operator calls report
- report went into header rather them back into the console as an error.
2011-03-22 02:38:39 +00:00
Martin Poirier
a503713d6c
Moving netrender to addons
2011-03-22 01:40:22 +00:00
Campbell Barton
f3686b5885
py/api registration:
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move calls to the classes register/unregister function into register_class() / unregister_class() and add docs.
also other minor changes:
- remove face sorting keybinding, was Ctrl+Alt+F, this is quite and obscure feature and face order normally doesn't matter, so access from Face menu is enough.
- add commented out call to mesh.validate() in addon template since its useful to correct incomplete meshes during development.
2011-03-22 01:38:26 +00:00
Campbell Barton
74a996c869
fix [ #26385 ] operator edit_properties return error
2011-03-21 23:53:19 +00:00
Campbell Barton
d781ecff75
fix for grease pencil conversion to bezier curve reading past the end of the array.
2011-03-21 23:30:56 +00:00
Campbell Barton
4bca2e455d
use spaces rather then tabs + minor pep8 edits.
2011-03-21 22:37:08 +00:00
Campbell Barton
379f55f54c
fix for error printing class register error, remove an unneeded check.
2011-03-21 22:17:01 +00:00
Campbell Barton
2304256a6c
quiet warning
2011-03-21 22:10:24 +00:00
Ton Roosendaal
67cbf22211
Bugfix #26549
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Using environment map type "load" increased user counter on each
preview render.
Also noticed that this type of envmap use wasn't threadsafe, causing
imbufs being allocated for all threads. Also fixed that.
2011-03-21 17:10:55 +00:00
Brecht Van Lommel
9a75ba4463
Buildbot initial configuration files, for http://builder.blender.org
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Maintained in svn to make it easier for others to contribute changes,
actually updating builder.blender.org requires manual update on the
server.
2011-03-21 16:46:26 +00:00
Brecht Van Lommel
f0d7fbc4b7
CMake package_archive target to create a .zip/.tar.bz2 package on mac/unix,
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to be used by buildbot.
2011-03-21 16:42:21 +00:00
Campbell Barton
2513b194a2
pedantic edit, no need to initialize var.
2011-03-21 12:40:06 +00:00
Campbell Barton
2e6a02438e
move script directories for internal blender scripts.
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ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00
Janne Karhu
28d39473fc
Changed the particle physics "timetweak" value to a more descriptive "timestep" value, which is in seconds.
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* Done purely in rna, internally particles still use the timetweak value.
2011-03-21 10:53:29 +00:00
Nathan Letwory
e1a44e9ae6
COLLADA: small tweaks to directional light import.
2011-03-21 09:50:30 +00:00
Mitchell Stokes
ae530c23c1
Fixing a typo: "Unknown erro reading file" -> "Unknown error reading file"
2011-03-21 09:37:20 +00:00
Mitchell Stokes
500f393bda
BGE Dynamic Loading: Fixing a particularly nasty leak that occurred if LibLoad() errored.
2011-03-21 09:32:54 +00:00
Mitchell Stokes
1f52d83a99
BGE Dynamic Loading: When given a relative path (starts with "//") for LibLoad(), make the path absolute. This helps resolve relative paths inside the library.
2011-03-21 09:29:28 +00:00