simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
added a label for image sequence images showing the image file's frame, even when not able to load, this also gives realtime feedback to the user while dragging the frame offset/start/duration buttons about so they can better understand how these settings work.
Simple incorrect property accessing fix (enum_items vs. items).
Additional change: removed hotkey to toggle airbrush in sculpt mode
TODO: incorrect hotkeys are shown in stroke method menu, but it's how
hotkey string detecting works now.
Made some improvements to the point density texture. Added support
for tweaking the falloff with a custom curve. Also coded new
falloff types based on the age or velocity of particles.
Also added a test break check to the volumetric shade cache code,
to avoid nasty hangups from the preview render (on render, exit,
etc).
Poll function was too strict for this case that's why there was
no options in operator panel.
Additional changes:
- Added 'direction' parameter to operator so now extruding
could be made from script by providing direction vector.
- Fill this direction vection in operator's invoke functions
so abjusting offset/steps in operator panel gives better visual
feedback -- direction stays unchanged so user could easily see
final result.
- Made some tweaks to soft limits, so adjusting values by mouse
drag isn't such confusing now.
Tested in normal mode (from 3d view), as script and in background mode.
Haven't noticed any regressions.
some bones made un-selectable
Pose Bone selection (like object selection) used OpenGL to draw
wireframes with different colours into an offscreen buffer and then
from that identify which item was clicked on. The bug here was that
unselectable bones were getting drawn for this step too, so they were
getting caught instead of the control bones that were selectable.
When in quad split view, operators that only apply to the unlocked region can now be accessed from menus and when the mouse is over a locked view.
Applied to:
- VIEW3D_OT_object_as_camera
- VIEW3D_OT_view_persportho
- VIEW3D_OT_view_orbit
- VIEW3D_OT_viewnumpad
"glow" that was appearing on bones drawn using "octahedral" from
certain angles. It seems to have been caused by a typo in the code
used to "clear spec colour"
Nothing is changed by default but some linux distributions want to have executing python be opt-in.
This keeps the same functionality but disables auto-run from factory settings and in background mode unless its enabled as a command line argument.
This CMake option is marked as advanced and wont show in the regular options list so its less likely to be enabled by people that like to turn everything ON without reading descriptions :)