Commit Graph

18386 Commits

Author SHA1 Message Date
Nathan Letwory
6f1ec5e3b9 * merge r22237 (from soundsystem branch) to have b25 still compile against new openal on windows.
NOTE: Windows users should update lib/windows/openal from SVN.
2009-08-06 08:04:35 +00:00
Nathan Letwory
3af26a09e9 copy openal dlls 2009-08-05 15:19:02 +00:00
Campbell Barton
8aa3383408 fix for ghost memory leaks
- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
2009-08-05 02:40:51 +00:00
Joshua Leung
2a999890fb NLA - Quick patch bugfix
When there were no strips but some empty tracks, the active action should be evaluated normally. This is not an optimal solution (more user testing + suggestions regarding the best way to do this is welcome).
2009-08-04 10:31:25 +00:00
Campbell Barton
610d9348f5 - allow changing game engine physics types in RNA
- allow appending with a NULL scene (only used to add object bases into the current scene)
2009-08-04 09:20:48 +00:00
Campbell Barton
9bb8540ba9 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22130:22205 2009-08-04 05:34:21 +00:00
Campbell Barton
856dba000b no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
Campbell Barton
59bfe91f21 remove makefile cruft, mostly BGE related references to SUMO, Fuzzics, Blenkey etc.
also remove define MOZ_NOT_NET that was being used all over for telling the plugin to link against mozilla (not netscape)
2009-08-04 03:13:36 +00:00
Nathan Letwory
d595f6f203 * apparently I forgot to update this one for the python zip copying business. Thanks to JMS for spotting. 2009-08-04 01:05:31 +00:00
Diego Borghetti
e0f5764e4c Fix segfault on makesrna.
Call to RNA_def_property_update with a invalid pointer cause a segfault.
2009-08-03 18:44:01 +00:00
Daniel Genrich
ee92957b36 Smoke: fix crash with collisions + flows 2009-08-03 16:39:12 +00:00
Nathan Letwory
7185303219 * add notifications for rna updates to curve. This gives realtime updates for curves in editmode. If someone knows how to get this to work for object mode too, that'd be great. 2009-08-03 15:06:56 +00:00
Dalai Felinto
f4bc2131c0 Ignoring BGE world setting from previously files.
* That also means you can't really change them and save it before we actually do a do_version.
* Marking the old variables in DNA_world_types.h to be removed.
2009-08-03 14:56:46 +00:00
Nathan Letwory
583fc3a2ac * copy python zips from new release location 2009-08-03 14:48:39 +00:00
Jiri Hnidek
e9c1550432 2.5 MetaBalls and UI
* Added callback function for some metaball properties:
When some properties (wiresize, threshold, update flags) of metaball are changed, then these properties are copied to all metaballs in the group (all metaballs with same base name). This is important to "share" some properties between metaballs, because polygonisation of metaball is influenced only by properties of base metaball and base metaball can be changed.
* Improved drawing of selected Metaball objects
2009-08-03 14:40:10 +00:00
William Reynish
adbae1d174 Renamed Subsurf > Subdivision Surface
Multires > Multiresolution

The term 'Subsurf' was really confusing, because of the similar term Subsurface Scattering, meaning something completely different. Additionally, the prefix 'sub' (meaning 'lower' or 'under'), as well as the word 'surf' (meaning water foam / a water sport) really mean completely different things on their own, making 'subsurf' a terrible abbreviation.
2009-08-03 13:46:45 +00:00
Joshua Leung
641c8e69a8 2.5 - MetaBalls are now animateable 2009-08-03 13:09:23 +00:00
Joshua Leung
cd905eef70 2.5 - Make Proxy Tweaks
* Drivers are now copied across and relinked as appropriate
* Drawtype is also copied now (especially useful for rigs)
2009-08-03 12:11:50 +00:00
Joshua Leung
28909178d9 2.5 - Make proxy operator works again now
Now it uses strings instead of pointers. Maybe the properties could still get some tweaks, but they work well enough for now.
2009-08-03 11:12:17 +00:00
William Reynish
9ae77b0eff UI tweaks
-Removed shadows from most UI items. The shadow settings are unfortunately not really useful, because you can't set them for individual items. There was a lot of black text with black shadows, which really only makes the text look fuzzy. For shadows to improve clarity, they should be the opposite color of the text label, not the same color.

-Tweaked material layout, with clearer grouping in Ray Mirror and Ray Transparency panels.

-Added icons in the texture type menu to signify which textures are procedural and which ones are images, and plugins.
2009-08-03 10:54:02 +00:00
Matt Ebb
acd4b4732b * Fix makefiles once more, change tabs to spaces 2009-08-03 05:21:13 +00:00
Matt Ebb
851fac055c * unzip osx python modules on make release, too 2009-08-03 04:55:32 +00:00
Guillermo S. Romero
4ee4dc355c Fix access to MEM_CacheLimiterC-Api.h. 2009-08-03 01:24:55 +00:00
Matt Ebb
8d3b3780d0 * small fix for python versions 2009-08-03 00:58:50 +00:00
Campbell Barton
1517ef9d9e changed makefile defaults to point to py3.1 for linux/bsd/openbsd/windows (probably nobody uses makefiles on win32 anymore) 2009-08-03 00:44:42 +00:00
Campbell Barton
95e08f6bff * remove unused member of KX_Scene - m_objecttree
* implicit declaration of getenv in glutil.c
2009-08-02 23:53:53 +00:00
Joshua Leung
9a8b01218f 2.5 - Bones with "Euler" rotations can now have their rotation keyframed properly using built-in keyingsets (i.e. the IKEY menu in 3D-View) 2009-08-02 23:31:18 +00:00
Daniel Genrich
262a76812e Smoke:
a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings 
f) fixing collisions to be working again
2009-08-02 23:30:44 +00:00
Peter Schlaile
eff8e107fe == Sequencer ==
This brings back sequencer rendering, moving do_render_seq() into the
pipeline where it belongs.

Things to fix: SCENE-strip rendering and memory cleanup for
SCENE-strips.

Otherwise: enjoy :)
2009-08-02 23:02:59 +00:00
Joshua Leung
e05474d52f Graph Editor Bugfixes:
* Tools such as set handle type, etc. were not being called correctly from the menus. There were missing operator-context calls to make sure that the invoke methods would get skipped.

* Hack for loading old files - buttons region for Graph Editor now gets added. Dunno why this didn't work automatically as for NLA despite the two having the same code.
2009-08-02 22:56:42 +00:00
Matt Ebb
05a97747dc Small tweaks to scene buttons (checkboxes in the right column) 2009-08-02 21:46:35 +00:00
Daniel Genrich
ee11ca62bd Smoke: 2 preview fixes
a) take first position lamp into accountn for smoke ligthning (still no realtime shading when you move the lamp - you have to simulate another frame for now)
b) fix front/back "looking throurgh" issue by reordering the billboards
2009-08-02 19:40:25 +00:00
Janne Karhu
dc75023f6f Softbody now uses the new pointcache code.
Note: Rna access to softbody point cache is through softbody modifier although the point cache is in softbody settings. This is to make it similar to cloth.

Bugfix: Softbody rna was trying to get "ob->soft->softflag" instead of the correct "ob->softflag".
2009-08-02 19:39:33 +00:00
Daniel Genrich
7b123ff13c Smoke: (hopefully) fix collision high-res smoke disappearance 2009-08-02 18:32:56 +00:00
Thomas Dinges
08d4b96317 2.5 3DView:
* Removed redundant color picker panels from the Properties Panel.
* Deleted some old C Buttons Code. (Background Image, Weight Paint, View and the Color pickers.)
* Added missing Particle Mode Buttons into the Toolbar. They need a check if the system is editable or not. 
* Pose Mode Panels in Toolbar were not working due to wrong context. Fixed.
2009-08-02 16:44:32 +00:00
Daniel Genrich
900c61f062 Smoke: fixing 8MB memleak 2009-08-02 15:57:19 +00:00
Joshua Leung
81146e419c NLA Tweaks:
* "Pushing down" the action to make a new strip will now make the new strip the 'active' one. 

* 'Active Action' field in Animation Data panel is now editable as long as we aren't in "tweakmode"
2009-08-02 13:15:20 +00:00
Joshua Leung
1aa3885ef7 2.5 - Animation/RNA Bugfixes
* Settings for Bones can now be animated properly from UI
* Settings for constraints on bones and objects can now be keyframed properly
* Added missing 'subtarget' property wrapping for StretchTo constraint.
2009-08-02 12:52:02 +00:00
William Reynish
c5f0be6d99 Mistakingly removed check for old Python in material buttons in previous commit.
Added it back, plus some smaller layout tweaks.
2009-08-02 11:36:12 +00:00
Joshua Leung
8aae02bb84 2.5 - Animation Playback Tweaks
* Added some optimisations to avoid having to try evaluating some data that won't have any effect.

* Converted playback buttons in timeline header to use operators too
2009-08-02 11:05:13 +00:00
Campbell Barton
90f089e6b6 fix for crash in background mode. 2009-08-02 10:32:52 +00:00
Joshua Leung
0bbc1229b9 2.5 - Bugfixes
* Added operator for jumping to the start and end frames. Shift Up/Down
* Fixed bad spacing for buttons in Graph Editor header
2009-08-02 07:08:51 +00:00
Matt Ebb
a0e252c25f NaN makefiles now support and build with precompiled Python 3.1 by default on Mac 2009-08-02 06:22:53 +00:00
Joshua Leung
24d1cf7d54 Animato - Bugfixes for ShapeKeys + ShapeKey Drivers
* Animated ShapeKey F-Curves/Drivers are now visible in the Animation Editors. 

* As a result of this, the old 'ShapeKeys' mode (which would display all the shapekey channels, even if they had no keyframes yet) in the DopeSheet, no longer works for now. However, it would have been of no use as no sliders were shown anyway.

* Drivers which depended on the rotation of bones now work again. These now point to the right RNA properties, and get some extra 'time' corrections (for degrees -> radians change).
2009-08-02 06:10:24 +00:00
Campbell Barton
de36dd1e99 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22099:22130 2009-08-02 03:59:00 +00:00
Campbell Barton
f45dcf022d - X11 tablet was using uninitialized variables.
- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-02 03:41:42 +00:00
Joshua Leung
dd2db3703f 2.5 - Fixes for crashes when moving keyframes in F-Curve channels 2009-08-02 03:15:24 +00:00
William Reynish
41b72408a9 Added ramp input and blend settings in RNA and layouts. 2009-08-02 01:00:15 +00:00
Campbell Barton
a9da1fc0e8 remove own postscript font loading code (rely on freetype now) 2009-08-01 22:33:18 +00:00
Guillermo S. Romero
0045a70d96 Allow users enabling workaround for menus with some Mesa3D drivers.
Define the env var BLENDER_FORCE_SWAPBUFFERS to enable (1, yes, oui, the
value does not matter, code just checks for existence).

The issue seems to happen with Intel and Radeon, but enabling myswapbuffers()
hack solves it (or reduces to just flicker) for now.
https://bugs.freedesktop.org/show_bug.cgi?id=21774

Reported by Philippe Van Hecke.
2009-08-01 22:23:57 +00:00